With the introduction of generation six came the introduction of mega-evolutions. And with these mega evolutions came pokemon tailored to specific tasks. Lucario became a staple of hyper offense teams. Tyranitar king of the sand, who gives no shits about your special attack. And Gyarados; arguably (and in my opinion) the most effective dragon dancer of the generation. And the mega-backbone of my team that has carried me through thick and thin - the most ridiculous looking of the mega-evolutions:
Mega Manectric was made for Volt-Turn. Terrifying coverage, blazing speed, and excellent special attack--Mega Manectric is Jolteon 2.0 and better in so many ways. He is the King of Volt-Turn.
At the time of posting this I am 16-4 with this team (16-2 before my last two matches -.-), rank 149 on the ladder, and have absolutely hit a wall. I have built what is in my opinion an great team; but there is much room for improvement and I flat out need help to fully realize this team. So without further ado, here it is:
(this is my first RMT by the way)
TEAM AT A GLANCE:
GENERAL STRATEGY:
The goal of this team is not to Volt Switch and U-Turn the other team into the ground. Sure that happens every now and then; but the goal of this team is really to use a Volt-Turn corps to gain leverage on the opponent and use that leverage for setting up sweepers (Azumarill); walling whilst damaging opponents (Intimidation duo and the great Wall of Rotom); and deflect status intended for my precious Volt-Turners (Using Espeon-my bae).
What usually ends up happening is I use the Volt-Turn corps to damage and eliminate all of those preventing Manectric and Genesect from sweeping-then proceed to enjoy the sweep.
IN DEPTH ANALYSIS:
Jolteon 2.0 (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
This is absolutely the star of the team. Manectric has the coverage to take down almost anything and the opportunity to switch out into something that can. He is generally my lead-and and can handle almost anything. Pokes that wish to set up hazards get volt-switched into Espeon-their sashes/sturdy breaking whilst having their efforts denied. If I fear red card I just flat out switch into Espeon (also the case for the occasional thing that outspeeds Manectric). Physical attackers get volt-switched into Lando-T and have to face a physically defensive Poke at -2 Attack. Special attackers (namely the all too common Rotom lead) Get switched into my own Rotom (funny how only rotom counters rotom) or Espeon if I anticipate a burn. After this, Manectric proceeds to act as a ridiculous source of damage output for the volt-turn corps and a sweeper whenever he deems the opponents worthy of his broom.
Rage, bro (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Belly Drum
- Play Rough
- Waterfall
- Aqua Jet
Azumarill is amazing; as it can be switched into something it easily handles and only takes one turn to set up. It then proceeds to aqua jet a large portion of the meta with relative ease. That being said-this is first poke I'm looking to replace. It simply doesn't have the damage output pre-boost to be a viable sweeper; and having reached the toppish ranks everyone has a counter to it. I am certainly looking to take belly drum off of it and perhaps waterfall. I have been thinking about exchanging this for Conkeldurr or Scolipede (Conkeldurr to deal with Blissey/Heatran and as a solid sweeper; Scolipede as an amazing opportunistic setup sweeper). I will run some tests on other acc's to figure it out-but want input for this.
Lazers, bish (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Flamethrower
- Giga Drain
- Thunderbolt
First off- Genesect has been filling a REALLY weird role on this team. (Before you ask questions Giga Drain is for Gastrodon-who otherwise almost completely walls this team). Genesect has been acting as a late game reserve poke. It fills in the gaps of anything that I have lost and sweeps in the very final stages of a game-where it's moves hit everything for neutral or super effective damage. This role is one I have found very useful-but not useful enough. I simply don't use sect enough to justify keeping it. Its coverage is basically redundant with Manectric outclassing it in almost every way. It isn't bulky enough to facilitate switching it into moves. Perhaps the only other thing it does well is it acts as a pseudo lead. When Lando, Rotom, or Manectric kill something with Volt-Turn I can send it in to outspeed almost anything my opponent feeds it. I am thinking about trying out Scizor over this slot (for similar typing and similar role but with different coverage) and when that fails I really have no idea what to put here.
Pumba (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 172 Def / 248 HP / 88 Spd
Naive Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Volt Switching from Manectric to Landorus on a physical attacker is one of the most satisfying feelings of using this team. Pumba is my rock-setter; utility physical counter; and damn good at what he does. HP Ice is for the terrifying Gliscor; for opposing Lando-T's and anything else that likes taking U-turn or EQ. I love this thing.
I'm cute (Espeon) @ Assault Vest
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk
Timid Nature
- Dazzling Gleam
- Psychic
- Shadow Ball
- Hidden Power [Fire]
Espeon works as prescribed-if I am smart enough to predict a status I can turn that status against my foes in a wonderful display. I run AV because I wanted a secondary special wall that could still dish out punishment with it's nice special attack. I like this; but am considering running a better wall that also has defog to neutralize hazards. Latias perhaps? or Skarmory/Mandibuzz? Togekiss? Regardless; I might or might not trade this cutie out for another poke.
and lastly...
Kelly's Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 208 SDef / 252 HP / 48 Spd
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
This is a standard specially defensive Rotom with just enough speed to outspeed max Azumarill. Rotom is rotom -- my go to switch/wall/status inflicter/decent damage-dealer. I don't really think I need to say much else and am not really looking to change this set (unless someone has an absolutely brilliant idea).
PROBLEMS:
The biggest problem I face is the defensive teams running rampant in the upper ranks. They absolutely tear me apart-especially the incredible Gastrodon/Heatran duo. Blissey is also a huge problem-as I cannot reliably take down a good Blissey set used by a good Blissey player.
On top of that; set up sweepers special sweepers present a reasonable issue to me-particularly Volcarona running giga drain. If I can get its HP down I can switch Azumarill in and Aqua Jet ftw but it is still a somewhat notable issue. I usually just try to get rocks set up if I see Volcarona on the other team.
Wall-breaker Aegislash (the standard at this point in the meta) is a notable but nowhere near insurmountable issue. Neither is Volcarona for that matter-just noteworthy.
Aside from that; I think I'm done. I have made a team that rips apart offensive and balanced teams alike; while struggling with defensive cores. I am looking to improve it-and anything you might have to suggest I will consider.
EXPORTABLE STUFF
Mega Manectric was made for Volt-Turn. Terrifying coverage, blazing speed, and excellent special attack--Mega Manectric is Jolteon 2.0 and better in so many ways. He is the King of Volt-Turn.
At the time of posting this I am 16-4 with this team (16-2 before my last two matches -.-), rank 149 on the ladder, and have absolutely hit a wall. I have built what is in my opinion an great team; but there is much room for improvement and I flat out need help to fully realize this team. So without further ado, here it is:
(this is my first RMT by the way)
TEAM AT A GLANCE:
GENERAL STRATEGY:
The goal of this team is not to Volt Switch and U-Turn the other team into the ground. Sure that happens every now and then; but the goal of this team is really to use a Volt-Turn corps to gain leverage on the opponent and use that leverage for setting up sweepers (Azumarill); walling whilst damaging opponents (Intimidation duo and the great Wall of Rotom); and deflect status intended for my precious Volt-Turners (Using Espeon-my bae).
What usually ends up happening is I use the Volt-Turn corps to damage and eliminate all of those preventing Manectric and Genesect from sweeping-then proceed to enjoy the sweep.
IN DEPTH ANALYSIS:
Jolteon 2.0 (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
This is absolutely the star of the team. Manectric has the coverage to take down almost anything and the opportunity to switch out into something that can. He is generally my lead-and and can handle almost anything. Pokes that wish to set up hazards get volt-switched into Espeon-their sashes/sturdy breaking whilst having their efforts denied. If I fear red card I just flat out switch into Espeon (also the case for the occasional thing that outspeeds Manectric). Physical attackers get volt-switched into Lando-T and have to face a physically defensive Poke at -2 Attack. Special attackers (namely the all too common Rotom lead) Get switched into my own Rotom (funny how only rotom counters rotom) or Espeon if I anticipate a burn. After this, Manectric proceeds to act as a ridiculous source of damage output for the volt-turn corps and a sweeper whenever he deems the opponents worthy of his broom.
Rage, bro (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Belly Drum
- Play Rough
- Waterfall
- Aqua Jet
Azumarill is amazing; as it can be switched into something it easily handles and only takes one turn to set up. It then proceeds to aqua jet a large portion of the meta with relative ease. That being said-this is first poke I'm looking to replace. It simply doesn't have the damage output pre-boost to be a viable sweeper; and having reached the toppish ranks everyone has a counter to it. I am certainly looking to take belly drum off of it and perhaps waterfall. I have been thinking about exchanging this for Conkeldurr or Scolipede (Conkeldurr to deal with Blissey/Heatran and as a solid sweeper; Scolipede as an amazing opportunistic setup sweeper). I will run some tests on other acc's to figure it out-but want input for this.
Lazers, bish (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Flamethrower
- Giga Drain
- Thunderbolt
First off- Genesect has been filling a REALLY weird role on this team. (Before you ask questions Giga Drain is for Gastrodon-who otherwise almost completely walls this team). Genesect has been acting as a late game reserve poke. It fills in the gaps of anything that I have lost and sweeps in the very final stages of a game-where it's moves hit everything for neutral or super effective damage. This role is one I have found very useful-but not useful enough. I simply don't use sect enough to justify keeping it. Its coverage is basically redundant with Manectric outclassing it in almost every way. It isn't bulky enough to facilitate switching it into moves. Perhaps the only other thing it does well is it acts as a pseudo lead. When Lando, Rotom, or Manectric kill something with Volt-Turn I can send it in to outspeed almost anything my opponent feeds it. I am thinking about trying out Scizor over this slot (for similar typing and similar role but with different coverage) and when that fails I really have no idea what to put here.
Pumba (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 172 Def / 248 HP / 88 Spd
Naive Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Volt Switching from Manectric to Landorus on a physical attacker is one of the most satisfying feelings of using this team. Pumba is my rock-setter; utility physical counter; and damn good at what he does. HP Ice is for the terrifying Gliscor; for opposing Lando-T's and anything else that likes taking U-turn or EQ. I love this thing.
I'm cute (Espeon) @ Assault Vest
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk
Timid Nature
- Dazzling Gleam
- Psychic
- Shadow Ball
- Hidden Power [Fire]
Espeon works as prescribed-if I am smart enough to predict a status I can turn that status against my foes in a wonderful display. I run AV because I wanted a secondary special wall that could still dish out punishment with it's nice special attack. I like this; but am considering running a better wall that also has defog to neutralize hazards. Latias perhaps? or Skarmory/Mandibuzz? Togekiss? Regardless; I might or might not trade this cutie out for another poke.
and lastly...
Kelly's Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 208 SDef / 252 HP / 48 Spd
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
This is a standard specially defensive Rotom with just enough speed to outspeed max Azumarill. Rotom is rotom -- my go to switch/wall/status inflicter/decent damage-dealer. I don't really think I need to say much else and am not really looking to change this set (unless someone has an absolutely brilliant idea).
PROBLEMS:
The biggest problem I face is the defensive teams running rampant in the upper ranks. They absolutely tear me apart-especially the incredible Gastrodon/Heatran duo. Blissey is also a huge problem-as I cannot reliably take down a good Blissey set used by a good Blissey player.
On top of that; set up sweepers special sweepers present a reasonable issue to me-particularly Volcarona running giga drain. If I can get its HP down I can switch Azumarill in and Aqua Jet ftw but it is still a somewhat notable issue. I usually just try to get rocks set up if I see Volcarona on the other team.
Wall-breaker Aegislash (the standard at this point in the meta) is a notable but nowhere near insurmountable issue. Neither is Volcarona for that matter-just noteworthy.
Aside from that; I think I'm done. I have made a team that rips apart offensive and balanced teams alike; while struggling with defensive cores. I am looking to improve it-and anything you might have to suggest I will consider.
EXPORTABLE STUFF
Kelly's Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 208 SDef / 252 HP / 48 Spd
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Pumba (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 172 Def / 248 HP / 88 Spd
Naive Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Rage, bro (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Belly Drum
- Play Rough
- Waterfall
- Aqua Jet
Jolteon 2.0 (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
I'm cute (Espeon) @ Assault Vest
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk
Timid Nature
- Dazzling Gleam
- Psychic
- Shadow Ball
- Hidden Power [Fire]
Lazers, bish (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Flamethrower
- Hidden Power [Grass]
- Giga Drain
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