Approved by Arcticblast (and Eevee General)
You've heard of STABmons. You've heard of Doubles. But now it is time for STABmons doubles! Cheesy intro aside, it's basically STABmons except doubles, with a couple of other small changes. For one thing, the move dark void is banned, just as in standard doubles. Another change is that, until further notice, along with the STABmons banlist, the pokemon Shaymin Sky is unbanned.
If you don't know what STABmons is, visit Eevee General's thread here
Edit: Thank you to Oiawesome for putting this on his server here:
Clauses~Standard Doubles banlist**
~Sleep
~Water Spout and Eruption are banned
~Species
~Evasion
~Moody
~OHKO
~Sketch banned outside of Smeargle
~**Some Ubers allowed (Everything in ubers with 600 bst or lower, except blaziken, and the two offensive deoxys forms).
You've heard of STABmons. You've heard of Doubles. But now it is time for STABmons doubles! Cheesy intro aside, it's basically STABmons except doubles, with a couple of other small changes. For one thing, the move dark void is banned, just as in standard doubles. Another change is that, until further notice, along with the STABmons banlist, the pokemon Shaymin Sky is unbanned.
If you don't know what STABmons is, visit Eevee General's thread here
Edit: Thank you to Oiawesome for putting this on his server here:
Clauses~Standard Doubles banlist**
~Sleep
~Water Spout and Eruption are banned
~Species
~Evasion
~Moody
~OHKO
~Sketch banned outside of Smeargle
~**Some Ubers allowed (Everything in ubers with 600 bst or lower, except blaziken, and the two offensive deoxys forms).
Set by Leafshield
Forretress @ Leftovers / Occa Berry / Mental Herb / Lum Berry / I haven't decided on the optimal item bear with me
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SpDef :: 252 HP / 4 Def / 252 SpDef
Relaxed Nature / Sassy Nature
- Rage Powder
- Heal Order
- Gyro Ball
- Protect
I personally was really interested to see everyone else's opinions on how well Forretress is going to be able to abuse Rage Powder, a move that works extremely well with Forry's slew of resistances. With newfound recovery in Heal Order, Forretress can direct multiple different types of attacks, particularly ESpeeds, to himself while the opponent can set up. It's Fire-type weakness can be fixed via Drizzle support, and the lower of its defenses (i.e. the defense you did not invest in), can be covered with the rest of your teammates. You can even deviate from the given EVs and take neutral hits from both sides!
Forretress @ Leftovers / Occa Berry / Mental Herb / Lum Berry / I haven't decided on the optimal item bear with me
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SpDef :: 252 HP / 4 Def / 252 SpDef
Relaxed Nature / Sassy Nature
- Rage Powder
- Heal Order
- Gyro Ball
- Protect
I personally was really interested to see everyone else's opinions on how well Forretress is going to be able to abuse Rage Powder, a move that works extremely well with Forry's slew of resistances. With newfound recovery in Heal Order, Forretress can direct multiple different types of attacks, particularly ESpeeds, to himself while the opponent can set up. It's Fire-type weakness can be fixed via Drizzle support, and the lower of its defenses (i.e. the defense you did not invest in), can be covered with the rest of your teammates. You can even deviate from the given EVs and take neutral hits from both sides!
Set by The Reptile/DreMZ
Braviary (M) @ Flying Gem
Trait: Defiant
EVs: 252 Atk / 240 HP / 16 Spd
Adamant Nature
- ExtremeSpeed
- Acrobatics
- Nature Power / Superpower / Tailwind / Fake Out
- Protect / Roost / Tailwind
The set is fairly simple, as are the EVs. 16 Speed EVs are used to outspeed base 100's at -1 and no investment Chandelure, while the rest is dumped into HP for more bulk, as Braviary has decent bulk and is going to hit shit with ESpeed more often then not anyways. Max/Max+ is also an option if you really want to outspeed Modest Chandelure and speed tie with Timid Chandelure. I focus more on Chandelure since it is the fastest Ghost in its speed tier that I can think of. ExtremeSpeed is the main reason this thing is being considered over Thundurus-I and, to a lesser extent, Bisharp as a Defiant user, as it gives it +2 priority with decent power, hitting 120 BP after STAB. Acro + Flying Gem is a fairly well known combo, and there is no reason why it shouldn't be used here. Nature Power lets Braviary hit Steel-types SE without the nasty drops that Superpower gives. It also wrecks Heatran. Superpower is listed as an option if Superpower is a big deal, as it can take a +1 EQ and KO back. It also deals with Steel-types like Nature Power, at the cost of attack and defense. Protect is a staple of Doubles, so it makes sense for it to be here. Roost is another option, as it plays off Braviary's decent bulk. Tailwind should only be used on a faster spread, as it allowed Braviary to reach high speeds while supporting its teammates. It's not the most practical option, but it's there if you want to use it.
Braviary (M) @ Flying Gem
Trait: Defiant
EVs: 252 Atk / 240 HP / 16 Spd
Adamant Nature
- ExtremeSpeed
- Acrobatics
- Nature Power / Superpower / Tailwind / Fake Out
- Protect / Roost / Tailwind
The set is fairly simple, as are the EVs. 16 Speed EVs are used to outspeed base 100's at -1 and no investment Chandelure, while the rest is dumped into HP for more bulk, as Braviary has decent bulk and is going to hit shit with ESpeed more often then not anyways. Max/Max+ is also an option if you really want to outspeed Modest Chandelure and speed tie with Timid Chandelure. I focus more on Chandelure since it is the fastest Ghost in its speed tier that I can think of. ExtremeSpeed is the main reason this thing is being considered over Thundurus-I and, to a lesser extent, Bisharp as a Defiant user, as it gives it +2 priority with decent power, hitting 120 BP after STAB. Acro + Flying Gem is a fairly well known combo, and there is no reason why it shouldn't be used here. Nature Power lets Braviary hit Steel-types SE without the nasty drops that Superpower gives. It also wrecks Heatran. Superpower is listed as an option if Superpower is a big deal, as it can take a +1 EQ and KO back. It also deals with Steel-types like Nature Power, at the cost of attack and defense. Protect is a staple of Doubles, so it makes sense for it to be here. Roost is another option, as it plays off Braviary's decent bulk. Tailwind should only be used on a faster spread, as it allowed Braviary to reach high speeds while supporting its teammates. It's not the most practical option, but it's there if you want to use it.
Set by The Reptile/DreMZ
Latios (M) @ Dragon Gem / Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Power Swap
- Psystrike
- Protect / Skill Swap / Tailwind / Roost
I prefer Latias for sets like this, but Latios seems to be the poster boy for LatiOffense, so I'll post with him instead. This set is fairly simple. Click Draco Meteor and kill something, and then Power Swap -2 SpA to something else while you sit at +0 again, ready to fire another Draco Meteor. Draco Meteor and Power Swap are the core of this gimmicky set, allowing you to fire multiple Draco Meteors without having to switch out. Psystrike is a strong STAB that lets you bypass more specially-defensive pokemon. It also hits fairly strong, allowing you to not have to Draco, thus saving a turn you would of used using Power Swap. Protect is, again, a pretty great filler and staple of Doubles. Skill Swap can be used to give something Levitate, while Tailwind makes your team faster for a short while, giving decent team support. Finally, Roost lets you live longer. If you use Roost, Life Orb becomes a pretty appealing item choice. Dragon Gem is standard item for Latios, however, so I don't see a reason to change that.
Latios (M) @ Dragon Gem / Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Power Swap
- Psystrike
- Protect / Skill Swap / Tailwind / Roost
I prefer Latias for sets like this, but Latios seems to be the poster boy for LatiOffense, so I'll post with him instead. This set is fairly simple. Click Draco Meteor and kill something, and then Power Swap -2 SpA to something else while you sit at +0 again, ready to fire another Draco Meteor. Draco Meteor and Power Swap are the core of this gimmicky set, allowing you to fire multiple Draco Meteors without having to switch out. Psystrike is a strong STAB that lets you bypass more specially-defensive pokemon. It also hits fairly strong, allowing you to not have to Draco, thus saving a turn you would of used using Power Swap. Protect is, again, a pretty great filler and staple of Doubles. Skill Swap can be used to give something Levitate, while Tailwind makes your team faster for a short while, giving decent team support. Finally, Roost lets you live longer. If you use Roost, Life Orb becomes a pretty appealing item choice. Dragon Gem is standard item for Latios, however, so I don't see a reason to change that.
Set by The Reptile/DreMZ
Scrafty @ Expert Belt / Fighting Gem
Trait: Intimidate
EVs: 236 HP / 252 Atk / 20 Spd
Adamant Nature
- Close Combat
- Crunch / Sucker Punch
- Fake Out / Ice Punch
- Detect / Ice Punch
Scrafty is a nifty Intimdate user since it can hit Cress SE with STAB Crunch unlike Hitmontop. 20 Speed EVs are used to outspeed no investment Abomasnow and nothing else, since Scrafties Speed Tier is kind of shit. The rest goes in to power and HP. Now that Scrafty has Close Combat, it has similar power Hitmontop. CC is the main STAB, as it hits hard for not too much cost. Crunch is secondary STAB that hits Ghost- and Psychic-types SE. Sucker Punch can be used over Crunch for Priority, but Crunch is more reliable. Fake Out is a neat support move that it gets. Last choice is between Detect and Ice Punch. Detect is there for the same reason a lot of mons use Protect. Meanwhile, Ice Punch lets you nab Lando-T and Dragon-types SE. Now the item choice might seem weird at first, but the reason why I chose EBelt first is because it lets Scraft achieve 2HKO's with Crunch that it couldn't before, while still boosting SE Close Combats (which is helpful against TTar, since it has a 50% chance to OHKO with EBelt through Chople). And, unlike Gems, it's not one-time use, so it's a bit more constant. Of course, Fighting Gem is obviously still an option for the same reasons why Hitmontop uses it. Calc time!
Code:
252+ Atk Expert Belt Scrafty Crunch vs. 252 HP / 0 Def Jellicent: 360-425 (89.1 - 105.19%) -- 31.25% chance to OHKO
252+ Atk Scrafty Crunch vs. 252 HP / 0 Def Jellicent: 300-354 (74.25 - 87.62%) -- guaranteed 2HKO
252+ Atk Expert Belt Scrafty Crunch vs. 252 HP / 14 Def Cresselia: 226-269 (50.9 - 60.58%) -- 91.8% chance to 2HKO
252+ Atk Scrafty Crunch vs. 252 HP / 14 Def Cresselia: 188-224 (42.34 - 50.45%) -- guaranteed 3HKO
252+ Atk Expert Belt Scrafty Close Combat vs. 252 HP / 0 Def Chople Berry Tyranitar: 370-439 (91.58 - 108.66%) -- 50% chance to OHKO
252+ Atk Fighting Gem Scrafty Close Combat vs. 252 HP / 0 Def Chople Berry Tyranitar: 462-546 (114.35 - 135.14%) -- guaranteed OHKO
-1 252+ Atk Expert Belt Scrafty Ice Punch vs. 0 HP / 0 Def Landorus-T: 245-293 (76.8 - 91.84%) -- guaranteed 2HKO
-1 252+ Atk Scrafty Ice Punch vs. 0 HP / 0 Def Landorus-T: 204-244 (63.94 - 76.48%) -- guaranteed 2HKO
252+ Atk Expert Belt Scrafty Ice Punch vs. 4 HP / 0 Def Garchomp: 350-418 (97.76 - 116.75%) -- 87.5% chance to OHKO
252+ Atk Scrafty Ice Punch vs. 4 HP / 0 Def Garchomp: 292-348 (81.56 - 97.2%) -- guaranteed 2HKO
252+ Atk Scrafty Sucker Punch vs. 0 HP / 0 Def Latios: 270-318 (89.7 - 105.64%) -- 31.25% chance to OHKO
252+ Atk Expert Belt Scrafty Sucker Punch vs. 0 HP / 0 Def Latios: 324-382 (107.64 - 126.91%) -- guaranteed OHKO
So yeah, I think Expert Belt is the best item for Scrafty to use, although I can see why Fighting Gem could be desirable. Dark Gem could be an option on a Sucker Punch set, but I think it's inferior to both these items. Sitrus Berry could be used on a more defensive set.
Scrafty @ Expert Belt / Fighting Gem
Trait: Intimidate
EVs: 236 HP / 252 Atk / 20 Spd
Adamant Nature
- Close Combat
- Crunch / Sucker Punch
- Fake Out / Ice Punch
- Detect / Ice Punch
Scrafty is a nifty Intimdate user since it can hit Cress SE with STAB Crunch unlike Hitmontop. 20 Speed EVs are used to outspeed no investment Abomasnow and nothing else, since Scrafties Speed Tier is kind of shit. The rest goes in to power and HP. Now that Scrafty has Close Combat, it has similar power Hitmontop. CC is the main STAB, as it hits hard for not too much cost. Crunch is secondary STAB that hits Ghost- and Psychic-types SE. Sucker Punch can be used over Crunch for Priority, but Crunch is more reliable. Fake Out is a neat support move that it gets. Last choice is between Detect and Ice Punch. Detect is there for the same reason a lot of mons use Protect. Meanwhile, Ice Punch lets you nab Lando-T and Dragon-types SE. Now the item choice might seem weird at first, but the reason why I chose EBelt first is because it lets Scraft achieve 2HKO's with Crunch that it couldn't before, while still boosting SE Close Combats (which is helpful against TTar, since it has a 50% chance to OHKO with EBelt through Chople). And, unlike Gems, it's not one-time use, so it's a bit more constant. Of course, Fighting Gem is obviously still an option for the same reasons why Hitmontop uses it. Calc time!
Code:
252+ Atk Expert Belt Scrafty Crunch vs. 252 HP / 0 Def Jellicent: 360-425 (89.1 - 105.19%) -- 31.25% chance to OHKO
252+ Atk Scrafty Crunch vs. 252 HP / 0 Def Jellicent: 300-354 (74.25 - 87.62%) -- guaranteed 2HKO
252+ Atk Expert Belt Scrafty Crunch vs. 252 HP / 14 Def Cresselia: 226-269 (50.9 - 60.58%) -- 91.8% chance to 2HKO
252+ Atk Scrafty Crunch vs. 252 HP / 14 Def Cresselia: 188-224 (42.34 - 50.45%) -- guaranteed 3HKO
252+ Atk Expert Belt Scrafty Close Combat vs. 252 HP / 0 Def Chople Berry Tyranitar: 370-439 (91.58 - 108.66%) -- 50% chance to OHKO
252+ Atk Fighting Gem Scrafty Close Combat vs. 252 HP / 0 Def Chople Berry Tyranitar: 462-546 (114.35 - 135.14%) -- guaranteed OHKO
-1 252+ Atk Expert Belt Scrafty Ice Punch vs. 0 HP / 0 Def Landorus-T: 245-293 (76.8 - 91.84%) -- guaranteed 2HKO
-1 252+ Atk Scrafty Ice Punch vs. 0 HP / 0 Def Landorus-T: 204-244 (63.94 - 76.48%) -- guaranteed 2HKO
252+ Atk Expert Belt Scrafty Ice Punch vs. 4 HP / 0 Def Garchomp: 350-418 (97.76 - 116.75%) -- 87.5% chance to OHKO
252+ Atk Scrafty Ice Punch vs. 4 HP / 0 Def Garchomp: 292-348 (81.56 - 97.2%) -- guaranteed 2HKO
252+ Atk Scrafty Sucker Punch vs. 0 HP / 0 Def Latios: 270-318 (89.7 - 105.64%) -- 31.25% chance to OHKO
252+ Atk Expert Belt Scrafty Sucker Punch vs. 0 HP / 0 Def Latios: 324-382 (107.64 - 126.91%) -- guaranteed OHKO
So yeah, I think Expert Belt is the best item for Scrafty to use, although I can see why Fighting Gem could be desirable. Dark Gem could be an option on a Sucker Punch set, but I think it's inferior to both these items. Sitrus Berry could be used on a more defensive set.
Set by Magical Magmortar
Emboar @ Fire Gem
Trait: Reckless
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- V-create
- Mach Punch
- Hammer Arm
- Protect
This in TR can straight up destroy. V-create is a nuke while also lowering your speed. Mach Punch is priority and Hammer Arm lowers speed and protect is for scouting! Anyway, Skill Swap Cresselia seems great. Levitate Heatran? Check. Volt Absorb/Motor Drive Gyarados? Why not. And of course, Regenerator Cresselia sounds like a pain to face. Anyway, I would totally be up for a game or something ;).
Emboar @ Fire Gem
Trait: Reckless
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- V-create
- Mach Punch
- Hammer Arm
- Protect
This in TR can straight up destroy. V-create is a nuke while also lowering your speed. Mach Punch is priority and Hammer Arm lowers speed and protect is for scouting! Anyway, Skill Swap Cresselia seems great. Levitate Heatran? Check. Volt Absorb/Motor Drive Gyarados? Why not. And of course, Regenerator Cresselia sounds like a pain to face. Anyway, I would totally be up for a game or something ;).
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