Gen 5 Ursaring [QC 1/1] [GP 1/1] [DONE]

Akir

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[OVERVIEW]
With sky-high Attack, excellent coverage, and respectable bulk, Ursaring makes a home for itself in PU as a menacing stallbreaker. It can also utilize its ability Quick Feet to become a sweeper as well. However, it can still be stopped by common walls like Frillish or Bronzor despite its Attack, and its slow Speed keeps it from reaching its full potential as a sweeper or wallbreaker.

[SET]
name: RestTalk
move 1: Return / Body Slam
move 2: Bulk Up
move 3: Rest
move 4: Sleep Talk / Crunch
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Return is the go-to STAB option for being the most powerful with no drawbacks, but Body Slam can be used for its paralysis chance against potential threats like Mawile and Swanna at the cost of some power. The last move can be one of two options: Sleep Talk is the better of the two options to prevent Ursaring from being too passive while asleep from Rest, while Crunch allows Ursaring to hit Ghosts-types like Frillish and the rare Banette that are immune to its Normal-type STAB moves.

This Ursaring set is an excellent stallbreaker, so it best finds a home on slower teams that might have a difficult stall matchup otherwise. Ursaring is weak to Fighting-type attacks, so partners that can absorb them such as Frillish and Duosion are appreciated. Ursaring also appreciates partners to heal off its sleep from Rest, so clerics like Vileplume can be a great choice. Ursaring also tends to struggle against Ghost-types if it isn't running Crunch such as Frillish and Banette, so having a way to deal with them such as Pursuit from Sneasel and Stoutland can go a long way. This Ursaring set also excels in taking neutral special attacks from threats like Zebstrika and Swoobat, so partners like Stunfisk and Torterra that can soak up physical attacks make for good choices and an excellent defensive core.

[SET]
name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set leverages Quick Feet to outspeed past base 110 Speed Pokemon like Jumpluff by using a Toxic Orb. Facade is the chosen attack thanks to its hefty 140 Base Power after the Toxic Orb activates. Close Combat and Crunch both round out Ursaring's coverage by letting it push through key defensive threats like Klang and Frillish, respectively. The last moveslot is a choice between two excellent choices; Protect guarantees that Toxic Orb activates without taking damage, but Swords Dance can be used to push Ursaring's Attack even higher and go for the sweep at the cost of potentially taking damage during the setup turn and therefore having less of a chance to sweep. Jolly is the mandatory nature due to it pushing Ursaring's Speed high enough to outspeed almost every Pokemon in the tier except very fast threats like Zebstrika and Purugly.

This Ursaring set needs to prioritize avoiding any and all chip damage when possible, as due to the mandatory damage from the Toxic Orb, too much chip damage can easily result in an easy revenge kill or Toxic Orb knocking Ursaring out outright. As a result, partners like Tentacool and Natu are key for keeping entry hazards far away from Ursaring. Other options, such as Healing Wish from Mr. Mime, can keep Ursaring healthy throughout the match even if Healing Wish gets rid of the poison from the Toxic Orb. Quick Feet Ursaring can struggle to break through dedicated walls even with Swords Dance such as Bronzor, so entry hazards from partners like Stunfisk or dedicated wallbreaking from teammates like Simisear can be a huge help to pulling off the sweep. Ursaring can be revenge killed by threats like Zebstrika and Choice Scarf Swanna, so partners like Frillish, Stunfisk, and Klang that can switch into these threats are especially appreciated. Stunfisk in particular is a great partner for its ability to spread paralysis to make sure Ursaring does outspeed everything it needs to while still checking Zebstrika.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality Checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[OVERVIEW]

With sky-high Attack for PU standards and respectable bulk, (I think mentioning the really limited resist options for its attacks would be good here too- theres only 3 steel-types in the tier and two of them cant do much back to ursa and the third really doesnt like Body Slam Para / Get Bud on) Ursaring makes a niche (idt calling it niche is the right word- its A- on the vr. Maybe say "Ursaring makes a good stallbreaker in PU" instead or something?) for itself in PU as a stallbreaker. Ursaring can also utilize its ability Quick Feet to become a sweeper as well. (Feel like you can mention guts here too tbh- Guts BU can be really scary) However, Ursaring can still be stopped by common walls like Frillish or Bronzor despite its Attack and its slow Speed keeps it from reaching its full potential as a sweeper or wallbreaker.

[SET]
name: CroBear
move 1: Return / Body Slam
move 2: Bulk Up
move 3: Rest
move 4: Sleep Talk / Crunch
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpDef

[SET COMMENTS]
Ursaring can use a Specially Defensive set to a great degree to tank a surprising amount of hits to set up with Bulk Up. (I feel like this is very obvious) Return is the go-to STAB option for being the most powerful with no drawbacks, but Body Slam can also be used to have the chance to spread paralysis (maybe mention some common switchins this could cripple?) at the cost of some power. Bulk Up patches up the Defense that doesn't have the EV investment to make Ursaring difficult to take down while boosting its Attack. Rest is for healing off damage and status. (both of these feel very obvious too) The last move can be one of two options: Sleep Talk is the better of the two options to prevent Ursaring from being too passive while asleep from Rest, while Crunch allows Ursaring to hit Ghosts Ghost-types like Frillish and the rare Banette (there is literally no other ghost-types in the tier lmao, unless you count shed which fucking sucks) (mostly Frillish and the rare Banette) that are immune to the Normal STAB. Guts is the chosen ability for some niche usage for some extra power if Ursaring gets hit with a status before using Rest. (I dont see a world where you would run Quick Feet so this can be cut)

This Ursaring set is an excellent stallbreaker so it best finds a home on slower teams that might have a difficult stall matchup otherwise. Ursaring is weak to Fighting-type attacks, so partners that can absorb them such as Frillish or Duosion are appreciated. Ursaring also appreciates partners to heal off its sleep from Rest, so partners like Vileplume can also be a great choice. Ursaring also tends to struggle against Ghost-types if it isn't running Crunch such as Frillish or Banette, so having a way to deal with those Ghosts two such as Pursuit from Sneasel (mention another example here, like Stout imo) can also go a long way. This Ursaring set also excels in taking neutral special attacks from threats like Zebstrika or Swoobat, so partners like Stunfisk or Torterra that can soak up physical attacks also make for good choices. (mention how this allows to make an excellent defensive core too)

[SET]
name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set leverages Ursaring's ability Quick Feet to outspeed past Base 110 Speed Pokemon like Jumpluff by using a Toxic Orb. Facade is the chosen STAB thanks to its hefty Base 140 power after the Toxic Orb activates. Close Combat and Crunch both round out Ursaring's coverage to make it perfect. (Mention the examples of what these hit ie Klang and Frillish) The last moveslot is a chice choice between two excellent choices: Protect guarantees that Toxic Orb has the time to activate without taking damage, but Swords Dance can also be used to push Ursaring's Attack even higher and go for the sweep at the cost of potentially taking damage during the setup and therefore having less time to sweep. Jolly is the mandatory nature due to it pushing Ursaring's Speed high enough to outspeed almost every Pokemon in the tier except very fast threats like Zebstrika. (is this the only example? I think mentioning another one like Sneasel or Purugly could be good here too if ursa doesnt outspeed.)

This Ursaring set needs to prioritize avoiding any and all chip damage as possible, as due to the mandatory damage from the Toxic Orb too chip damage can easily result in an easy revenge kill or Toxic Orb knocking Ursaring out outright. As such, partners like Tentacool and Natu are key for keeping entry hazards far away from Ursaring. Other options, such as Healing Wish from Mr. Mime, can keep Ursaring healthy throughout the match. (Mention that Hwish means you will need to reactivate Toxic Orb which can be unfavorable esp w SD) Quick Feet Ursaring can also struggle to break through dedicated walls even with Swords Dance such as Bronzor, so entry hazards from partners like Stunfisk or dedicated wallbreaking from teammates like Simisear can be a huge help to pulling off the sweep. (You could mention how stuff like Sneasel or whatever that also get stopped by zong can work w Ursaring to chip it down together.) Ursaring also can be revenge killed by threats like Monferno, Zebstrika, or Choice Scarf Swanna, so partners like Frillish, Stunfisk, or Klang that can stop those threats switch into these threats (you dont really stop them imo) are especially appreciated. Stunfisk in particular is a great partner for its ability to also spread paralysis to make sure Ursaring does outspeed everything it needs to while still checking Zebstrika.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality Checked by:
https://www.smogon.com/forums/members/bella.567483/
1/1, good job :heart:
uhBella.gif

GP Team
 
Last edited:
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[OVERVIEW]
With sky-high Attack, excellent coverage, and respectable bulk, Ursaring makes a home for itself in PU as a menacing stallbreaker. It Ursaring can also utilize its ability Quick Feet to become a sweeper as well. However, it Ursaring can still be stopped by common walls like Frillish and or Bronzor despite its Attack, (comma) and its slow Speed keeps it from reaching its full potential as a sweeper or wallbreaker.

[SET]
name: CroBear RestTalk
move 1: Return / Body Slam
move 2: Bulk Up
move 3: Rest
move 4: Sleep Talk / Crunch
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpD SpDef

[SET COMMENTS]
Return is the go-to STAB option for being the most powerful with no drawbacks, but Body Slam can also be used to have the chance to spread paralysis to for its paralysis chance against potential threats like Mawile and or Swanna at the cost of some power. The last move can be one of two options: Sleep Talk is the better of the two options to prevent Ursaring from being too passive while asleep from Rest, while Crunch allows Ursaring to hit Ghosts-types like Frillish and the rare Banette that are immune to the its Normal-type STAB moves.

This Ursaring set is an excellent stallbreaker, (comma) so it best finds a home on slower teams that might have a difficult stall matchup otherwise. Ursaring is weak to Fighting-type attacks, so partners that can absorb them such as Frillish and Duosion are appreciated. Ursaring also appreciates partners to heal off its sleep from Rest, so partners clerics like Vileplume can also be a great choice. Ursaring also tends to struggle against Ghost-types if it isn't running Crunch such as Frillish and Banette, so having a way to deal with them those two such as Pursuit from Sneasel and Stoutland can also go a long way. This Ursaring set also excels in taking neutral special attacks from threats like Zebstrika and Swoobat, so partners like Stunfisk and Torterra that can soak up physical attacks also make for good choices and an excellent defensive core.

[SET]
name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set leverages Quick Feet to outspeed past Base base 110 Speed Pokemon like Jumpluff by using a Toxic Orb. Facade is the chosen STAB attack thanks to its hefty 140 Base Power Base 140 power after the Toxic Orb activates. Close Combat and Crunch both round out Ursaring's coverage by letting it push through key defensive threats like Klang and Frillish, respectively. The last moveslot is a choice between two excellent choices; Protect guarantees that Toxic Orb has the time to activate activates without taking damage, but Swords Dance can also be used to push Ursaring's Attack even higher and go for the sweep at the cost of potentially taking damage during the setup turn and therefore having less of a chance time to sweep. Jolly is the mandatory nature due to it pushing Ursaring's Speed high enough to outspeed almost every Pokemon in the tier except very fast threats like Zebstrika and Purugly.

This Ursaring set needs to prioritize avoiding any and all chip damage as when possible, as due to the mandatory damage from the Toxic Orb, (comma) too much chip damage can easily result in an easy revenge kill or Toxic Orb knocking Ursaring out outright. As a result such, partners like Tentacool and Natu are key for keeping entry hazards far away from Ursaring. Other options, such as Healing Wish from Mr. Mime, can keep Ursaring healthy throughout the match (remove comma) even if Healing Wish gets rid of the poison from the Toxic Orb. Quick Feet Ursaring can also struggle to break through dedicated walls even with Swords Dance such as Bronzor, so entry hazards from partners like Stunfisk or dedicated wallbreaking from teammates like Simisear can be a huge help to pulling off the sweep. Ursaring also can be revenge killed by threats like Zebstrika and Choice Scarf Swanna, so partners like Frillish, Stunfisk, and Klang that can switch into these threats are especially appreciated. Stunfisk in particular is a great partner for its ability to also spread paralysis to make sure Ursaring does outspeed everything it needs to while still checking Zebstrika.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality Checked by:
https://www.smogon.com/forums/members/bella.567483/
GP Team done
 
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