Note: I am aware that this thread about a Low Level challenge exists, but the focus of this run isn't quite the same, so I think it deserves its own thread. If OI mods think otherwise, I can post in that thread instead.
Pokemon Black/White had an amusing anti-piracy technique- if you played on a ROM, all your Pokemon would gain no EXP. While not a terribly difficult countermeasure to remove, it brought up an interesting question- was it possible to beat the entire game with this handicap? As it turns out, you can! Since then, this challenge has also been completed in at least one game for each of the first five generations. BW ends up being one of the easier games to do this on, in fact. However, to my knowledge, this challenge has not been done in Gen 6.
Which brings us to this thread. The goal of using untrained Pokemon is to mimic the effect of 0 EXP without the need for hacking. For any boss battle, I will only be using untrained Pokemon that I can catch in any available area. I will also have to fight mandatory normal trainer battles, but I won’t be anal about having completely untrained Pokemon for every single one of those. Rather, I will catch untrained Pokemon and just go through whatever route/gauntlet without caring about EXP gained. Given that individual trainer battles are much less interesting than the boss battles, I don’t think this should be too contentious, and it will spare me a lot of tedium from having to constantly re-catch Pokemon. Unfortunately, this issue does creep into the Elite 4, so my team will gain a level or two each during that. Not a big deal, but oh well. I'll at least make sure not to teach any moves they try to learn from leveling up.
While XY’s incredible Pokemon diversity is widely appreciated, I do worry that it will greatly reduce the difficulty of this challenge. In past generations, the number of viable (i.e. decent level) Pokemon you had access to for a given fight could contribute to that fight’s difficulty just as much as being underleveled. Hence, the second primary restriction of this challenge- only using NFE (Not Fully Evolved) Pokemon. This culls the Pokemon pool a bit, and often forces me to the weaker end of that pool, both of which get this challenge to a difficulty that I find interesting enough to run.
Formally, the rules for this challenge are:
Rules:
-Can only use Pokemon that have not gained EXP, with slight concessions made for trainer gauntlets (including the Elite 4) as described above.
-Can’t use Vitamins, Super Training, Rare Candies, or the Daycare to bypass the above.
-All Pokemon must be NFE.
I will also be playing with a number of soft restrictions that I reserve to right to remove for specific fights if I find playing with them forces strategies that are ridiculously unreliable:
Soft Restrictions:
-Matching the number of Pokemon my opponent uses.
-Species Clause.
-Set battle mode.
-No O-Powers.
-No in-battle items (this does not apply to held items).
Which, from the top, are listed in descending order by the likelihood I would remove them. While I’m pretty optimistic about not needing to ditch the last 4, I’ll be honest and say there’s a good chance the first restriction will be lifted a few times (spoilers: I don’t use it for Viola). Though even when I do, I will still try and minimize the number of Pokemon I use.
Well, that’s all that needs to be said about the background and rules. Time to start the run!
Update 1: The Bug Badge
Up to Santalune Gym:
First choice: a starter. The starter influences both which eeveelution and starter Serena uses on her team. I choose Froakie so she’ll end up with Vaporeon and Chesnaught. For the fights she’ll have Vaporeon, good-leveled Lombres are available to counter it, and Chesnaught is by far the slowest of the starters, which I think will make it the easiest to deal with.
The first battle versus Shauna can be lost without consequence, which I do to minimize the EXP Froakie gains. Before Santalune City, a level 5 Zigzagoon and later a level 5 Pikachu need to be fought, both of which Froakie defeats, causing it to grow to level 8. At this point, in spite of what I said earlier, I choose to abandon it for anything besides catching Pokemon (which annoyingly gives you EXP as of XY). While later on I don’t think the EXP of a few trainers will make a big difference, it definitely does now- a level 8 Froakie is much higher level than anything else I have access to (nothing is higher than level 5 on Route 3).
There’s a Roller Skater on Route 22 I need to fight to access the grass. I catch Pikachu and a male Fletchling to deal with her Psyduck and Litleo. Pikachu handily defeats Psyduck, and gets a Tail Whip on Litleo before it faints. Fletchling finishes it off with a 3HKO from Tackle, surviving two Embers due to Litleo’s Rivalry weakening it. Litleo actually was faster and would have been able to win, but it stupidly used Leer on the last turn instead of finishing Fletchling off.
Viola and the Santalune Gym:
For the trainers guarding Viola, I use a Counter Riolu to deal with the Zigzagoon in front of the gym, and a Litleo to easily defeat the trainer with Kakuna and Combee.
Viola has a Surskit, which thwarts attempts fight her with Fire types, and further rubs it in by using Water Sport to extend that protection to Vivillon. It doesn't really make any focused attempt to counter Bug's weaknesses, but its unresisted 50 BP Tackle and large defenses (probably the only time Vivillon will have its defenses described as such) alone make it a formidable foe. And unfortunately, my options are terrible for Viola, and as such I didn’t match her number of Pokemon. There are no hold items* or TMs to use, and a large portion of available Pokemon are too low-leveled to be effective- everything not on Route 22 is level 5 at best, compared to her level 10/12 team. And even on Route 22, there's only one indirect method of damage, and only one Pokemon with type effectiveness versus her team. Naturally, I’ll be using both of them.
*This isn't actually true, I've since realized that wild Zigzagoon can hold Oran Berries. With that in mind, I think it's possible to beat this fight with only 2 Pokemon. I don't care enough to restart the challenge midway for this, but if I can beat the rest of the challenge with all my soft restrictions, I'll probably restart and do Viola again since she's only the first gym leader, so I can claim that I finished the entire challenge with those soft restrictions.
Viola's team: Surskit Lv 10/Vivillon Lv 12
My team:
Psyduck Lv 6
Serious/Damp
Stats: 23 HP/12 Atk/11 Def/13 SpA/12 SpD/13 Spd
IVs: 17 - 31/13 - 29/4 - 20/4 - 19/17 - 31/24 - 31
~Tail Whip
Riolu Lv 7
Hardy/Inner Focus
Stats: 24 HP/16 Atk/10 Def/10 SpA/12 SpD/13 Spd
IVs: 20 - 31/18 - 31/0 - 5/2 - 15/20 - 31/0 - 8
~Quick Attack
~Counter
Litleo Lv 6 (Female)
Quiet/Rivalry
Stats: 23 HP/12 Atk/12 Def/15 SpA/11 SpD/12 Spd
IVs: 0 - 9/17 - 31/1 - 17/4 - 20/0 - 8/6 - 22
~Ember
I'm only listing used moves to save a bit of space.
I lead with Psyduck versus Viola’s Surskit. The end goal is to get off 5 Tail Whips before fainting. Doing this requires some luck- I need Surskit to use its Water Sport once, and of the remaining 4 attacks, 2 of them need to be Bubble. If only 2 Bubbles are used, I need some luck with damage rolls as well, though 3 or more is smooth sailing. As annoying as that sounds, in my experience it wasn’t too uncommon for that to occur, despite Surskit having no reason to use Bubble. The exact sequence in my winning attempt was Quick Attack-Bubble-Water Sport-Quick Attack-Bubble, before being finished by another Quick Attack.
Once that’s done, Riolu comes out to finish the job. Your intuition might think a -5 Def Surskit would die to any physical attack, but actually I need that to even 2HKO it with Riolu’s Quick Attack, just to illustrate how poor my direct damage is. It doesn’t really matter what Surskit uses on the first turn it gets, but on the turn I finish it with Quick Attack it needs to not use its own Quick Attack so Riolu has enough health for Vivillon.
If Vivillon uses Infestation versus Riolu, it would have too little health to Counter Vivillon's Tackle, so I need that to not happen. It wastes its first 2 turns with Harden, then uses Tackle, which I Counter back at it for ~40%. I could have gotten off a Quick Attack after that, but I avoid doing so to prevent Viola from using a Potion later.
Rivalry-boosted Litleo barely finishes off Vivillon with 2 Embers, since it can survive 2 Tackles from Vivillon. It also just barely misses the cut-off for Viola to use a Potion, which would spell certain doom as I can't keep up with that healing.
That's all for now. Since I'm on break, I should be able to update this fairly often.
Pokemon Black/White had an amusing anti-piracy technique- if you played on a ROM, all your Pokemon would gain no EXP. While not a terribly difficult countermeasure to remove, it brought up an interesting question- was it possible to beat the entire game with this handicap? As it turns out, you can! Since then, this challenge has also been completed in at least one game for each of the first five generations. BW ends up being one of the easier games to do this on, in fact. However, to my knowledge, this challenge has not been done in Gen 6.
Which brings us to this thread. The goal of using untrained Pokemon is to mimic the effect of 0 EXP without the need for hacking. For any boss battle, I will only be using untrained Pokemon that I can catch in any available area. I will also have to fight mandatory normal trainer battles, but I won’t be anal about having completely untrained Pokemon for every single one of those. Rather, I will catch untrained Pokemon and just go through whatever route/gauntlet without caring about EXP gained. Given that individual trainer battles are much less interesting than the boss battles, I don’t think this should be too contentious, and it will spare me a lot of tedium from having to constantly re-catch Pokemon. Unfortunately, this issue does creep into the Elite 4, so my team will gain a level or two each during that. Not a big deal, but oh well. I'll at least make sure not to teach any moves they try to learn from leveling up.
While XY’s incredible Pokemon diversity is widely appreciated, I do worry that it will greatly reduce the difficulty of this challenge. In past generations, the number of viable (i.e. decent level) Pokemon you had access to for a given fight could contribute to that fight’s difficulty just as much as being underleveled. Hence, the second primary restriction of this challenge- only using NFE (Not Fully Evolved) Pokemon. This culls the Pokemon pool a bit, and often forces me to the weaker end of that pool, both of which get this challenge to a difficulty that I find interesting enough to run.
Formally, the rules for this challenge are:
Rules:
-Can only use Pokemon that have not gained EXP, with slight concessions made for trainer gauntlets (including the Elite 4) as described above.
-Can’t use Vitamins, Super Training, Rare Candies, or the Daycare to bypass the above.
-All Pokemon must be NFE.
I will also be playing with a number of soft restrictions that I reserve to right to remove for specific fights if I find playing with them forces strategies that are ridiculously unreliable:
Soft Restrictions:
-Matching the number of Pokemon my opponent uses.
-Species Clause.
-Set battle mode.
-No O-Powers.
-No in-battle items (this does not apply to held items).
Which, from the top, are listed in descending order by the likelihood I would remove them. While I’m pretty optimistic about not needing to ditch the last 4, I’ll be honest and say there’s a good chance the first restriction will be lifted a few times (spoilers: I don’t use it for Viola). Though even when I do, I will still try and minimize the number of Pokemon I use.
Well, that’s all that needs to be said about the background and rules. Time to start the run!
Update 1: The Bug Badge
Up to Santalune Gym:
First choice: a starter. The starter influences both which eeveelution and starter Serena uses on her team. I choose Froakie so she’ll end up with Vaporeon and Chesnaught. For the fights she’ll have Vaporeon, good-leveled Lombres are available to counter it, and Chesnaught is by far the slowest of the starters, which I think will make it the easiest to deal with.
The first battle versus Shauna can be lost without consequence, which I do to minimize the EXP Froakie gains. Before Santalune City, a level 5 Zigzagoon and later a level 5 Pikachu need to be fought, both of which Froakie defeats, causing it to grow to level 8. At this point, in spite of what I said earlier, I choose to abandon it for anything besides catching Pokemon (which annoyingly gives you EXP as of XY). While later on I don’t think the EXP of a few trainers will make a big difference, it definitely does now- a level 8 Froakie is much higher level than anything else I have access to (nothing is higher than level 5 on Route 3).
There’s a Roller Skater on Route 22 I need to fight to access the grass. I catch Pikachu and a male Fletchling to deal with her Psyduck and Litleo. Pikachu handily defeats Psyduck, and gets a Tail Whip on Litleo before it faints. Fletchling finishes it off with a 3HKO from Tackle, surviving two Embers due to Litleo’s Rivalry weakening it. Litleo actually was faster and would have been able to win, but it stupidly used Leer on the last turn instead of finishing Fletchling off.
Viola and the Santalune Gym:
For the trainers guarding Viola, I use a Counter Riolu to deal with the Zigzagoon in front of the gym, and a Litleo to easily defeat the trainer with Kakuna and Combee.
Viola has a Surskit, which thwarts attempts fight her with Fire types, and further rubs it in by using Water Sport to extend that protection to Vivillon. It doesn't really make any focused attempt to counter Bug's weaknesses, but its unresisted 50 BP Tackle and large defenses (probably the only time Vivillon will have its defenses described as such) alone make it a formidable foe. And unfortunately, my options are terrible for Viola, and as such I didn’t match her number of Pokemon. There are no hold items* or TMs to use, and a large portion of available Pokemon are too low-leveled to be effective- everything not on Route 22 is level 5 at best, compared to her level 10/12 team. And even on Route 22, there's only one indirect method of damage, and only one Pokemon with type effectiveness versus her team. Naturally, I’ll be using both of them.
*This isn't actually true, I've since realized that wild Zigzagoon can hold Oran Berries. With that in mind, I think it's possible to beat this fight with only 2 Pokemon. I don't care enough to restart the challenge midway for this, but if I can beat the rest of the challenge with all my soft restrictions, I'll probably restart and do Viola again since she's only the first gym leader, so I can claim that I finished the entire challenge with those soft restrictions.
Viola's team: Surskit Lv 10/Vivillon Lv 12
My team:
Psyduck Lv 6
Serious/Damp
Stats: 23 HP/12 Atk/11 Def/13 SpA/12 SpD/13 Spd
IVs: 17 - 31/13 - 29/4 - 20/4 - 19/17 - 31/24 - 31
~Tail Whip
Riolu Lv 7
Hardy/Inner Focus
Stats: 24 HP/16 Atk/10 Def/10 SpA/12 SpD/13 Spd
IVs: 20 - 31/18 - 31/0 - 5/2 - 15/20 - 31/0 - 8
~Quick Attack
~Counter
Litleo Lv 6 (Female)
Quiet/Rivalry
Stats: 23 HP/12 Atk/12 Def/15 SpA/11 SpD/12 Spd
IVs: 0 - 9/17 - 31/1 - 17/4 - 20/0 - 8/6 - 22
~Ember
I'm only listing used moves to save a bit of space.
I lead with Psyduck versus Viola’s Surskit. The end goal is to get off 5 Tail Whips before fainting. Doing this requires some luck- I need Surskit to use its Water Sport once, and of the remaining 4 attacks, 2 of them need to be Bubble. If only 2 Bubbles are used, I need some luck with damage rolls as well, though 3 or more is smooth sailing. As annoying as that sounds, in my experience it wasn’t too uncommon for that to occur, despite Surskit having no reason to use Bubble. The exact sequence in my winning attempt was Quick Attack-Bubble-Water Sport-Quick Attack-Bubble, before being finished by another Quick Attack.
Once that’s done, Riolu comes out to finish the job. Your intuition might think a -5 Def Surskit would die to any physical attack, but actually I need that to even 2HKO it with Riolu’s Quick Attack, just to illustrate how poor my direct damage is. It doesn’t really matter what Surskit uses on the first turn it gets, but on the turn I finish it with Quick Attack it needs to not use its own Quick Attack so Riolu has enough health for Vivillon.
If Vivillon uses Infestation versus Riolu, it would have too little health to Counter Vivillon's Tackle, so I need that to not happen. It wastes its first 2 turns with Harden, then uses Tackle, which I Counter back at it for ~40%. I could have gotten off a Quick Attack after that, but I avoid doing so to prevent Viola from using a Potion later.
Rivalry-boosted Litleo barely finishes off Vivillon with 2 Embers, since it can survive 2 Tackles from Vivillon. It also just barely misses the cut-off for Viola to use a Potion, which would spell certain doom as I can't keep up with that healing.
That's all for now. Since I'm on break, I should be able to update this fairly often.
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