Ok so this is the first team that I've made completely from scratch based solely upon team synergy. Each pokemon defends and/or sets up another another and there are very few weaknesses. The worst weakness of it is there are no rapid spinners so you have to make sure you faint the hazard support pokemon before they can set up stealth rock and/or spikes.
At the lead we have 2 options: Blaziken and Darkrai. Darkrai also doubles as a Mixed Sweeper as well. Xerneas is our most effective Special Sweeper, while Kyogre is a less effective but more bulky special sweeper. Arceus is a physical sweeper and a overlooked counter to quite a few mons.
So let's get into it!
The Team:
At the lead we have 2 options: Blaziken and Darkrai. Darkrai also doubles as a Mixed Sweeper as well. Xerneas is our most effective Special Sweeper, while Kyogre is a less effective but more bulky special sweeper. Arceus is a physical sweeper and a overlooked counter to quite a few mons.
So let's get into it!
The Team:
Blaziken-Mega (M) @ Blazikenite
Ability: Speed Boost
Shiny: No
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- High Jump Kick
- Flare Blitz
- Baton Pass
Ability: Speed Boost
Shiny: No
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- High Jump Kick
- Flare Blitz
- Baton Pass
Mega Blaziken is one of 2 great leads to start out with on this team. With Speed Boost, Protect, and Baton Pass you can easily scout out the opponent's opening thoughts/moves and get a quick setup by Baton Passing to either Xerneas, Kyogre, or Darkrai. It also provides a great counter for the variety of mons that your sweepers are weak to such as a scarfed Genesect and Scizor as well as Whimsicott/Shaymin-S (somewhat).
Kyogre @ Leftovers
Ability: Drizzle
Shiny: No
EVs: 252 HP / 252 Sp.Atk / 4 Spe
Bold Nature
- Calm Mind
- Water Spout
- Thunder
- Ice Beam
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: No
EVs: 176 HP / 252 Sp. Atk / 80 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Psyshock
Xerneas is an absolute staple in this team. I'm always surprised at how brutal of a special sweeper it is. If you ever send out Xerneas you absolutely need to use Geomancy. Once you can get that set up you can effectively sweep most of your opponent's team. There are 2 good ways of going about this. One is dry switching from Darkrai after a Dark Void and set up Geomancy while your opponent is switching or still asleep. This can get kind of risky because if they switch you have to do it with the possibility of being attacked and losing about a half of your health, or the sleeping pokemon can wake up in one turn (happens more than you think). The other way is after using Protect and Baton Pass from Blaziken you can get priority in setting up Geomancy. If you pull this off you'll be sitting at 2.5 Speed which outspeeds pretty much everything but priority moves. The 2x Sp. Atk and Fairy Aura makes Moonblast devastating to everything but Poison, Steel, and Fire. Focus Blast gives you protection on unsuspecting steel types that think they counter you (except Mega-Lucario, but Psyshock can take care of it in 2 hits). Psyshock allows you to get past walls like Ho-Oh, Blissey, as well as Poison Arceus (one of Xerneas's good checks). One thing that you need to take into account though, if there is a ditto or Mew, I've noticed that they like to wait to transform into Xerneas after a Geomancy. In order to effectively counter this you need to switch to Blaziken when they transform, and then baton pass to Arceus to take it out.Ability: Fairy Aura
Shiny: No
EVs: 176 HP / 252 Sp. Atk / 80 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Psyshock
Arceus-Ground @ Earth Plate
Ability: Multitype
Shiny: No
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Stone Edge
- Recover
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 176 Def / 80 Sp. Def
Bold Nature
- Roost
- Dragon Tail
- Toxic
- Substitute
Darkrai @ Focus Sash
Ability: Bad Dreams
Shiny: Yes
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Focus Blast
- Nasty Plot
The Weaknesses:
1) Entry Hazards: As I said before there is no rapid spinner on this team so in order to avoid entry hazards you'll have to rely heavily on Blaziken and Darkrai to try and sweep them before they can set up. Between the two of them there shouldn't be too many leads that can set up both stealth rock and spikes and with Lugia being the only one that is especially weak to stealth rock Roost can easily gain the lost HP back.
2) Transform: Thankfully only Ditto and Mew are the only pokes that can learn transform. My only 2 losses with this team came from a Ditto and a Mew transforming into my Geomancied Xerneas. However, since those losses I have found a pretty good way to stop this from happening. As soon as you see a Ditto or Mew come into play (and if you think the Mew has Transform) switch to Blaziken. The Ditto/Mew will transform into the Blaziken and then you baton pass to Arceus. Blaziken has no moves that are super-effective to Arceus and if you get the Speed Boost from Blaziken you will go first the next turn. That is where you use Earthquake (Stone Edge can be used also but its accuracy is just too shoddy). If the Ditto/Mew that is now Blaziken uses protect you are still faster so just keep using earthquake until it is fainted.
2) Transform: Thankfully only Ditto and Mew are the only pokes that can learn transform. My only 2 losses with this team came from a Ditto and a Mew transforming into my Geomancied Xerneas. However, since those losses I have found a pretty good way to stop this from happening. As soon as you see a Ditto or Mew come into play (and if you think the Mew has Transform) switch to Blaziken. The Ditto/Mew will transform into the Blaziken and then you baton pass to Arceus. Blaziken has no moves that are super-effective to Arceus and if you get the Speed Boost from Blaziken you will go first the next turn. That is where you use Earthquake (Stone Edge can be used also but its accuracy is just too shoddy). If the Ditto/Mew that is now Blaziken uses protect you are still faster so just keep using earthquake until it is fainted.
So that's the team! I'm a somewhat decent player. I make stupid mistakes during battles and with this team, on my first time in the uber metagame, I wen 8-2 in my first 10 battles. I honestly believe that in the hands of a skilled player, this could be one of the best teams in the metagame. Let me know what you would do differently and just any general advice would be greatly appreciated.