Format:
Send 6, Play 3 Singles
2 Day DQ
Recoveries / Mon: 2
Chills / Mon: 5
Abilities = All
Items = All
Switch = OK
0 Megas
Team Mulan
Lucario(*) (Luke) Male
Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)
Type: Fight/Steel
Abilities:
Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)
Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
EC: 6/6
MC: MAX
AC: 5/5
Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit
Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut
Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift
Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength
Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb
Bonemerang
+6 CC per match Lucario participates in
Male Empoleon (Penguin)
Nature: Brave (+1 Attack, Speed / 1.15, -10 Evasion)
Type: Water/Steel
Abilities:
Torrent
Defiant
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 4
Speed: 52 (-)
SC: 3
WC: 4
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Moves(56/94, for 89 MC):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Aqua Jet
Drill Peck
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Agility
Flail
Mud-Slap
Snore, Double Hit, Feather Dance, Supersonic 4 moves for 12 MC
Water Pledge
Stealth Rock
Signal Beam
Knock Off
Covet
Iron Defense
Hydro Cannon
Fury Cutter, Headbutt 3 moves for 6 MC
Ice Beam
Scald
Surf
Dig
Brine
Protect
Flash Cannon
Substitute
Earthquake
Double Team
Grass Knot
Brick Break
Rock Slide
Shadow Claw
Bulldoze
Roar
Rest
Sleep Talk
Waterfall
Steel Wing
Rain Dance
Toxic
Swords Dance
Aerial Ace, Attract, Blizzard, Confide, Cut, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Hail, Hidden Power, Hone Claws, Hyper Beam, Quash, Return, Rock Smash, Rock Tomb, Round, Secret Power, Strength, Swagger 22 moves for 44 MC
Endure
Dive
Avalanche, Captivate, Defog, Natural Gift, Pluck, Rock Climb, Water Pulse, Whirlpool 9 moves for 27 MC
Vacuum Wave
Sing
Steelix(Rocky Snake) (Female)
Nature: Sassy(+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ground
Abilities:
Rock Head
Sturdy
Sheer Force(hidden)
Stats:
HP: 100
Attack: 3
Defense: 9
Special Attack: 2
Special Defense(+): 4
Speed(-): 25
BRT: 22
SC: 7
WC: 8
EC: 6/6
MC: 0
AC: 5/5
Moves(64/82 for 43 MC):
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragon Breath
Sandstorm
Slam
Rock Slide
Dig
Ice Fang
Thunder Fang
Fire Fang
Automize
Crunch
Stone Edge
Double-Edge
Iron Tail
Explosion
Heavy Slam
Flail
Rock Climb
Block
Rock Blast
Defense Curl, Rollout, Rototiller 3 moves for 9 MC
Magnet Rise
Endure
Aqua Tail
Mimic
Iron Head
Earth Power
Body Slam
Mud-Slap
Ancient Power
Headbutt
Dragon Pulse
Self-Destruct, Twister 2 moves for 6 MC
Snore 1 moves for 2 MC
Toxic
Protect
Earthquake
Dragon Tail
Substitute
Flash Cannon
Double Team
Taunt
Giga Impact
Sunny Day
Psych Up
Swagger
Torment
Rest
Sleep Talk
Bulldoze
Payback
Roar
Nature Power
Dark Pulse
Hyper Beam
Attract, Confide, Cut, Facade, Frustration, Hidden Power, Return, Rock Smash, Round, Strength, 10 moves for 20 MC
Secret Power
Captivate, Natural Gift 2 moves for 6 MC
Quantum the Magnezone (genderless)
Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel
Abilities:
Magnet Pull
Sturdy
Analytic (hidden)
EC: 9/9
MC: 0
AC: 5/5
Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Moves(52/72, for 49 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball
Signal Beam
Gravity
Electro Web
Magic Coat
Iron Defense
Iron Head, Recycle, Snore 3 moves for 6 MC
Rollout 1 move for 3 MC
Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Substitute
Psych Up
Swagger
Confide, Facade, Frustration, Giga Impact, Return, Round, Sunny Day, Wild Charge 8 moves for 16 MC
Endure
Bide
Mimic
Curse, Double-Edge, Natural Gift, Rage, Secret Power, Shock Wave, Take Down, Teleport 8 moves for 24 MC
Refresh
Agility
Aegislash-Shield (Shieldschízo̱) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change
Stats:
HP: 90
Atk: 2
Def: 6
SpA: 2
SpD(+): 7
Spe(-): 51
SC: 3
WC: 4
BRT: 21
Aegislash-Blade (Ferrum Forever) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change
Stats:
HP: 90
Atk: 6
Def: 2
SpA: 6
SpD(+): 3
Spe(-): 51
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: MAX
Moves(55):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace
Retaliate
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
After You
Block
Magnet Rise
Shock Wave
Snore
Spite
Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
Rain Dance
Rest
Shadow Ball
Protect
Substitute
Return
Frustration
Sleep Talk
Attract
Confide
Cut
Facade
False Swipe
Giga Impact
Hyper Beam
Rock Smash
Round
Sunny Day
Swagger
Secret Power
+3 CC per match Aegislash participates in
Team Tavok
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (58/91)
- Aqua Tail
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Ice Fang
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Taunt
- Thunder Fang
- Torment
Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Looking for a better sprite for you soon.
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (77/102)
- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hyper Beam
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Mud-Slap
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Reversal
- Roar
- Rock Slide
- Rock Tomb
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (68/101)
- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn
Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (56/73)
- Block
- Bulldoze
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Safeguard
- Sandstorm
- Shadow Ball
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (40/72)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Rest
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 95 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (63/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
Introductions:
Welcome one and all to a qualifying match for the future Steel Type Gym Leader position.
As one would expect from type specialists there is a great deal of overlap between the pokemon on both sides of the field, however there are a few key differences.
Randomize [<=5000:Mulan|>=5001:Tavok]:3391
Mulan15262 sends out and equips.
tavok sends out, equips, and orders.
Mulan15262 orders.
Send 6, Play 3 Singles
2 Day DQ
Recoveries / Mon: 2
Chills / Mon: 5
Abilities = All
Items = All
Switch = OK
0 Megas
Team Mulan
Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)
Type: Fight/Steel
Abilities:
Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)
Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
EC: 6/6
MC: MAX
AC: 5/5
Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit
Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut
Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift
Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength
Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb
Bonemerang
+6 CC per match Lucario participates in
Nature: Brave (+1 Attack, Speed / 1.15, -10 Evasion)
Type: Water/Steel
Abilities:
Torrent
Defiant
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 4
Speed: 52 (-)
SC: 3
WC: 4
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Moves(56/94, for 89 MC):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Aqua Jet
Drill Peck
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Agility
Flail
Mud-Slap
Snore, Double Hit, Feather Dance, Supersonic 4 moves for 12 MC
Water Pledge
Stealth Rock
Signal Beam
Knock Off
Covet
Iron Defense
Hydro Cannon
Fury Cutter, Headbutt 3 moves for 6 MC
Ice Beam
Scald
Surf
Dig
Brine
Protect
Flash Cannon
Substitute
Earthquake
Double Team
Grass Knot
Brick Break
Rock Slide
Shadow Claw
Bulldoze
Roar
Rest
Sleep Talk
Waterfall
Steel Wing
Rain Dance
Toxic
Swords Dance
Aerial Ace, Attract, Blizzard, Confide, Cut, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Hail, Hidden Power, Hone Claws, Hyper Beam, Quash, Return, Rock Smash, Rock Tomb, Round, Secret Power, Strength, Swagger 22 moves for 44 MC
Endure
Dive
Avalanche, Captivate, Defog, Natural Gift, Pluck, Rock Climb, Water Pulse, Whirlpool 9 moves for 27 MC
Vacuum Wave
Sing
Kitsunoh(Masuku)(Female)
Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body
Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19
EC: 6/6
MC: 0
AC: 5/5
Moves(68/106 for 88 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw
Magic Coat
Pain Split
Trick
Role Play
Knock Off
Endeavor
Superpower
Low Kick
Ominous Wind
Thunder Punch
Snatch
Sucker Punch
Ice Punch
Icy Wind
Super Fang
Last Resort, Snore, Spite 3 moves for 6 MC
Fury Cutter, Headbutt 2 moves for 6 MC.
Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Hex
Feather Dance, Flail, Metal Sound 3 moves for 9 MC
Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Taunt
Double Team
Safeguard
Torment
Earthquake
Substitute
Swagger
Rock Slide
Shadow Ball
Aerial Ace
Giga Impact
Psych Up
Toxic
Bulldoze
Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Gyro Ball, Dream Eater, Sleep Talk, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 26 moves for 52 MC
Endure
Defog
Iron Tail, Secret Power, Captivate, Natural Gift, 4 moves for 12 MC
Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body
Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19
EC: 6/6
MC: 0
AC: 5/5
Moves(68/106 for 88 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw
Magic Coat
Pain Split
Trick
Role Play
Knock Off
Endeavor
Superpower
Low Kick
Ominous Wind
Thunder Punch
Snatch
Sucker Punch
Ice Punch
Icy Wind
Super Fang
Last Resort, Snore, Spite 3 moves for 6 MC
Fury Cutter, Headbutt 2 moves for 6 MC.
Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Hex
Feather Dance, Flail, Metal Sound 3 moves for 9 MC
Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Taunt
Double Team
Safeguard
Torment
Earthquake
Substitute
Swagger
Rock Slide
Shadow Ball
Aerial Ace
Giga Impact
Psych Up
Toxic
Bulldoze
Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Gyro Ball, Dream Eater, Sleep Talk, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 26 moves for 52 MC
Endure
Defog
Iron Tail, Secret Power, Captivate, Natural Gift, 4 moves for 12 MC
Nature: Sassy(+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ground
Abilities:
Rock Head
Sturdy
Sheer Force(hidden)
Stats:
HP: 100
Attack: 3
Defense: 9
Special Attack: 2
Special Defense(+): 4
Speed(-): 25
BRT: 22
SC: 7
WC: 8
EC: 6/6
MC: 0
AC: 5/5
Moves(64/82 for 43 MC):
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragon Breath
Sandstorm
Slam
Rock Slide
Dig
Ice Fang
Thunder Fang
Fire Fang
Automize
Crunch
Stone Edge
Double-Edge
Iron Tail
Explosion
Heavy Slam
Flail
Rock Climb
Block
Rock Blast
Defense Curl, Rollout, Rototiller 3 moves for 9 MC
Magnet Rise
Endure
Aqua Tail
Mimic
Iron Head
Earth Power
Body Slam
Mud-Slap
Ancient Power
Headbutt
Dragon Pulse
Self-Destruct, Twister 2 moves for 6 MC
Snore 1 moves for 2 MC
Toxic
Protect
Earthquake
Dragon Tail
Substitute
Flash Cannon
Double Team
Taunt
Giga Impact
Sunny Day
Psych Up
Swagger
Torment
Rest
Sleep Talk
Bulldoze
Payback
Roar
Nature Power
Dark Pulse
Hyper Beam
Attract, Confide, Cut, Facade, Frustration, Hidden Power, Return, Rock Smash, Round, Strength, 10 moves for 20 MC
Secret Power
Captivate, Natural Gift 2 moves for 6 MC
Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel
Abilities:
Magnet Pull
Sturdy
Analytic (hidden)
EC: 9/9
MC: 0
AC: 5/5
Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Moves(52/72, for 49 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball
Signal Beam
Gravity
Electro Web
Magic Coat
Iron Defense
Iron Head, Recycle, Snore 3 moves for 6 MC
Rollout 1 move for 3 MC
Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Substitute
Psych Up
Swagger
Confide, Facade, Frustration, Giga Impact, Return, Round, Sunny Day, Wild Charge 8 moves for 16 MC
Endure
Bide
Mimic
Curse, Double-Edge, Natural Gift, Rage, Secret Power, Shock Wave, Take Down, Teleport 8 moves for 24 MC
Refresh
Agility
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change
Stats:
HP: 90
Atk: 2
Def: 6
SpA: 2
SpD(+): 7
Spe(-): 51
SC: 3
WC: 4
BRT: 21
Aegislash-Blade (Ferrum Forever) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change
Stats:
HP: 90
Atk: 6
Def: 2
SpA: 6
SpD(+): 3
Spe(-): 51
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: MAX
Moves(55):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace
Retaliate
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
After You
Block
Magnet Rise
Shock Wave
Snore
Spite
Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
Rain Dance
Rest
Shadow Ball
Protect
Substitute
Return
Frustration
Sleep Talk
Attract
Confide
Cut
Facade
False Swipe
Giga Impact
Hyper Beam
Rock Smash
Round
Sunny Day
Swagger
Secret Power
+3 CC per match Aegislash participates in
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (58/91)
- Aqua Tail
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Ice Fang
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Taunt
- Thunder Fang
- Torment
Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Looking for a better sprite for you soon.
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (77/102)
- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hyper Beam
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Mud-Slap
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Reversal
- Roar
- Rock Slide
- Rock Tomb
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (68/101)
- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn
Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (56/73)
- Block
- Bulldoze
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Safeguard
- Sandstorm
- Shadow Ball
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (40/72)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Rest
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 95 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
MC: 0
AC: 5/5
KOC: 0
Moves (63/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
Welcome one and all to a qualifying match for the future Steel Type Gym Leader position.
As one would expect from type specialists there is a great deal of overlap between the pokemon on both sides of the field, however there are a few key differences.
On Mulan's side we see he has brought the tried and true Steelix, Lucario, Kitsunoh, and Magnezone. Uniquely he has brought Empoleon and Aegislash. Empoleon's water typing makes it quite effective against many steel types (especially the Steelix) but also makes it very susceptible to the enemy Magnezone. Aegislash on the other hand doubles up on the ghost typing with Kitsunoh. This will make it quite effective vs Lucario as well as Tavok's Psychic selections.
Speaking of which, Tavok also has the ever faithful Steelix, Lucario, Kitsunoh, and Magnezone. His special selections however are a duo of powerful Psychic Steels, Metagross and Bronzong. While the Psychic typing will see both better off vs Mulan's Lucario it won't be as large a boon vs the rest of his team. Instead both will need to rely on their exceptional stats and abilities to see them through.
And now, let the match begin!
Turn OrderRandomize [<=5000:Mulan|>=5001:Tavok]:3391
Mulan15262 sends out and equips.
tavok sends out, equips, and orders.
Mulan15262 orders.
Last edited: