I feel like briefly summing up my thoughts on baton pass.
I feel that, though it may be beatable with certain pokemon, moves, or a combination of the two (such as prankster taunt, Mold Breaker Phasers and certain hyper offensive threats like Landorus-I and Mega-Pinsir), Baton Pass is still a play style that must be addressed. This is because it is very possible for the baton pass player to play around its supposed counters through playing around them or by merely picking the right passer, like Zapdos countering mega-Pinsir.
More so, Baton Pass needs to get limited because of how it plays the game. It is a degenerate play style. Unless you bring in a hard counter to whatever passer they have out, they simply do not care about what you do. If you do not pack one of the hard counters to the play style, they are just playing solitaire, which differs from other play styles which even if you do not have any hard counters to the pokemon on their team, you can still attempt to play around them. You are still playing the game with a chance that you may win though means of your own. With baton pass, that doesn't apply. The only way you can win inn that case is through extraordinary luck early in the game. That is why baton pass is an unhealthy play style to the game and why it must be addressed.
As for hitting the strategy, limiting the number of passer is the best way to go about doing this. Option two that is. This is because it more clearly addresses the problem that we are trying to solve. It hinders the degenerate baton pass play style and nothing more, as opposed to option 3 which brings collateral damage by hitting possible legitimate interactions.
I feel that, though it may be beatable with certain pokemon, moves, or a combination of the two (such as prankster taunt, Mold Breaker Phasers and certain hyper offensive threats like Landorus-I and Mega-Pinsir), Baton Pass is still a play style that must be addressed. This is because it is very possible for the baton pass player to play around its supposed counters through playing around them or by merely picking the right passer, like Zapdos countering mega-Pinsir.
More so, Baton Pass needs to get limited because of how it plays the game. It is a degenerate play style. Unless you bring in a hard counter to whatever passer they have out, they simply do not care about what you do. If you do not pack one of the hard counters to the play style, they are just playing solitaire, which differs from other play styles which even if you do not have any hard counters to the pokemon on their team, you can still attempt to play around them. You are still playing the game with a chance that you may win though means of your own. With baton pass, that doesn't apply. The only way you can win inn that case is through extraordinary luck early in the game. That is why baton pass is an unhealthy play style to the game and why it must be addressed.
As for hitting the strategy, limiting the number of passer is the best way to go about doing this. Option two that is. This is because it more clearly addresses the problem that we are trying to solve. It hinders the degenerate baton pass play style and nothing more, as opposed to option 3 which brings collateral damage by hitting possible legitimate interactions.