Team Texas:
Nohface (M)
Nature: Jolly (+Spe; -SpA, +5 Acc)
Type: Ghost / Steel
Abilities: Levitate / Levitate (DW)
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 4/6
MC: 3
DC: 4/5
Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Feint Attack
Shadow Sneak
Curse
Fake Out
Revenge
Shadowstrike
Perish Song
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Taunt
Dig
Torment
Will-O-Wisp
Gyro Ball
Pain Split
Trick Room
Magic Coat
Total Moves: 25
Nidorino (M)
Nature: Mild (+SpA; -Def)
Type: Poison
Abilities: Poison Point / Rivalry / Hustle (H)
Stats:
HP: 100
Atk: 3
Def: 1 (-)
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 8/9
MC: 8
DC: 5/5
Attacks:
Leer
Peck
Tackle
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Counter
Disable
Endure
Head Smash
Sucker Punch
Ice Beam
Protect
Thunderbolt
Dig
Sludge Bomb
Reflect
Bide
Shadow Claw
Total Moves: 23
Team Rainman:
Minccino (Carbuncle) (F)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (H): This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Jolly: +15% Speed, -1 Special Attack, +17% Accuracy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Pound
Baby Doll Eyes
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Egg Moves:
Endure
Mud Slap
Flail
Tail Whip
Fake Tears
TM Moves:
U-Turn
Dig
Return
Theif
Facade
Move Tutors:
Argalis (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 8/9
MC: 15
AC: 5/5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Move Tutors:
Texas equips
Rainman equips and orders
Texas orders
I ref
Nohface (M)
Nature: Jolly (+Spe; -SpA, +5 Acc)
Type: Ghost / Steel
Abilities: Levitate / Levitate (DW)
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 4/6
MC: 3
DC: 4/5
Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Feint Attack
Shadow Sneak
Curse
Fake Out
Revenge
Shadowstrike
Perish Song
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Taunt
Dig
Torment
Will-O-Wisp
Gyro Ball
Pain Split
Trick Room
Magic Coat
Total Moves: 25
Nidorino (M)
Nature: Mild (+SpA; -Def)
Type: Poison
Abilities: Poison Point / Rivalry / Hustle (H)
Stats:
HP: 100
Atk: 3
Def: 1 (-)
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 8/9
MC: 8
DC: 5/5
Attacks:
Leer
Peck
Tackle
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Counter
Disable
Endure
Head Smash
Sucker Punch
Ice Beam
Protect
Thunderbolt
Dig
Sludge Bomb
Reflect
Bide
Shadow Claw
Total Moves: 23
Team Rainman:
Minccino (Carbuncle) (F)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (H): This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Jolly: +15% Speed, -1 Special Attack, +17% Accuracy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Pound
Baby Doll Eyes
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Egg Moves:
Endure
Mud Slap
Flail
Tail Whip
Fake Tears
TM Moves:
U-Turn
Dig
Return
Theif
Facade
Move Tutors:
Argalis (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 8/9
MC: 15
AC: 5/5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Move Tutors:
Texas equips
Rainman equips and orders
Texas orders
I ref
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