Hey ladies and gentlemen, i present you my original team, based on Shadow Tag. This strategy seems absurd, however, trust me, it works pretty well, and once you managed to set up the trap, the game is almost over.
I will present my three trappers together :
UrTrapped! (Wobbuffet) @ Leftovers
Ability: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Spd
- Encore
- Destiny Bond
- Mirror Coat
- Counter
UrTrapped2 (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Taunt
- Trick
- Reflect
- Foul Play
BadGuy (Dugtrio) @ Leftovers
Ability: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Hone Claws
- Stone Edge
- Substitute
This trap requires the foe to be grounded, what happens the most of time.
Here we go. I often lead with Wobbuffet. When you face a Wobbuffet, often you won't attack immediately, right ? So Wobbuffet with 0SpeIV will move last, lock my opponent's lead on status moves like Stealth Rock, Swords Dance, Toxic or any other non-damaging move with Encore: First step accomplished.
Then, I switch to Gothitelle. With Trick, Gothitelle will give my opponent the Choice Scarf, so he will keep doing the same status move even after the three turns of Encore. That is the second step. My opponent still can't switch. If the opponent is locked into Toxic, Leech Seed or Will-O-Wisp, taunt will be necessary : otherwise dugtrio won't be able to set up. In that case, my opponent will struggle 2 times, then I switch to Dugtrio, immediately Dugtrio hides himself behind his substitute so opponents status move won't affect him anymore. Foul Play is here in case, you know, if somehow dugtrio died but I achieved to lock the foe into Swords/Draco Dance.
Once Trick done, I switch to Dugtrio... While my opponent keep doing the same useless move, dugtrio quietly launches Substitute + 6*Hone Claws. After that, Dugtrio is completly unstoppable. With his phenomenal 120 base speed, he's able to 0HKO everything with EdgeQuake combo, while Substitute protects him against priority moves and the few faster and maybe scarved pokemons. Easy, right ?
As this trap is pretty easy to set up, often my opponent will fall into that. In fact, this trap is completely unpredictable. After Dugtrio's sweep, if I haven't already won, there will be at max 3 pokemon left on my opponent's side, and I will easily finish him. The three other members of my team are here to eliminate everything I cannot trap (birds and ghosts) or that dugtrio still can't kill after +6 (in fact, only Skarmory and steel type with balloon can resist that)
TheWall (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 SDef
Careful Nature
- Earthquake
- Stone Edge
- Superpower
- Crunch
Ttar, special wall and one of the best bird hunter. Stone Edge will hit hard everything that has a flying-type. He also resists Dark- and Ghost- type moves, which may 0HKO Wobbuffet and Gothitelle. Crunch will eliminate the ghosts.
TheWall2 (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Brave Bird
- Whirlwind
- Stealth Rock
- Roost
Skarmory, physical wall. Probably the best physical wall in the entire metagame. Key resistance to u-turn. He also can take flying+fight combo. Brave Bird is very useful to take down Fight- types.
ToxicSpikes?! (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Synthesis
- Leech Seed
- Giga Drain
- Toxic
Mega-Venusaur is for me the bulkiest mega-evolution ever. With a great typing, it's able to absorb toxic spikes, which would be very handicapping for dugtrio's sweep. With Giga-drain and Synthesis, Mega-Venusaur is very hard to kill. Key resistance to Fight type moves.
So that's how my team is composed. This team especially loves unagressive leads, like Deoxy-D, Ferrothorn, Forretress, Laggron, and also stat-booster pokemons like Scolipede, Cloyster. If the opponent makes the mistake of not attacking Wobbuffet, he's trapped. Btw, who dares attack directly wobbuffet ?
This team does have some counters, notably, heatran with ballon or Skarmory. However, even if the trap didn't work, the team still stays competitive as Wobbuffet can often take down 1-2 pokemons and Gothitelle cripple enemies with Trick.
The great effectiveness of this strategy is also because the trap don't need to be used on the first coming pokemon. You just need to catch one of your opponent's grounded pokemon, then calmly set up the trap, as once you switch in Wobbuffet or Gothitelle your opponent can't escape anymore.
When the trap works (75% of time), there is a lot of fun watching your opponent struggle and cursing you, doing nothing but looking helplessly dugtrio setting up !
In the end, forgive me if my english isn't very good, i'm not English :) Again I repeat, this strategy may seem absurd, it works very well and is really worth a try, even in serious battles ^^
I will present my three trappers together :
UrTrapped! (Wobbuffet) @ Leftovers
Ability: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Spd
- Encore
- Destiny Bond
- Mirror Coat
- Counter
UrTrapped2 (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Taunt
- Trick
- Reflect
- Foul Play
BadGuy (Dugtrio) @ Leftovers
Ability: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Hone Claws
- Stone Edge
- Substitute
This trap requires the foe to be grounded, what happens the most of time.
Here we go. I often lead with Wobbuffet. When you face a Wobbuffet, often you won't attack immediately, right ? So Wobbuffet with 0SpeIV will move last, lock my opponent's lead on status moves like Stealth Rock, Swords Dance, Toxic or any other non-damaging move with Encore: First step accomplished.
Then, I switch to Gothitelle. With Trick, Gothitelle will give my opponent the Choice Scarf, so he will keep doing the same status move even after the three turns of Encore. That is the second step. My opponent still can't switch. If the opponent is locked into Toxic, Leech Seed or Will-O-Wisp, taunt will be necessary : otherwise dugtrio won't be able to set up. In that case, my opponent will struggle 2 times, then I switch to Dugtrio, immediately Dugtrio hides himself behind his substitute so opponents status move won't affect him anymore. Foul Play is here in case, you know, if somehow dugtrio died but I achieved to lock the foe into Swords/Draco Dance.
Once Trick done, I switch to Dugtrio... While my opponent keep doing the same useless move, dugtrio quietly launches Substitute + 6*Hone Claws. After that, Dugtrio is completly unstoppable. With his phenomenal 120 base speed, he's able to 0HKO everything with EdgeQuake combo, while Substitute protects him against priority moves and the few faster and maybe scarved pokemons. Easy, right ?
As this trap is pretty easy to set up, often my opponent will fall into that. In fact, this trap is completely unpredictable. After Dugtrio's sweep, if I haven't already won, there will be at max 3 pokemon left on my opponent's side, and I will easily finish him. The three other members of my team are here to eliminate everything I cannot trap (birds and ghosts) or that dugtrio still can't kill after +6 (in fact, only Skarmory and steel type with balloon can resist that)
TheWall (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 SDef
Careful Nature
- Earthquake
- Stone Edge
- Superpower
- Crunch
Ttar, special wall and one of the best bird hunter. Stone Edge will hit hard everything that has a flying-type. He also resists Dark- and Ghost- type moves, which may 0HKO Wobbuffet and Gothitelle. Crunch will eliminate the ghosts.
TheWall2 (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Brave Bird
- Whirlwind
- Stealth Rock
- Roost
Skarmory, physical wall. Probably the best physical wall in the entire metagame. Key resistance to u-turn. He also can take flying+fight combo. Brave Bird is very useful to take down Fight- types.
ToxicSpikes?! (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Synthesis
- Leech Seed
- Giga Drain
- Toxic
Mega-Venusaur is for me the bulkiest mega-evolution ever. With a great typing, it's able to absorb toxic spikes, which would be very handicapping for dugtrio's sweep. With Giga-drain and Synthesis, Mega-Venusaur is very hard to kill. Key resistance to Fight type moves.
So that's how my team is composed. This team especially loves unagressive leads, like Deoxy-D, Ferrothorn, Forretress, Laggron, and also stat-booster pokemons like Scolipede, Cloyster. If the opponent makes the mistake of not attacking Wobbuffet, he's trapped. Btw, who dares attack directly wobbuffet ?
This team does have some counters, notably, heatran with ballon or Skarmory. However, even if the trap didn't work, the team still stays competitive as Wobbuffet can often take down 1-2 pokemons and Gothitelle cripple enemies with Trick.
The great effectiveness of this strategy is also because the trap don't need to be used on the first coming pokemon. You just need to catch one of your opponent's grounded pokemon, then calmly set up the trap, as once you switch in Wobbuffet or Gothitelle your opponent can't escape anymore.
When the trap works (75% of time), there is a lot of fun watching your opponent struggle and cursing you, doing nothing but looking helplessly dugtrio setting up !
In the end, forgive me if my english isn't very good, i'm not English :) Again I repeat, this strategy may seem absurd, it works very well and is really worth a try, even in serious battles ^^