UU Swampert

Overview
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Swampert has a very good defensive typing that gives it some key resistances to Fire- and Electric-type moves and only one weakness. It has good bulk and a good support movepool with gems like Stealth Rock and Roar. It also has a good Attack stat and good coverage options to take advantage of it.

However, Swampert's lack of reliable recovery means that it can not use its bulk to its full potential and can be worn down with repeated hits. Its 4x weakness to Grass-type attacks means that most Grass-type Pokemon can switch into it easily and force it out. It is also very slow, meaning that it will have to take a hit before it retaliates most of the time.


Physically Defensive
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name: Physically Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Scald
move 4: Roar / Toxic / Ice Beam
ability: Torrent
item: Leftovers
evs: 240 HP / 16 Atk / 252 Def
nature: Relaxed

Moves
========

Swampert can set up Stealth Rock reliably throughout the match with its above average bulk. Earthquake is its strongest STAB attack and prevents Swampert from being setup fodder. Scald is the secondary STAB move and has a 30% chance to burn the target, often making the opponent think twice before switching something into it. Roar removes any boosts your opponent might have acquired while racking up entry hazard damage. On the other hand, Toxic cripples the opposing bulky Water-types that tend to switch into Swampert; it also cripples opposing walls and thus makes it easier for Swampert's teammates to break past them. Ice Beam is an option to OHKO Flygon and heavily damage other Dragon- and Flying-types, as well as hitting Chesnaught and Tangrowth on their weaker Special Defense on the switch. Protect can be used for scouting Choice-locked moves and surprise coverage attacks while getting an extra turn of Leftovers recovery.

Set Details
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240 HP EVs hit a Leftovers number, allowing for maximum recovery. 252 Defense EVs maximize Swampert's physical bulk. The rest of the EVs are dumped into Attack to give a little boost to Earthquake's damage output. A Relaxed nature further boosts Swampert's Defense without lowering any of its offensive or defensive stats. Leftovers provides passive recovery.

Usage Tips
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Use Swampert as a tank rather than a wall, as it does not have access to reliable recovery and will get worn out very easily with repeated hits. Bring Swampert in on physical attackers and set up Stealth Rock on the switch. Try to fish for Scald burns as much as you can. Don't hesitate to use Earthquake as it hits very hard for such a defensive Pokemon. Try to keep Swampert healthy if the opposing team has a Pokemon that can be potentially walled by it. Also, be wary of lures like mixed Victini.


Team Options
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Swampert appreciates teammates that can take on Grass-types. Victini and Darmanitan are great partners in this regard; they also force a lot of switches, thus making good use of the Stealth Rock set up by Swampert. Pokemon such as Roserade, Celebi, and Toxicroak that can take on opposing bulky Water-types make for good partners, as they can switch into Swampert with impunity. Roserade can also take out opposing Grass-types with Sludge Bomb and lay Spikes, and in return, Swampert can handle the Fire-types that give these Pokemon problems. Swampert appreciates cleric support as it has no recovery and is crippled by status, especially burn and poison. Therefore, Florges and Blissey are good teammates, as they can also take special hits aimed at Swampert.


Choice Band
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name: Choice Band
move 1: Earthquake
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower
ability: Torrent
item: Choice Band
evs: 204 HP / 252 Atk / 52 Spe
nature: Adamant

Moves
========

Earthquake is the strongest STAB attack available to Swampert and deals huge damage to anything that does not resist it or is not a physical wall. Waterfall is the secondary STAB attack and is more reliable if opponent has a Flying-type or a Levitate user. Ice Punch is for Grass-types and Hydreigon, which resist both STAB moves of Swampert. Superpower beats every variant of Scrafty one-on-one.

Set Details
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Choice Band gives this set huge wallbreaking power and surprise value. For example, Roserade, which is a pretty safe switch-in to the defensive set is OHKOed by a Choice Band Earthquake. 252 Attack EVs and an Adamant nature maximize Swampert's Attack. 52 Speed EVs allow Swampert to outspeed minimum Speed Umbreon and everything slower. The remaining EVs are invested in HP to allow Swampert to take hits better. Life Orb can be used instead of Choice Band, but compromising Swampert's excellent bulk is not ideal.

Usage Tips
========

This Swampert set is a bulky attacker at its best. It thrives on the surprise value that Choice Band provides, so prediction is key when playing with this set. Bring it in on resisted attacks and hit back hard. Spam Earthquake if your opponent has nothing immune to it; however, try to use Earthquake conservatively if your opponent has a Flying-type or a Pokemon with Levitate. Waterfall is your best bet in such situations. Swampert can take neutral non-STAB moves, but don't expect it to do this multiple times. If you predict a Grass-type switching in, use Ice Punch or bring in your Grass-type answer.

Team Options
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Teammates that can scare off Grass-types are necessary: Fire-types such as Victini, Darmanitan, and Mega Houndoom are good options. Roserade is a particularly useful partner for Swampert; it can scare off bulky Water-types and opposing Grass-types with its STAB attacks and also set up Spikes to ease KOs for Swampert. With one layer of Spikes and Stealth Rock, Swampert 2HKOes maximum Defense Mew and Slowbro every time and has a very high chance of 2HKOing Suicune. Speaking of Stealth Rock, Aerodactyl and Rhyperior can set up Stealth Rock and also threaten Flying-types with their Rock-type STAB, thus allowing Swampert to use Earthquake more freely. Late-game sweepers such as Choice Scarf Heracross make good teammates as well, as they appreciate Swampert's wallbreaking capabilities. Cleric support, although not absolutely necessary, is appreciated as being burned ruins this set. Florges can use Heal Bell, has good defensive synergy with Swampert, and it can also keep Swampert healthy with Wish.

Curse
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name: Curse
move 1: Curse
move 2: Earthquake
move 3: Ice Punch
move 4: Rest
ability: Torrent
item: Chesto Berry
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Curse boosts Swampert's Attack and Defense at the cost of its Speed, making it bulkier and more powerful. Earthquake is its most powerful STAB and has very good neutral coverage. Ice Punch hits Flying- and Grass-types that resist its STAB. Avalanche can also be used, as most of the time Swampert will be moving last. Rest is for instant recovery with Chesto Berry, giving Swampert another chance to sweep or tank hits.

Set Details
========

The EV spread and a Careful nature aims to maximize Swampert's Special Defense, as Swampert can already boost its Defense with Curse. Chesto Berry cures sleep instantly, providing it with full recovery, though only once.

Usage Tips
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With this set, Swampert can set up on the extremely common Choice-item using Fire-types in the current UU metagame. Don't boost until its checks and counters have been eliminated. Use Swampert as a specially defensive tank early- to mid-game. If Swampert is on low health, use Rest even if it has not boosted already, as it can still tank a few hits. It can sweep against a defensive team but against a more offensively oriented team, Swampert will have problems, so it is advisable to use it as a tank against them unless the circumstances are favorable enough. Don't set up if the opponent has a Pokemon that may be carrying a phazing move or a powerful Grass-type attack such as Grass Knot or Leaf Storm.

Team Options
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Fire-type Pokemon have good synergy with Swampert as they can handle the Grass-types that plague it. Pokemon that can handle Flying-types so that Swampert can spam Earthquake are good teammates. Raikou, Aerodactyl, and Rhyperior are good examples. Pokemon that attract those Pokemon that Swampert can set up on make for good teammates. Grass-types attract Fire-types and can also handle the bulky Water-types that wall this set. Swampert greatly appreciates cleric support as Wish and Heal Bell can prevent it from using Rest prematurely. Florges is a very good option that has good synergy with Swampert.


Other Options
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Stone Edge can be used on the offensive set to hit Flying-types harder. However, Ice Punch is enough most of the time. A specially offensive set is plausible with Swampert's wide special movepool. Yawn can be used as a pseudo-phazing move. However, Swampert already has access to Roar. An Assault Vest set with Mirror Coat makes Swampert a great Grass-type lure and Raikou check. Counter is also an interesting option.


Checks & Counters
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**Grass-types**: Grass-types such as Roserade, Tangrowth, and Celebi resist Swampert's STAB attacks and threaten it with their own STAB move. However, Roserade should be wary of switching into a Choice Band Earthquake.

**Bulky Water-types**: Slowking and Suicune can take most of the attacks Swampert throws at them and set up on it with Calm Mind. Also, Scald burns cripple Swampert.

**Grass-type Coverage Moves**: Most Pokemon with a surprise Grass-type coverage move pressurize Swampert. Chandelure with Energy Ball and Victini with Grass Knot are good examples of those.

**Status**: Poison and burn ruin Swampert's excellent bulk by slowly wearing it down. Sableye can burn it with Will-O-Wisp, and Florges can use cripple it with Toxic.

**Repeated Hits**: Due to its lack of reliable recovery, powerful attackers can overwhelm Swampert with repeated attacks.
 
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Yea offensive choice banded swampert is viable but should be reserved for other options in my opinion. Scald should be the main water move used on the defensive set for the chance to burn. Cursepert is your best option if you do wanna run an offensive swampert. Also not sure how viable a rest/sleep talk swampert could be. All in all swampert is very viable in the roles in can play on a team but its best role is the tank set you have listed already
 
no, choice banded swampert should not not be in oo. it should be its own set.

My sample set

Choice Band
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name: Choice Band
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Stone Edge
ability: Torrent
item: Choice Band
evs: 248 HP / 252 Atk / 8 SpD
nature: Adamant

Use this set :)
 
My sample set

Choice Band
########
name: Choice Band
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Stone Edge
ability: Torrent
item: Choice Band
evs: 248 HP / 252 Atk / 8 SpD
nature: Adamant

Use this set :)
Except with enough speed for Umbreon/Florges and Superpower > Stone Edge.
 
waterfall shouldnt even be an option on the defensive set. scald is infinitely more useful

protect can be slashed in the last slot since it can help you scout mienshao, victini, and stall for leftovers
 
earthquake should be listed before scald and ice beam should be a third slash after toxic since its a good option to hit the dragons.

also mention in set details that impish with a little speed creep is viable for the sole purpose of beating defensive empoleon. and ya you keep scald with impish.

EV spread-wise i prefer 240 HP / 216 Def with the rest in either Atk or SpD, these numbers are nice as they hit a leftovers number and a stat jump point. you can also go with 240 HP / 252 Def if you can't justify 216 i guess. but leftovers number is definitely worth it.

"offensive" assault vest with mirror coat can go in OO as its a great grasss-type lure and raikou check.

other than these minor things this looks pretty good so consider this approved

1/3
 
Avalanche can be mentioned in other options too cause it will hit harder than ice beam and ice punch if you are slower than other pokemon
 
A Tank set might be worth adding, as Swampert's decent 110 Attack stat could be put to good use without being locked into a move. It would look something like this:

Tank
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name: Tank
move 1: Stealth Rock / Roar
move 2: Waterfall
move 3: Ice Punch
move 4: Earthquake
ability: Torrent
item: Leftovers
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant
 
earthquake should be listed before scald and ice beam should be a third slash after toxic since its a good option to hit the dragons.

also mention in set details that impish with a little speed creep is viable for the sole purpose of beating defensive empoleon. and ya you keep scald with impish.

EV spread-wise i prefer 240 HP / 216 Def with the rest in either Atk or SpD, these numbers are nice as they hit a leftovers number and a stat jump point. you can also go with 240 HP / 252 Def if you can't justify 216 i guess. but leftovers number is definitely worth it.

"offensive" assault vest with mirror coat can go in OO as its a great grasss-type lure and raikou check.

other than these minor things this looks pretty good so consider this approved

1/3
i am listing ice punch over ice beam as ice punch slightly outdamages ice beam on both flygon and hydreigon. correct me if i have got something wrong.
 
I'd personally add a Curse set, so other opinions on this would be nice. I realize not many people use it, but I think it's a set that has a lot of potential.
 
curse / eq / ice move / rest @ chesto berry is pretty good. this way it can still act as a SpD tank if it never gets the chance to boost. mono-waterfall doesn't let you do that bcause you can't hit shit with just weak mono water coverage.

also ice beam does way more to tangrowth and chesnaught and is usually worth the minimal decrease in dmg from ice beam on flygon/noivern/hydreigon, despite tangrowth's rarity, so yea ice beam > ice punch.
 
curse / eq / ice move / rest @ chesto berry is pretty good. this way it can still act as a SpD tank if it never gets the chance to boost. mono-waterfall doesn't let you do that bcause you can't hit shit with just weak mono water coverage.

also ice beam does way more to tangrowth and chesnaught and is usually worth the minimal decrease in dmg from ice beam on flygon/noivern/hydreigon, despite tangrowth's rarity, so yea ice beam > ice punch.

Wouldn't EQ be much better than an Ice move?
 
EQ is already there. Ice move is for flyers and grass types.

I didn't see EQ and thought it was Waterfall, wow fail xD

calcs for beam v punch

4 SpA Swampert Ice Beam vs. 252 HP / 0 SpD Tangrowth: 198-234 (49 - 57.9%) -- 53.9% chance to 2HKO after Leftovers recovery

252+ Atk Swampert Ice Punch vs. 252 HP / 252+ Def Tangrowth: 100-118 (24.7 - 29.2%) -- possible 5HKO after Leftovers recovery
 
On the physically defensive set it says "waterfall is more powerful stab coming off of its higher attack stat" but the only physical move listed on the set is Earthquake.
 
Add wish support to stuff that helps out Swampert in all the sets.

Other than that, this seems alright, get to writing QC 2/3


Edit:
Woot 200th post or some shit. Nah i'm a (BAN ME PLEASE) that's far too many messages rofl
 
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