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You are a type specialist in a hostile region. How do you best represent your chosen element?

Moving on. Tonight's poll is up.

You have until November 6th, 9PM GMT to cast your vote!

Let's look at the numbers.

Magcargo - 3
Chandelure - 3
Heatmor - 3

Torkoal - 2

Rotom - 1

Gourgeist - 4

Garchomp - 2

Honchkrow - 1
Drapion - 1
Goodra - 1
Arbok - 1
Poliwrath - 1
Altaria - 1
Banette - 1
Dragonite - 1
Tyranitar - 1
Scizor - 1
Trapinch - 1
Ursaring - 1


Analysis

If I may take a quick moment: Mountain Kalos was always a huge disappointment to me. The fact that this is the Kalos region's final frontier, and the section of the Pokedex containing Xerneas, Yveltal, Zygarde, and Mewtwo, implied to me that we'd be entering a harsher and more rugged sort of place than the teeming fields and rivers and coastlines we'd previously traversed. And, you know, actually climbing some mountains.

Consequently, while individual locations - like the dreamy autumnal hush of Laverre City and the gorgeous waterfalls of Couriway Town - are beautiful and evocative, so many of them, like the swamps of Route 14 and 19 and the quiet tranquil fishing lake on Route 16, feel very out of place. Unlike the soaring vistas of Route 8 and the expansive rolling sea view of Azure Bay, Mountain Kalos just... doesn't have that many areas that inspire me. Where are the jaw-dropping cliffs, the remote and trackless mountains, the dark and terrifying caves?

Anyway. All of this is a prelude to me talking about the types found there, isn't it.

So we have a handful of disparate Fire-types which don't gel particularly well with each other. What else does? Dragons - fairly abundant in this location - make sense; though not Goodra, famously a wet and sludgy dragon. But Altaria is specified to breathe fire, Garchomp suits harsh mountain terrain, and Dragonite has vast elemental affinity. There's Tyranitar, too, which is just about as typefied as a mountain Pokemon can get. Arbok, while not terribly Fire-oriented, is a lizard with some draconic affinity so wasn't a total surprise to see.

But none of those were the most common wildcard: that'd be Gourgeist, perhaps the most Fire-aligned Grass-type. Given Gourgeist, Rotom, and Chandelure are all to be found in Mountain Kalos, there's also a natural lean towards Ghosts here for the taking. Banette has also often been quite Fire-adjacent, being one of the early users of the rare Will-o-Wisp. Given that Banette and Gourgeist are both very Fire-aligned Ghosts, it's no surprise to see them get used on the same team.


Stuff I expected to see more (or at all)

Given the way Ghosts feel a natural fit here, to not see Gengar used at all is surprising - it's often a go-to pick where it pops up (which, in fairness, is a lot of places)

For all the Dragons that could have been used, there's also a lot that were left out - Druddigon, Hydreigon, Flygon. All the 'gons. Funny to see Trapinch get used over its evolved brethren.

I did initially wonder if anyone would do a 50/50 Fire/Water split and do a "Volcanion hunter" team before remembering that Volcanion isn't technically a Mountain Kalos Pokemon - if anything, it's a Southern Kalos Pokemon even though it's in the Central Pokedex. Might have been a fun concept to play with.

Golem. Both a mountain Pokemon and one that's always had a slight Fire lean thanks to learning Fire Blast, Flamethrower, and Fire Punch.

Aggron. Another mountainous creature with some elemental affinity.

I was curious to see if anyone would end up using a Rotom other than Heat - but Rotom only got used once. Interesting...

Conkeldurr was a possibility for some Flame Orb fun - Guts, Fling, etc.

I always expect Zoroark when it's part of an area's dex listing, but I'm quite often mistaken. It does learn a couple of Fire moves, though...
 
I apologise for the inconvenience, my brain is wired a little strange (not like that’s an excuse) like I kind of see things differently so the first move would be to post something instead of reading the OP but now that you’ve said that I should be able to store that in my memory bank. I dunno I get kinda giddy talking about Pokémon. Apologies if I’ve broke another rule with this post :/
 
I apologise for the inconvenience, my brain is wired a little strange (not like that’s an excuse) like I kind of see things differently so the first move would be to post something instead of reading the OP but now that you’ve said that I should be able to store that in my memory bank. I dunno I get kinda giddy talking about Pokémon. Apologies if I’ve broke another rule with this post :/

Hello there! It's alright, thing is Smogon isn't like most other forums such as Serebii or Bulbagarden. In addition to being more moderated most threads are usually made with a certain intent by the author which they explain in the first post; Of course the longer a thread goes on sometimes the focus shifts or changes (thus reading the current and last few pages would also be a good idea). Sure most of the time you can get the idea of the thread from the title, and there's no problem just jumping onto a thread and joining in if you're interested, but with Smogon you should do so prepared to go with the flow of the thread's rules/current direction of the discussion. Smogon is a passionate Pokemon community, in both the good and bad ways; it can be difficult to fit in at the beginning but once you get into the flow of things you'll find it a good place to hang out and talk about Pokemon stuff (especially on Orange Islands which is the more "looser" subforums; aka the one not strictly dedicated to competitive discussion).
 
...this is rapidly turning into a fearsome winning streak. Congratulations to Pikachu315111 for winning another round!



1762463292866.png
 
Bonjour. Last round's winner has selected a new question... and it's a slightly wacky one, as this time around there's no type-appropriate picks at all...

You are an Electric-type specialist in the Sevii Islands. How do you best represent your chosen type?
A reminder to please read the guidelines in the OP (and the ones below) before commenting, especially if you're new to the thread. However, given the unusual nature of this round, please also read the guidelines below. You have until November 21st, 9PM GMT to make your case!

A list of eligible Pokemon lines is as follows.

Butterfree
Beedrill
Pidgeot
Fearow
Crobat
Vileplume
Bellossom
Venomoth
Persian
Golduck
Poliwrath
Politoed
Machamp
Victreebel
Tentacruel
Golem
Rapidash
Slowbro
Slowking
Dewgong
Cloyster
Gengar
Steelix
Hypno
Kingler
Marowak
Exeggutor
Tangela
Kingdra
Seaking
Starmie
Magmar
Gyarados
Lapras
Furret
Ledian
Ariados
Togetic
Xatu
Azumarill
Jumpluff
Yanma
Quagsire
Murkrow
Misdreavus
Unown
Wobbuffet
Dunsparce
Qwilfish
Heracross
Sneasel
Magcargo
Piloswine
Octillery
Delibird
Mantine
Skarmory
Donphan
Tyranitar

Some further notes on eligibility:

-obvious statement is obvious, but only Pokemon on this list are eligible: any Pokemon catchable in mainland Kanto but not the Sevii Islands will not be valid for this round and will be disqualified.
-Pokemon obtainable via the Altering Cave event, such as Mareep, are not valid picks for this round
-you may use Pokemon without any adherence to item availability (eg. there's no Leaf Stone anywhere to be found in the Sevii Islands but Victreebel and/or Vileplume may be used, etc)

Pikachu315111: Starmie, Gengar, Magmar, Togetic, Murkrow, Tyranitar
Ironmage: Ledian, Octillery, Hypno, Sneasel, Dunsparce, Lapras
Bog Monster: Rapidash, Dewgong, Marowak, Skarmory, Seaking, Wobbuffet
DrPumpkinz: Marowak, Gyarados, Steelix, Skarmory, Golem, Gengar
Eeveeto: Dunsparce, Murkrow, Misdreavus, Golem, Magmar, Lapras
 
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I was going to wait to post until some others have posted their teams, but thinking about it this challenge's twist I thought I'd post my quick thoughts and then my team to maybe inspire some ideas.

First off, why did I pick this challenge; A Type Specialist which doesn't have an option of a Pokemon of their Type? If you're wondering, the other option I was given was more straightforward and had a few Pokemon the Type Specialist could use as a base. But I decided on this for a few reasons.

  1. If I counted correctly, this is the 50TH ROUND! So thought of doing something special. :blobwizard:

  2. In addition, after 49 rounds of having at least one Pokemon which we could base a team around, thought this would provide a fresh twist to try and think around. With no Pokemon of the Type to possibly base a team around, all teams would have to rely on a connecting theme alone. I'm personally curious what teams would come from this. :blobthinking:

  3. The other challenge that was offered I also felt was too similar to one we've done recently (even though it was a Type we hadn't done for a while, longer than Electric even, I felt it had enough overlap that we'd see similar enough teams). :blobthumbsup:

So, with that explained, here's my team (WIP). I'm going to put it in a spoiler tag incase some want to think of a unique theme without influence:
POLARITY
:rs/Starmie::rs/Gengar::rs/Magmar::rs/Togetic::rs/Murkrow::rs/Tyranitar:
Starmie (Water/Psychic. Illuminate. Shell Bell:shell_bell:. Thunder/Surf/Psychic/Skill Swap)
Gengar (Ghost/Poison. Levitate. Magnet:magnet:. Thunder/Night Shade/Haze/Confuse Ray)
Magmar (Fire. Flame Body. BrightPowder:bright_powder:. ThunderPunch/Fire Blast/Smokescreen/Confuse Ray)
Togetic (Normal/Flying. Serene Grace. Leftovers:leftovers:. Shock Wave/Seismic Toss/Wish/Thunder Wave)
Murkrow (Dark/Flying. Insomnia. Sitrus Berry:sitrus_berry:. Thunder Wave/Thief/Fly/Shadow Ball)
Tyranitar (Rock/Dark. Sand Stream. King's Rock:kings_rock:. Thunder/AncientPower/Crunch/Earthquake)

Something to note: Only qualification I had for my team were that each knew at least one Electric-type Move. So, once again in a spoiler tag, here's some of the Pokemon available which fit that rule.
Persian, Slowbro, Slowking, Gengar, Hypno, Starmie, Magmar, Gyarados, Lapras, Furret, Togetic, Xatu, Murkrow, Misdreavus, Dunsparce, Octillery, & Tyranitar

Some others to note:
* Machamp, Marowak, & Ledian (they get ThunderPunch but only in Emerald)
* Unown (via Hidden Power, which I guess can go for any Pokemon but considering Unown's gimmick feel it would be less of a cop-out; then again I suppose nothing is stopping anyone from making a team which just has Electric-type Hidden Power as their uniting theme)

One final thing to note: Remember this is before the Physical/Special Split. Electric is a Special Category so be aware of that (though I wonder if there's a Status Move which can work around that restriction...).
 
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Screens and Beams

Ice pairs interestingly with Electric. From an attacking standpoint, it's the classic special coverage combo, up there with physical types running Rock and Ground together. An interesting flavour assignment is Ice's association with auroras. They are found in polar regions, after all. But that's a result of the magnetic poles, not the geographic ones. Aurora Veil is unavailable, but that still leaves the single-mode walls. Light Screen is a bit more notable here: both are classed as Psychic, but the former is also frequently a level-up move for Electric-types.

:ledian:
Ledian @ Petaya Berry
Ability: Early Bird
- Thunder Punch
- Light Screen
- Baton Pass
- Agility
I've always thought of Ledian as a screens mon, potentially even more than something like Mr. Mime. I guess that's what happens when it doesn't have anything else to use. Given Electric has a lot of focus on Speed advantage, I figure I might as well pass Agility while waiting for U-turn to exist.

:octillery:
Octillery @ Lum Berry
Ability: Suction Cups
- Aurora Beam
- Bubble Beam
- Thunder Wave
- Psybeam
Volkner had it right. I was genuinely surprised it lacked Electric-type attacks in gen 3, because having special coverage of all sorts is its thing. Charge Beam was made for this, quite possibly more than it was made for many Electric-types.

:hypno:
Hypno @ Bright Powder
Ability: Insomnia
- Reflect
- Light Screen
- Thunder Punch
- Ice Punch
Another screens mon. I thought Insomnia would be a little bit funny since Electric Terrain disables sleep.

:sneasel:
Sneasel @ Quick Claw
Ability: Inner Focus
- Swords Dance
- Crush Claw
- Shadow Ball
- Brick Break
Electric's focus on moving first extends to having a lot of fast mons, and it happening to include the mascot means that it ends up with a lot of small mammal mons. Given I'm claiming Ice is its counterpart, I should probably include Ice's resident fast mammal. It's a bit funny to have Shadow Ball here just to hit on physical: I associate Jolteon with the move on account of both Eeveelutions and Electric types often lacking coverage attacks. It's also probably useful to have a setup threat if I'm throwing screens around.

:dunsparce:
Dunsparce @ Leftovers
Ability: Serene Grace
- Glare
- Calm Mind
- Ice Beam
- Thunderbolt
Electric is associated with Paralysis, but it doesn't actually claim the most effective Paralysis move. It makes me a bit surprised that Helioptile is the closest we've gotten to an Electric snake.

:lapras:
Lapras @ Magnet
Ability: Water Absorb
- Ice Beam
- Thunderbolt
- Heal Bell
- Surf
Gets the ace slot from the aurora connection by way of setting Aurora Veil with its GMax move. I considered running Mist here since it's a relatively Screen-like Ice move, but stuck with Heal Bell instead.
 
"Electric-type specialist? No, I'm a lightning specialist. As in my team keeps getting struck by lightning. I wish I could make it stop, the local Center hates me."
:rs/rapidash: :rs/dewgong: :rs/marowak: :rs/skarmory: :rs/seaking: :rs/wobbuffet:

Dewgong @ Lum Berry
Ability: Thick Fat
- Horn Drill
- Ice Beam
- Surf
- Rest

Rapidash @ Charcoal
Ability: Flash Fire
- Fire Blast
- Fury Attack
- Overheat
- Double-Edge

Marowak @ Thick Club
Ability: Lightning Rod
- Bonemerang
- Skull Bash
- Aerial Ace
- Swords Dance

Skarmory @ Magnet
Ability: Keen Eye
Serious Nature
- Drill Peck
- Steel Wing
- Spikes
- Roar

Seaking @ Leppa Berry
Ability: Swift Swim
- Horn Drill
- Horn Attack
- Megahorn
- Waterfall

Wobbuffet @ Metal Coat
Ability: Shadow Tag
- Counter
- Destiny Bond
- Mirror Coat
- Encore
3 pokey horns, a lightning rod, a metal bird, and a thingamajig that draws in hits from everything. Very attractive to zaps.
 
A Gen 3 Electric slate without any actual Electric-types? This is the perfect opportunity to showcase one of my favorite bits of Gen 3 design: Lightning Rod.

acetrainer-gen3rs.png

:marowak::gyarados::steelix::skarmory::golem::gengar:

:rs/marowak:
Marowak @ Thick Club
Ability: Lightning Rod
- Earthquake
- Rock Tomb
- Brick Break
- Protect

Back in Gen 3 and 4, Lightning Rod didn't grant an immunity to Electric attacks, it only redirected them. So while future generations would see Marowak's Ground typing be rather redundant when paired with Lightning Rod, here it's critical. It's even stronger in Gen 3 specifically, where spread moves work a bit differently. While Gen 4 onward would see all spread moves weakened by 25% when hitting multiple targets, Gen 3 made a distinction between moves that hit all Pokemon and moves that hit only your opponents. Moves that only targeted the opponents received a massive 50% cut in power, but moves that target all Pokemon, like Earthquake, aren't weakened at all. Because of this, Earthquake becomes extremely threatening when paired with a Flying-type, who would usually be key targets for Electric moves, if not for Marowak redirecting them toward itself.

:rs/gyarados:
Gyarados @ Leftovers
Ability: Intimidate
- Hyper Beam
- Twister
- Thunder Wave
- Protect

Gyarados's offensive potential is rather gimped in this situation, where Hidden Power Flying feels weird to put onto an NPC trainer and Earthquake is being designated for the Ground-types on the team. Instead, it acts as a supportive partner for Marowak. Gen 3 Lightning Rod does not redirect an ally's Electric moves, allowing Gyarados to slow the opponent down with Thunder Wave. In addition to that, Intimidate softens physical blows, and Twister can be rather annoying against a paralyzed player due to its spread move status letting Gyarados paraflinch two Pokemon at once. Of course, Twister is dealing basically no damage, between its low base power, 50% spread damage penalty, and Gyarados's own terrible Special Attack, which is why Gyarados is also packing Hyper Beam. Hyper Beam's recharge is generally very detrimental, but it's offset here somewhat due to Marowak protecting against Electric attacks and picking up the offensive slack during the off turn, as well as Leftovers still giving some healing even when Gyarados isn't attacking.

:rs/steelix:
Steelix @ Soft Sand
Ability: Rock Head
- Earthquake
- Iron Tail
- Double-Edge
- Protect

It's an offensive Steelix. Soft Sand makes its Earthquake a little stronger since Steelix doesn't really hit that hard usually.

:rs/skarmory:
Skarmory @ Sitrus Berry
Ability: Keen Eye
- Drill Peck
- Steel Wing
- Leer
- Protect

The Flying half of this team continues to play support, with a spread Leer setting up both of the player's Pokemon for increased Earthquake damage. Drill Peck is also nice against Grass-types, who are otherwise a pain in the ass for this team to deal with.

:rs/golem:
Golem @ Focus Band
Ability: Sturdy
- Earthquake
- Rock Blast
- Explosion
- Protect

Unlike Bullet Seed and Pin Missile, Rock Blast always had a base power of 25, making it preferred over Rock Slide here due to Rock Slide's 50% damage cut. Explosion is not weakened due to it targeting the ally, which pairs well with the final Pokemon.

:rs/gengar:
Gengar @ Magnet
Ability: Levitate
- Thunderbolt
- Giga Drain
- Will-O-Wisp
- Protect

The only Pokemon on this team with an actual Electric-type attack. Gengar didn't regain Ice Punch until Emerald, so Giga Drain will have to do against the Ground-types immune to Thunderbolt.
 
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Electricity brings light, but to see said lights you need shadows for demonstration. This is what a XIX century Galarian trainer thought when he came into the yet to modernize Sevii Islands. In his hometown Galar, some houses already had electrical lights, but in Sevii Islands that number was 0. With no Electric Pokemon on the islands, it was hard to demonstrate the utility for it. Therefore, our Galarian colonizer went to all the dark caves of the Islands and collected Pokemon that generated electric lights there, in order to convince the supersticious villagers:

:dunsparce: Item: Nugget. Ability: Serene Grace. Moves: Thunder, Body Slam, Headbutt, Flamethrower. Dunsparce lives in a dark places and has very poor sight. Usually this isn,t a problem, since no one threatens Dunsparce and he can orientate in other ways. However, sometimes it has to see something, so it illuminates the way with Thunder or Flamethrower. Of course, since our trainer is a battler, he still uses the infamous Serene Grace + Headbutt strategy, even when holding a bright Nugget.
:murkrow: Item: Sitrus Berry. Moves: Thunder Wave, Thief, Drill Peck, Feather Dance. A nocturnal Pokemon, but its a crow, not an owl. Therefore it has to generate light sometimes, Thunder Wave is the move for it. Murkrow likes attention, so while everyone focuses on it, it uses an elegant Feather Dance, after which it eats the berry, steals something and pecks if anyone wants to resist.
:misdreavus: Item: Big Pearl. Moves: Shadow Ball, Shock Wave, Taunt, Confuse Ray. A Pokemon that likes to do pranks in the darkness. However, the victims of said pranks need to see something in order to maximize their torture, so Shock Wave brings temporary light. Misdreavus then Taunts the opponent by showing a Big Pearl and uses Confuse Ray + Shadow Ball to deal damage.
:golem:Item: Quick Claw. Ability: Rock Head. Moves: Earthquake, Rock Slide, Fire Punch, Explosion. On his way to Sevii Islands, our trainer stopped in Alola and saw electric Golems there. Unfortunately, those on Sevii Islands were uncapable of learning any Electric moves, but since our trainer wanted to show his strength to locals, he still captured one. Despite Golem not learning any Electric moves, it can actually generate light, by blowing itself up.
:magmar: Item: Charcoal. Moves: Sunny Day, Fire Blast, Thunder Punch, Cross Chop. Unlike all the other team members, Magmar is never in the dark, it generates light by just existing with its Flame Body. Magmar is useful for our trainer to show the villagers the risks of keeping using Fire to illuminate their houses, the risk of the houses being burned down is very high. Still, for an Electric expert, Magmar is valid due to learning Thunder Punch.
:lapras: Item: Leftovers. Ability: Shell Armor. Moves: Blizzard, Hydro Pump, Thunderbolt, Iron Tail. Gigamax factor: Activated. An electric ship might be too much for XIX century people to understand, especially if many of them never left Sevii Islands. To ease that, Lapras is the ace of our trainer. Like a ship, it carries people over water and if such thing happens at night, it can use Thunderbolt to illuminate the way. In order to show the aislacionist part of the population that progress can,t be stopped, this Lapras uses the Galarian mechanic of Gigamax. With it, it can throw even more electricity and use more powerful moves in general temporarily. In a battle, if any trainer gets to see this Lapras, he or she will be overwhelmed by its massive power, while not being able to do much damage due to GMax-Resonance.
 
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