I'm new to LC, but have been looking at some of the resources from the room. It's a fun tier that's fast paced, and i built this offense team to reflect what I've learnt from the Guide in the LC room's intro and playing on the ladder. It's not the best but I'm new, so i think it's a good start.
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 12 Def / 116 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- Overheat
- Return
Fletchling is a really strong sweeper in LC which can support itself and helps beat a lot of faster threats to the team. 15 speed plus Return allows me to SD once on Chinchou's switch in, then kill it in 1 hit if Stealth Rocks are up and it's Berry juice. Return also kills Elekid usually. Overheat allows for steels to be dealt with and means that the only things that beat Fletchling are shell smashers. FLetchling also means that Sticky Web isn't an issue for my team.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Ground]
- Protect
Abra was another pokemon that I saw in the LC list that looked fun and good. This pokemon prevents my team from being swept by basically anything other than Shellder. Dazzling Gleam makes Vullaby and other dark types unable to switch in well if they predict Psychic. Hidden Power Ground hits annoying Stunkies on the switch.
Amaura @ Choice Scarf
Ability: Refrigerate
Level: 5
EVs: 36 Def / 220 SpA / 12 SpD / 228 Spe
Modest Nature
- Hyper Voice
- Earth Power
- Ancient Power
- Hyper Beam
This was originally a but Drifloon is an annoying balloon. Amaura replaced Ponyta to kill the balloons with Hyper Voice, even behind Substitutes (thank you LC room!). Earth Power gives Amura great coverage, especially with Ancient Power. Hyper Beam nukes anything annoying to me, like Porygon or Spritzee or Ferroseed.
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Thief
- Play Rough
- Heal Bell
- Thunder Wave
Ponyta is an alloying pokemon, so Snubbull has heal bell to heal the burns it spreads. I chose snubbull to make Timburr and Scraggy not annoying at all, while giving the team a switch into physical attackers other than Pawniard. Thunder wave is a cool move that allows me to play badly. Play Rough abuses the large attack stat, and Thief covers the annoying Knock Offs that always hit Snubbull. Diglett can be annoying to Snubbull though.
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- Jump Kick
- U-turn
- Rock Slide
- Knock Off
Mienfoo revenges Pawniard and many things because it is fast and strong. Regenerator means that I can miss Jump Kicks and heal them off. I use Jump Kick over High Jump Kick because I hate missing. This is also why I have Rock Slide, which can also flinch constantly because Mienfoo is so fast. U-turn makes Mienfoo really good at forcing things out but giving me switch advantage. Knock Off makes my team much better at breaking through things.
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
I needed stealth rock so my team could really be good offensively. Pawniard is also a great pokemon and is able to switch into Fletchling allowing Amaura to save its health. Pawniard also makes Amaura have an easier time busting through its checks, and gives the team a good counter to porygons and Snubbulls.
Importable:
Edit: how do I add sprites?
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 12 Def / 116 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- Overheat
- Return
Fletchling is a really strong sweeper in LC which can support itself and helps beat a lot of faster threats to the team. 15 speed plus Return allows me to SD once on Chinchou's switch in, then kill it in 1 hit if Stealth Rocks are up and it's Berry juice. Return also kills Elekid usually. Overheat allows for steels to be dealt with and means that the only things that beat Fletchling are shell smashers. FLetchling also means that Sticky Web isn't an issue for my team.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Ground]
- Protect
Abra was another pokemon that I saw in the LC list that looked fun and good. This pokemon prevents my team from being swept by basically anything other than Shellder. Dazzling Gleam makes Vullaby and other dark types unable to switch in well if they predict Psychic. Hidden Power Ground hits annoying Stunkies on the switch.
Amaura @ Choice Scarf
Ability: Refrigerate
Level: 5
EVs: 36 Def / 220 SpA / 12 SpD / 228 Spe
Modest Nature
- Hyper Voice
- Earth Power
- Ancient Power
- Hyper Beam
This was originally a but Drifloon is an annoying balloon. Amaura replaced Ponyta to kill the balloons with Hyper Voice, even behind Substitutes (thank you LC room!). Earth Power gives Amura great coverage, especially with Ancient Power. Hyper Beam nukes anything annoying to me, like Porygon or Spritzee or Ferroseed.
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Thief
- Play Rough
- Heal Bell
- Thunder Wave
Ponyta is an alloying pokemon, so Snubbull has heal bell to heal the burns it spreads. I chose snubbull to make Timburr and Scraggy not annoying at all, while giving the team a switch into physical attackers other than Pawniard. Thunder wave is a cool move that allows me to play badly. Play Rough abuses the large attack stat, and Thief covers the annoying Knock Offs that always hit Snubbull. Diglett can be annoying to Snubbull though.
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- Jump Kick
- U-turn
- Rock Slide
- Knock Off
Mienfoo revenges Pawniard and many things because it is fast and strong. Regenerator means that I can miss Jump Kicks and heal them off. I use Jump Kick over High Jump Kick because I hate missing. This is also why I have Rock Slide, which can also flinch constantly because Mienfoo is so fast. U-turn makes Mienfoo really good at forcing things out but giving me switch advantage. Knock Off makes my team much better at breaking through things.
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
I needed stealth rock so my team could really be good offensively. Pawniard is also a great pokemon and is able to switch into Fletchling allowing Amaura to save its health. Pawniard also makes Amaura have an easier time busting through its checks, and gives the team a good counter to porygons and Snubbulls.
Importable:
Shout out to the smogon captcha for the title.Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 12 Def / 116 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- Overheat
- Return
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Ground]
- Protect
Amaura @ Choice Scarf
Ability: Refrigerate
Level: 5
EVs: 36 Def / 220 SpA / 12 SpD / 228 Spe
Modest Nature
- Hyper Voice
- Earth Power
- Ancient Power
- Hyper Beam
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Thief
- Play Rough
- Heal Bell
- Thunder Wave
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- Jump Kick
- U-turn
- Rock Slide
- Knock Off
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
Edit: how do I add sprites?
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