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Ursaring

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TONE

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ursaring.gif


[OVERVIEW]

Ursaring is one of the best wallbreakers in PU thanks to its high Attack stat, coverage to hit most of the metagame for neutral damage, and great ability in Quick Feet that makes up for its lackluster Speed, allowing it to outspeed Pokemon such as Simipour and Simisage. It does face competition from other Normal-type wallbreakers such as Stoutland and Dodrio, but neither has a way of increasing their Attack; additionally, both are slower than Ursaring after the Quick Feet boost, while the latter struggles with Rock- and Steel-types. However, Ursaring has to be inflicted with a status condition for Quick Feet to activate and is still outsped by Pokemon such as Zebstrika and Floatzel after the boost. It is also easily worn down by Toxic damage as well as entry hazards, making it easy to take out in a weakened state.

[SET]
name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Facade is Ursaring's main attacking move, whose power doubles once Ursaring is poisoned, allowing it to deal out heavy damage against foes that don't resist it. Close Combat hits Rock- and Steel-types such as Golem and Probopass, which resist Facade. Crunch rounds out Ursaring's coverage, nailing Ghost-types such as Misdreavus and Gourgeist, which are immune to Facade and Close Combat. Swords Dance boosts Ursaring's Attack to extraodinary levels, allowing it do deal out even more damage. Protect can be used over Swords Dance to guarantee that Ursaring's Toxic Orb activates, but the foe can use this oppurtunity to switch out, use a boosting move, or set up entry hazards.

Set Details
========

Maximum investment in Attack allows Ursaring to deal out the most possible damage. Maximum investment along with a Jolly nature lets Ursaring be as fast as possible, notably being able to outspeed everything up to base 105 Speed Pokemon such as Kadabra and Rapidash after Quick Feet takes effect. Quick Feet is the preferred ability, as it provides a boost to Ursaring's Speed when it is inflicted with a status condition.

Usage Tips
========

Ursaring can be used as an early-game wallbreaker to deal out heavy damage or as a late-game sweeper once faster Pokemon and priority users are eliminated or weak enough for Ursaring to take out on its own. Ursaring is best coming in after a teammate has fainted or off a slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Vibrava. Swords Dance should be used if you predict a switch or if Ursaring has a favorable matchup against a foe such as Clefairy. It can then proceed to wear down the opponent's team for its teammates to clean up. Facade should be spammed often unless your opponent has a Pokemon that resists or is immune to it.

Team Options
========

Ursaring best fits on balanced or offensive teams in need of a hard-hitting wallbreaker. Ursaring greatly appreciates entry hazard support from Pokemon such as Probopass, Piloswine, and Stunfisk, as it aids in wearing down foes switching in. Setup sweepers such as Regice and Fraxure appreciate Ursaring's wallbreaking support. Other Normal-types also pair well with Ursaring; Sawsbuck appreciates Ursaring's ability to handle Ghost-types, while Dodrio and Purugly appreciate Rock- and Steel-types being removed. Sticky Web support from Leavanny slows down faster threats to Ursaring, making them easier to handle. As Ursaring is worn down by entry hazards, hazard removal support from Pokemon such as Vibrava, Pelipper, and Armaldo is greatly appreciated.

[STRATEGY COMMENTS]

Other Options
=============

Guts is an option over Quick Feet, but Ursaring misses out on the added Speed Quick Feet provides and already has access to Swords Dance, so it isn't preferred. Earthquake can be used over Close Combat to maintain coverage against Rock- and Steel-types without the Defense and Special Defense drops, but it is weaker than Close Combat. Ursaring has access to a plethora of physical moves such as Thunder Punch to hit Pelipper harder, but running it leaves it unable to handle Rock- and Steel types if it forgoes Close Combat and unable to touch Ghost-types if it drops Crunch. Therefore, if you want to run a coverage attack, Swords Dance or Protect should be replaced.

Checks and Counters
===================

**Residual Damage**: Because Ursaring is always poisoned, it is easily worn down by Toxic damage as well as entry hazard damage, making it easier to be taken out. Priority attacks from Pokemon such as Golem, Mightyena, and Basculin can also cut into Ursaring's longevity or outright KO it.

**Physically Defensive Pokemon**: While Ursaring is a threatening wallbreaker, Pokemon with good physical bulk such as Gourgeist and defensive variants of Tangela can sponge any attack from Ursaring and proceed to heal off any damage with Synthesis or wear down Ursaring with their attacks. Vullaby can take an unboosted Facade from Ursaring and heal off any damage with Roost or wear it down with Foul Play, but it is OHKOed by Facade after a Swords Dance and Stealth Rock damage.

**Faster Pokemon**: Though they can't switch in on any of Ursaring's attacks, Pokemon such as Raichu and Floatzel outspeed Ursaring and can proceed to take it out with their STAB attacks. Choice Scarf Pokemon such as Sawsbuck and Mr. Mime can outspeed and revenge kill Ursaring if it is in a weakened state.
 
Last edited by a moderator:
I'll QC check this later when I get back from class but for now just saying that sd/protect are by far the least important moves on the set, so they should be in the last slot instead of the first.
 
In the overview you really should compare it to stoutland/dodrio as they have fairly similar roles

When talking about protect, i wouldnt mention about it being a free set up as there arent many situations where this would be the case (like vs mons like fraxure and huntail, you wont risk them setting up, and others wont risk setting up anyway as even w/o a boost facade hits hard), instead the main downside is a free switch for the opp

I dont think you should mention why u use toxic orb over flame orb, as the only reason to use flame orb is to convince ur opp that you suck (ik that was an error xd)

TBH UT doesn't really tell the user too much important info. Like the first line doesn't exactly add much to how the reader will use ursaring (like you are just saying 'ursaring can be used all through the game' - you should at least say early game breaker and late game sweeper, or something more specific). I dont see how its defensive typing is overly bad to be relevant there as though it lacks resistances, it only has one (predictable) weakness. The last line is basically saying 'predict', and should be reworded to talk about how the opp might try to constantly switch to toxic stall (something about toxic stalling should be mentioned in ut)

In TO, the second line is pretty generic, especcially the words 'sweeping capabilities' esp bc ursaring isnt really a 'sweeper'. Nasty plot raichu is also no more of a sweeper than ursaring is. Im not sure if talking about fighting resists are too necessary due to fighting types not being too common (also machoke only takes 1 hit and all monf can do is mach punch), and also the mons you mentioned cant really switch into machoke (not to mention missy loses to both). Also when you mention healing wish from mime, it wouldnt really be a second time at wallbreaking as if you fail to break in ur first 'life' then it would be just as hard the second (im more thinking try to wallbreak and not worry about getting worn down, then u try to clean). Paralysis support only stops 2/4 faster mons and floatzel wont stay in on a grumpig unless it is gonna KO it if cb.

SE EQ is weaker than stab facade

1/3 TONE114
 
overview
Both stout and dodrio are slower than ursaring and cant boost attack, be more specific on ursa's niche here
mention that its excellent speed tier is a major reason to use it, its really nice and even better than dodrio because simis

moves
protect isn't just a switch opportunity, they can use any sort of status move which can be a pain

set details
Shouldn't this be the place where you elaborate on why quick feet is better? There's barely a footnote

usage tips
Mention how SD is mostly used when facing bulkier 2-3 mon defensive cores so that as they go from, say, spdef clef to tangela (heh), you can cripple them for another mon to break through. It's more for demolishing those cores for your teammates

team options
no need to say webs support from mons "such as leavanny" when it's the only decent viable webber, just say from leavanny

other options
I suppose mention why forgoing any of the main moves is a bad idea (walled by stuff), and say that if any move is removed, it's the last slot (AoA ursaring > crunchless or something)

c&c
Pelipper isn't gonna roost on an ursaring if it can just SD and ohko and spdef takes 70% min so not really gonna stall you out. Phys def vullaby makes more sense here

pretty good overall, 2/3
 
Done. This has been written and is ready for a final check.
 
Explain that the added power from guts usually isn't worth it

Explain why eq is worse than close combat

Don't mention Purugly as a priority user since its faster than you

3/3
 
instead of a one114 joke, here's a fun fact: there's going to be a lunar eclipse and a supermoon today!

GP 1/2
[OVERVIEW]

Ursaring is one of the best wallbreakers in PU thanks to its high Attack stat and range of moves to hit most of the tier metagame for neutral damage. It does face competition from other Normal-type wallbreakers such as Stoutland and Dodrio, however but neither has no a way of increasing their Attack,; (ASC) plus, (AC) the former is slower than Ursaring after the Quick Feet boost, (AC) while the latter struggles with Rock- and Steel-types. Ursaring's great ability in Quick Feet makes up for its lackluster Speed, (AC) allowing Ursaring to outspeed Pokemon such as Simipour and Simisage. However, it has to be inflicted with a status condition for Quick Feet to activate and is still outsped by Pokemon such as Zebstrika and Floatzel after the boost. Ursaring is also easily worn down by Toxic damage as well as entry hazards, (AC) making it easy to take Ursaring out in a weakened state.

[SET]
name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Facade is Ursaring's main attacking move, whose power doubles once it Ursaring is poisoned, (AC) dealing out heavy damage against foes that don't resist it. Close Combat hits Rock- and Steel-types such as Golem and Probopass, (AC) which resist Facade. Crunch rounds out Ursaring's coverage, nailing Ghost-types such as Misdreavus and Gourgeist, which are which is immune to Facade and Close Combat. Swords Dance boosts Ursaring's Attack to extrodinary levels, allowing it do deal out more damage. Protect can be used over Swords Dance to guarantee that Ursaring's Toxic Orb being activated activates, but the foe can use this oppurtunity to switch out, (AC) or use a boosting move, (AC) or set up entry hazards.

Set Details
========

Maximum investment in Attack allows Ursaring to deal out the most possible damage. Maximum investment along with a Jolly nature lets Ursaring be as fast as possible, notably while being able to outspeed everything up to base 105 Speed Pokemon such as Kadabra and Rapidash after Quick Feet takes effect. Quick Feet is the preferred ability, as it provides a boost to Ursaring's Speed when it is inflicted with a status condition.

Usage Tips
========

Ursaring can be used as an early-game wallbreaker to deal out heavy damage or as a late-game sweeper once faster Pokemon and priority users are eliminated or weak enough for Ursaring to take out on its own. Ursaring is best coming in after a teammate has fainted or off of a slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Vibrava. Swords Dance should be used if you predict a switch or if Ursaring has a favorable matchup against a foe Pokemon such as Clefairy. It can then proceed to wear down the opponent's team for its teammates to clean up. Facade should be spammed often unless your opponent has a Pokemon that which resists or is immune to it. Because Ursaring is on a constant timer due to being poisoned, it is best to avoid using attacks that the foe resists. Ursaring can also be Toxic stalled by bulkier Pokemon such as Gourgeist.

Team Options
========

Ursaring best fits on balanced or offensive teams in need of a hard-hitting wallbreaker. Ursaring greatly appreciates entry hazard support from Pokemon such as Probopass, Piloswine, and Stunfisk, (AC) as it aids in wearing down foes switching in. Setup sweepers such as Nasty Plot Ninetales and Dragon Dance Fraxure appreciate Ursaring's wallbreaking support. Healing Wish support from Mr. Mime and Clefairy allows Ursaring to have a second chance to break down the opponent's team. Other Normal-types also pair well with Ursaring. Sawsbuck appreciates Ursaring's ability to handle Ghost-types, while Dodrio and Purugly appreciate Rock- and Steel-types being removed. Sticky Web support from Leavanny slows down faster threats to Ursaring, making them easier to handle. As Ursaring is worn down by entry hazards, hazard removal support from Pokemon such as Vibrava, Pelipper, and Armaldo is greatly appreciated.

[STRATEGY COMMENTS]

Other Options
=============

Guts is an option over Quick Feet, but Ursaring misses out on the added Speed Quick Feet provides, (RC) and it already has access to Swords Dance, (AC) so it isn't preferred. Earthquake can be used over Close Combat to maintain coverage against Rock- and Steel-types without the Defense and Special Defense drops, but Earthquake is weaker than Close Combat. Ursaring has access to a plethora of physical moves such as Thunder Punch to hit Pelipper harder, but running it leaves it Ursaring unable to handle Rock- and Steel types if it forgoes Close Combat, (RC) and leaves it unable to touch Ghost-types if it drops without Crunch, so. (AP) Therefore, if you want to run a coverage attack, Swords Dance or Protect can should be replaced with any of Ursaring's coverage attacks.

Checks and Counters
===================

**Residual Damage**: Because Ursaring is always poisoned, it is easily worn down by Toxic damage as well as entry hazard damage, making it easier for Ursaring to be taken out. Priority attacks from Pokemon such as Golem, Mightyena, and Basculin can also cut into Ursaring's longevity or outright KO it.

**Physically Defensive Pokemon**: While Ursaring is a threatening wallbreaker, Pokemon with good physical bulk such as Gourgeist and defensive variants of Tangela can sponge any attack from Ursaring, (RC) and proceed to heal off any damage with Synthesis or wear down Ursaring with their attacks. Vullaby can take an unboosted Facade from Ursaring and heal off any damage with Roost or wear it down with Foul Play, but it is OHKOed by Facade after a Swords Dance and Stealth Rock damage.

**Faster Pokemon**: Though they can't switch in on any of Ursaring's attacks, Pokemon such as Raichu and Floatzel outspeed Ursaring and can proceed to take it out with their STAB attacks. Choice Scarfed Pokemon such as Sawsbuck and Mr. Mime can outspeed and revenge kill Ursaring if it is in a weakened state.
 
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Thanks for the check P Squared and a very interesting fact indeed. The more you know.
 
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Ursaring is one of the best wallbreakers in PU thanks to its high Attack stat, (AC) and range of moves coverage to hit most of the metagame for neutral damage, (AC) and great ability in Quick Feet that makes up for its lackluster Speed, allowing it to outspeed Pokemon such as Simipour and Simisage. It does face competition from other Normal-type wallbreakers such as Stoutland and Dodrio, but neither has a way of increasing their Attack; plus additionally, the former is slower than Ursaring after the Quick Feet boost, while the latter struggles with Rock- and Steel-types. Ursaring's great ability in Quick Feet makes up for its lackluster Speed, allowing Ursaring to outspeed Pokemon such as Simipour and Simisage. However, it Ursaring has to be inflicted with a status condition for Quick Feet to activate and is still outsped by Pokemon such as Zebstrika and Floatzel after the boost. Ursaring It is also easily worn down by Toxic damage as well as entry hazards, making it easy to take Ursaring out in a weakened state.

[SET]
name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Facade is Ursaring's main attacking move, whose power doubles once Ursaring is poisoned, (AC) dealing allowing it to out heavy damage against foes that don't resist it. Close Combat hits Rock- and Steel-types such as Golem and Probopass, which resist Facade. Crunch rounds out Ursaring's coverage, nailing Ghost-types such as Misdreavus and Gourgeist, (AC) which are immune to Facade and Close Combat. Swords Dance boosts Ursaring's Attack to extrodinary extraordinary levels, allowing it do deal out even (optional) more damage. Protect can be used over Swords Dance to guarentee guarantee that Ursaring's Toxic Orb activates, but the foe can use this oppurtunity to switch out, use a boosting move, or set up entry hazards.

Set Details
========

Maximum investment in Attack allows Ursaring to deal out the most possible damage. Maximum investment along with a Jolly nature lets Ursaring be as fast as possible, notably being able to outspeed everything up to base 105 Speed Pokemon such as Kadabra and Rapidash after Quick Feet takes effect. Quick Feet is the preferred ability, as it provides a boost to Ursaring's Speed when it is inflicted with a status condition.

Usage Tips
========

Ursaring can be used as an early-game wallbreaker to deal out heavy damage or as a late-game sweeper once faster Pokemon and priority users are eliminated or weak enough for Ursaring to take out on its own. Ursaring is best coming in after a teammate has fainted or off of a slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Vibrava. Swords Dance should be used if you predict a switch or if Ursaring has a favorable matchup against a foe such as Clefairy. It can then proceed to wear down the opponent's team for its teammates to clean up. Facade should be spammed often unless your opponent has a Pokemon that resists or is immune to it. Because Ursaring is on a constant timer due to being poisoned, it is best to avoid using attacks that the foe resists. Ursaring can also be Toxic stalled by bulkier Pokemon such as Gourgeist.

Team Options
========

Ursaring best fits on balanced or offensive teams in need of a hard-hitting wallbreaker. Ursaring greatly appreciates entry hazard support from Pokemon such as Probopass, Piloswine, and Stunfisk, as it aids in wearing down foes switching in. Setup sweepers such as Nasty Plot Ninetales and Dragon Dance Fraxure appreciate Ursaring's wallbreaking support. Healing Wish support from Mr. Mime and Clefairy allows Ursaring to have a second chance to break down the opponent's team. Other Normal-types also pair well with Ursaring; (SC) Sawsbuck appreciates Ursaring's ability to handle Ghost-types, while Dodrio and Purugly appreciate Rock- and Steel-types being removed. Sticky Web support from Leavanny slows down faster threats to Ursaring, making them easier to handle. As Ursaring is worn down by entry hazards, hazard removal support from Pokemon such as Vibrava, Pelipper, and Armaldo is greatly appreciated.

[STRATEGY COMMENTS]

Other Options
=============

Guts is an option over Quick Feet, but Ursaring misses out on the added Speed Quick Feet provides and already has access to Swords Dance, so it isn't preferred. Earthquake can be used over Close Combat to maintain coverage against Rock- and Steel-types without the Defense and Special Defense drops, but Earthquake it is weaker than Close Combat. Ursaring has access to a plethora of physical moves such as Thunder Punch to hit Pelipper harder, but running it leaves it unable to handle Rock- and Steel types if it forgoes Close Combat and unable to touch Ghost-types if it drops Crunch. Therefore, if you want to run a coverage attack, Swords Dance or Protect should be replaced.

Checks and Counters
===================

**Residual Damage**: Because Ursaring is always poisoned, it is easily worn down by Toxic damage as well as entry hazard damage, making it easier for Ursaring to be taken out. Priority attacks from Pokemon such as Golem, Mightyena, and Basculin can also cut into Ursaring's longevity or outright KO it.

**Physically Defensive Pokemon**: While Ursaring is a threatening wallbreaker, Pokemon with good physical bulk such as Gourgeist and defensive variants of Tangela can sponge any attack from Ursaring and proceed to heal off any damage with Synthesis or wear down Ursaring with their attacks. Vullaby can take an unboosted Facade from Ursaring and heal off any damage with Roost or wear it down with Foul Play, but it is OHKOed by Facade after a Swords Dance and Stealth Rock damage.

**Faster Pokemon**: Though they can't switch in on any of Ursaring's attacks, Pokemon such as Raichu and Floatzel outspeed Ursaring and can proceed to take it out with their STAB attacks. Choice Scarf Pokemon such as Sawsbuck and Mr. Mime can outspeed and revenge kill Ursaring if it is in a weakened state.
 
Last edited:
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