So the idea was pretty simple you have sharks, frogs and bats.
I wanted to have an offensive core with Baton Pass Gliscor. Spe def gliscor so you can take hydro pump from a defensive rotom wash all day (0 SpA Rotom-W Hydro Pump vs. 244 HP / 252+ SpD Gliscor: 216-254 (61.3 - 72.1%) -- guaranteed 2HKO after Poison Heal) you SD on the switch while opponent brings his check/counter to gliscor (rotom), baton pass it to sharpedo or toxicroak on the incoming hydropump:
+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 252+ Def Rotom-W: 312-367 (102.9 - 121.1%) -- guaranteed OHKO
+2 252 Atk Life Orb Toxicroak Gunk Shot vs. 248 HP / 252+ Def Rotom-W: 304-359 (100.3 - 118.4%) -- guaranteed OHKO
This was for the cool part.
Other than that I like the fact that toxicroak is a soft check to the things that threaten gliscor (keldeo and azu for example) and the fact that gliscor is a check to the things that threaten toxicroak (lando for example, or some annoying stuff named mega sableye because gliscor sets up on it); croak also get rid of some well known fairy *cough* clefable * cough* to ease sharpedo job (because the unaware version is a pain for SD gliscor).
Anyways just a funky offensive core overall.
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Charly (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Ice Punch
- Sucker Punch
Spielberg (Sharpedo) (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect
Wayne (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Earthquake
- Roost
- Swords Dance
- Baton Pass{/Hide}
Sorry if I messed up with the "show hide" thing I forgot how to do it.