Frosty said:
Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Moves (44):
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Earthquake
Endure
Energy Ball
Fling
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Grass Knot
GrassWhistle
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leech Seed
Leer
Light Screen
Mist
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Rock Slide
Role Play
Secret Power
Seed Bomb
Sheer Cold
Sleep Talk
Skull Bash
Substitute
Swagger
Synthesis
Toxic
Wood Hammer
Thanks for taking this!
VS
1 VS 1 SinglesEternal Drifter said:Thank you for reffing this. This should be interesting. Exp. Share has been attached.
Itsumo the Spiritomb
Itsumo (Male Spiritomb)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 29 (-) (29.75 Unrounded)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Evasion Penalty: -10% Evasion
MC: 0
DC: 5/5
Attacks: (48/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse
Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen
Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room
Water Pulse
Calm Mind
Toxic
Hidden Power (Fighting 7)
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Psychic
Shadow Ball
Shock Wave
Rock Tomb
Facade
Secret Power
Thief
Will-O-Wisp
Retaliate
Snarl
DQ: 3 Days
Substitutions: 2
Restrictions: 5 Chills/2 Recoveries
Abilities: 1
Items: Training
Switch: woopalooza (KO).
Arena said:This ancient temple is tucked away in a canyon in the middle of a desert. The first, and closer, Temple of the End, regrettably, was in the Icy Forest, and disappeared with the trees. Forced to come here, there is a sight to behold. Inside, there is a series of murals on the walls depicting how various worlds ended. Opposite of the entrance, there is a single mural depicting Palkia pointing with both claws to the statue of a young woman in front of it, which has an arm extending upwards. The statue’s hand, as well as whatever Palkia was pointing at originally, is missing.
You could linger and see the sights, but that is not the original purpose for coming here. No. Here, you seek to battle against an opponent.
Temple Effects:
Prevents Hail, Rain, and Sun from being summoned normally. If summoned with a weather stone, it instead summons it one strength weaker than normal (Permanent>6 Rounds>4 Rounds).
Dark-Types gain +1 Accuracy and +1 Evasion due to the shadowy conditions. Fighting types lose 1 Accuracy and 1 Evasion due to the shadowy conditions. Signal Beam, SolarBeam, and Tail Glow remove the dark bonuses and fighting penalties for the rest of the round they are used in. Flash removes the bonuses and penalties for two rounds in addition to the normal accuracy drop. Illuminate removes the bonuses and penalties for as long as it is activated
The munchlax would attempt to flail around in the dark, trying to gesture around in the temple, before sighing and resorting to pulling out a sharpie marker and a giant erase board. He would then lift it up triumphantly, happily uttering Munch Much!