I have decided to take the discussion of the what would be current decisions on X Items and their use within in-game tier lists and create a thread here. Get ready folks - Christmas is coming to town and there's a lot within this sack to talk about.
So for starters we need to discuss why this thread exists. Within the current discussion X Items were brought up on occasion for helping the player clear the game more efficiently. Now while I understand people like discussing tier lists for the sake of an article I personally like to take things a little further with the science and research of things as I can attest with in my Fire Emblem days of tiering. Constantly efficiency has been tested with the allowance of DexNav, Exp Share, and X Items and, thus, I have decided to discuss about X Items and why I feel they should be allowed within tier lists for placing Pokemon. Apparently the discussion mentioned something about this being a hidden rule - mainly it is not written anywhere within tier lists whatsoever from RBY on up (oh and GS / C doesn't have one. Future project). Keep in mind this is going to get very lengthy but I will attempt to break everything down into segments with the Hide tags.
Why X Items should be allowed
How X Items are different from DexNav, Exp Share, and glitches
Counterarguments and rebuttals against the use of X Items
As outlined many players that have been within tier lists have questioned why X Items should even be allowed and have used various methods to attempt to prevent the tier lists from allowing these items. Below are some random examples that I have taken the liberty to rebuttal against. Bear in mind I have taken anything that could be seen as straw man completely out of the equation.
As a closing I would like to remind everyone that I am creating this thread to promote discussion and everyone, including myself, should limit the amount of mud-slinging on either side of the coin. The ultimate question: Should X-Items be considered in tier lists is the primary topic with your reasoning for or against it. You are also more than free to rebuttal my arguments within this thread and I will respond to them. Again as a reminder - this thread is very serious and should be treated as such.
Oh and there is no poll to prevent skewering of results.
So for starters we need to discuss why this thread exists. Within the current discussion X Items were brought up on occasion for helping the player clear the game more efficiently. Now while I understand people like discussing tier lists for the sake of an article I personally like to take things a little further with the science and research of things as I can attest with in my Fire Emblem days of tiering. Constantly efficiency has been tested with the allowance of DexNav, Exp Share, and X Items and, thus, I have decided to discuss about X Items and why I feel they should be allowed within tier lists for placing Pokemon. Apparently the discussion mentioned something about this being a hidden rule - mainly it is not written anywhere within tier lists whatsoever from RBY on up (oh and GS / C doesn't have one. Future project). Keep in mind this is going to get very lengthy but I will attempt to break everything down into segments with the Hide tags.
Why X Items should be allowed
X Items are items that boost a Pokemon's stat by one stage or protect them from stat drops (Guard Spec. is rarely used, though). There are some exceptions such as RBY's X Items but we will go over why RBY may be a rare exception to the rule. X-Items have an opportunity cost associated with their use with real time (and turn(s)) to boost a Pokemon. Though X Items may not seem like very useful items in-game they can have significant benefits for a Pokemon. Such examples are:
- Using X Speed to outspeed certain Pokemon.
- Using X Attack / Special Attack to obtain clutch OHKO / 2HKOes.
- Using X Accuracy to guarantee / increase chances of hitting certain attacks.
- Using X Defense / Special Defense to prevent 2HKOes / ease setup with other attacks.
In most general cases only X Speed, X Attack, and X Special Attack are likely to be used. There are possibly scenarios that call for X Defenses and Accuracy, though.
X Items are different from other items / things that have been banned such as DexNav, Exp Share, and glitches throughout the game. The items should be used solely for purposes of saving real time - the end-goal of an efficient playthrough.
- Using X Speed to outspeed certain Pokemon.
- Using X Attack / Special Attack to obtain clutch OHKO / 2HKOes.
- Using X Accuracy to guarantee / increase chances of hitting certain attacks.
- Using X Defense / Special Defense to prevent 2HKOes / ease setup with other attacks.
In most general cases only X Speed, X Attack, and X Special Attack are likely to be used. There are possibly scenarios that call for X Defenses and Accuracy, though.
X Items are different from other items / things that have been banned such as DexNav, Exp Share, and glitches throughout the game. The items should be used solely for purposes of saving real time - the end-goal of an efficient playthrough.
DexNav - DexNav often relies on RNG scenarios to obtain certain Pokemon that the trainer may be seeking. Whether this is for an egg move, hidden ability, or overleveling these methods usually cost real time and in-game time and are never guaranteed to the player (such as automatically finding a Level 18 Tailow immediately after using the DexNav). X Items guarantee that a Pokemon obtains a boost at an opportunity cost much smaller than that of DexNav for a specific Pokemon. In the end DexNav is very difficult to compare to X Items; however, it has a much greater opportunity cost for likely much smaller reward.
Exp Share - Oft compared, Exp Share and X Items vary greatly. While both superfluously boost a Pokemon's performance Exp Share can completely mask a Pokemon's weak point by having the Pokemon sit within the bench and then come out once it has caught up / evolved. Such examples are Magikarp and Slakoth - two Pokemon that no amount of X Items can really salvage barring strict soloing scenarios while Exp Share bypasses their problem of not being good combatants until they evolve. Another good example is taking a Pokemon caught at a significantly lower level than the player's party and having it sit within the bench until it is roughly caught up and can obtain its own experience. X Items are not necessarily an unlimited resource with no real cost attached to it - all the player has to do is turn Exp Share on and, at worst, read some extra text. Exp Share can also allow the trainer to finish the game in a significantly faster time without needing much training. If the player opts to train about the same as a trainer who may have Exp Share off the comparisons of many Pokemon can become very stale.
Glitches - Glitches, unlike Exp Share, have often been stated as against the rules. Though they may grant the player a much more efficient method of completing the game it often does it through unintended methods. Though these are debatable, many tier lists have outlined that glitches have often been banned from discussion. As to quote from the RBY In-game Tier List:
Exp Share - Oft compared, Exp Share and X Items vary greatly. While both superfluously boost a Pokemon's performance Exp Share can completely mask a Pokemon's weak point by having the Pokemon sit within the bench and then come out once it has caught up / evolved. Such examples are Magikarp and Slakoth - two Pokemon that no amount of X Items can really salvage barring strict soloing scenarios while Exp Share bypasses their problem of not being good combatants until they evolve. Another good example is taking a Pokemon caught at a significantly lower level than the player's party and having it sit within the bench until it is roughly caught up and can obtain its own experience. X Items are not necessarily an unlimited resource with no real cost attached to it - all the player has to do is turn Exp Share on and, at worst, read some extra text. Exp Share can also allow the trainer to finish the game in a significantly faster time without needing much training. If the player opts to train about the same as a trainer who may have Exp Share off the comparisons of many Pokemon can become very stale.
Glitches - Glitches, unlike Exp Share, have often been stated as against the rules. Though they may grant the player a much more efficient method of completing the game it often does it through unintended methods. Though these are debatable, many tier lists have outlined that glitches have often been banned from discussion. As to quote from the RBY In-game Tier List:
Due to the large effect they would have on the tier list, the Missingno. and Mew glitches are not considered in tiering.
As outlined many players that have been within tier lists have questioned why X Items should even be allowed and have used various methods to attempt to prevent the tier lists from allowing these items. Below are some random examples that I have taken the liberty to rebuttal against. Bear in mind I have taken anything that could be seen as straw man completely out of the equation.
- X Items can be used on any Pokemon... it can make certain unv iable Pokemon S Tier or all of them B at worst - Though this is dangerously close to not understanding the point of X Items (and even efficiency by all means) X Items do not necessarily save every Pokemon from existence. It would take a tremendous amount of X Items for some Pokemon that gain very small results at a large opportunity cost. I have decided to use a certain person's argument about Furfrou versus Roserade in XY. Though this also includes Exp Share the point still stands - X Items do not necessarily make a Pokemon in lower tiers simply better than those in higher tiers as the Pokemon in higher tiers can often use these X Items (and sometimes less amounts of them).
Coincidentally Furfrou and Roselia come roughly at the same time as well. For now we'll ignore normal battles and we'll focus on important fights.
- Furfrou would have to spam X Attacks and Rock Smash to even attempt to get through the second gym. Overleveling Roselia will probably be the only thing really necessary to do in order to crush Grant - or simply having the EXP Share on helps that.
- Roselia would naturally have the advantage against Korrina barring Hawlucha - a match that Furfrou would still likely lose. If the player wanted to they could spam X Defenses on Roselia and deter the power from Hawlucha's Flying Press (it does neutral damage). Since Furfrou is simply using Fake Out turn 1 it's pretty safe to do. You could also spam X Specials if you were afraid of missing KOes with Mega / Giga Drain.
- Roselia would still have the advantage here against Ramos barring the Jumpluff who probably isn't going to hurt an overleveled Roselia too much. Probably don't even need much for this one - Toxic + Venoshock kind of bones Gogoat and Weepingbell isn't doing shit.
- Celmont is probably the first "notable" victory against Roselia only because it can handle Magneton and maybe Emolga better; however, Eviolite Roselia probably could leg up that match-up if its overleveled. Roserade probably could take a hit if overleveled too.
- Roserade with Grass Knot should 2HKO Mawile and the other two are taken care of through an X Attack Poison Jab and holding a Poison Barb (this is assuming roughly Level 43). Furfrou always 2HKOes Mawile even with an X Attack (unless it is grossly higher leveled at this point). Oh and Mawile has Iron Defense. Lol.
- Sigilyph here actually has Reflect and Light Screen. Though Furfrou can eventually get through once Reflect is down with STAB Return / Crunch it's still probably going to take X Attacks to do so. Though Roserade may want to opt out against Sigilyph STAB Petal Dance should murder both Slowking and Meowstic.
- Sludge Bomb murders Abomasnow and Petal Dance should knock out Avalugg as well if Roserade had some training and a Miracle Seed (needs to be about Level 60). Furfrou at +6 will fail to OHKO Avalugg while Furfrou would risk being froze in the process (to answer the question to reliably 2HKO with Silk Scarf you need +3 X Attacks).
And the E4:
- Malva requires Furfrou to set up a couple X Attacks to really KO through everything (I believe Torkoal could withstand a +1 Bulldoze). Level 65 Roserade with Rain Dance + Weather Ball should OHKO everything in here without much trouble (-maybe- Talonflame at worst).
- Aegislash-Shield is 2HKOed by Sunny Day Weather Ball while Klefki / Scizor are OHKOed. Probopass takes a huge dent from Grass Knot / Giga Drain at the least. Furfrou can only Bulldoze 3 Pokemon and has nothing SE against Scizor.
- Water in favor of Roserade. No contest.
- Dragon E4 member has some grip against Roserade so I will just conclude a win for Furfrou here.
- Diantha neither can waste time to X up. Hawlucha is quite the threat with STAB Flying Press and Roserade doesnt have much better of a time. Roserade has a leg up against most of Diantha's Pokemon.
Despite Furfrou's neutral coverage it barely makes an impact in the game without spamming X Items to death. Meanwhile Roselia (Roserade) makes enough of an impact with only small detours at worst and Heart Scale / TM use.
Furthermore, X Items do not completely salvage Pokemon's issues completely. In some examples it can be beneficial for the trainer to use X Speed on Azumarill; however, it still comes at an opportunity cost of a turn and real time to scroll and use it. A Pokemon could possibly replicate what Azumarill does without X Speed and either match Azumarill or do better - often, but not always, the victor being the other Pokemon and not Azumarill. The more X Items used, the higher the opportunity cost of jeopardizing efficiency. So yes, while in theory you can use 6 X Attacks on a Shuckle and try to make it look like a B Tier Pokemon chances are a B Tier Pokemon can do what Shuckle does with much less amount of items / setup.
- X Items potentially overshadow power-up moves - This also isn't true. X Items, again, have a greater opportunity cost because it requires the player to either buy the item and / or use the X Item as well. Also, remember that X Items do not do damage immediately upon use to the opponent whereas moves such as Charge Beam and Power-up Punch do. This is critical to understand because Pokemon with the Sturdy ability are still 2HKOed by a Pokemon that used an X Item and can OHKO them while the Pokemon using Charge Beam / Power-up Punch may still reliably 2HKO the opposing Pokemon with no item cost. Ergo, the winner would be the Pokemon with those moves over those with the X Item.
- Tier List Philosophy - "Why change it?" - As often brought up as a rebuttal, for some apparent reason, is the classification of "we've done this for 12 years now without this being brought up. Why bring it up now?" I have decided to bullet point the reasoning behind why personally I have brought this up as well as some other players' opinions on the subject:
- X Items still promote efficiency. Though a rule could be stated that X Items are not allowed, no such rule really exists. It is currently a hidden rule.
- As saving real life time (and to an extent in-game time) is the goal of the efficiency of our tier lists, all viable options must be considered. This includes DexNav, Exp Share, and glitches. Glitches have often been banned from discussion since the beginning of time whereas Exp Share (Gen VI's anyway) and DexNav (ORAS) have been banned from discussion as well. However, there are other variations such as outside trades and Pokewalker that have been allowed in previous tier lists (and current ones for outside trades).
- The amount of time between the soft-ban of X Items and now current discussion of it is slightly irrelevant. Often new strategies pop up throughout the years on various games and are discussed and considered. Though in-game tier lists have not had many uprisings before like X Items since its current "soft-ban" viable strategies have come up for use with these items with opportunity costs constrained with it. I feel the discussion never really was brought up again because no one really explored the possibilities of X Items in-game and were often ignored for use. The soft-ban probably has some applicability to it as well.
As a closing I would like to remind everyone that I am creating this thread to promote discussion and everyone, including myself, should limit the amount of mud-slinging on either side of the coin. The ultimate question: Should X-Items be considered in tier lists is the primary topic with your reasoning for or against it. You are also more than free to rebuttal my arguments within this thread and I will respond to them. Again as a reminder - this thread is very serious and should be treated as such.
Oh and there is no poll to prevent skewering of results.
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