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Terrakion

terrak_zps9948b705.jpg


this analysis is terra-ble

[Overview]

<p>Terrakion is a very straightforward Pokemon in both concept and practice. While other Fighting-types might use supportive moves such as Fake Out or rely on other Pokemon to set up field conditions, Terrakion gets straight to the point, outspeeding the majority of the unboosted metagame and often KOing or dealing massive damage with its incredibly useful STAB moves. This straightforward approach is also one of Terrakion's weaknesses, however. The Doubles metagame is riddled with Intimidate users, Cresselia (which basically walls and 2HKOes it), and weather users capable of outspeeding Terrakion, and it can't do much back without getting KOed. However, Terrakion is still a high-priority target that threatens many teams, and with a little speed control, Terrakion can easily dominate games.</p>

[SET]
name: Sub + 2 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Rock Slide / Stone Edge
move 4: Protect
item: Fighting Gem / Rock Gem
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>The general idea of this set is to use Substitute to insulate Terrakion from its checks and to block status and Intimidate. Substitute also helps Terrakion circumvent Close Combat's defense drops, which is always appreciated. Terrakion's STAB moves comprise the set's coverage, which is almost unresisted. A Fighting Gem-boosted Close Combat is Terrakion's weapon of choice, providing it with a power boost equal to that of a Choice Band, allowing Terrakion to OHKO threats such as Kyurem-B, Hitmontop (without Intimidate), Kingdra, and other similarly bulky Pokemon. Rock Gem is also an option, as it guarantees an OHKO on 252 HP Thundurus with Rock Slide as well as having a very good chance of OHKOing Latios with Stone Edge. Protect is in the last slot as a staple Doubles move, and it is especially useful against opponents that try to double target Terrakion's Substitute in hopes of reaching the chewy center.</p>

[ADDITIONAL COMMENTS]

<p>Gems are the main items you should consider for this set, as items such as Life Orb and Focus Sash would prove redundant or harmful with Substitute. Expert Belt is another item you could try if you dislike Gems, as it provides Terrakion with nice boosts against its common targets, but it's probably not going to score any impressive OHKOs, especially with Rock Slide. The 4 EVs in Defense instead of HP make Terrakion's HP odd, which allows it to make four Substitutes, provided it doesn't take any damage.</p>

<p>Substitute Terrakion relies a bit more on Follow Me and Fake Out support than speed control. Mew, Jirachi, and Amoonguss, as usual, provide just that, as well as offensive support in taking care of Terrakion's checks with their coverage and resistances. Sableye provides Fake Out support as well as an incredibly useful priority Will-O-Wisp to threaten physical Fighting-types and Feint to ensure a knockout on Protecting Tyranitar and other such Pokemon. Cresselia, specifically offensive Cresselia, can provide Terrakion with important speed control and chip damage, as well as help Terrakion with Fighting-types and Landorus-T. A surprise Hidden Power Fire from Cresselia also goes a long way in dealing with the ever-threatening Scizor, but you have to be careful with using this method until you're sure Scizor isn't holding an Occa Berry.</p>

[SET]
name: Physical Attacker
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Taunt / X-Scissor / Quick Guard
move 4: Protect
item: Focus Sash / Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is about as straightforward as Terrakion can get without losing the ability to change its moves. Close Combat is a staple on any Terrakion, as it OHKOes key Pokemon such as Kyurem and Chople Berry Tyranitar, even without Life Orb. Focus Sash is used, as it allows Terrakion to take a hit without having to worry about how many times it can use Close Combat before it's OHKOed by a slight breeze. Life Orb, in a sense, does the exact opposite, powering up Close Combat enough to turn some 2HKOs into OHKOs while sapping Terrakion of any semblance of bulk. Rock Slide is, by comparison, weaker but deals healthy spread damage to anything weak to or neutral against it, resulting in more gross damage. Stone Edge doesn't have the nice spread coverage or accuracy, but it can OHKO bulky Thundurus and isn't bothered by Wide Guard, allowing Terrakion to check Volcarona more easily.</p>

[ADDITIONAL COMMENTS]

<p>The third slot is mainly filler. X-Scissor does nice damage to Cresselia and other Psychic-types, 2HKOing said Cresselia with only one turn of Helping Hand support (the first attack brings it just below Sitrus range and the second attack KOes) or a few turns of Sandstorm damage, while Cresselia can only 2HKO in return. Quick Guard not only protects Terrakion from Bullet Punch and Mach Punch, but it also stops slower Pokemon such as Hitmontop and Liepard from using Fake Out on Terrakion or its partner. An important detail to note about Quick Guard is that it does not protect against Prankster-induced priority, such as Thundurus's Thunder Wave. Taunt is rather useful to stop Trick Room, but you have to be careful about Taunting some supporters such as Cresselia and Thundurus, as they can both easily cripple or 2HKO Terrakion regardless of Taunt. Protect is a staple on this set to buy time for Speed changes to take effect or to nab another turn for Terrakion's partner to take out whatever is threatening Terrakion at the moment.</p>

<p>Terrakion doesn't ask for much support outside of the already essential speed control. Cresselia and Mew provide offensive support, tackling tough cats such as Hitmontop, Scizor, and Landorus-T, as well as potentially possessing the incredibly useful Helping Hand. While Hitmontop and Terrakion share the same typing, it can still support Terrakion with Wide Guard and Helping Hand, which can sometimes be all Terrakion needs to tango with rain and sand teams. Swampert also has Wide Guard, but its main attraction is the fact that it can use Ice Beam or Ice Punch to OHKO Landorus-T or leave it vulnerable to a Rock Slide. As a bonus, Swampert can offer Icy Wind support and generally deal damage with its decent base Attack and good STAB coverage.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: X-Scissor
item: Choice Scarf
nature: Adamant
evs: 236 Atk / 108 Def / 164 Spe

[SET COMMENTS]

<p>A charging bull makes for a frightening opponent. By extension, a bull charging at speeds you wouldn't expect it to makes for a very frightening opponent. To many, this is exactly what a Choice Scarf Terrakion is, with its STAB moves capable of OHKOing its checks that rely on being faster, and the fact that it can run Adamant without worrying about Speed only bolsters its destructive power. However, like the bull that only runs in a straight line, Terrakion can become rather clunky when it's locked into the wrong move, so as always, it's wise to utilize prediction. Earthquake and X-Scissor are mostly filler when compared to the usefulness of Terrakion's STAB moves, but they still offer their perks. X-Scissor hits Cresselia, Latios, and Tyranitar for super effective damage, which is very useful to ease prediction in some cases, while Earthquake is a relatively safe option to hit Heatran super effectively and Fighting-types neutrally.</p>

[ADDITIONAL COMMENTS]

<p>If you're feeling adventurous, you could use both Rock Slide and Stone Edge at the same time at the expense of Earthquake. Both moves can have different applications at times, with Rock Slide being a safe early-game option while Stone Edge is more suited to mid- or late-game where you might need more immediate power. To further compare the two, Rock Slide has the Base Power of 55 to one Pokemon, but it can deal damage to two Pokemon at once and has a good chance to flinch, while Stone Edge's Base Power is a whopping 100, but it only hit one Pokemon and has worse accuracy. The EVs ensure that Terrakion outspeeds max Speed Deoxys-A and can survive attacks such as Adamant Life Orb Breloom's Mach Punch and Landorus-T's Earthquake, while the remaining EVs are dumped into Attack for more power.</p>

<p>Terrakion doesn't need much support in general outside of more offensive Follow Me, chip damage and, of course, Helping Hand to guarantee OHKOs. Volcarona can easily dispatch Breloom with Heat Wave, redirect Fake Out, can burn the offender with Flame Body, and can go the hyper offensive route with Terrakion that can easily bulldoze through unprepared teams. Liepard isn't all that powerful or bulky, but it possesses Fake Out as well as a Prankster-boosted Encore to lock Pokemon into undesirable moves such as Trick Room or Protect; in addition, it has rather interesting options in Swagger and Taunt to prevent setup and possibly create free turns for Terrakion. Liepard can also run Sucker Punch to utilize Justified and pick off Pokemon weakened by Terrakion, but you have to be careful about damaging your own Terrakion to the point where it can no longer take advantage of its defensive EVs. Cresselia's offensive set once again comes into play, but defensive sets with Helping Hand might be more suited to helping Terrakion run wild. Sunny Day Cresselia also does a nice job of supporting Terrakion, as it basically neuters rain long enough enough for Terrakion to maim many Pokemon commonly found on rain teams such as Kingdra and Thundurus-T. Outside of this, Terrakion appreciates speed control to manage the opponent's speed control that's working against it.</p>

[Other Options]

<p>Terrakion doesn't have the largest movepool, but it still has some interesting options that could easily fit on the physical attacking set. Quick Attack is rather odd, but it allows Terrakion to pick off weakened opponents such as bulky Thundurus or 252 HP Kyurem-Black that might survive Terrakion's onslaughts and also picks at the opponent before an expected demise at the hands of a priority move or a faster Pokemon. Helping Hand could be used in a similar vein; its best use would probably be powering up a Psychic-type enough to OHKO a threatening Fighting-type or making Draco Meteor even more difficult to wall. On the subject of supportive moves, Safeguard can easily shut down Pokemon that are keen on spreading status, but it isn't useful against Breloom and Amoonguss, and it requires a turn of setup against Thundurus and Sableye due to Prankster. Additionally, Safeguard paired with a Lum Berry can be combined with Swagger to boost Terrakion's Attack to sky-high levels or simply negate an Attack drop from Intimidate.</p>

<p>Swords Dance and Rock Polish are two other moves that can raise Terrakion's stats, but Rock Polish can be redundant if you run any sort of speed control. Swords Dance is a very interesting filler move that can be used on predicted double Protects to great effect, but it requires a great deal of prediction to pull off. Besides the aforementioned Lum Berry, there aren't many other items Terrakion could take advantage of aside from a Choice Band and Chesto Berry. Choice Band's usefulness should be obvious, but an appropriate Gem is usually enough to score KOs. Chesto Berry probably isn't as obvious, but it can prove useful to cure Terrakion of paralysis and burns when paired with Rest prevention is probably the best medicine in this case, though. Finally, Sacred Sword negates stat changes and doesn't cause any of your own, but it's rather weak and probably better suited to VGC environments where evasion moves are not banned.</p>

[Checks and Counters]

<p>Landorus-T and Cresselia are Terrakion's biggest roadblocks. Both can soften its attacks and 2HKO or OHKO Terrakion with their STAB moves while Terrakion can't do much to stop them. In fact, Intimidate in general can handily check Terrakion, but some Intimidate users won't like taking Stone Edges. Common priority users such as Conkeldurr, Breloom, and Scizor can also easily check Terrakion, provided it doesn't hide behind Quick Guard. Amoonguss takes a pittance from Terrakion's STAB moves and redirects them with Rage Powder, can put Terrakion to sleep, and can take chunks out of it's health with Giga Drain. Prankster users, such as Sableye and Thundurus, can also cripple it with priority moves, though again, Thundurus won't like taking a STAB Rock-type move. Faster Pokemon with super effective moves also make quick work of Terrakion, the most notable examples being Latios, Deoxys-A, Shaymin-S, Kingdra, and Excadrill, with the latter two being able to outspeed even the Choice Scarf set in their appropriate weather.</p>

<p>Trick Room, as well as speed control in general, is a major threat to Terrakion, as basically everything it previously outsped can now outspeed Terrakion and KO it, depending on how many times its defenses have dropped due to Close Combat. Jellicent, Slowking, and Gallade are Trick Room setters that can take advantage of their own Trick Room, with the former two having spread moves that hit Terrakion super effectively and the latter having access to Feint to ensure a KO. Cresselia can simply utilize Icy Wind and throw a Psyshock Terrakion's way to KO it. It also sets up Trick Room with ease, which often results in a quick demise for Terrakion.</p>


[Overview]

-GR-OH!!
-very strong close combat
-almost as strong stab rock slide
-ohkos a lot of shit
-has problems with intimidate

[SET]
name: Physical Attacker
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: X-Scissor / Quick Guard / Taunt
move 4: Protect
item: Focus Sash / Life Orb
ability: Justified
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

-CLOSE COMBAT
-STAB ROCK MOVE
-SMASH YOUR OPPONENT VERY HARD!!!!!!!!!
-rock slide is weaker and is a spread move but stone edge ohkos bulky thund and junk.
-x-scissor hits cress relatively hard, quick guard can protect against fake outs and . third slot is filler anyway tpth
-protect

[ADDITIONAL COMMENTS]

-taunt can probably go in the third slot (just like anything else in terrak's movepool) and is nice against trick room but in general terrakion doesn't want to stay in front of common support mons like cress and thund without protecting or attacking
-sash is a nice defensive buffer for cc def drops but life orb lets you score ohkos on neat stuff like the genies

-cress for hh/fighting removal support
-tornadus to punish intimidate and/or set up tailwind to smash stuff harder
-speed control in general really

[SET]
name: Substitute
move 1: Substitute
move 2: Close Combat
move 3: Rock Slide / Stone Edge
move 4: Protect
item: Fighting Gem
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

-sub is a nice buffer against status, priority moves and just strong attacks in general
-cc fight gem hits very super hardly
-rock slide vs stone edge again
-protect

[ADDITIONAL COMMENTS]

-evs make the hp odd so terrak can make 4 subs

-follow me support is very goodly for the set, as is fake out
-amoonguss helps handle rain and can redirect stuff very nice like
-cress, specifically offensive cress, can icy wind stuff down to where terrak can kill it and can deal with scizor and fighting types
-fake out mew can deal with some fighting types and can have flamethrower
-jirachi cant ohko scizor easily but can sometimes deal with fighting types and has follow me

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: X-Scissor
item: Choice Scarf
ability: Justified
nature: Adamant
evs: 236 Atk / 108 Def / 164 Spe

[SET COMMENTS]

-very fast!!!! very strong!!!!!!!!!!!!
-rock slide+stone edge is kinda weird but both have different applications
-stone edge is probably better to lock yourself into late game but rock slide is nice to score fast flinches and doesn't care about protect as much
-x-scissor hits cress and latios (you can outspeed this now)
-eq is also weird but is a strong spread move that can hit common stuff like ttar and junk

[ADDITIONAL COMMENTS]

-evs survive breloom mach punch (except gem adamant), jolly landog eq, and non-gemmed scizor BP before close combat and outspeed max speed deo-A

-really needs fake out/follow me support now. consider dedicating more move/team slots to getting rid of breloom. otherwise why the hell am i repeating myself??????
-volc

[Other Options]

-quick attack (picks off weakened mons)
-swords dance/rock polish (more strength/speed since youre using it with fo/fm support anyway probs)
-helping hand (more strength for your teammates, especially if they have priority)
-safeguard (guards against burns and stuff but probably not that great on an attacker like terrak)
-sacred sword (less strength than cc but doesn't lower your defenses. use this if you're probs an idiot)
-choice band (very strong but not fast and requires more support than its worth probs)
-lum berry (protects against para and burns and can be swaggered)

[Checks and Counters]

-hitmontop/landog
-psychic types that can take a hit
-cress
-latios
-breloom/amoonguss
-conkeldurr
-sableye
 
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imo Taunt deserves an AC mention because it shuts down Trick Roomers often that won't expect a Taunt from Terrakion.
 
Well.... first off you need a spread for Scarf Terrakion. Other Options is really overdone too, Aerial Ace is definitely not going to be viable unless we are in Triples, which we aren't, so I'd remove than and Zen Headbutt too. Reflect and Safeguard are also probably ineffective, Terrakion is built for offense, not support. I also think Quick Attack ought to be in OO, its not really strong enough to see effective use and tends to be highly situational. Merging the Substitute & Physical Attacker sets is possible, since really they are very similar apart from Substitute, and I would just slash Fighting Gem in the items list. The Scarf moveset is also probably better off being:
- Close Combat
- Rock Slide / Stone Edge
- Earthquake
- X-scissor
The benchmarks for the Scarf set should be something along the lines of max attack investment with enough bulk to tank a Steel Gem Scizor Bullet Punch, while still beating as much as possible in terms of speed (maybe aim for Deoxys-Attack or something). Lagalag4 put a spread for that together in the original Smogon Doubles thread for one of the Topics of the Week, so you could look into that (its in my #1001 post link). Checks & Counters looks very nice, though I would mention Latios is going to be hurt by a Scarf Terrakion X-scissor. As for Rotom-Wash:
Fighting Gem Terrakion Close Combat vs. 252 HP / 0 Def Rotom-W: 276-325 (90.78 - 106.9%) -- 43.75% chance to OHKO
It probably can't check something that is faster and can always 2HKO, so imma say Rotom-Wash isn't really a Check/Counter.
 
Ok, some things I think should happen:
  • Taunt should probably trade places with Quick Attack. Being able to shut down Trick Room, Tailwind, status, etc is alot better than a 40 BP non STAB priority move imo. I know you said that it can be threatened by some of the mons but most of them don't have a huge offensive presence anyways, and it can be very useful.
  • Nollan had a spread for Scarf Terrakion here. Idk how good it is since I haven't used it, but I'd recommend taking a look at it if you're in need of a spread (I'm sure you'll be able to come up with your own though)
  • Scizor, Skymin, Latias, Jellicent, Gyarados should all be in Checks and Counters
  • Consider moving Swords Dance to AC of first set (with a Sash you can get a boost, then you have high speed and a STAB spread move)
  • Mention Rock Gem as a slash in the Substitute set
  • Be sure to mention somewhere how Terrakion is a nice weather check (threatens 3/4 weather setters w/ a SE hit and outspeeds them all)
  • Chestorest in OO (I know it sounds bizzare, but Terrakion isn't doing much useful w/ 3rd slot most of the time and it lets you keep it around longer if you're using it as a check to weather teams etc. Also cures it of annoying burns or paras that make it dead weight)
  • Mention Rage Powder Volc as a partner since it mauls Loom and Scizor which otherwise beat Terrakion with their respective STABs
Sets look fine so far though (be sure to find a nice EV spread for Scarf though). I'll give this a check :)

QC 1/3
 
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You should probably bold that QC at least so its visible to other people who are scrolling the thread and all that.
 
yeh i agree with all the above checks; i guess i was just tryin to pad out the main set :/

aerial ace is staying in oo tho just because of how much terrak hates loom
 
- if there is a slot in the analysis where you can say dont use beat up take it
- that plush is cute, send me one

QC APPROVED 3/3


ACTUAL QC:

- mention in the overview how terrakion's defensive typing is literally ass and then it uses cc, so it hates to take hits, even though it has decent bulk on paper
- i might reword the first part of that second sentence; i get what you're trying to say, noobs will not. just say something like "while most other fighting types adopt some sort of a supporting role"
- discuss decision between rock slide and stone edge in set comments of all three (flinch + acc + spread vs almost double power + fuck wide guard) (you kind of touch on this in scarf but dont explain why)
- is hp fire really worth it when scizor has a 1/16 chance to be koed by fighting gem cc
- taunt should be main slash on physical attacker terrak as far as i'm concerned, its generally more useful than xscissor (most of what it targets is taunt bait anyway) or quick guard (situational when you also have protect)
- after ccs, terrak had no semblance of bulk anyway, the main downside of life orb is that youre losing sash
- im not sure if fake out and follow me are the most important for the scarf set, because the scarf set generally gives zero fucks about being targeted. Really, i wouldn't mention it for the offensive set either, i mean what pokemon doesn't love fake out or follow me support? its like mentioning hazard support in singles, you only mention it if its even more useful than normal (which it is for sub). terrak kinda sucks at being supported by follow me anyway because eq/surf weak lame
- safeguard cant really shut down sab or thund (they both have prankster taunt lol), so either pick new examples or drop it from oo
- helping hand's best use is literally always gonna be turning a draco meteor into an unwallable behemoth of destruction, don't pretend otherwise. still, terrak would be better off just double targetting said fighting type—if terrak is using helping hand, it's to take down Cress.
- no mention of trick room in checks and counters smh
- checks and counters could really use some general fleshing out, mention how bulkier waters can live a cc and ko, how amoonguss/mew shuts you down by rage powdering and taking nothing, and how speed control (tr, para, icy wind, just not all three at once) really fucks terrakion

stampqc

3/3
 
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amcheck incoming.

add
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this analysis is terra-ble

[Overview]

<p>Terrakion is a very straightforward Pokemon in both concept and practice. While other Fighting-types may use supportive moves like Fake Out(insert comma) or rely on other Pokemon to set up field conditions, Terrakion gets strait straight to the point, outspeeding the majority of the unboosted metagame and often KOing or dealing massive damage with its incredibly useful STAB moves. This straightforwardness approach is also one of Terrakion's weaknesses(insert comma) however(remove semicolon);(add period) (capitalize)the Doubles metagame is riddled with Intimidate users, Cresselia,(remove comma) {add parenthesis}(who basically walls and 2HKO's it{add parenthesis}), and weather abusers capable of outspeeding Terrakion, while it can't do much back without getting KO'd KOed. However, Terrakion is still often a high-priority target that threatens many teams, and(add comma), with a little speed control, Terrakion can easily dominate games.</p>

[SET]
name: Sub(insert space)+(insert space)2 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Rock Slide / Stone Edge
move 4: Protect
item: Fighting Gem / Rock Gem
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>The general idea of this set is to use Substitute to buffer Terrakion from its checks and to block status and Intimidate. Substitute also helps Terrakion negate Close Combat's defense drop, which is always appreciated. (Remove sentence as Substitute does not prevent stat drops from Close Combat) Terrakion's STAB moves comprise the set's coverage, which is almost unresisted. A Fighting Gem-boosted Close Combat is Terrakion's weapon of choice, providing it with a power boost equal to that of a Choice Band, allowing Terrakion to OHKO threats such as Kyurem-B, Hitmontop (without Intimidate), Kingdra(insert comma) and other Pokemon that fall within that grey area of bulk. Rock Gem is also an option as it guarantees an OHKO on 252 HP Thundurus with Rock Slide, as well as having a very good chance of OHKOing Latios with Stone Edge. Protect is in the last slot as a staple as always, but it is especially useful against opponents that try to double target Terrakion's Substitute in hopes of reaching the chewy center.</p>

[ADDITIONAL COMMENTS]

<p>Gems are the main items you should consider for this set, as items such as Life Orb and Focus Sash would prove redundant or harmful with Substitute. Expert Belt is another item you could try if you dislike Gems, as it provides Terrakion with nice boosts against its common targets, though it's probably not going to score any impressive OHKO's, especially with Rock Slide. The 4 EVs in Defense instead of HP make Terrakion's HP odd, which allows it to make 4 Substitutes, provided it doesn't take any damage.</p>

<p>Substitute Terrakion relies a bit more on Follow Me and Fake Out support than speed control. Mew, Jirachi(add comma) and Amoonguss, as usual(add comma) provide just that, as well as offensive support in taking care of Terrakion's checks with their coverage and resistances. Sableye provides Fake Out support as well as an incredibly useful priority Will-O-Wisp to threaten physical Fighting-types and Feint to ensure a knockout on Protecting Tyranitar and other such Pokemon. Cresselia, specifically offensive Cresselia, can provide Terrakion with important speed control and chip damage, as well as help Terrakion with Fighting-types and Landorus-Therian. A surprise Hidden Power Fire from Cresselia also goes a long way in dealing with the ever-threatening Scizor, though you have to be wary of this method until you're sure Scizor isn't holding an Occa Berry.</p>

[SET]
name: Physical Attacker
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Taunt / X-Scissor / Quick Guard
move 4: Protect
item: Focus Sash / Life Orb
ability: Justified
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is about as straightforward as Terrakion can get without losing the ability to change its moves. Close Combat is a staple on any Terrakion, as it OHKO(remove apostrophe)'es key Pokemon such as Kyurem and Chople berry Tyranitar even without Life Orb. Focus Sash is the main item as it allows Terrakion to take a hit without having to worry about how many times it can use Close Combat before it's OHKO(remove apostrophe)'ed by a slight breeze. Life Orb, in a sense, does the exact opposite, powering up Close Combat enough to turn some 2HKO's into OHKO's while sapping Terrakion of any semblance of bulk. Rock Slide is, by comparison, weaker but offers nice go-to spread damage that deals healthy spread damage to anything weak or neutral against it, resulting in more gross damage. Stone Edge doesn't have the nice spread status or accuracy, but can OHKO bulky Thundurus and isn't bothered with by Wide Guard, allowing Terrakion to check Volcarona more easily.</p>

[ADDITIONAL COMMENTS]

<p>The third slot is mainly filler. X-Scissor does nice damage to Cresselia and other Psychic-types, 2HKOing said Cresselia with only one turn of Helping Hand support (the first attack brings it just below Sitrus range and the second attack KO's) or a few turns of Sandstorm damage, while Cresselia can only 2HKO in return. Quick Guard not only protects Terrakion from Bullet Punch and Mach Punch, but it also stops slower Pokemon such as Hitmontop and Liepard from Faking Out Terrakion or its partner. An important detail to note about Quick Guard is that it does not protect against Prankster-induced priority such as Thundurus's Thunder Wave. Taunt is rather useful to stop Trick Room, though you have to be careful about Taunting supporters such as Cresselia and Thundurus as they can both easily cripple or 2HKO Terrakion regardless of Taunt. Protect is staple on this set to buy time for Speed changes to take effect or to nab another turn for Terrakion's partner to take out whatever is threatening Terrakion at the moment.</p>

<p>Terrakion doesn't ask for much support outside of the already essential Speed control. Cresselia and Mew provide offensive support, tackling tough cats such as Hitmontop, Scizor and Landorus-T, as well as potentially possessing the incredibly useful Helping Hand. Hitmontop may share the Fighting-typing, but can still support Terrakion with Wide Guard and Helping Hand, which may sometimes be all Terrakion needs to tango with rain and sand teams. Swampert also has Wide Guard, but the main attraction is the fact that it can use Ice Beam or Ice Punch to OHKO Landorus-T or leave it vulnerable to a Rock Slide. As a plus, Swampert can offer Icy Wind support as well as generally deal damage with its decent base Attack and good STAB coverage.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: X-Scissor
item: Choice Scarf
ability: Justified
nature: Adamant
evs: 236 Atk / 108 Def / 164 Spe

[SET COMMENTS]

<p>A charging bull makes for a frightening opponent. By extension, a bull charging at speeds you wouldn't expect it to makes for a very frightening opponent. To many, this is exactly what Scarfed Terrakion is, with its STAB moves capable of OHKOing its checks that rely on being faster(insert comma), and the fact that it can run Adamant without worrying about Speed only bolsters its destructive power. However, like the bull that only runs in a straight line, Terrakion can become rather clunky when it's locked into the wrong move, so as always, it's wise to exercise employ prediction. Earthquake and X-Scissor are mostly filler when compared to the usefulness of Terrakion's STAB moves, though but they offer their perks as well. X-Scissor hits Cresselia, Latios and Tyranitar for super-effective damage, which is very useful to ease prediction in some cases, while Earthquake is a relatively safe option to hit Heatran and Fighting-types neutrally.</p>

[ADDITIONAL COMMENTS]

<p>If you're feeling adventurous, you could use both Rock Slide and Stone Edge at the same time, while replacing Earthquake. Both moves can have different applications at times, with Rock Slide being a safe early-game option while Stone Edge is more suited to late or mid game where you may need more immediate power. To further compare the two, Rock Slide has the base power of 55 to one Pokemon, but can deal damage to two Pokemon at once and has a nice chance to flinch, while Stone Edge's base power is a whopping 100, though it only hits one Pokemon and has worse accuracy. The EVs ensure that Terrakion outspeeds max Speed Deoxys-A and can survive attacks such as Adamant Life Orb Breloom's Mach Punch and Landorus-Therian's Earthquake, while the remaining EVs are dumped into Attack for more power.</p>

<p>Terrakion doesn't need much support in general outside of more offensive Follow Me, chip damage and of course Helping Hand to guarantee OHKO's. Volcarona can easily dispatch Breloom with Heat Wave, redirect Fake Out and possibly burn the offender with Flame Body, and can in general forms a very solid fast mode with Terrakion to easily bulldoze through unprepared teams. Liepard isn't all that powerful or bulky, but possesses Fake Out as well as a Prankster-boosted Encore to lock Pokemon into undesirable moves such as Trick Room or Protect and has rather interesting options in Swagger and Taunt to prevent setup and possibly create free turns for Terrakion. Liepard can also run Sucker Punch to abuse Justified and pick off Pokemon weakened by Terrakion, though you have to be careful about damaging your own Terrakion to the point where it can no longer take advantage of its defensive EVs. Cresselia's offensive set once again comes into play, though defensive sets with Helping Hand might be more suited to helping Terrakion run wild. Sunny Day Cresselia also does a nice job of supporting Terrakion, as it basically neuters rain long enough enough for Terrakion to maim many common Pokemon on rain teams such as Kingdra and Thundurus-Therian. Outside of this, Scarfed Terrakion appreciates speed control, if only to manage the opponent's speed control.</p>

[Other Options]

<p>Terrakion doesn't have the deepest movepool, but it still has some interesting options that could easily fit on the Physical Attacking set. Quick Attack is rather odd, but allows Terrakion to pick off weakened opponents such as bulky Thundurus or 252 HP Black Kyurem-Black that might survive Terrakion's onslaughts, as well as picking at the opponent before an expected demise at the hands of a priority move or faster Pokemon. Helping Hand could be used in a similar vein, though its best use would probably be powering up a Psychic-type enough to OHKO a threatening Fighting-type or making Draco Meteor even more unwallable difficult to wall. On the subject of supportive moves, Safeguard can easily shut down Pokemon that are keen on spreading status, though it isn't all that useful against Breloom and Amoonguss and requires a turn of setup against Thundurus and Sableye due to Prankster. Additionally, Safeguard, along with Lum Berry, can combo with Swagger in order to boost Terrakion's attack to sky-high levels or simply negate Intimidate.</p>

<p>Swords Dance and Rock Polish are two other moves that can raise Terrakion's stats, though Rock Polish can get redundant be overkill if you run any sort of speed control. Swords Dance is a very interesting filler move that can be used on predicted double Protects to great effect, but it requires a great deal of prediction to pull off. Besides the afore(remove space) mentioned Lum Berry, there aren't many other items Terrakion could take advantage of besides Choice Band and Chesto Berry. Choice Band should be obvious, but an appropriate Gem is usually enough to score big KO's. Chesto Berry probably isn't obvious, but can prove useful to cure Terrakion of paralysis and burns sleep, though prevention is probably the best medicine in this case. Finally, Sacred Sword negates stat changes and doesn't cause any of your own, but it's rather weak and probably better suited to VGC environments where evasion moves are unbanned not banned.</p>

[Checks and Counters]

<p>Landorus-Therian and Cresselia are Terrakion's biggest roadblocks. Both can soften its attacks and 2HKO or OHKO Terrakion with their STAB moves while Terrakion can't do much to stop them. In fact, Intimidate in general can handily check Terrakion, though some Intimidators Intimidate users won't like taking Stone Edges. Common priority users such as Conkeldurr, Breloom and Scizor can also easily check Terrakion provided it doesn't hide behind Quick Guard. Amoonguss takes a pittance from Terrakion's STAB moves and redirects them with Rage Powder(add comma), can put Terrakion to sleep, and can take chunks out of it itself with Giga Drain. Pranksters such as Sableye and Thundurus can also cripple it with priority, though again, Thundurus won't like taking a STAB Rock-type move. Faster Pokemon with super-effective moves also make quick work of Terrakion, the most notable exceptions examples being Latios, Deoxys-A, Shaymin-S, Kingdra and Excadrill, with the latter two being able to outspeed even the Scarfed set in their appropriate weather.</p>

<p>Trick Room, as well as speed control in general, is a major threat to Terrakion, as basically everything it previously outsped can now outspeed Terrakion and KO it, depending on how many times it has used Close Combat. Jellicent, Slowking and Gallade are Trick Room setters that can take advantage of their own Trick Room, with the former two having spread moves that hit Terrakion super-effectively and the latter having access to Feint to ensure a KO. Cresselia can simply spam Icy Wind and not care about Terrakion until it feels like throwing a Psyshock its way to KO it. It also sets up Trick Room with ease, which often means a quick demise for Terrakion.</p>
 
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whoop thought i did this a few days ago, implemented though i kept the substitute sentence in the first set and reworded it slightly. actually i think i did then when the check wasnt done so thats probably what made me think i implemented the entire check lol
 
Changes in bold. Deletions in strikeout. AC and RC are comma changes.

Two things:

1. What is fast mode? I'm not completely familiar with Doubles terminology, so if it's something legit, fine.
2. Make sure you're careful in implementing the checks. There are somethings you changed from WaterBomb's amcheck that you messed up on, like not deleting "strait" before adding "straight" which was clearly marked.

Otherwise, GP 1/2

[Overview]

<p>Terrakion is a very straightforward Pokemon in both concept and practice. While other Fighting-types may use supportive moves like Fake Out [RC] or rely on other Pokemon to set up field conditions, Terrakion gets strait straight to the point, outspeeding the majority of the unboosted metagame and often KOing or dealing massive damage with its incredibly useful STAB moves. This straightforward approach is also one of Terrakion's weaknesses, however. The Doubles metagame is riddled with Intimidate users, Cresselia(who basically walls and 2HKOes it), and weather users abusers capable of outspeeding Terrakion, while it can't do much back without getting KO'd KOed. However, Terrakion is still often a high-priority target that threatens many teams, and [RC] with a little speed control, Terrakion can easily dominate games.</p>

[SET]
name: Sub + 2 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Rock Slide / Stone Edge
move 4: Protect
item: Fighting Gem / Rock Gem
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>The general idea of this set is to use Substitute to buffer insulate Terrakion from its checks and to block status and Intimidate. Substitute also helps Terrakion curcumvent Close Combat's defense drops, which is always appreciated. Terrakion's STAB moves comprise the set's coverage, which is almost unresisted. A Fighting Gem-boosted Close Combat is Terrakion's weapon of choice, providing it with a power boost equal to that of a Choice Band, allowing Terrakion to OHKO threats such as Kyurem-B, Hitmontop (without Intimidate), Kingdra, and other similarly bulky Pokemon that fall within that grey area of bulk. Rock Gem is also an option, [AC] as it guarantees an OHKO on 252 HP Thundurus with Rock Slide [RC] as well as having a very good chance of OHKOing Latios with Stone Edge. Protect is in the last slot as a staple Doubles move as always, but and it is especially useful against opponents that try to double target Terrakion's Substitute in hopes of reaching the chewy center.</p>

[ADDITIONAL COMMENTS]

<p>Gems are the main items you should consider for this set, as items such as Life Orb and Focus Sash would prove redundant or harmful with Substitute. Expert Belt is another item you could try if you dislike Gems, as it provides Terrakion with nice boosts against its common targets, though it's probably not going to score any impressive OHKOs, especially with Rock Slide. The 4 EVs in Defense instead of HP make Terrakion's HP odd, which allows it to make four Substitutes, provided it doesn't take any damage.</p>

<p>Substitute Terrakion relies a bit more on Follow Me and Fake Out support than speed control. Mew, Jirachi, and Amoonguss, as usual, provide just that, as well as offensive support in taking care of Terrakion's checks with their coverage and resistances. Sableye provides Fake Out support as well as an incredibly useful priority Will-O-Wisp to threaten physical Fighting-types and Feint to ensure a knockout on Protecting Tyranitar and other such Pokemon. Cresselia, specifically offensive Cresselia, can provide Terrakion with important speed control and chip damage, as well as help Terrakion with Fighting-types and Landorus-T. A surprise Hidden Power Fire from Cresselia also goes a long way in dealing with the ever-threatening Scizor, though you have to be careful with wary of this method until you're sure Scizor isn't holding an Occa Berry.</p>

[SET]
name: Physical Attacker
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Taunt / X-Scissor / Quick Guard
move 4: Protect
item: Focus Sash / Life Orb
ability: Justified
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is about as straightforward as Terrakion can get without losing the ability to change its moves. Close Combat is a staple on any Terrakion, as it OHKOes key Pokemon such as Kyurem and Chople Berry Tyranitar, [AC] even without Life Orb. Focus Sash is used, [AC] the main item as it allows Terrakion to take a hit without having to worry about how many times it can use Close Combat before it's OHKOed by a slight breeze. Life Orb, in a sense, does the exact opposite, powering up Close Combat enough to turn some 2HKOs into OHKOs while sapping Terrakion of any semblance of bulk. Rock Slide is, by comparison, weaker but deals healthy spread damage to anything weak to or neutral against it, resulting in more gross damage. Stone Edge doesn't have the nice spread coverage status or accuracy, but it can OHKO bulky Thundurus and isn't bothered by Wide Guard, allowing Terrakion to check Volcarona more easily.</p>

[ADDITIONAL COMMENTS]

<p>The third slot is mainly filler. X-Scissor does nice damage to Cresselia and other Psychic-types, 2HKOing said Cresselia with only one turn of Helping Hand support (the first attack brings it just below Sitrus range and the second attack KOes) or a few turns of Sandstorm damage, while Cresselia can only 2HKO in return. Quick Guard not only protects Terrakion from Bullet Punch and Mach Punch, but it also stops slower Pokemon such as Hitmontop and Liepard from using Fake Out on Terrakion or its partner. An important detail to note about Quick Guard is that it does not protect against Prankster-induced priority, [AC] such as Thundurus's Thunder Wave. Taunt is rather useful to stop Trick Room, though you have to be careful about Taunting supporters such as Cresselia and Thundurus, [AC] as they can both easily cripple or 2HKO Terrakion regardless of Taunt. Protect is a staple on this set to buy time for Speed changes to take effect or to nab another turn for Terrakion's partner to take out whatever is threatening Terrakion at the moment.</p>

<p>Terrakion doesn't ask for much support outside of the already essential speed control. Cresselia and Mew provide offensive support, tackling tough cats such as Hitmontop, Scizor, [AC] and Landorus-T, as well as potentially possessing the incredibly useful Helping Hand. Hitmontop may share Terrakion's the Fighting typing, but it can still support Terrakion with Wide Guard and Helping Hand, which may sometimes be all Terrakion needs to tango with rain and sand teams. Swampert also has Wide Guard, but the its main attraction is the fact that it can use Ice Beam or Ice Punch to OHKO Landorus-T or leave it vulnerable to a Rock Slide. As a plus, Swampert can offer Icy Wind support as well as generally deal damage with its decent base Attack and good STAB coverage.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: X-Scissor
item: Choice Scarf
ability: Justified
nature: Adamant
evs: 236 Atk / 108 Def / 164 Spe

[SET COMMENTS]

<p>A charging bull makes for a frightening opponent. By extension, a bull charging at speeds you wouldn't expect it to makes for a very frightening opponent. To many, this is exactly what Scarfed Terrakion is, with its STAB moves capable of OHKOing its checks that rely on being faster, and the fact that it can run Adamant without worrying about Speed only bolsters its destructive power. However, like the bull that only runs in a straight line, Terrakion can become rather clunky when it's locked into the wrong move, so as always, it's wise to exercise utilize prediction. Earthquake and X-Scissor are mostly filler when compared to the usefulness of Terrakion's STAB moves, but they still offer their perks as well. X-Scissor hits Cresselia, Latios, [AC] and Tyranitar for super effective damage, which is very useful to ease prediction in some cases, while Earthquake is a relatively safe option to hit Heatran super effectively and Fighting-types neutrally.</p>

[ADDITIONAL COMMENTS]

<p>If you're feeling adventurous, you could use both Rock Slide and Stone Edge at the same time at the expense of Earthquake , while replacing Earthquake. Both moves can have different applications at times, with Rock Slide being a safe early-game option while Stone Edge is more suited to mid- or late-game late or mid game where you may need more immediate power. To further compare the two, Rock Slide has the base power of 55 to one Pokemon, but can deal damage to two Pokemon at once and has a nice chance to flinch, while Stone Edge's base power is a whopping 100, though it only hits one Pokemon and has worse accuracy. The EVs ensure that Terrakion outspeeds max Speed Deoxys-A and can survive attacks such as Adamant Life Orb Breloom's Mach Punch and Landorus-T's Earthquake, while the remaining EVs are dumped into Attack for more power.</p>

<p>Terrakion doesn't need much support in general outside of more offensive Follow Me, chip damage and, [AC] of course, [AC] Helping Hand to guarantee OHKOs. Volcarona can easily dispatch Breloom with Heat Wave, redirect Fake Out, [AC] and can possibly burn the offender with Flame Body, and in general forms a very solid fast mode [what is a fast mode?] with Terrakion that can to easily bulldoze through unprepared teams. Liepard isn't all that powerful or bulky, but it possesses Fake Out as well as a Prankster-boosted Encore to lock Pokemon into undesirable moves such as Trick Room or Protect and has rather interesting options in Swagger and Taunt to prevent setup and possibly create free turns for Terrakion. Liepard can also run Sucker Punch to utilize abuse Justified and pick off Pokemon weakened by Terrakion, though you have to be careful about damaging your own Terrakion to the point where it can no longer take advantage of its defensive EVs. Cresselia's offensive set once again comes into play, though defensive sets with Helping Hand might be more suited to helping Terrakion run wild. Sunny Day Cresselia also does a nice job of supporting Terrakion, as it basically neuters rain long enough enough for Terrakion to maim many common Pokemon common on rain teams such as Kingdra and Thundurus-T. Outside of this, Scarfed Terrakion appreciates speed control, if only to manage the opponent's speed control that's working against it.</p>

[Other Options]

<p>Terrakion doesn't have the deepest movepool, but it still has some interesting options that could easily fit on the physical attacking set. Quick Attack is rather odd, but it allows Terrakion to pick off weakened opponents such as bulky Thundurus or 252 HP Kyurem-Black that might survive Terrakion's onslaughts [RC] as well as picking and also picks at the opponent before an expected demise at the hands of a priority move or faster Pokemon. Helping Hand could be used in a similar vein, though its best use would probably be powering up a Psychic-type enough to OHKO a threatening Fighting-type or making Draco Meteor even more difficult to wall. On the subject of supportive moves, Safeguard can easily shut down Pokemon that are keen on spreading status, though it isn't all that useful against Breloom and Amoonguss and requires a turn of setup against Thundurus and Sableye due to Prankster. Additionally, Safeguard, along with Lum Berry, can be combined combo with Swagger in order to boost Terrakion's Attack to sky-high levels or simply negate an Attack drop from Intimidate.</p>

<p>Swords Dance and Rock Polish are two other moves that can raise Terrakion's stats, though Rock Polish can be redundant if you run any sort of speed control. Swords Dance is a very interesting filler move that can be used on predicted double Protects to great effect, but it requires a great deal of prediction to pull off. Besides the aforementioned Lum Berry, there aren't many other items Terrakion could take advantage of aside from besides Choice Band and Chesto Berry. Choice Band's usefulness should be obvious, but an appropriate Gem is usually enough to score big KOs. Chesto Berry probably isn't obvious, but can prove useful to cure Terrakion of paralysis and burns when paired with Rest, though prevention is probably the best medicine in this case. Finally, Sacred Sword negates stat changes and doesn't cause any of your own, but it's rather weak and probably better suited to VGC environments where evasion moves are not banned.</p>

[Checks and Counters]

<p>Landorus-T and Cresselia are Terrakion's biggest roadblocks. Both can soften its attacks and 2HKO or OHKO Terrakion with their STAB moves, [AC] while Terrakion can't do much to stop them. In fact, Intimidate in general can handily check Terrakion, though some Intimidate users won't like taking Stone Edges. Common priority users such as Conkeldurr, Breloom, [AC] and Scizor can also easily check Terrakion, [AC] provided it doesn't hide behind Quick Guard. Amoonguss takes a pittance from Terrakion's STAB moves and redirects them with Rage Powder, can put Terrakion to sleep, and can take chunks out of it's health itself with Giga Drain. Pranksters such as Sableye and Thundurus can also cripple it with priority moves, though again, Thundurus won't like taking a STAB Rock-type move. Faster Pokemon with super effective moves also make quick work of Terrakion, the most notable examples being Latios, Deoxys-A, Shaymin-S, Kingdra, [AC] and Excadrill, with the latter two being able to outspeed even the Scarfed set in their appropriate weather.</p>

<p>Trick Room, as well as speed control in general, is a major threat to Terrakion, as basically everything it previously outsped can now outspeed Terrakion and KO it, depending on how many times it has used Close Combat. Jellicent, Slowking, [AC] and Gallade are Trick Room setters that can take advantage of their own Trick Room, with the former two having spread moves that hit Terrakion super effectively and the latter having access to Feint to ensure a KO. Cresselia can simply spam Icy Wind and not care about Terrakion until it feels like throwing a Psyshock its way to KO it. It also sets up Trick Room with ease, which often means a quick demise for Terrakion.</p>
 
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Hihi, GP Check! :)

The only issue I had with this with the misuse of 'though'. Though doesn't act like a coordinator, aka 'and' or 'but' or 'so', it works the same way as 'however' does. 'But' may not be the correct coordinator in some of the sentence, so you can tweak that to your liking, but make sure you remove all the thoughs that I red out.

Additions
Removes
Comments
[Overview]

<p>Terrakion is a very straightforward Pokemon in both concept and practice. While other Fighting-types may might use supportive moves like (Sorry, couldn't highlight it in red, so I just strikeouted it) such as Fake Out or rely on other Pokemon to set up field conditions, Terrakion gets straight to the point, outspeeding the majority of the unboosted metagame and often KOing or dealing massive damage with its incredibly useful STAB moves. This straightforward approach is also one of Terrakion's weaknesses, however. The Doubles metagame is riddled with Intimidate users, Cresselia (space) (who which basically walls and 2HKOes it), and weather users capable of outspeeding Terrakion, while and it can't do much back without getting KOed. However, Terrakion is still a high-priority target that threatens many teams, and with a little speed control, Terrakion can easily dominate games.</p>

[SET]
name: Sub + 2 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Rock Slide / Stone Edge
move 4: Protect
item: Fighting Gem / Rock Gem
ability: Justified (Terrakion only has one ability, so this is unnecessary.)
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>The general idea of this set is to use Substitute to insulate Terrakion from its checks and to block status and Intimidate. Substitute also helps Terrakion circumvent Close Combat's defense drops, which is always appreciated. Terrakion's STAB moves comprise the set's coverage, which is almost unresisted. A Fighting Gem-boosted Close Combat is Terrakion's weapon of choice, providing it with a power boost equal to that of a Choice Band, allowing Terrakion to OHKO threats such as Kyurem-B, Hitmontop (without Intimidate), Kingdra, and other similarly bulky Pokemon. Rock Gem is also an option, as it guarantees an OHKO on 252 HP Thundurus with Rock Slide as well as having a very good chance of OHKOing Latios with Stone Edge. Protect is in the last slot as a staple Doubles move, (AC) and it is especially useful against opponents that try to double target Terrakion's Substitute in hopes of reaching the chewy center.</p>

[ADDITIONAL COMMENTS]

<p>Gems are the main items you should consider for this set, as items such as Life Orb and Focus Sash would prove redundant or harmful with Substitute. Expert Belt is another item you could try if you dislike Gems, as it provides Terrakion with nice boosts against its common targets, though but it's probably not going to score any impressive OHKOs, especially with Rock Slide. The 4 EVs in Defense instead of HP make Terrakion's HP odd, which allows it to make four Substitutes, provided it doesn't take any damage.</p>

<p>Substitute Terrakion relies a bit more on Follow Me and Fake Out support than speed control. Mew, Jirachi, and Amoonguss, as usual, provide just that, as well as offensive support in taking care of Terrakion's checks with their coverage and resistances. Sableye provides Fake Out support as well as an incredibly useful priority Will-O-Wisp to threaten physical Fighting-types and Feint to ensure a knockout on Protecting Tyranitar and other such Pokemon. Cresselia, specifically offensive Cresselia, can provide Terrakion with important speed control and chip damage, as well as help Terrakion with Fighting-types and Landorus-T. A surprise Hidden Power Fire from Cresselia also goes a long way in dealing with the ever-threatening Scizor, though but you have to be careful with using this method until you're sure Scizor isn't holding an Occa Berry.</p>

[SET]
name: Physical Attacker
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Taunt / X-Scissor / Quick Guard
move 4: Protect
item: Focus Sash / Life Orb
ability: Justified
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is about as straightforward as Terrakion can get without losing the ability to change its moves. Close Combat is a staple on any Terrakion, as it OHKOes key Pokemon such as Kyurem and Chople Berry Tyranitar, even without Life Orb. Focus Sash is used, as it allows Terrakion to take a hit without having to worry about how many times it can use Close Combat before it's OHKOed by a slight breeze. Life Orb, in a sense, does the exact opposite, powering up Close Combat enough to turn some 2HKOs into OHKOs while sapping Terrakion of any semblance of bulk. Rock Slide is, by comparison, weaker but deals healthy spread damage to anything weak to or neutral against it, resulting in more gross damage. Stone Edge doesn't have the nice spread coverage or accuracy, but it can OHKO bulky Thundurus and isn't bothered by Wide Guard, allowing Terrakion to check Volcarona more easily.</p>

[ADDITIONAL COMMENTS]

<p>The third slot is mainly filler. X-Scissor does nice damage to Cresselia and other Psychic-types, 2HKOing said Cresselia with only one turn of Helping Hand support (the first attack brings it just below Sitrus range and the second attack KOes) or a few turns of Sandstorm damage, while Cresselia can only 2HKO in return. Quick Guard not only protects Terrakion from Bullet Punch and Mach Punch, but it also stops slower Pokemon such as Hitmontop and Liepard from using Fake Out on Terrakion or its partner. An important detail to note about Quick Guard is that it does not protect against Prankster-induced priority, such as Thundurus's Thunder Wave. Taunt is rather useful to stop Trick Room, though but you have to be careful about Taunting supporters (I'm not exactly sure what that is, so maybe clarify that a bit more?) such as Cresselia and Thundurus, as they can both easily cripple or 2HKO Terrakion regardless of Taunt. Protect is a staple on this set to buy time for Speed changes to take effect or to nab another turn for Terrakion's partner to take out whatever is threatening Terrakion at the moment.</p>

<p>Terrakion doesn't ask for much support outside of the already essential speed control. Cresselia and Mew provide offensive support, tackling tough cats such as Hitmontop, Scizor, and Landorus-T, as well as potentially possessing the incredibly useful Helping Hand. While Hitmontop may shares and Terrakion's share the same typing Fighting typing, but it can still support Terrakion with Wide Guard and Helping Hand, which may can sometimes be all Terrakion needs to tango with rain and sand teams. Swampert also has Wide Guard, but its main attraction is the fact that it can use Ice Beam or Ice Punch to OHKO Landorus-T or leave it vulnerable to a Rock Slide. As a plus bonus, Swampert can offer Icy Wind support as well as and generally deal damage with its decent base Attack and good STAB coverage.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Rock Slide / Stone Edge
move 3: Earthquake
move 4: X-Scissor
item: Choice Scarf
ability: Justified
nature: Adamant
evs: 236 Atk / 108 Def / 164 Spe

[SET COMMENTS]

<p>A charging bull makes for a frightening opponent. By extension, a bull charging at speeds you wouldn't expect it to makes for a very frightening opponent. To many, this is exactly what Scarfed a Choice Scarf Terrakion is, with its STAB moves capable of OHKOing its checks that rely on being faster, and the fact that it can run Adamant without worrying about Speed only bolsters its destructive power. However, like the bull that only runs in a straight line, Terrakion can become rather clunky when it's locked into the wrong move, so as always, it's wise to utilize prediction. Earthquake and X-Scissor are mostly filler when compared to the usefulness of Terrakion's STAB moves, but they still offer their perks. X-Scissor hits Cresselia, Latios, and Tyranitar for super effective damage, which is very useful to ease prediction in some cases, while Earthquake is a relatively safe option to hit Heatran super effectively and Fighting-types neutrally.</p>

[ADDITIONAL COMMENTS]

<p>If you're feeling adventurous, you could use both Rock Slide and Stone Edge at the same time at the expense of Earthquake. Both moves can have different applications at times, with Rock Slide being a safe early-game option while Stone Edge is more suited to mid- or late-game where you may might need more immediate power. To further compare the two, Rock Slide has the bBase pPower of 55 to one Pokemon, but it can deal damage to two Pokemon at once and has a nice good chance to flinch, while Stone Edge's bBase pPower is a whopping 100, though but it only hits one Pokemon and has worse accuracy. The EVs ensure that Terrakion outspeeds max Speed Deoxys-A and can survive attacks such as Adamant Life Orb Breloom's Mach Punch and Landorus-T's Earthquake, while the remaining EVs are dumped into Attack for more power.</p>

<p>Terrakion doesn't need much support in general outside of more offensive Follow Me, chip damage and, of course, Helping Hand to guarantee OHKOs. Volcarona can easily dispatch Breloom with Heat Wave, redirect Fake Out, can burn the offender with Flame Body, and can go the hyper offensive route with Terrakion that can easily bulldoze through unprepared teams. Liepard isn't all that powerful or bulky, but it possesses Fake Out as well as a Prankster-boosted Encore to lock Pokemon into undesirable moves such as Trick Room or Protect; and in addition, it has rather interesting options in Swagger and Taunt to prevent setup and possibly create free turns for Terrakion. (Felt like that was a runon sentence, so I just added a semi-colon in there) Liepard can also run Sucker Punch to utilize Justified and pick off Pokemon weakened by Terrakion, though but you have to be careful about damaging your own Terrakion to the point where it can no longer take advantage of its defensive EVs. Cresselia's offensive set once again comes into play, though but defensive sets with Helping Hand might be more suited to helping Terrakion run wild. Sunny Day Cresselia also does a nice job of supporting Terrakion, as it basically neuters rain long enough enough for Terrakion to maim many Pokemon commonly found on rain teams such as Kingdra and Thundurus-T. Outside of this, Scarfed Terrakion appreciates speed control, if only to manage the opponent's speed control that's working against it.</p>

[Other Options]

<p>Terrakion doesn't have the deepest largest movepool, but it still has some interesting options that could easily fit on the physical attacking set. Quick Attack is rather odd, but it allows Terrakion to pick off weakened opponents such as bulky Thundurus or 252 HP Kyurem-Black that might survive Terrakion's onslaughts and also picks at the opponent before an expected demise at the hands of a priority move or a faster Pokemon. Helping Hand could be used in a similar vein, though; its best use would probably be powering up a Psychic-type enough to OHKO a threatening Fighting-type or making Draco Meteor even more difficult to wall. On the subject of supportive moves, Safeguard can easily shut down Pokemon that are keen on spreading status, though but it isn't all that useful against Breloom and Amoonguss, (AC) and it requires a turn of setup against Thundurus and Sableye due to Prankster. Additionally, Safeguard, (RC) along paired with a Lum Berry, (RC) can be combined with Swagger to boost Terrakion's Attack to sky-high levels or simply negate an Attack drop from Intimidate.</p>

<p>Swords Dance and Rock Polish are two other moves that can raise Terrakion's stats, though but Rock Polish can be redundant if you run any sort of speed control. Swords Dance is a very interesting filler move that can be used on predicted double Protects to great effect, but it requires a great deal of prediction to pull off. Besides the aforementioned Lum Berry, there aren't many other items Terrakion could take advantage of aside from a Choice Band and Chesto Berry. Choice Band's usefulness should be obvious, but an appropriate Gem is usually enough to score big KOs. Chesto Berry probably isn't as obvious, but it can prove useful to cure Terrakion of paralysis and burns when paired with Rest, (RC) though prevention is probably the best medicine in this case, (AC) though. Finally, Sacred Sword negates stat changes and doesn't cause any of your own, but it's rather weak and probably better suited to VGC environments where evasion moves are not banned.</p>

[Checks and Counters]

<p>Landorus-T and Cresselia are Terrakion's biggest roadblocks. Both can soften its attacks and 2HKO or OHKO Terrakion with their STAB moves, (RC) while Terrakion can't do much to stop them. In fact, Intimidate in general can handily check Terrakion, though but some Intimidate users won't like taking Stone Edges. Common priority users such as Conkeldurr, Breloom, and Scizor can also easily check Terrakion, provided it doesn't hide behind Quick Guard. Amoonguss takes a pittance from Terrakion's STAB moves and redirects them with Rage Powder, can put Terrakion to sleep, and can take chunks out of it's health with Giga Drain. Pranksters users, (AC) such as Sableye and Thundurus, (AC) can also cripple it with priority moves, though again, Thundurus won't like taking a STAB Rock-type move. Faster Pokemon with super effective moves also make quick work of Terrakion, the most notable examples being Latios, Deoxys-A, Shaymin-S, Kingdra, and Excadrill, with the latter two being able to outspeed even the Scarfed Choice Scarf set in their appropriate weather.</p>

<p>Trick Room, as well as speed control in general, is a major threat to Terrakion, as basically everything it previously outsped can now outspeed Terrakion and KO it, depending on how many times its defenses have dropped due to has used Close Combat. Jellicent, Slowking, and Gallade are Trick Room setters that can take advantage of their own Trick Room, with the former two having spread moves that hit Terrakion super effectively and the latter having access to Feint to ensure a KO. Cresselia can simply spam utilize Icy Wind and not care about Terrakion until it feels like and throw a throwing a Psyshock its Terrakion's way to KO it. It also sets up Trick Room with ease, which often means a results in a quick demise for Terrakion.</p>

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