Tauros (Update) (GP 2/2)

this happens to be my 20th analysis i just realized that

[Overview]

  • Your straightforward dangerous physical attacker
  • Very Fast
  • Strong
  • Great abilities
  • Kangaskhan gives it competition thanks to Scrappy
  • Can't do much to get past prominent physical walls, though it does get Endeavor to cripple them.
[SET]
name: Life Orb
move 1: Rock Climb
move 2: Earthquake
move 3: Zen Headbutt
move 4: Substitute
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

  • One of the more fearsome physical attackers in the tier
  • Like any other Pokemon with Sheer Force, Tauros can hit very hard while not needing to worry about LO recoil.
  • Rock Climb is the strongest STAB Tauros gets that is affected by Sheer Force.
  • Earthquake is for Steels and Rocks.
  • Zen Headbutt is for Fighters and is the only way to hit most of the Ghosts in the tier.
  • Tauros pretty much covers everything with the above moves, so it has room to run a substitute. A substitute eases prediction, protects it from status, and allows it to defeat non-Foul Play Misdreavus one on one.
[ADDITIONAL COMMENTS]

  • Return for accuracy
  • Rock Slide for Drifblim although Zen Headbutt already does plenty.
  • Despite having Zen Headbutt Fighting-types are still dangerous, with Gurdurr and Throh having the bulk to take a hit and Primeape, and to an extent Sawk, are often scarfed. Psychic-types such as Musharna can wall them and defeat them, while Misdreavus is immune to their STABs and can burn them, though note a few run Guts. Both also have Heal Bell to recover Tauros from status, which completely destroys Tauros.
  • Many prominent physical walls have a relatively easy time dealing with Tauros, including Alomomola and Tangela. Sawsbuck can take on the two, absorbing sleep moves from Tangela and hitting Alomomola hard with Horn Leech - Electabuzz is in a similar boat.
  • Earthquake can hurt Rock-types, but their generally very high physical defense means they can deal with Tauros at a high enough health, potentially defeating it. This means, ironically, Tangela makes a good partner, as it can hit Rock-types hard and take little damage in return from them. Tangela also does well against Golurk.
[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Earthquake
move 3: Stone Edge
move 4: Pursuit / Toxic
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

  • It may seem redundant with such a high speed, but that is a big factor of why Tauros is good scarfer.
  • Can revenge kill weather sweepers, and more importantly, other Choice Scarf users while still maintaining a good amount of power.
  • Double-Edge for STAB - usually you won't be using any move that is not Double-Edge.
  • Earthquake for Steels and Rocks primarily
  • Stone Edge is the best it can do against Drifblim and Misdreavus.
  • Pursuit pretty much checkmates Jynx, Haunter, and to a lesser extent Kadabra, OHKOing them if they switch and doing around 70% if they don't.
  • Toxic cripples many typical switch ins for Tauros, including Rock-types, Golurk, Misdreavus, Alomomola, and Tangela.
[ADDITIONAL COMMENTS]
  • Retaliate for the revenge killing, but its not that much stronger than Double-Edge and its a bad move to be locked into.
  • Similarly, Return could be used alongside or over Double-Edge in case a consistent STAB is needed
  • Adamant is preferred because it still gets the jump on base 95s (Primeape and Jynx in particular), but Jolly allows it to outspeed Modest Scarf Zebstrika, Timid Victreebel and Ludicolo in their respective weathers, and Scarf Charizard (basically everything in the tier)
  • Intimidate is the only ability that actually helps this set, and it can find switch-ins using it.
  • Ghost-types are particularly dangerous against this set due to the prominence of Double-Edge. Skuntank does a decent job of dealing with them with its arsenal of Dark moves, although it be careful with Golurk due to its Ground STAB.
  • Honestly, ANYTHING that resists Normal typically gets a free switch in, because the Tauros wants to spam Double-Edge without worry. Fighting-types such as Sawk take care of a majority of the Steel- and Rock-types in the metagame.
  • Alomomola and Tangela are jerks (unless you catch them with Toxic) so Sawsbuck or Electabuzz are good partners for the reasons stated before.
[SET]
name: Substitute + Endeavor
move 1: Substitute
move 2: Endeavor
move 3: Rock Climb
move 4: Zen Headbutt
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

  • Takes advantage of the Pokemon that Tauros normally can struggle with, such as Regirock, Carracosta, and to an extent Alomomola
  • Substitute + Endeavor gets many Pokemon to a very low HP, which is irreparable harm for Pokemon without recovery. A prime example of this is Regirock, who is prone to getting worn down.
  • Rock Climb is a generally hard hitting move and ignores Life Orb recoil.
  • Zen Headbutt is the best possible move against Ghosts.
[ADDITIONAL COMMENTS]
  • I'm fairly positive 8 HP EVs are required to make 4 substitutes with the last one being at 1 HP remaining.
  • Sheer Force + Life Orb is preferred to make it hit harder so it doesn't depend entirely on a weakish move when it isn't using Endeavor.
  • Leftovers is an OK option to restore HP, but this can be counterproductive with Endeavor. With Leftovers be sure to use Return and Intimidate.
  • Earthquake can hit Steels and Rocks hard but Endeavor is made to cripple them.
  • Because this set is made to work around typcial counters, many partners are not needed. However, this set struggles with Ghost-types because of their Endeavor immunity, so Skuntank support can come in handy.
  • If there are entry hazards on the field Tauros will have substitutes at 12.5% health or something, which isn't as good as 1 HP. Rapid Spinners are useful in this regard, and Torkoal and Armaldo in particular appreciates the absence of Rock-type Pokemon.
  • Physical Attackers that appreciate the absence or cripple of Rock and Steel-types, such as Kangaskhan make good partners. Gurdurr is also a good partner because it struggles with Alomomola and Tangela, whom are also crippled by this set, and other Pokemon who also struggle against these two work as well, but beware Regenerator because it means they may not be crippled forever.
[Other Options]

  • Fire Blast to 2HKO Tangela
  • Thunder to 2HKO Alomomola
  • Iron Head
  • Work Up
  • Choice Band
[Checks and Counters]
  • Golurk isn't weak to anything Tauros has, and can hit it back hard with Drain Punch, or if it doesn't have that, Earthquake.
  • Misdreavus does very well against Choiced sets and can burn them, but beware of a Substitute. Fortunately, Misdreavus has Foul Play to work around even that.
  • Gurdurr is (barely) 2HKOed by Zen Headbutt, but has Mach Punch and Drain Punch to take on Tauros and heal off the damage from the said headbutt.
  • Alomomola walls it almost completely and can stall it out. It can usually break its substitutes with Waterfall, and Tauros may end up killing itself from Double-Edge on a choiced set. It does need to be careful with Endeavor though.
  • Tangela is on a similar boat, and can wear it down with repeated Giga Drains.
  • Regirock takes a bit of damage from Earthquake, but it can keep itself healthy with Drain Punch or paralyze Tauros. Needs to watch out for Endeavor due to a lack of recovery.
  • Defensive variants of Carracosta take even Earthquake well thanks to Solid Rock, and can wear down Tauros.
  • If Tauros lacks Zen Headbutt (2HKO), Weezing can wall it and burn it.
  • If it isn't behind a substitute or it doesn't have a Choice Scarf, it is possible to revenge kill it with faster Pokemon such as Swellow or Scarf Primeape/Sawk.




bull

[Overview]

<p>Tauros is a straightforward, dangerous physical attacker in NU, capable of threatening a wide variety of teams. The reason for this should be fairly obvious&mdash;it's one of the fastest Pokemon in the tier, packs plenty of power, and has a good amount of coverage in its decent movepool. This is combined with an excellent ability in Sheer Force, which pushes its attacking prowess even further, and it has ways to work around Pokemon that other Normal-types would typically struggle with. Tauros's main flaw is that it usually struggles with prominent physical walls. It also has competition with Kangaskhan, who has Scrappy and several priority moves to work with.</p>

[SET]
name: Life Orb
move 1: Rock Climb
move 2: Earthquake
move 3: Zen Headbutt
move 4: Substitute
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is the set Tauros is best known for, offering impressive coverage that is augmented by its high Attack and Speed. Like any other Pokemon that utilizes Sheer Force, Tauros has the advantage of ignoring Life Orb recoil while still obtaining all the benefits of the item, meaning outpredicting it will not wear it down as quickly as other Pokemon. Rock Climb is the strongest STAB move Tauros gets that is affected by Sheer Force, and is thus used on this set. Although not boosted by the ability, Earthquake is essential for coverage against Steel- and Rock-types. Zen Headbutt gets a super effective hit on Fighting-types such as Gurdurr and is the only way Tauros can hit most of the Ghost-types in the tier, including Haunter, Misdreavus, and Drifblim. Zen Headbutt also gets the bonus of 2HKOing Weezing. Because the above three moves offer excellent coverage, Tauros has room to run Substitute. With a Substitute, it can ease prediction and protect itself from status, as well as defeat defensive variants of Misdreavus without Foul Play as it is immune to Misdreavus's Ghost STAB. Substitute also allows Tauros to avoid revenge killers and hit them hard before they are able to damage it.</p>

[ADDITIONAL COMMENTS]

<p>Tauros should always run maximum Speed and a Jolly nature in order to take advantage of itsexcellent Speedstat, as it outspeeds all but a handful of NU Pokemon. Because Rock Climb's imperfect accuracy can be fairly annoying at times, Return is a suitable replacement, although note that it is not only weaker, but also causes Tauros to take recoil damage from its Life Orb. Rock Slide could be used over Zen Headbutt to hit Drifblim harder and get a very strong hit on foes such as Braviary, but Zen Headbutt and Rock Climb already hit both targets very hard, respectively, and without Zen Headbutt, Tauros becomes much more vulnerable to Gurdurr, Weezing, and Throh.</p>

<p>Despite the fact that it has Zen Headbutt, the most common Fighting-types in the tier are still threats to Tauros. This is because Gurdurr and Throh have the bulk to take a hit and retaliate, while Primeape, and to a lesser extent Sawk, often utilize Choice Scarf, allowing them to outspeed and OHKO Tauros with Close Combat. Bulky Psychic-types such as Musharna can wall and defeat a majority of the Fighting-types in the tier, while Ghost-types such as Misdreavus are immune to their STAB moves and can burn them, although note that a few of them have Guts as an ability. In an unlikely scenario in which Tauros gets afflicted by a status condition and has its offensive prowess severely cut, both of them also have Heal Bell. Many prominent physical walls, such as Alomomola and Tangela, have a relatively easy time dealing with Tauros as a result of it not having any way to cripple them. Sawsbuck and Electabuzz are capable of defeating both of them; Sawsbuck absorbs a majority of Tangela's attacks thanks to Sap Sipper and can hit Alomomola hard with Horn Leech, while Electabuzz's Electric STAB and Vital Spirit allow it to take on both walls as well. Finally, although Tauros has Earthquake, most Rock-types can take a hit or two thanks to their extremely high Defense stats and potentially defeat it. This makes Tangela a good partner, taking on Rock-type attacks with its high Defense and dispatching them with Giga Drain. Tangela also does well against Golurk,who is another Pokemon that threatens Tauros.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Earthquake
move 3: Stone Edge
move 4: Pursuit / Retaliate
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although it might seem like a waste to give a Choice Scarf to a Pokemon as fast as Tauros, this excessive Speed is in large part why it makes such an effective Choice Scarf user. Because Tauros is so fast, it can afford to run an Adamant nature and still be capable of revenge killing weather sweepers. More importantly, however, even Adamant Tauros can outspeed almost all other prominent Choice Scarf users in the tier, most notably ones at base 95 Speed, such as Primeape and Jynx. Double-Edge is the strongest reliable STAB Tauros has, and it is the move it will be using in nearly every situation. Earthquake is primarily for hitting Rock- and Steel-types who can switch into Double-Edge, for a solid amount of damage. Stone Edge allows Tauros to OHKO Drifblim, and it is the best optionithas against Misdreavus. The final move is used for specific situations. Pursuit practically checkmates Jynx, Haunter, and Kadabra to an extent, OHKOing them if they switch out and still dealing a substantial amount of damage even if they don't. Retaliate, on the other hand, is an interesting option that goes well with Tauros's role as a revenge killer&mdash;it usually finishes off the opponent in this case due to its high power. Note that neither move is particularly good to be locked into though, however, as both are fairly weak most of the time.</p>

[ADDITIONAL COMMENTS]

<p>Although Adamant is the preferred nature for this particular Tauros, a Jolly nature allows it to outspeed the few Pokemon that can possibly outspeed it otherwise, including Choice Scarf Charizard and Modest Choice Scarf Zebstrika, as well as Timid Victreebel and Ludicolo in their respective weathers. Intimidate is the only ability that Tauros can benefit from on this set and does offer it a few additional switch-ins. Return could be used in the last moveslot for an alternative STAB move, or even over Double-Edge, although the power drop is notable. Toxic is useful in the case of a predicted switch into a Pokemon that Tauros struggles against; Rock-types, Golurk, Misdreavus, Tangela, and Alomomola do not enjoy getting poisoned, but it is a rather bad move to get locked into and relies almost completely on prediction.</p>

<p>Ghost-types are particularly dangerous against this set because Double-Edge is usually used more than other moves, and many also do not mind Tauros's other moves. Skuntank is a good partner as a result, as it can do a good job against them thanks to Pursuit and its arsenal of other Dark-type moves, although it must be careful around Golurk due to Earthquake. Steel- and Rock-types will also often get free switch-ins due to Tauros's reliance on Double-Edge, and they typically haveDefense stats high enough to tank its attacks. Due to this, strong Fighting-types such as Sawk make good partners, as they can power through most of them with their STAB moves. Finally, Alomomola and Tangela can switch into anything Tauros has other than Toxic and wall it entirely, so Pokemon that can deal with both of these, such as Electabuzz, make good teammates.</p>

[SET]
name: Substitute + Endeavor
move 1: Substitute
move 2: Endeavor
move 3: Rock Climb
move 4: Zen Headbutt
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>Although this set might look somewhat gimmicky at first, it makes Tauros an excellent lure for Pokemon that would typically wall it with ease, opening up the way for other sweepers to have a much easier time. The goal of this set is to use Substitute as many times as possible,(comma)and then use Endeavor to bring the opponent down to very low HP, leaving it able to be finished off by just about any move and irreparably damaged if it lacks recovery. Among the Pokemon that this set can wear down immensely are Regirock, Carracosta, and Metang. To an extent, it can also wear down Pokemon such as Alomomola and Tangela as well, although they have recovery to compensate for the loss of HP. This set is still capable of doing damage to its foes outside of this strategy&mdash;Rock Climb alongside Sheer Force and a Life Orb is still strong enough to make it a hard-hitting physical attacker. Finally, Zen Headbutt is the best move Tauros has to hit Ghost-types, which are immune to Endeavor.</p>

[ADDITIONAL COMMENTS]

<p>8 HP EVs are used in order to allow Tauros to make four Substitutes while at full health, with the last one leaving it with 1 HP remaining. Sheer Force and a Life Orb is recommended so that Tauros does not depend too much on Endeavor to deal damage. Leftovers is a subpar option to restore HP lost using Substitute, allowing it to cripple a few extra foes, as this is somewhat counterproductive due to Endeavor. With Leftovers, be sure to use Intimidate and Return in order to maximize the damage output from Tauros's Normal STAB. Earthquake is also a decent option in order to hit Steel- and Rock-types hard; however, it will not come in handy too often because Endeavor already cripples them, and Earthquake forces Tauros to take recoil damage from Life Orb, unlike Zen Headbutt.</p>

<p>As this variant of Tauros is made to work around its typical counters, not very many partners are needed for it to function at its best. However, this set still struggles with Ghost-types because they are immune to Endeavor, so Skuntank support can come in handy due to its STAB Pursuit and other Dark-type moves. If there are entry hazards on the field, Tauros might no longer be able to make Substitutes at a higher than intended health, and if Toxic Spikes is on the field, it is practically incapable of doing its job. For this reason, a Rapid Spin user might be worth using&mdash;Torkoal and Armaldo in particular enjoy the absence of Rock-types because both are weak to their STAB. Finally, physical attackers that struggle with breaking through walls make good partners, as they can take advantage of Tauros's ability to remove them. Kangaskhan is a good example of this, as it can do a lot more damage without the opponent's Rock-type being able to easily switch into its Normal STAB, and it can hit Ghost-types thanks to Scrappy, making up for Tauros's inability to cripple them. Pokemon that struggle against Alomomola and Tangela, such as Gurdurr, also make good partners, but beware that, due to Regenerator and their instant recovery, Tauros will need to be able to do enough damage to finish them off before they recover their HP.</p>

[Other Options]

<p>Even though Tauros has a relatively generous movepool, most of it is unusable, and it lacks very many other options. Despite its terrible Special Attack, Sheer Force allows it to use Fire Blast and Thunder to 2HKO Tangela and Alomomola. However, these moves have limited use outside of this because they do not inflict a lot of damage against most targets, and Thunder in particular has horrid accuracy. Iron Head is boosted by Sheer Force and hits Rock-types harder than anything else Tauros has, but its coverage otherwise is fairly bad, making Earthquake the superior option most of the time. Earthquake also hits Steel-types such as Metang much harder than Iron Head. Tauros's only setup option is Work Up, but in the end, a +1 boost is rarely enough to take advantage of, especially for a Pokemon that rarely has space to run it. Wild Charge can OHKO Drifblim and deals a heavy blow on other Flying-types and doesn't have any chance of missing, but the recoil damage can be fairly annoying. Finally, Tauros can utilize a Choice Band with Intimidate to make a decent offensive pivot, but with Sheer Force canceling out Life Orb recoil on most moves, the main advantage of Choice Band is somewhat wasted. In fact, because of its reliance on Double-Edge, a Choice Band set often takes more recoil damage than a Life Orb set!</p>

[Checks and Counters]

<p>Tauros has several ways to get around many Pokemon that would usually counter it, leaving few Pokemon that can reliably take on all variants. Any Misdreavus with Foul Play over Shadow Ball is the best way to take on Tauros, as it is immune to its STAB, can burn it with Will-O-Wisp,and has an attack that can break its Substitutes. It also has Heal Bell to take any surprise Toxics. Golurk is also immune to Normal-type attacks and isn't weak to anything Tauros has. It can hit back hard with Drain Punch and Earthquake. Although Gurdurr is 2HKOed by Zen Headbutt, it has Drain Punch to heal off the damage and get out of range of this, Mach Punch to finish Tauros off, and the bulk to switch into any other attack. Alomomola can wall Tauros almost completely and stall it out due to Wish, and it can usually break its Substitutes with Waterfall. Additionally, recoil from Double-Edge takes a large toll on Tauros due to Alomomola's high HP. It must be careful around Endeavor, although Regenerator and Wish help it regain lost HP. Tangela is in a similar boat in regards to walling, although its Giga Drain will always break Tauros's Substitutes.</p>

<p>There exist more shaky checks to Tauros that need to be careful around coverage moves or Endeavor due to lack of reliable recovery. Regirock is a prime example of this despite being able to cripple Tauros with Thunder Wave and wear it down with Drain Punch while keeping itself healthy. It has a high enough Defense to sponge an Earthquake, but it still must be careful around Tauros. Defensive variants of Carracosta have Solid Rock to mitigate damage from Earthquake and can wear down Tauros over time. Weezing gets 2HKOed by Zen Headbutt, but it can wall Tauros otherwise and burn it with Will-O-Wisp. Finally, Tauros can be revenge killed by faster Pokemon such as Swellow and Choice Scarf Primeape, although this is only if Tauros doesn't have a Choice Scarf of its own and isn't behind a Substitute.</p>
 
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Sub/Endeavor is a legit set, but I'm not sure if the rest of QC would rather it be OO or a set on here. I'll wait for feedback from other QC members for now on that one.

Pursuit is ok on Scarf too. Makes sure you beat Jynx every time unless it's behind a Sub, so that might be an option in the last slot, but since it doesn't really have any other uses, probably an AC thing.

Otherwise, everything looks good, and I look forward to see the skeleton.
 

ebeast

she's probably sexting nprtprt
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I would have Return in AC instead of a slash. The only reason to use it over Rock Climb would be for accuracy, so it is 100% AC material.

I would move Zen Headbutt to move 3 and have move 4 just be Substitute. Rock Slide is only really hitting Drifblim and Zen Headbutt already does enough damage to Drifblim anyways, not to mention it's uncommon in this metagame. Substitute eases prediction and lets you beat non-Foul Play Misdreavus 1v1. Since Sheer Force negates LO damage you don't have to worry about Substitute damage stacking with your attacks.

I agree with Treecko that Pursuit is a good option on Scarf as well so make sure that goes in AC of Choice Scarf.

I'm not sure about Choice Band. If Tauros wants to break walls it can use Sheer Force. The only real advantage for CB would be Intimidate, but I don't think this is enough to separate it from Sheer Force.

I'm not too sure about SubEndeavor. It can either be AC for Sheer Force or go into Other Options. Other QC members can help out here.
 
I put SubEndeavor in OO, because its pretty much by definition an OO move. I also switched Pursuit and Retaliate (therefore putting Retaliate in AC), because Retaliate is barely stronger than Double Edge and it is a pretty bad move to be locked into after the first hit. Pursuit not only gets a check on Jynx but it also does so on Haunter. The other stuff has also been implemented.

I'll get the teammates and C&C up tonight, possibly tommorow, but I wanted to get this stuff up first.

EDIT: A'ight this is ready for QC
 

tennisace

not quite too old for this, apparently
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Talked it over with a couple QC guys on IRC, we think Sub + Endeavor should be its own set, since it can take advantage of a lot of the slower, bulkier mons in the tier that wall normal Tauros sets.
 
Talked it over with a couple QC guys on IRC, we think Sub + Endeavor should be its own set, since it can take advantage of a lot of the slower, bulkier mons in the tier that wall normal Tauros sets.
OK I've implemented the set.

If there needs to be any corrections to that particular set (particularly the 4th move which I'm unsure about) just let me know.
 
On SubEndeavor use Zen Headbutt over Earthquake. You really don't want to be walled by Misdreavus and Weezing, and I guess Drifblim and Haunter as well.

also on the CB set:
QC Reject 1/3

Since the CB set doesn't hit THAT much harder than the LO Sheer Force set, it's generally inferior. Plus, it doesn't have the power of other CB mons, and I'd rather spam Fighting-type attacks than Normal-type attacks, for the most part.

Add Iron Head to OO. Hits Rock-types and gets the Sheer Force boost, but otherwise awful coverage.

I believe these were the only issues I had with the skeleton. I'd like more comments from QC on the CB set, but other than that, this is a really good skeleton. Make the other changes for now and

[qc]1/3[/qc]
 

ebeast

she's probably sexting nprtprt
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QC Reject 2/3 for CB

[Overview]
Now that you have SubEndeavor as a set the last point about it not being able to get past prominent physical walls should be rewritten a little to mention SubEndeavor.

[Set Comments] (Scarf)
When talking about what Jolly Scarf outspeeds compared to Adamant add Timid Ludicolo in Rain and Timid Victreebel in Sun.

[Other Options]
I would remove Anger Point from here. There is no real viable set that attempts to take advantage of it and iirc critting a Substitute no longer activates it. Intimidate and Sheer Force are always better.

[qc]2/3[/qc]
 

Dell

majestic pride.
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Regarding the SubEndeavor set, I don't agree with the use of Earthquake here and thus should be moved to AC and replaced by Zen Headbutt for the 4th slot. While Earthquake is still the single best coverage move that Tauros has, everything that you'd want to hit with Earthquake does not appreciate the possibility of being lured by Endeavor anyways. This makes Zen Headbutt more important, as it is boosted by Sheer Force and also prevents Tauros from being a stalemate against Misdreavus, Haunter, or Drifblim; it should be noted that Endeavor doesn't hit Ghost-types either.

As for teammates, you're right in the fact that it doesn't require support outside of dealing with Golurk, but you should also mention Pokemon that appreciate the support of this set. On this category you should talk mostly about physical attackers, since Tauros lures and breaks most physical walls for such Pokemon. This includes Normal-types, especially Kangaskhan who can break through Golurk without much trouble. Other top options include Swords Dance Samurott, Sawsbuck, and to a lesser extent, Gurdurr who are capable of doing so as well and such Pokemon appreciate this set's ability to break through physical walls.
 
Regarding the SubEndeavor set, I don't agree with the use of Earthquake here and thus should be moved to AC and replaced by Zen Headbutt for the 4th slot. While Earthquake is still the single best coverage move that Tauros has, everything that you'd want to hit with Earthquake does not appreciate the possibility of being lured by Endeavor anyways. This makes Zen Headbutt more important, as it is boosted by Sheer Force and also prevents Tauros from being a stalemate against Misdreavus, Haunter, or Drifblim; it should be noted that Endeavor doesn't hit Ghost-types either.
Forgot to change Zen Headbutt - I changed the Set Comments but not the set. Oh well now I got this fixed.

As for teammates, you're right in the fact that it doesn't require support outside of dealing with Golurk, but you should also mention Pokemon that appreciate the support of this set. On this category you should talk mostly about physical attackers, since Tauros lures and breaks most physical walls for such Pokemon. This includes Normal-types, especially Kangaskhan who can break through Golurk without much trouble. Other top options include Swords Dance Samurott, Sawsbuck, and to a lesser extent, Gurdurr who are capable of doing so as well and such Pokemon appreciate this set's ability to break through physical walls.
I'll mention Kangaskhan because Samurott and Sawsbuck can already deal with most physical walls (especially Samurott and Sawsbuck, who hit Rocks super hard and can get past Alomomola or Tangela fairly easily). Gurdurr is also mentioned under the Alomomola/Tangela deal, with a warning about regenerator.
 

ebeast

she's probably sexting nprtprt
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I like your Overview, nice and straight to the point. I read the whole thing and don't think any changes are needed to be made. Good job on this!

idk if I can double stamp, but I've done it before so why not. If Treecko or anyone else strolls by they can give it a 4th stamp if they want! :>

[qc]3/3[/qc]
 

Governess

A Beautiful Blossom Waiting to Bloom
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Hihi, amcheck!

All my comments are in the check; nothing much, just some comma issues and small things. Great job on this, for it was fun to read! :)

Additions
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Comments

Swamp-Rocket said:
[Overview]

<p>Tauros is a straightforward, dangerous physical attacker in NU, capable of threatening a wide variety of teams. The reason for this should be fairly obvious&mdash;it's one of the fastest Pokemon in the tier, packs plenty of power, and has a good amount of coverage in its decent movepool. This is combined an excellent ability in Sheer Force, pushing its attacking prowess even further, and it has ways to work around Pokemon that other Normal-types would typically struggle with. Tauros's main flaws are competition wi is th Kangaskhan, who has Scrappy and several priority moves to work with, and Tauros usually struggles with prominent physical walls unless it is using Endeavor or Toxic to cripple them. It also has competition with Kangaskhan, who has Scrappy and several priority moves to work with.</p>(I changed this around because it just sounded really odd.. "x's main flaws are competition with x" didn't sound right to me, so I tried to keep the same message but fixed the wording.)

[SET]
name: Life Orb
move 1: Rock Climb
move 2: Earthquake
move 3: Zen Headbutt
move 4: Substitute
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is the set Tauros is best known for, offering impressive coverage that is augmented by Tauros's high aAttack and sSpeed. Like any other Pokemon that utilizes Sheer Force, Tauros has the advantage of ignoring Life Orb recoil while still obtaining all the other benefits of the item, meaning outpredicting it will not wear it down as quickly as other Pokemon. Rock Climb is the strongest STAB move Tauros gets that getis affected by Sheer Force, and is thus used on this set. Although not boosted by the ability, Earthquake is essential for coverage against Steel- and Rock-types. Zen Headbutt gets a super effective hit on Fighting-types such as Gurdurr and is the only way Tauros can hit most of the Ghost-types in the tier, including Haunter, Misdreavus, and Drifblim. Zen Headbutt also gets the bonus of 2HKOing Weezing. Because the above three moves offer excellent coverage on the tier, Tauros has room to run a Substitute. With a Substitute, it can ease prediction and protect itself from status, as well as allowing it to defeat defensive variants of Misdreavus without Foul Play due to it being immune to its Ghost STAB. A Substitute also allows it to avoid revenge killers and hit them back hard after they only manage to break Tauros's sSubstitute.</p>

[ADDITIONAL COMMENTS]

<p>Tauros should always run maximum sSpeed and a Jolly Nature in order to take advantage of its excellent sSpeed stat, as it outspeeds all but a handful of NU Pokemon. Because Rock Climb's imperfect accuracy can be fairly annoying at times, Return is a suitable replacement, although note that it is not only weaker, but also takes recoil damage from the Life Orb. Rock Slide could be used over Zen Headbutt to hit Drifblim harder and get a very strong hit on foes such as Braviary, but Zen Headbutt and Rock Climb, respectively, already hit both targets very hard, respectively, and without Zen Headbutt, (AC) Tauros becomes much more vulnerable to Gurdurr, Weezing, and Throh.</p>

<p>Despite the fact that it has Zen Headbutt, all the Fighting -types in the tier are still threats to Tauros. This is because Gurdurr and Throh have the bulk to take a hit and retaliate, while Primeape, and to a lesser extent Sawk, often utilize Choice Scarfs, allowing them to outspeed and OHKO Tauros with Close Combat. Bulky Psychic-types such as Musharna can wall and defeat a majority of the Fighting-types in the tier, while Ghost-types such as Misdreavus are immune to their STABs and can burn them, although note that a few of them gethas Guts as an ability. In thean unlikely scenario in which Tauros gets afflicted by a status condition, most of which severely cut Tauros's offensive prowess, both of them also have Heal Bell. Many prominent physical walls, namely Alomomola and Tangela, also have a relatively easy time dealing with Tauros as a result of it not having any way to cripple most walls. Sawsbuck and Electabuzz are capable of defeating both of them; (semi-colon) Sawsbuck absorbs a majority of Tangela's movepoolattacks thanks to Sap Sipper and can hit Alomomola hard with Leech Seed, while Electabuzz's access to an Electric STAB and Vital Spirit allows it to take on both walls as well. Finally, although Tauros has Earthquake, most Rock-types can take a hit or two at a high enough health thanks to their extremely high physical dDefense stats and potentially defeat Tauros. This means, ironically, Tangela makes a good partner, taking on Rock-type attacks with its high deDfense and dispatching them with Giga Drain. Tangela also does well against Golurk, which is another Pokemon that threatens Tauros.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Earthquake
move 3: Stone Edge
move 4: Pursuit / Toxic
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although it may seem like a waste to give a Choice Scarf to a Pokemon as fast as Tauros, it plays a large role inas to why it makes an effective Choice Scarf user. Because Tauros is so fast, it can afford to run an Adamant nature and still be capable of revenge killing weather sweepers. More importantly, however, it can outspeed almost all other prominent Choice Scarf users in the tier, most notably ones at base 95 sSpeed such as Primeape and Jynx, as; even if they run a positive sSpeed nature, (AC) they are still get outsped by Adamant variants. Double-Edge is the strongest reliable STAB Tauros has, and it is the move it will be using in almost allnearly every situations. Earthquake is primarily for hitting Rock- and Steel-types for a solid amount of damage, as they(AC) who can switch into Double-Edge, (AC) for a solid amount of damage. Stone Edge allows Tauros to OHKO Drifblim, and it is the best it can do against Misdreavus. The final move is used for specific situations&mdash;: Pursuit practically checkmates Jynx, Haunter, and Kadabra to an extent Kadabra, OHKOing them if they switch out, and even if they don't switch, they still take a substantial amount of damage. (I felt that &mdash; was used far too often in comparison to ; and :, which can mean the same things in certain situations, such as this one.) Toxic is useful in the case of a predicted switch into a Pokemon that Tauros struggles against; Rock-types, Golurk, Misdreavus, Tangela, and Alomomola do not enjoy getting poisoned.</p>

[ADDITIONAL COMMENTS]

<p>Although Adamant is the preferred nature for this particular Tauros for the aforementioned reasons, a Jolly Nature allows it to outspeed the few Pokemon that can possibly outspeed it, including Choice Scarf variants of Charizard and Modest Zebstrika, as well as Timid Victreebel and Ludicolo in their respective weathers. Intimidate is the only ability that Tauros can benefit from on this set, although it does offer it a few additional switch- ins. Retaliate and Return could be used in the last moveslot for an alternative STAB move; Return could be used in case a STAB without recoil-less STAB is needed, (AC) or it could even be used over Double-Edge, although the power drop is notable, and while Retaliate hits hard when revenge killing, it's a terrible move to be locked into, and it's not that much stronger than Double-Edge, (AC) even with the boost.</p>

<p>Ghost-types are particularly dangerous against this set due tobecause Double-Edge most likeis usually being used more than other moves, and many also do not mind Tauros's other moves. Skuntank is a good partner as a result, as it can do a good job against them thanks to Pursuit and its arsenal of other Dark-type moves, although it must be careful around Golurk due to Earthquake. In addition, Steel- and Rock-types will often get free switch- ins due to the aforementionedprevious reason, (AC) and they typically have a Defense stat high enough defenseto tank attacks. (Try to not use aforementioned as much, as it is looked down upon when used too often.) Due to this, strong Fighting-types such as Sawk make good partners, as they can power through most of them with their STAB moves. Finally, Alomomola and Tangela can switch into anything Tauros has other than Toxic and wall it entirely, so Pokemon that can deal with both of these Pokemon, such as Electabuzz, make good teammates.</p>

[SET]
name: Substitute + Endeavor
move 1: Substitute
move 2: Endeavor
move 3: Rock Climb
move 4: Zen Headbutt
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>Although this set may look somewhat gimmicky at first, it makes Tauros serve as an excellent lure for Pokemon that would typically wall it with ease, opening up the way for other sweepers to have a much easier time without a certain opponent walling it much easier. The goal of this set is namely to use Substitute as many times as possible and then use Endeavor to make the opponent reach a very low HP, and if the said Pokemon lacks recovery, this is nigh irreparable and allows them to be finished off by just about any move. Among the Pokemon that it can wear down immensely include Regirock, Carracosta, and Metang. To an extent, (AC) it can also wear down Pokemon such as Alomomola and Tangela as well, although they have recovery to compensate for the loss of HP somewhat. This set is still capable of doing damage to its foes otherwise&mdash;Rock Climb alongside Sheer Force and a Life Orb still hits hard enough to make it a hard -hitting physical attacker. Finally, Zen Headbutt is the best move it can use to hit Ghosts, which are immune to Endeavor.</p>

[ADDITIONAL COMMENTS]

<p>8 HP EVs are used in order to allow Tauros to make 4 Substitutes while at full health with the last one having 1 remaining HP. Sheer Force and a Life Orb is recommended so thenat Tauros does not depend too much on Endeavor for a substantial amount of damage. Leftovers is an OKsubpar option to restore HP from a Substitute to allow it to cripple a few extra foes, although note that this is somewhat counterproductive due to Endeavor. With Leftovers, (AC) be sure to use Intimidate and Return in order to maximize the damage output from the nNormal STAB. (Wasn't sure if you meant 'normal' like average, or Normal, like Normal-types. If it is the former, you can ignore this ^^;) Earthquake is also a decent option in order to hit Steel-types and Rock-types hard, although; however, it will not come in handy too often because Endeavor primarily cripples them, (AC) and Earthquake takes recoil damage from Life Orb, (AC) unlike Zen Headbutt.</p>

<p>As this variant of Tauros is made to work around its typical counters, not very many partners are needed for Tauros to function at its best. However, this set still struggles with Ghost-types because they are immune to Endeavor, therefore making them ruin the purpose of this set, so running Skuntank support can come in handy due to its STAB Pursuit and other Dark-type moves. If there are entry hazards on the field, Tauros may have sSubstitutes at a higher-than-intended health, and if Toxic Spikes is on the field, it is practically incapable of doing its role. For this reason, a Rapid Spinn user may be worth using&mdash;Torkoal and Armaldo in particular enjoy the absence of Rock-types because they are weak to their STAB. Finally, Pphysical attackers that struggle with breaking through walls make good partners to take advantage of the absence of most physical walls make good partners. Kangaskhan is a good example of this, as it can do a lot more damage without something being able to switch into its Normal STAB, and it can hit Ghost-types thanks to Scrappy, making up for Tauros's inability to cripple them. Pokemon that struggle against Alomomola and Tangela, such as Gurdurr, also make good partners, althoughbut beware that, (AC) thanks to Regenerator and their instant recovery you, (AC) Tauros need to be able to do enough damage with the said Pokemon to finish them off before they recover their HP.</p>

[Other Options]

<p>Even though Tauros has a relatively generous movepool, most of it is unusable, and it lacks very many other options. Despite its terrible Special Attack, Sheer Force allows it to use Fire Blast and Thunder to allow it to 2HKO Tangela and Alomomola, respectively. However, these moves have a limited use outside of this because they do not inflict a lot of damage against most targets they are still very weak, and Thunder in particular has a horrid accuracy. Iron Head is boosted by Sheer Force and hits Rock-types harder than anything else Tauros has, but its coverage otherwise is fairly bad, making Earthquake the superior option most of the time. Earthquake also hits Steel-types such as Metang much harder than Iron Head. Tauros's only set up option is Work Up, slightly improving Tauros's attacking prowess, but in the end, a +1 boost is rarely enough to take advantage of, especially when Tauros rarely has space to run it. Finally, Tauros can utilize a Choice Band with Intimidate to make a decent offensive pivot, but with Sheer Force cancelling out Life Orb recoil on most moves, the main advantage of the Choice Band is somewhat wasted. In fact, because of its reliance on Double-Edge, a Choice Band set may often take more recoil damage than a Life Orb set!</p>

[Checks and Counters]

<p>Tauros has several ways to get around many Pokemon that would usually counter it, leaving it with few Pokemon that can reliably counter all variants. Any Misdreavus with Foul Play is the best way to take on Tauros, as it is immune to its STAB, (RC) and can burn it with Will-oO-Wisp. Foul Play is mainly to ensure that Tauros will not be able to set up a Substitute on it and therefore wall it in return, and it has Heal Bell to take any surprise Toxics. Golurk is also immune to Normal-type attacks and isn't weak to anything Tauros has, and i. It can hit back hard with Drain Punch or Earthquake. Although Gurdurr is barely 2HKOed by Zen Headbutt, it has Drain Punch to heal off the damage, Mach Punch to finish it off, and it has the bulk to switch into any other attack. Alomomola can wall itTauros almost completely and stall it out due to Wish, and it can usually breaks its sSubstitutes with Waterfall, and. Additionally, potential recoil from Double-Edge takes a large toll on Tauros due to Alomomola's high HP. It must be careful around Endeavor, although Regenerator and Wish help it regain lost HP. Tangela is in a similar boat in regards to walling, although its Giga Drain will always break any of Tauros's sSubstitues.</p>

<p>There exist other more shaky checks to Tauros that need to be careful around coverage moves or Endeavor due to a lack of reliable recovery. Regirock is a prime example of this, as even though it can (RC) despite being able to cripple Tauros with Thunder Wave and wear it down with Drain Punch while keeping itself healthy. It has a high enough dDefense to sponge an Earthquake, (AC) but it still must be careful with itaround Tauros. (This entire section about Garbodor just didn't make sense to me from first reading.. Regirock is a prime example of what? The first point or the second? Or both? I think you might want to clarify it a little bit more.) Defensive variants of Carracosta have Solid Rock to mitigate damage from Earthquake, (RC) and can then wear down Tauros over time. Weezing gets 2HKOed by Zen Headbutt, but it can wall itTauros otherwise and also burn it with Will-O-Wisp. Finally, Tauros can be revenge killed by faster Pokemon such as Swellow or Choice Scarf Primeape, although this is only if Tauros doesn't have a Choice Scarf of its own or is behind a Substitute.</p>
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Tauros is a straightforward, dangerous physical attacker in NU, capable of threatening a wide variety of teams. The reason for this should be fairly obvious&mdash;it's one of the fastest Pokemon in the tier, packs plenty of power, and has a good amount of coverage in its decent movepool. This is combined with an excellent ability in Sheer Force, pushing its attacking prowess even further, and it has ways to work around Pokemon that other Normal-types would typically struggle with. Tauros's main flaw is that Tauros it usually struggles with prominent physical walls unless it is using Endeavor or Toxic to cripple them. It also has competition with Kangaskhan, who has Scrappy and several priority moves to work with.</p</p>

[SET]
name: Life Orb
move 1: Rock Climb
move 2: Earthquake
move 3: Zen Headbutt
move 4: Substitute
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is the set Tauros is best known for, offering impressive coverage that is augmented by Tauros's its high Attack and Speed. Like any other Pokemon that utilizes Sheer Force, Tauros has the advantage of ignoring Life Orb recoil while still obtaining all the other benefits of the item, meaning outpredicting it will not wear it down as quickly as other Pokemon. Rock Climb is the strongest STAB move Tauros gets that is affected by Sheer Force, and is thus used on this set. Although not boosted by the ability, Earthquake is essential for coverage against Steel- and Rock-types. Zen Headbutt gets a super effective hit on Fighting-types such as Gurdurr and is the only way Tauros can hit most of the Ghost-types in the tier, including Haunter, Misdreavus, and Drifblim. Zen Headbutt also gets the bonus of 2HKOing Weezing. Because the above three moves offer excellent coverage on the tier, Tauros has room to run Substitute. With a Substitute, it can ease prediction and protect itself from status, as well as allowing it to defeat defeating defensive variants of Misdreavus without Foul Play due to it being immune to its Ghost STAB. Substitute also allows it Tauros to avoid revenge killers and hit them back hard after they only manage to break Tauros's Substitute before they are able to damage it.</p>

[ADDITIONAL COMMENTS]

<p>Tauros should always run maximum Speed and a Jolly Nature nature in order to take advantage of its excellentSpeed stat, as it outspeeds all but a handful of NU Pokemon. Because Rock Climb's imperfect accuracy can be fairly annoying at times, Return is a suitable replacement, although note that it is not only weaker, (remove comma) but also takes causes Tauros to take recoil damage from the its Life Orb. Rock Slide could be used over Zen Headbutt to hit Drifblim harder and get a very strong hit on foes such as Braviary, but Zen Headbutt and Rock Climb already hit both targets very hard, respectively, and without Zen Headbutt, Tauros becomes much more vulnerable to Gurdurr, Weezing, and Throh.</p>

<p>Despite the fact that it has Zen Headbutt, all the main / most common (choose one or something you prefer) Fighting-types in the tier are still threats to Tauros. This is because Gurdurr and Throh have the bulk to take a hit and retaliate, while Primeape, (remove comma) and to a lesser extent Sawk, (remove comma) often utilize Choice Scarfs Scarf, allowing them to outspeed and OHKO Tauros with Close Combat. Bulky Psychic-types such as Musharna can wall and defeat a majority of the Fighting-types in the tier, while Ghost-types such as Misdreavus are immune to their STABs STAB moves and can burn them, although note that a few of themhas have Guts as an ability. In an unlikely scenario in which Tauros gets afflicted by a status condition, most of which severely cut Tauros's and has its offensive prowess severely cut, both of them also have Heal Bell. Many prominent physical walls, namely such as Alomomola and Tangela, have a relatively easy time dealing with Tauros as a result of it not having any way to cripple most walls . Sawsbuck and Electabuzz are capable of defeating both of them; Sawsbuck absorbs a majority of Tangela's attacks thanks to Sap Sipper and can hit Alomomola hard with Leech Seed (either replace Leech Seed with an attack like Horn Leech or remove hard), while Electabuzz's Electric STAB and Vital Spirit allow it to take on both walls as well. Finally, although Tauros has Earthquake, most Rock-types can take a hit or two thanks to their extremely high Defense stats and potentially defeat Tauros it. This means, ironically, Tangela makes a good partner, taking on Rock-type attacks with its high Defense and dispatching them with Giga Drain. Tangela also does well against Golurk, which is another Pokemon that threatens Tauros.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Earthquake
move 3: Stone Edge
move 4: Pursuit / Toxic
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although it may might seem like a waste to give a Choice Scarf to a Pokemon as fast as Tauros, it plays a large role as to this excessive Speed is in large part why it makes such an effective Choice Scarf user. Because Tauros is so fast, it can afford to run an Adamant nature and still be capable of revenge killing weather sweepers. More importantly, however, it can outspeed almost all other prominent Choice Scarf users in the tier, most notably ones at base 95 Speed such as Primeape and Jynx; even if they run a positive Speed nature, (AC) they are still outsped by Adamant variants. Double-Edge is the strongest reliable STAB Tauros has, and it is the move it will be using in nearly every situation. Earthquake is primarily for hitting Rock- and Steel-typeswho can switch into Double-Edge, (remove comma) or for a solid amount of damage. Stone Edge allows Tauros to OHKO Drifblim, and it is the best it can do option is has against Misdreavus. The final move is used for specific situations: (start new sentence) Pursuit practically checkmates Jynx, Haunter, andKadabra and Kadabra to an extent, OHKOing them if they switch out, (remove comma) and even if they don't switch, they still take still dealing a substantial amount of damage even if they don't. On the other hand, Toxic is useful in the case of a predicted switch into a Pokemon that Tauros struggles against; Rock-types, Golurk, Misdreavus, Tangela, and Alomomola do not enjoy getting poisoned.</p>

[ADDITIONAL COMMENTS]

<p>Although Adamant is the preferred nature for this particular Tauros for the aforementioned reasons, a Jolly Nature nature allows it to outspeed the few Pokemon that can possibly outspeed it otherwise, including Choice Scarf variants of Charizard and Modest Zebstrika, (remove comma) as well as Timid Victreebel and Ludicolo in their respective weathers. Intimidate is the only ability that Tauros can benefit from on this set, (remove comma) although it and does offer it a few additional switch-ins. Retaliate and Return could be used in the last moveslot for an alternative STAB move; (start new sentence) Return could be used in case a STAB without recoil is needed, or it could even be used over Double-Edge, although the power drop is notable, (start new sentence) and while Retaliate hits hard when revenge killing, but it's a terrible move to be locked into, and it's not that much stronger than Double-Edge, even with the boost.</p>

<p>Ghost-types are particularly dangerous against this set because Double-Edge is usuallyused more than other moves, and many also do not mind Tauros's other moves. Skuntank is a good partner as a result, as it can do a good job against them thanks to Pursuit and its arsenal of other Dark-type moves, although it must be careful around Golurk due to Earthquake. In addition, Steel- and Rock-types will also often get free switch-ins due to the previous reason Tauros's reliance on Double-Edge, and they typically have a Defense stat high enough to tank its attacks. Due to this, strong Fighting-types such as Sawk make good partners, as they can power through most of them with their STAB moves. Finally, Alomomola and Tangela can switch into anything Tauros has other than Toxic and wall it entirely, so Pokemon that can deal with both of these Pokemon, such as Electabuzz, make good teammates.</p>

[SET]
name: Substitute + Endeavor
move 1: Substitute
move 2: Endeavor
move 3: Rock Climb
move 4: Zen Headbutt
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>Although this set may might look somewhat gimmicky at first, it makes Tauros serve as an excellent lure for Pokemon that would typically wall it with ease, opening up the way for other sweepers to have a much easier time without a certain opponent walling it. The goal of this set is namely to use Substitute as many times as possible and then use Endeavor to make the opponent reach a bring the opponent down to very low HP, and if the said Pokemon lacks recovery, this is nigh irreparable and allows them leaving it able to be finished off by just about any move and irreparably damaged if it lacks recovery. Among the Pokemon that it this set can wear down immensely include are Regirock, Carracosta, and Metang. To an extent, it can also wear down Pokemon such as Alomomola and Tangela as well, although they have recovery to compensate for the loss of HP. This set is still capable of doing damage to its foes otherwise outside of this strategy&mdash;Rock Climb alongside Sheer Force and a Life Orb still hits hard enough is strong enough to make it a hard-hitting physical attacker. Finally, Zen Headbutt is the best move it can use Tauros has to hit Ghosts Ghost-types, which are immune to Endeavor.</p>

[ADDITIONAL COMMENTS]

<p>8 HP EVs are used in order to allow Tauros to make 4 four Substitutes while at full health with the last one having 1 remaining HP leaving it with one HP remaining. Sheer Force and a Life Orb is recommended so that Tauros does not depend too much on Endeavor for a substantial amount of to deal damage. Leftovers is an a subpar option to restore HP from a lost using Substitute to allow it to cripple a few extra foes, although note that as this is somewhat counterproductive due to Endeavor. With Leftovers, be sure to use Intimidate and Return in order to maximize the damage output from the Tauros's Normal STAB. Earthquake is also a decent option in order to hit Steel Steel- and Rock-types hard; however, it will not come in handy too often because Endeavor primarily already cripples them, and Earthquake takes forces Tauros to take recoil damage from Life Orb, unlike Zen Headbutt.</p>

<p>As this variant of Tauros is made to work around its typical counters, not very many partners are needed for Tauros it to function at its best. However, this set still struggles with Ghost-types because they are immune to Endeavor, therefore making them ruin the purpose of this set, so running Skuntank support can come in handy due to its STAB Pursuit and other Dark-type moves. If there are entry hazards on the field, Tauros may have might no longer be able to make Substitutes at a higher-than-intended higher than intended health, and if Toxic Spikes is on the field, it is practically incapable of doing its role job. For this reason, a Rapid Spinuser may might be worth using&mdash;Torkoal and Armaldo in particular enjoy the absence of Rock-types because they both are weak to their STAB. Finally, physical attackers that struggle with breaking through walls make good partners to take advantage of the absence of most physical walls Tauros's ability to remove them. Kangaskhan is a good example of this, as it can do a lot more damage without something being able to switch into its Normal STAB, (remove comma) and it can hit Ghost-types thanks to Scrappy, (remove comma) making up for Tauros's inability to cripple them. Pokemon that struggle against Alomomola and Tangela, such as Gurdurr, also make good partners,but beware that, (remove comma) thanks due to Regenerator and their instant recovery, you need to be able to do enough damage with the said Pokemon to finish them off before they recover their HP.</p>

[Other Options]

<p>Even though Tauros has a relatively generous movepool, most of it is unusable, and it lacks very many other options. Despite its terrible Special Attack, Sheer Force allows it to use Fire Blast and Thunder to allow it to 2HKO Tangela and Alomomola, respectively. However, these moves have a limited use outside of this because they do not inflict a lot of damage against most targets, and Thunder in particular has a horrid accuracy. Iron Head is boosted by Sheer Force and hits Rock-types harder than anything else Tauros has, but its coverage otherwise is fairly bad, making Earthquake the superior option most of the time. Earthquake also hits Steel-types such as Metang much harder than Iron Head. Tauros's only setup option is Work Up, slightly improving Tauros's attacking prowess, but in the end, a +1 boost is rarely enough to take advantage of, especially when Tauros rarely has space to run it for a Pokemon that rarely has space to run it. Finally, Tauros can utilize a Choice Band with Intimidate to make a decent offensive pivot, but with Sheer Force cancelling out Life Orb recoil on most moves, the main advantage of the Choice Band is somewhat wasted. In fact, because of its reliance on Double-Edge, a Choice Band set may often take often takes more recoil damage than a Life Orb set!</p>

[Checks and Counters]

<p>Tauros has several ways to get around many Pokemon that would usually counter it, leaving it with few Pokemon that can reliably counter take on all variants. Any Misdreavus with Foul Play over Shadow Ball is the best way to take on Tauros, as it is immune to its STAB and can burn it with Will-O-Wisp (add comma) and has an attack that can break its Substitutes. Foul Play is mainly to ensure that Tauros will not be able to set up a Substitute on it and therefore wall it in return, and it It also has Heal Bell to take any surprise Toxics. Golurk is also immune to Normal-type attacks and isn't weak to anything Tauros has. It can hit back hard with Drain Punch or and Earthquake. Although Gurdurr is barely 2HKOed by Zen Headbutt, it has Drain Punch to heal off the damage and get out of range of this, Mach Punch to finish it Tauros off, and the bulk to switch into any other attack. Alomomola can wall Tauros almost completely and stall it out due to Wish, and it can usually break its Substitutes with Waterfall. Additionally, potential recoil from Double-Edge takes a large toll on Tauros due to Alomomola's high HP. It must be careful around Endeavor, although Regenerator and Wish help it regain lost HP. Tangela is in a similar boat in regards to walling, although its Giga Drain will always break any of Tauros's Substitues Substitutes.</p>

<p>There existmore shaky checks to Tauros that need to be careful around coverage moves or Endeavor due to a lack of reliable recovery. Regirock is a prime example of this despite being able to cripple Tauros with Thunder Wave and wear it down with Drain Punch while keeping itself healthy. It has a high enough Defense to sponge an Earthquake, (AC) but it still must be careful around Tauros. Defensive variants of Carracosta have Solid Rock to mitigate damage from Earthquakeand can then wear down Tauros over time. Weezing gets 2HKOed by Zen Headbutt, but it can wall Tauros otherwise and burn it with Will-O-Wisp. Finally, Tauros can be revenge killed by faster Pokemon such as Swellow or and Choice Scarf Primeape, although this is only if Tauros doesn't have a Choice Scarf of its own or is and isn't behind a Substitute.</p>

 

ebeast

she's probably sexting nprtprt
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Hate to do this when it has progressed so far, but user: DTC brought up that Retaliate should get a bigger mention on Choice Scarf. QC had a quick talk and we decided that we would like to change up Move 4 to be: Pursuit / Retaliate with Toxic in AC instead. That and adding Wild Charge in OO as a way to hit Drifblim without a chance to miss; drawback being you take a ton of recoil. Sorry for the inconvenience. :'(
 
Hate to do this when it has progressed so far, but user: DTC brought up that Retaliate should get a bigger mention on Choice Scarf. QC had a quick talk and we decided that we would like to change up Move 4 to be: Pursuit / Retaliate with Toxic in AC instead. That and adding Wild Charge in OO as a way to hit Drifblim without a chance to miss; drawback being you take a ton of recoil. Sorry for the inconvenience. :'(
Hey it's not problem - better now than after upload! I've implemented the changes.
 
[Overview]

<p>Tauros is a straightforward, dangerous physical attacker in NU, capable of threatening a wide variety of teams. The reason for this should be fairly obvious&mdash;it's one of the fastest Pokemon in the tier, packs plenty of power, and has a good amount of coverage in its decent movepool. This is combined with an excellent ability in Sheer Force, pushing which pushes its attacking prowess even further, and it has ways to work around Pokemon that other Normal-types would typically struggle with. Tauros's main flaw is that it usually struggles with prominent physical walls. It also has competition with Kangaskhan, who has Scrappy and several priority moves to work with.</p>

[SET]
name: Life Orb
move 1: Rock Climb
move 2: Earthquake
move 3: Zen Headbutt
move 4: Substitute
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is the set Tauros is best known for, offering impressive coverage that is augmented by its high Attack and Speed. Like any other Pokemon that utilizes Sheer Force, Tauros has the advantage of ignoring Life Orb recoil while still obtaining all the benefits of the item, meaning outpredicting it will not wear it down as quickly as other Pokemon. Rock Climb is the strongest STAB move Tauros gets that is affected by Sheer Force, and is thus used on this set. Although not boosted by the ability, Earthquake is essential for coverage against Steel- and Rock-types. Zen Headbutt gets a super effective hit on Fighting-types such as Gurdurr and is the only way Tauros can hit most of the Ghost-types in the tier, including Haunter, Misdreavus, and Drifblim. Zen Headbutt also gets the bonus of 2HKOing Weezing. Because the above three moves offer excellent coverage, Tauros has room to run Substitute. With a Substitute, it can ease prediction and protect itself from status, as well as defeat defensive variants of Misdreavus without Foul Play due to being as it is immune to its Misdreavus's Ghost STAB. Substitute also allows Tauros to avoid revenge killers and hit them hard before they are able to damage it.</p>

[ADDITIONAL COMMENTS]

<p>Tauros should always run maximum Speed and a Jolly nature in order to take advantage of its excellent Speed stat, as it outspeeds all but a handful of NU Pokemon. Because Rock Climb's imperfect accuracy can be fairly annoying at times, Return is a suitable replacement, although note that it is not only weaker, but also causes Tauros to take recoil damage from its Life Orb. Rock Slide could be used over Zen Headbutt to hit Drifblim harder and get a very strong hit on foes such as Braviary, but Zen Headbutt and Rock Climb already hit both targets very hard, respectively, and without Zen Headbutt, Tauros becomes much more vulnerable to Gurdurr, Weezing, and Throh.</p>

<p>Despite the fact that it has Zen Headbutt, the most common Fighting-types in the tier are still threats to Tauros. This is because Gurdurr and Throh have the bulk to take a hit and retaliate, while Primeape, and to a lesser extent Sawk, often utilize Choice Scarf, allowing them to outspeed and OHKO Tauros with Close Combat. Bulky Psychic-types such as Musharna can wall and defeat a majority of the Fighting-types in the tier, while Ghost-types such as Misdreavus are immune to their STAB moves and can burn them, although note that a few of them have Guts as an ability. In an unlikely scenario in which Tauros gets afflicted by a status condition and has its offensive prowess severely cut, both of them also have Heal Bell. Many prominent physical walls, such as Alomomola and Tangela, have a relatively easy time dealing with Tauros as a result of it not having any way to cripple them. Sawsbuck and Electabuzz are capable of defeating both of them; Sawsbuck absorbs a majority of Tangela's attacks thanks to Sap Sipper and can hit Alomomola hard with Horn Leech, while Electabuzz's Electric STAB and Vital Spirit allow it to take on both walls as well. Finally, although Tauros has Earthquake, most Rock-types can take a hit or two thanks to their extremely high Defense stats and potentially defeat it. This means, ironically, Tangela makes makes Tangela that isnt irony, not exactly a good partner, taking on Rock-type attacks with its high Defense and dispatching them with Giga Drain. Tangela also does well against Golurk, which who is another Pokemon that threatens Tauros.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Earthquake
move 3: Stone Edge
move 4: Pursuit / Retaliate
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although it might seem like a waste to give a Choice Scarf to a Pokemon as fast as Tauros, this excessive Speed is in large part why it makes such an effective Choice Scarf user. Because Tauros is so fast, it can afford to run an Adamant nature and still be capable of revenge killing weather sweepers. More importantly, however, it even Adamant Tauros can outspeed almost all other prominent Choice Scarf users in the tier, most notably ones at base 95 Speed,(comma) such as Primeape and Jynx; even if they run a positive Speed nature, they are still outsped by Adamant variants. Double-Edge is the strongest reliable STAB Tauros has, and it is the move it will be using in nearly every situation. Earthquake is primarily for hitting Rock- and Steel-types who can switch into Double-Edge, for a solid amount of damage. Stone Edge allows Tauros to OHKO Drifblim, and it is the best option it has against Misdreavus. The final move is used for specific situations. Pursuit practically checkmates Jynx, Haunter, and Kadabra to an extent, OHKOing them if they switch out and still dealing a substantial amount of damage even if they don't. Retaliate, on the other hand, is an interesting option that goes well with Tauros's status role as a revenge killer&mdash;it usually finishes off the opponent in this case due to its high power. Note that neither move is particularly good to be locked into though, however, as they both are fairly weak most of the time.</p>

[ADDITIONAL COMMENTS]

<p>Although Adamant is the preferred nature for this particular Tauros, a Jolly nature allows it to outspeed the few Pokemon that can possibly outspeed it otherwise, including Choice Scarf variants of Charizard and Modest Zebstrika Choice Scarf Charizard and Modest Choice Scarf Zebstrika, as well as Timid Victreebel and Ludicolo in their respective weathers. Intimidate is the only ability that Tauros can benefit from on this set and does offer it a few additional switch-ins. Return could be used in the last moveslot for an alternative STAB move, or it could even be used even over Double-Edge, although the power drop is notable. Toxic is useful in the case of a predicted switch into a Pokemon that Tauros struggles against; Rock-types, Golurk, Misdreavus, Tangela, and Alomomola do not enjoy getting poisoned, but it is a rather bad move to get locked into and relies almost completely on prediction.</p>

<p>Ghost-types are particularly dangerous against this set because Double-Edge is usually used more than other moves 'is the most commonly used move' might be more straightforward?, and many also do not mind Tauros's other moves. Skuntank is a good partner as a result, as it can do a good job against them thanks to Pursuit and its arsenal of other Dark-type moves, although it must be careful around Golurk due to Earthquake. Steel- and Rock-types will also often get free switch-ins due to Tauros's reliance on Double-Edge, and they typically have a Defense stats high enough to tank its attacks. Due to this, strong Fighting-types such as Sawk make good partners, as they can power through most of them with their STAB moves. Finally, Alomomola and Tangela can switch into anything Tauros has other than Toxic and wall it entirely, so Pokemon that can deal with both of these, such as Electabuzz, make good teammates.</p>

[SET]
name: Substitute + Endeavor
move 1: Substitute
move 2: Endeavor
move 3: Rock Climb
move 4: Zen Headbutt
item: Life Orb
ability: Sheer Force
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>Although this set might look somewhat gimmicky at first, it makes Tauros an excellent lure for Pokemon that would typically wall it with ease, opening up the way for other sweepers to have a much easier time. The goal of this set is to use Substitute as many times as possible,(comma) and then use Endeavor to bring the opponent down to very low HP, leaving it able to be finished off by just about any move and irreparably damaged if it lacks recovery. Among the Pokemon that this set can wear down immensely are Regirock, Carracosta, and Metang. To an extent, it can also wear down Pokemon such as Alomomola and Tangela as well, although they have recovery to compensate for the loss of HP. This set is still capable of doing damage to its foes outside of this strategy&mdash;Rock Climb alongside Sheer Force and a Life Orb is still strong enough to make it a hard-hitting physical attacker. Finally, Zen Headbutt is the best move Tauros has to hit Ghost-types, which are immune to Endeavor.</p>

[ADDITIONAL COMMENTS]

<p>8 HP EVs are used in order to allow Tauros to make four Substitutes while at full health,(comma) with the last one leaving it with 1 HP remaining. Sheer Force and a Life Orb is recommended so that Tauros does not depend too much on Endeavor to deal damage. Leftovers is a subpar option to restore HP lost using Substitute, allowing it to cripple a few extra foes, as this is somewhat counterproductive due to Endeavor. With Leftovers, be sure to use Intimidate and Return in order to maximize the damage output from Tauros's Normal STAB. Earthquake is also a decent option in order to hit Steel- and Rock-types hard; however, it will not come in handy too often because Endeavor already cripples them, and Earthquake forces Tauros to take recoil damage from Life Orb, unlike Zen Headbutt.</p>

<p>As this variant of Tauros is made to work around its typical counters, not very many partners are needed for it to function at its best. However, this set still struggles with Ghost-types because they are immune to Endeavor, so Skuntank support can come in handy due to its STAB Pursuit and other Dark-type moves. If there are entry hazards on the field, Tauros might no longer be able to make Substitutes at a higher than intended health, and if Toxic Spikes is on the field, it is practically incapable of doing its job. For this reason, a Rapid Spin user might be worth using&mdash;Torkoal and Armaldo in particular enjoy the absence of Rock-types because both are weak to their STAB. Finally, physical attackers that struggle with breaking through walls make good partners, as they can take advantage of Tauros's ability to remove them. Kangaskhan is a good example of this, as it can do a lot more damage without something the opponent's Rock-type being able to easily switch into its Normal STAB, and it can hit Ghost-types thanks to Scrappy,(comma) making up for Tauros's inability to cripple them. Pokemon that struggle against Alomomola and Tangela, such as Gurdurr, also make good partners, but beware that, due to Regenerator and their instant recovery, you Tauros? need to be able to do enough damage to finish them off before they recover their HP.</p>

[Other Options]

<p>Even though Tauros has a relatively generous movepool, most of it is unusable, and it lacks very many other options. Despite its terrible Special Attack, Sheer Force allows it to use Fire Blast and Thunder to 2HKO Tangela and Alomomola. However, these moves have limited use outside of this because they do not inflict a lot of damage against most targets, and Thunder in particular has horrid accuracy. Iron Head is boosted by Sheer Force and hits Rock-types harder than anything else Tauros has, but its coverage otherwise is fairly bad, making Earthquake the superior option most of the time. Earthquake also hits Steel-types such as Metang much harder than Iron Head. Tauros's only setup option is Work Up, but in the end, a +1 boost is rarely enough to take advantage of, especially for a Pokemon that rarely has space to run it. Wild Charge can OHKO Drifblim and deals a heavy blow on other Flying-types and doesn't have any chance of missing, but the recoil damage can be fairly annoying. Finally, Tauros can utilize a Choice Band with Intimidate to make a decent offensive pivot, but with Sheer Force canceling out Life Orb recoil on most moves, the main advantage of Choice Band is somewhat wasted. In fact, because of its reliance on Double-Edge, a Choice Band set often takes more recoil damage than a Life Orb set!</p>

[Checks and Counters]

<p>Tauros has several ways to get around many Pokemon that would usually counter it, leaving few Pokemon that can reliably take on all variants. Any Misdreavus with Foul Play over Shadow Ball is the best way to take on Tauros, as it is immune to its STAB and ,(comma) can burn it with Will-O-Wisp,(comma) and has an attack that can break its Substitutes. It also has Heal Bell to take any surprise Toxics. Golurk is also immune to Normal-type attacks and isn't weak to anything Tauros has. It can hit back hard with Drain Punch and Earthquake. Although Gurdurr is 2HKOed by Zen Headbutt, it has Drain Punch to heal off the damage and get out of range of this, Mach Punch to finish Tauros off, and the bulk to switch into any other attack. Alomomola can wall Tauros almost completely and stall it out due to Wish, and it can usually break its Substitutes with Waterfall. Additionally, potential recoil from Double-Edge takes a large toll on Tauros due to Alomomola's high HP. It must be careful around Endeavor, although Regenerator and Wish help it regain lost HP. Tangela is in a similar boat in regards to walling, although its Giga Drain will always break Tauros's Substitutes.</p>

<p>There exist more shaky checks to Tauros that need to be careful around coverage moves or Endeavor due to lack of reliable recovery. Regirock is a prime example of this despite being able to cripple Tauros with Thunder Wave and wear it down with Drain Punch while keeping itself healthy. It has a high enough Defense to sponge an Earthquake, but it still must be careful around Tauros. Defensive variants of Carracosta have Solid Rock to mitigate damage from Earthquake and can wear down Tauros over time. Weezing gets 2HKOed by Zen Headbutt, but it can wall Tauros otherwise and burn it with Will-O-Wisp. Finally, Tauros can be revenge killed by faster Pokemon such as Swellow and Choice Scarf Primeape, although this is only if Tauros doesn't have a Choice Scarf of its own and isn't behind a Substitute.</p>
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