Hello guys! It's psychodude11 or TheHoodedGamer from Pokémon Showdown and this is my second RMT but my first OU RMT. I've been playing quite a lot and my team has been modified quite a bit and this is what it has become. So let's get with the first Pokémon!
Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Fake Out
- Return
- High Jump Kick / Drain Punch
- Ice Punch
I love Mega Lopunny! I choose it because it could hit everything as mega. Her role is to punch holes into opposing teams or clean up late game. Fake Out is an amazing move because it gets a little damage off while allowing me to get the speed boost. Return is STAB and has a high base power. High Jump Kick is an extremely strong STAB but has a major price if you miss while Drain Punch is a weaker STAB but it recovers HP. For my last slot I have Ice Punch for coverage specifically against flying types which are a threat to it. The EV Spread is to maximize Attack and Speed.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Thunder Wave
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
And now is my Prankster Thundurus. I choose him because he is an amazing paralysis setter. His role is to set paralysis and then do as much damage as he can. I choose Thunder Wave because Prankster makes it priority, Volt Switch to provide momentum and STAB, Grass Knot and Hidden Power Ice for coverage. The EV Spread is to maximize Special Attack and Speed. I choose Life Orb because who doesn't need more damage?
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Taunt
- Stealth Rock
- Fire Blast
- Flash Cannon / Earth Power
And here comes Heatran. I choose him because he is pretty nice at a lot of things. I choose him because he is able to beat many of the Defog users in the tier. "Taunt enables Heatran to beat a lot of defensively oriented threats, such as Calm Mind Clefable and stallbreaker Mew." Fire Blast enables Heatran to OHKO Mega Heracross. Stealth Rocks are to get damage on everything which will add up allowing me to get the needed KO. Flash Cannon can be on Heatran for stab and Fairy control while Earth Power can be used to counter opposing Heatran. Air Balloon is to counter other heatrans trying to Earth Power one of my other pokes. "244 Speed EVs with a Timid nature enable Heatran to outspeed Adamant Excadrill, Jolly Mega Heracross, and most variants of Mew...Full Special Attack investment is given in order to hit as hard as possible, and the remaining EVs are put into HP."
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
I chose one of the Lati Twins because Latias is a great Defogger. Believe it or not, Latias' role is to defog, do some damage, take some damage, then give some life to another Pokémon in need. I chose Psyshock because it has a strong STAB Base Power while using the opponents Defenses instead of their Special Defenses. Draco Meteor is used as a STAB Nuke. Defog is used to get rid of those pesky hazards and Healing Wish is used to give my sweepers another chance to sweep. "A Timid nature and maximum Speed investment is used to outspeed base 108 Speed Pokemon such as Keldeo and Terrakion and tie with opposing base 110 Speed Pokemon such as Mega Gallade, Latios, Latias, and Gengar...The given EV spread lets Latias avoid the 2HKO from Life Orb Thundurus's Hidden Power Ice without Stealth Rock damage and also hits a Life Orb number. Subsequently, the remaining 184 Special Attack EVs guarantee the OHKO on Landorus after Stealth Rock damage." Life Orb is there to increase damage for the short time it's out.
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 240 Atk / 44 SpA / 224 Spe
Lonely Nature
- Dragon Claw
- Ice Beam
- Earth Power
- Fusion Bolt
I chose Kyurem-Black because he can be used as a physical attacker, or a mixed attacker, which can get over burns or physical walls with ease, like this set. His role is to be a wincon, but to also get rid of things on the other team that could be troublesome to my other members, like Rotom-Wash. I chose Dragon Claw over Outrage because, while both are spam-able, Dragon Claw doesn't lock me into a move that can completely be ignored by Fairies. Ice Beam is there for a STAB answer to Landorus-Therian and others like Toxic Stall Gliscor or other Dragons like Garchomp or Dragonite. Earth Power is here to hit Rotom-Wash, Excadrill which could be a problem to Kyurem-Black, Magnezone, and every other Electric or Steel type without Flying as their dual type hard(I'm looking at you Zapdos and Skarmory). Fusion Bolt is there to create the BoltBeam combo which hits hard off of Kyurem-Black's extremely high Attack Base Stat. "The Speed investment provided allows Kyurem-B to outspeed maximum Speed Adamant Landorus-T, which it can subsequently OHKO with Ice Beam. The investment provided gives Kyurem-B the strength to OHKO 252 HP Heatran with Earth Power and provides a little bit more of a kick for any other special attacks it may be using." I'm not using Life Orb because most if not all of its attacks will be stab towards its opponent (excluding Clefairy) and I thought it would be better not to wear down Kyurem-Black because if it gets too weakened then it will easily get KO'd by its weaknesses.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- U-turn
Landorus is my scarfed Pokémon on my team and the only Pokémon I would scarf. His role is to intimidate physical attackers and get free hits off. Rock Slide is there to hit Flying types and Earthquake is there to create a pseudo EdgeQuake combo. Knock Off is to (Suprise, Suprise) knock off items or punish megas. And finally U-Turn is to provide momentum."The Attack EVs maximize Landorus-T's offensive potential. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense; while not entirely important, Landorus-T will generally be taking physical hits and not special ones."
And that's the team! All feedback is appreciated and I've learned a few things since my last RMT. All quotes are from smogon.com
Here's my team:
^^ isn't accurate. This is accurate :)
Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Fake Out
- Return
- High Jump Kick / Drain Punch
- Ice Punch
I love Mega Lopunny! I choose it because it could hit everything as mega. Her role is to punch holes into opposing teams or clean up late game. Fake Out is an amazing move because it gets a little damage off while allowing me to get the speed boost. Return is STAB and has a high base power. High Jump Kick is an extremely strong STAB but has a major price if you miss while Drain Punch is a weaker STAB but it recovers HP. For my last slot I have Ice Punch for coverage specifically against flying types which are a threat to it. The EV Spread is to maximize Attack and Speed.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Thunder Wave
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
And now is my Prankster Thundurus. I choose him because he is an amazing paralysis setter. His role is to set paralysis and then do as much damage as he can. I choose Thunder Wave because Prankster makes it priority, Volt Switch to provide momentum and STAB, Grass Knot and Hidden Power Ice for coverage. The EV Spread is to maximize Special Attack and Speed. I choose Life Orb because who doesn't need more damage?
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Taunt
- Stealth Rock
- Fire Blast
- Flash Cannon / Earth Power
And here comes Heatran. I choose him because he is pretty nice at a lot of things. I choose him because he is able to beat many of the Defog users in the tier. "Taunt enables Heatran to beat a lot of defensively oriented threats, such as Calm Mind Clefable and stallbreaker Mew." Fire Blast enables Heatran to OHKO Mega Heracross. Stealth Rocks are to get damage on everything which will add up allowing me to get the needed KO. Flash Cannon can be on Heatran for stab and Fairy control while Earth Power can be used to counter opposing Heatran. Air Balloon is to counter other heatrans trying to Earth Power one of my other pokes. "244 Speed EVs with a Timid nature enable Heatran to outspeed Adamant Excadrill, Jolly Mega Heracross, and most variants of Mew...Full Special Attack investment is given in order to hit as hard as possible, and the remaining EVs are put into HP."
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
I chose one of the Lati Twins because Latias is a great Defogger. Believe it or not, Latias' role is to defog, do some damage, take some damage, then give some life to another Pokémon in need. I chose Psyshock because it has a strong STAB Base Power while using the opponents Defenses instead of their Special Defenses. Draco Meteor is used as a STAB Nuke. Defog is used to get rid of those pesky hazards and Healing Wish is used to give my sweepers another chance to sweep. "A Timid nature and maximum Speed investment is used to outspeed base 108 Speed Pokemon such as Keldeo and Terrakion and tie with opposing base 110 Speed Pokemon such as Mega Gallade, Latios, Latias, and Gengar...The given EV spread lets Latias avoid the 2HKO from Life Orb Thundurus's Hidden Power Ice without Stealth Rock damage and also hits a Life Orb number. Subsequently, the remaining 184 Special Attack EVs guarantee the OHKO on Landorus after Stealth Rock damage." Life Orb is there to increase damage for the short time it's out.
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 240 Atk / 44 SpA / 224 Spe
Lonely Nature
- Dragon Claw
- Ice Beam
- Earth Power
- Fusion Bolt
I chose Kyurem-Black because he can be used as a physical attacker, or a mixed attacker, which can get over burns or physical walls with ease, like this set. His role is to be a wincon, but to also get rid of things on the other team that could be troublesome to my other members, like Rotom-Wash. I chose Dragon Claw over Outrage because, while both are spam-able, Dragon Claw doesn't lock me into a move that can completely be ignored by Fairies. Ice Beam is there for a STAB answer to Landorus-Therian and others like Toxic Stall Gliscor or other Dragons like Garchomp or Dragonite. Earth Power is here to hit Rotom-Wash, Excadrill which could be a problem to Kyurem-Black, Magnezone, and every other Electric or Steel type without Flying as their dual type hard(I'm looking at you Zapdos and Skarmory). Fusion Bolt is there to create the BoltBeam combo which hits hard off of Kyurem-Black's extremely high Attack Base Stat. "The Speed investment provided allows Kyurem-B to outspeed maximum Speed Adamant Landorus-T, which it can subsequently OHKO with Ice Beam. The investment provided gives Kyurem-B the strength to OHKO 252 HP Heatran with Earth Power and provides a little bit more of a kick for any other special attacks it may be using." I'm not using Life Orb because most if not all of its attacks will be stab towards its opponent (excluding Clefairy) and I thought it would be better not to wear down Kyurem-Black because if it gets too weakened then it will easily get KO'd by its weaknesses.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- U-turn
Landorus is my scarfed Pokémon on my team and the only Pokémon I would scarf. His role is to intimidate physical attackers and get free hits off. Rock Slide is there to hit Flying types and Earthquake is there to create a pseudo EdgeQuake combo. Knock Off is to (Suprise, Suprise) knock off items or punish megas. And finally U-Turn is to provide momentum."The Attack EVs maximize Landorus-T's offensive potential. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense; while not entirely important, Landorus-T will generally be taking physical hits and not special ones."
And that's the team! All feedback is appreciated and I've learned a few things since my last RMT. All quotes are from smogon.com
Here's my team:
Bunny of DOOM (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Hidden Power Ice (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 252 Spe 4 SpD
Timid Nature
- Thunder Wave
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
Spiderpig (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Taunt
- Stealth Rock
- Fire Blast
- Flash Cannon
Crayola (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
Bane (Kyurem-Black) @ Haban Berry
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 56 SpA / 200 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Iron Head
Lil Kitty (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- U-turn
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Hidden Power Ice (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 252 Spe 4 SpD
Timid Nature
- Thunder Wave
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
Spiderpig (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Taunt
- Stealth Rock
- Fire Blast
- Flash Cannon
Crayola (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
Bane (Kyurem-Black) @ Haban Berry
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 56 SpA / 200 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Iron Head
Lil Kitty (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- U-turn
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