Hello, everyone!
So, yeah, this team is pretty straight forward and yet, it has some beautiful gimmicks that make it awesome and really fun to use.
I chose to build around Zard Y cause it is somewhat a forbidden threat, it absolutely destroys stall once you get rid of chansey, it has great potential all in all and it is a nice antimeta mon.
Anyway, here is a proof of peak:
This is the Squad:
Zard Y needs pursuit support. I decided Weavile was the way to go.
Next, I wanted to lure Chansey to absolutely destroy stall. Lately, I've been running this jesus called mixed Thundurus. It is amazing, best chansey lure in the game for sure. So antimeta it's not even fun. I went with that.
As for a rocker, I wanted something fast that could taunt other leads, being also able to hit hard. Terrakion came to mind.
Zard also appreciates hazard removal. I wanted a late-game cleaner, as well as something to help me beat fairies (as if Zard wasn't enough). Ergo, Driller.
To put everything together, I added the beast, the thing that can do everything, can fill any roll, and is a solid anti-meta mon.
Ok, now, the individual analysis:
Agem Drazirahc (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Earthquake
- Solar Beam
- Flame Charge
We start of with gimmick stuff: Flame Charge EQ Zard Y. Honestly, you don't need focus blast at all. EQ is so more reliable and destroys Heatran. Once Tran has been worn down just a little, or if you predict the switch, you are good to go.
4 Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 284-336 (73.5 - 87%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
As for Flame Charge, people absolutely start to cry when I set up Zard. They think "Ok, Scarf Lando revenges, let me Sac my Scizor really quick". And they couldn't be more wrong.
Honestly, this thing destroys balance and fat stuff, cause it hits so hard, being able to 1hko Slowbro after Rocks with Solar Beam, 2hko Heatran and not rely on luck etc. You got the idea. Next.
I Dream Of (Thundurus) @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]
Chansey is a problem and I don't run focus blast for TTar. Hence mixed Thundurus, the best freaking antimeta mon ever. Honestly, I don't remember anything but Clef and Ferrothorn (and Jolteon, once) being able to switch into thundurus and not getting 2hko - Clef can barely do so with 2 tbolts. Knock off gets rid of annoying scarfs on the switch and, most important, chansey's eviolite. I mean, so many chanseys have died/fainted switching into Thundurus. So many. That coverage is ridiculous, that's all i have to say.
Sephiroth (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
Reliable pursuiter? Check. Priority? Check. Crazy high speed? Check. Great offensive typing? Check. No much to say here, standard set, helps me wearing stuff down so Zard can come in, force the switch and set up flame charge, as well as it gets rid of Lati. I do miss with Icicle Crash more often than with Focus Blast, but that's life.
Majin Boo (Mew) @ Expert Belt
Ability: Synchronize
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fire Blast
- Vacuum Wave
- Sucker Punch
Arguably the best movepool in OU and in the game (bar Smeargle), I present the Weavile/Bisharp destroyer, Mew.
That's right, Mew has acces to Vacuum Wave, which, you heard it right, can guarantee 1hko those 2 threats after rocks.
252+ SpA Expert Belt Mew Vacuum Wave vs. 0 HP / 0 SpD Weavile: 221-264 (78.6 - 93.9%) -- guaranteed OHKO after Stealth Rock
252+ SpA Expert Belt Mew Vacuum Wave vs. 0 HP / 0 SpD Bisharp: 259-307 (95.5 - 113.2%) -- guaranteed OHKO after Stealth Rock
Expert Belt gives a nice touch, Sucker Punch is to hit mostly Gengar, spinner Starmie and Torn-T (who likes to switch/stay in on Mew), Ice beam goes without saying (or does it =]), Fire blast for pesky Scizors, Ferrothorns and Skarmories. Some innovation, I present you the best Mew set ever, ladies and gentlemen.
Deus Ex (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Standard scarf Driller. Next.
Just kidding.
Well, Driller is a reliable spinner, it wins the game 50% of the time when I get rid of opposing Lando's, can check Fairies well etc.
The set itself is standard, yes, so there isn't much to say, really, and I think that sums it up.
Loki (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Close Combat
- Stone Edge
In the last spot, I needed rocks, I needed a lead, something to hit hard and a fast taunt user. Sash Terrakion does the job really well. Most of the time, when I don't lead Mew for gimmick purposes, Terrakion does his job well, stops other stuff from setting up right away, such as M-Ttar and Zard X, can deal damage to Lando and so on. STAB coverage with CC and Edge.
Water types in general, such as Manaphy and mainly Keldeo can be problematic. Scarf Keldeo outspeeds every mon in the team, whereas Specs hits hard and and is only checked by Thundurus and +1 Zard.
I have lost a million times to triple sash team (chomp, breloom, bisharp, talon, starmie and diancie).
Talon is hard. Zard can take a hit and Driller and Thundurus check it.
I can see AV conk destroys this team, though I have never faced it yet.
Lopunny outspeeds everyone, though Zard can take a hit and retaliate, mew can take it down if its below 40.
Overall look
All in all, this teams works fine.
+1 speed Zard is so hard to play around, people get crazy trying.
Thundurus isn't around that much to twave Zard, nor is Klefki.
Anyway, I really enjoy this team, even if people switch like crazy and play around Zard, it is funny to see them trying, going from Hetran to Gliscor or so.
Anyway, feel free to try the team out and to rate it, but keep in mind that the gimmick is part of the team, cause it really isn't cool to see suggestions like "hey, run FIRE BLAST, FOCUS BLAST, SOLAR BEAM AND ROOST ON ZARD".
That said, I say farewell!
So, yeah, this team is pretty straight forward and yet, it has some beautiful gimmicks that make it awesome and really fun to use.
I chose to build around Zard Y cause it is somewhat a forbidden threat, it absolutely destroys stall once you get rid of chansey, it has great potential all in all and it is a nice antimeta mon.
Anyway, here is a proof of peak:

This is the Squad:








Zard Y needs pursuit support. I decided Weavile was the way to go.



Next, I wanted to lure Chansey to absolutely destroy stall. Lately, I've been running this jesus called mixed Thundurus. It is amazing, best chansey lure in the game for sure. So antimeta it's not even fun. I went with that.




As for a rocker, I wanted something fast that could taunt other leads, being also able to hit hard. Terrakion came to mind.





Zard also appreciates hazard removal. I wanted a late-game cleaner, as well as something to help me beat fairies (as if Zard wasn't enough). Ergo, Driller.





To put everything together, I added the beast, the thing that can do everything, can fill any roll, and is a solid anti-meta mon.






Ok, now, the individual analysis:




Agem Drazirahc (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Earthquake
- Solar Beam
- Flame Charge
We start of with gimmick stuff: Flame Charge EQ Zard Y. Honestly, you don't need focus blast at all. EQ is so more reliable and destroys Heatran. Once Tran has been worn down just a little, or if you predict the switch, you are good to go.
4 Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 284-336 (73.5 - 87%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
As for Flame Charge, people absolutely start to cry when I set up Zard. They think "Ok, Scarf Lando revenges, let me Sac my Scizor really quick". And they couldn't be more wrong.
Honestly, this thing destroys balance and fat stuff, cause it hits so hard, being able to 1hko Slowbro after Rocks with Solar Beam, 2hko Heatran and not rely on luck etc. You got the idea. Next.

I Dream Of (Thundurus) @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]
Chansey is a problem and I don't run focus blast for TTar. Hence mixed Thundurus, the best freaking antimeta mon ever. Honestly, I don't remember anything but Clef and Ferrothorn (and Jolteon, once) being able to switch into thundurus and not getting 2hko - Clef can barely do so with 2 tbolts. Knock off gets rid of annoying scarfs on the switch and, most important, chansey's eviolite. I mean, so many chanseys have died/fainted switching into Thundurus. So many. That coverage is ridiculous, that's all i have to say.

Sephiroth (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
Reliable pursuiter? Check. Priority? Check. Crazy high speed? Check. Great offensive typing? Check. No much to say here, standard set, helps me wearing stuff down so Zard can come in, force the switch and set up flame charge, as well as it gets rid of Lati. I do miss with Icicle Crash more often than with Focus Blast, but that's life.

Majin Boo (Mew) @ Expert Belt
Ability: Synchronize
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fire Blast
- Vacuum Wave
- Sucker Punch
Arguably the best movepool in OU and in the game (bar Smeargle), I present the Weavile/Bisharp destroyer, Mew.
That's right, Mew has acces to Vacuum Wave, which, you heard it right, can guarantee 1hko those 2 threats after rocks.
252+ SpA Expert Belt Mew Vacuum Wave vs. 0 HP / 0 SpD Weavile: 221-264 (78.6 - 93.9%) -- guaranteed OHKO after Stealth Rock
252+ SpA Expert Belt Mew Vacuum Wave vs. 0 HP / 0 SpD Bisharp: 259-307 (95.5 - 113.2%) -- guaranteed OHKO after Stealth Rock
Expert Belt gives a nice touch, Sucker Punch is to hit mostly Gengar, spinner Starmie and Torn-T (who likes to switch/stay in on Mew), Ice beam goes without saying (or does it =]), Fire blast for pesky Scizors, Ferrothorns and Skarmories. Some innovation, I present you the best Mew set ever, ladies and gentlemen.

Deus Ex (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Standard scarf Driller. Next.
Just kidding.
Well, Driller is a reliable spinner, it wins the game 50% of the time when I get rid of opposing Lando's, can check Fairies well etc.
The set itself is standard, yes, so there isn't much to say, really, and I think that sums it up.

Loki (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Close Combat
- Stone Edge
In the last spot, I needed rocks, I needed a lead, something to hit hard and a fast taunt user. Sash Terrakion does the job really well. Most of the time, when I don't lead Mew for gimmick purposes, Terrakion does his job well, stops other stuff from setting up right away, such as M-Ttar and Zard X, can deal damage to Lando and so on. STAB coverage with CC and Edge.








Water types in general, such as Manaphy and mainly Keldeo can be problematic. Scarf Keldeo outspeeds every mon in the team, whereas Specs hits hard and and is only checked by Thundurus and +1 Zard.
I have lost a million times to triple sash team (chomp, breloom, bisharp, talon, starmie and diancie).

Talon is hard. Zard can take a hit and Driller and Thundurus check it.

I can see AV conk destroys this team, though I have never faced it yet.

Lopunny outspeeds everyone, though Zard can take a hit and retaliate, mew can take it down if its below 40.
http://replay.pokemonshowdown.com/ou-399457272
http://replay.pokemonshowdown.com/ou-399455445
http://replay.pokemonshowdown.com/ou-399452761
http://replay.pokemonshowdown.com/ou-399436589
http://replay.pokemonshowdown.com/ou-399420658
http://replay.pokemonshowdown.com/ou-399419347
http://replay.pokemonshowdown.com/ou-399398290
http://replay.pokemonshowdown.com/ou-399455445
http://replay.pokemonshowdown.com/ou-399452761
http://replay.pokemonshowdown.com/ou-399436589
http://replay.pokemonshowdown.com/ou-399420658
http://replay.pokemonshowdown.com/ou-399419347
http://replay.pokemonshowdown.com/ou-399398290
Overall look
All in all, this teams works fine.
+1 speed Zard is so hard to play around, people get crazy trying.
Thundurus isn't around that much to twave Zard, nor is Klefki.
Anyway, I really enjoy this team, even if people switch like crazy and play around Zard, it is funny to see them trying, going from Hetran to Gliscor or so.
Anyway, feel free to try the team out and to rate it, but keep in mind that the gimmick is part of the team, cause it really isn't cool to see suggestions like "hey, run FIRE BLAST, FOCUS BLAST, SOLAR BEAM AND ROOST ON ZARD".
That said, I say farewell!
Agem Drazirahc (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Earthquake
- Solar Beam
- Flame Charge
I Dream Of (Thundurus) @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]
Sephiroth (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
Majin Boo (Mew) @ Expert Belt
Ability: Synchronize
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fire Blast
- Vacuum Wave
- Sucker Punch
Deus Ex (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Loki (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Close Combat
- Stone Edge
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Earthquake
- Solar Beam
- Flame Charge
I Dream Of (Thundurus) @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]
Sephiroth (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
Majin Boo (Mew) @ Expert Belt
Ability: Synchronize
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fire Blast
- Vacuum Wave
- Sucker Punch
Deus Ex (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Loki (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Close Combat
- Stone Edge