In Pokemon, the dark type is usually associated with things like bad behaviour, mischief or brutality. It's really more of a 'bad' or 'evil' type. For this challenge I decided on a more literal interpretation of the dark type, focusing more on the concept of darkness itself. So darkness as in the absent of light, and a lack of visibility or direction. The Pokemon I've chosen all use darkness as a defence mechanism. They use smoke, ink or a dark habitat to prevent other Pokemon from hurting or even seeing them.
Raticate
Ability: Guts
Item: Blackglasses
- Double Edge
- Crunch
- Endeavor
- Scary Face
Raticate has always had an association with the dark type, as it has like five dark type attacks in its level-up movepool. It makes sense too, since Raticate is usually found in dark areas like abandoned buildings or the sewers. It's no wonder it got a dark type regional variant in Alola.
Crunch is the main dark type attack for this set. Putting on a scary face on purpose to scare others carries some of that classic mean dark type energy as well. Endeavor is just a dangerous move on a fast glass cannon like Raticate, which makes it a scary lead Pokemon to face.
Dugtrio
Ability: Arena Trap
Item: Focus Sash
- Earthquake
- Night Slash
- Rock Slide
- Swords Dance
As a mole, Dugtrio spends a lot of its time in dark tunnels underground. I also find it one of the most iconic users of night slash actually, because it has been able to learn that move at level 1 ever since the move came out. The rest of the set is fairly standard.
Torkoal
Ability: White Smoke
Item: Leftovers
- Lava Plume
- Sludge Bomb
- Smokescreen
- Amnesia
Torkoal protects itself by creating a lot of smoke, engulfing foes in a cloud of darkness. Lava plume and smokescreen both help with this theming, as well as Torkoal's ability.
Octillery
Ability: Sniper
Item: Lansat berry (increases crit to combo with sniper)
- Octazooka
- Payback
- Ice Beam
- Smokescreen
Octillery is an octopus, so naturally it can use its ink to create dark clouds in the water, lowering the accuracy of anything that comes near. It also learns an actual dark type move in payback, which makes use of its surprisingly good attack stat. Finally, ice beam is just a nice coverage move from its level-up movepool.
Crobat
Ability: Inner Focus
Item: Kings Rock
- Cross Poison
- Bite
- U-turn
- Haze
Crobat is most at home in dark caves or at night. It also learns plenty of dark type moves, with the most common and annoying one being bite. It is also one of the most well known users of the move haze, which creates a big cloud of smoke similar to smokescreen, adding to the darkness theme. With its blistering speed and haze, Crobat can stop setup sweepers dead in their tracks.
Cacturne
Ability: Sand Veil
Item: Big Root
- Dark Pulse
- Sucker Punch
- Giga Drain
- Drain Punch
The only actual dark type on the team is Cacturne. It is nocturnal, only becoming active at night. I gave it two dark type moves for good measure, and because I think they have a different enough role as to not cause overlap. Then I gave it giga drain and drain punch with a big root for some sustain and coverage. I thought of giving it mud slap for another accuracy-lowering move, but I find it to be a little too weak for the ace pokemon, so I went with an HP-draining setup instead.
Raticate
Ability: Guts
Item: Blackglasses
- Double Edge
- Crunch
- Endeavor
- Scary Face
Raticate has always had an association with the dark type, as it has like five dark type attacks in its level-up movepool. It makes sense too, since Raticate is usually found in dark areas like abandoned buildings or the sewers. It's no wonder it got a dark type regional variant in Alola.
Crunch is the main dark type attack for this set. Putting on a scary face on purpose to scare others carries some of that classic mean dark type energy as well. Endeavor is just a dangerous move on a fast glass cannon like Raticate, which makes it a scary lead Pokemon to face.
Dugtrio
Ability: Arena Trap
Item: Focus Sash
- Earthquake
- Night Slash
- Rock Slide
- Swords Dance
As a mole, Dugtrio spends a lot of its time in dark tunnels underground. I also find it one of the most iconic users of night slash actually, because it has been able to learn that move at level 1 ever since the move came out. The rest of the set is fairly standard.
Torkoal
Ability: White Smoke
Item: Leftovers
- Lava Plume
- Sludge Bomb
- Smokescreen
- Amnesia
Torkoal protects itself by creating a lot of smoke, engulfing foes in a cloud of darkness. Lava plume and smokescreen both help with this theming, as well as Torkoal's ability.
Octillery
Ability: Sniper
Item: Lansat berry (increases crit to combo with sniper)
- Octazooka
- Payback
- Ice Beam
- Smokescreen
Octillery is an octopus, so naturally it can use its ink to create dark clouds in the water, lowering the accuracy of anything that comes near. It also learns an actual dark type move in payback, which makes use of its surprisingly good attack stat. Finally, ice beam is just a nice coverage move from its level-up movepool.
Crobat
Ability: Inner Focus
Item: Kings Rock
- Cross Poison
- Bite
- U-turn
- Haze
Crobat is most at home in dark caves or at night. It also learns plenty of dark type moves, with the most common and annoying one being bite. It is also one of the most well known users of the move haze, which creates a big cloud of smoke similar to smokescreen, adding to the darkness theme. With its blistering speed and haze, Crobat can stop setup sweepers dead in their tracks.
Cacturne
Ability: Sand Veil
Item: Big Root
- Dark Pulse
- Sucker Punch
- Giga Drain
- Drain Punch
The only actual dark type on the team is Cacturne. It is nocturnal, only becoming active at night. I gave it two dark type moves for good measure, and because I think they have a different enough role as to not cause overlap. Then I gave it giga drain and drain punch with a big root for some sustain and coverage. I thought of giving it mud slap for another accuracy-lowering move, but I find it to be a little too weak for the ace pokemon, so I went with an HP-draining setup instead.