Project USM RU Victim of the Week (Week 33: Swords Dance Feraligatr)

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Thanks for all the submissions this week and the winners are:

Checks
aerodactyl.png
MrAldo's Aerodactyl
Aero doesn't need to lock itself into a move in order to beat Salazzle, also Pursuit help. I hate how while Aero have cool coverage options, it need to be AoA without Roost and thanks to the lack of Roost + Rocks + Life Orb damage it can be weakened easily, it is still a cool check for Swellow and Salazzle on offensive teams
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spookysocialist's Scarf Flygon
Resisting this set without HP Ice, you can even switch twice without Rocks and always OHKO with Earthquake, you can just U-Turn out on a predicted switch or even Outrage if Salazzle has already taken Stealth Rock damage, work very well to revenge kill Salazzle.
tyrantrum.png
xTech's Scarf Tyrantrum
Tyrantrum works like Flygon, but being able to OHKO with any move but Dragon Claw and can be KOed by Acid Downpour + Sludge Wave, so it's slightly shakier but work very well.

Counters
gigalith.png
Cheryl.'s Gigalith
Gigalith can take hits for days and OHKO Salazzle, easy stuff
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The Bill Cipher's Dragalge
Without HP Ice, Dragalge can take hits for days and have 93% chance of KOing Salazze, even if it fail to do so it still will beat Salazzle.

And the next Victim of the Week will be:
Choice Specs Swellow
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Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Air Slash
Being the 3rd fastest unboosted Pokémon in RU, Swellow got a buff in it's SpA going from 50 -> 75, making it a very threatening Specs user, with Scrappy STAB Boomburst, access to U-Turn to keep momentum, Heat Wave to hit Steel-types and Air Slash as a secondary STAB useful against some Fighting-, Bug- and Grass-types. Swellow has proven to be a big threat to offensive teams with this set, any team need to carry something that at least prevent Swellow from spamming Boomburst, what checks to Swellow y'all use?
 
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic

Gigalith resists all of swellow's special attacks and has huge spdef after the sand boost. Also has the def to take a uturn just fine. Can set stealth rocks to limit swellow's switch ins.

252 SpA Choice Specs Swellow Boomburst vs. 252 HP / 252+ SpD Gigalith in Sand: 66-78 (17.6 - 20.8%)
0- Atk Swellow U-turn vs. 252 HP / 4 Def Gigalith: 32-38 (8.5 - 10.1%)
0 Atk Gigalith Rock Blast (2 hits) vs. 0 HP / 4 Def Swellow: 208-252 (79.6 - 96.5%)
0 Atk Gigalith Rock Blast (3 hits) vs. 0 HP / 4 Def Swellow: 312-378 (119.5 - 144.8%)
 
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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch

Pretty staightforward counter. Boomburst 4HKOes (lol...) while Rock Blasts that hit three times OHKO Swellow 100% of the time. Ice Punch is also an option for the more unfortunate that OHKOes most of the time. I'll add a .gif later.

16+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Swellow: 242-286 (92.7 - 109.5%) -- 56.3% chance to OHKO

252 SpA Choice Specs Swellow Boomburst vs. 248 HP / 244 SpD Rhyperior: 135-159 (31.1 - 36.7%) -- guaranteed 4HKO after Leftovers recovery
 
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Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell

Diancie can come in on any attack Swellow brings, Boom Burst is a 5HKO while Diancie can KO with Diamond Storm. Diancie is in a pretty awkward spot right now since even though Nidoqueen left it still has to deal with the remaining Ground-types in the tier (Gligar, Rhyperior and Donphan). The lack of recovery doesn't help either. Diancie is nonetheless a solid counter to Swellow that still provides utility.

252 SpA Choice Specs Swellow Boomburst vs. 252 HP / 252+ SpD Diancie: 64-76 (21 - 25%) -- possible 5HKO after Leftovers recovery
0 Atk Diancie Diamond Storm vs. 0 HP / 4 Def Swellow: 324-384 (124.1 - 147.1%) -- guaranteed OHKO
 
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Snorlax as a counter
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Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 128 Def / 192 SpD
Careful Nature
- Curse
- Frustration/ Body Slam
- Rest
- Earthquake/ Sleep Talk

Snorlax can eat any hit from Specs Swellow(getting 3HKOd at BEST) and retaliate back with Body Slam or Frustration. If Swellow is not locked into Boomburst, Snorlax can set up with Curse on it

0 Atk Snorlax Frustration vs. 0 HP / 4 Def Swellow: 178-211 (68.1 - 80.8%) -- guaranteed 2HKO
0 Atk Snorlax Body Slam vs. 0 HP / 4 Def Swellow: 150-177 (57.4 - 67.8%) -- guaranteed 2HKO
252 SpA Choice Specs Swellow Boomburst vs. 188 HP / 192+ SpD Snorlax: 169-199 (33.2 - 39.1%) -- 12.9% chance to 3HKO after Leftovers recovery
0- Atk Swellow U-turn vs. 188 HP / 128 Def Snorlax: 47-56 (9.2 - 11%) -- possibly the worst move ever
252 SpA Choice Specs Swellow Heat Wave vs. 188 HP / 192+ SpD Thick Fat Snorlax: 39-46 (7.6 - 9%) -- possibly the worst move ever
252 SpA Choice Specs Swellow Air Slash vs. 188 HP / 192+ SpD Snorlax: 91-108 (17.9 - 21.2%) -- possible 7HKO after Leftovers recovery
252 SpA Choice Specs Swellow Boomburst vs. 188 HP / 192+ SpD Snorlax: 169-199 (33.2 - 39.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
 
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tyrantrum.gif

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Head Smash
- Dragon Claw

Choice Scarf Tyrantrum is a Check to Choice Specs Swellow, as while it cannot switch into Boomburst without getting 2HKOed, it can live one Boomburst and outspeed thanks to Choice Scarf. Head Smash or Outrage both OHKO Swellow easily.

252 SpA Choice Specs Swellow Boomburst vs. 0 HP / 4 SpD Tyrantrum: 180-213 (59 - 69.8%) -- guaranteed 2HKO
 
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Kommo-o @ Choice Specs
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Clanging Scales
- Focus Blast
- Flamethrower
- Flash Cannon

Kommo-o with specs as a check. Kommo-o can switch into any non-air slash move, even Boomburst thanks to its ability, numerous times and OHKO Swellow with any non-Flash Cannon move (Flash Cannon OHKOs after rocks). In a pinch, if hazards are not up, you narrowly avoid an OHKO from Air Slash as well, allowing you to OHKO Swellow yourself. Kommo-o also dents most switch ins with the correct move, letting it fit nicely on offensive builds which usually struggles to deal with Swellow without priority.

252 SpA Choice Specs Swellow Air Slash vs. 0 HP / 4 SpD Kommo-o: 246-290 (84.5 - 99.6%) -- guaranteed 2HKO

Swellow Boomburst vs. Soundproof Kommo-o: 0-0 (0 - 0%) -- aim for the horn next time

252 SpA Choice Specs Swellow Heat Wave vs. 0 HP / 4 SpD Kommo-o: 51-61 (17.5 - 20.9%) -- possible 5HKO

252+ SpA Choice Specs Kommo-o Clanging Scales vs. 0 HP / 0 SpD Swellow: 427-504 (163.6 - 193.1%) -- guaranteed OHKO

252+ SpA Choice Specs Kommo-o Flamethrower vs. 0 HP / 0 SpD Swellow: 233-275 (89.2 - 105.3%) -- 37.5% chance to OHKO

252+ SpA Choice Specs Kommo-o Flash Cannon vs. 0 HP / 0 SpD Swellow: 208-245 (79.6 - 93.8%) -- guaranteed 2HKO
 
Registeel as a Counter

registeel.gif

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Seismic Toss
- Protect
- Toxic

Registeel chews any hit from Swellow and in return Swellow gets worn down with Seismic Toss.

252 SpA Choice Specs Swellow Heat Wave vs. 252 HP / 252+ SpD Registeel: 116-138 (31.8 - 37.9%) -- 33.9% chance to 3HKO after Stealth Rock and Leftovers recovery
Registeel Seismic Toss vs. 0 HP Swellow: 100-100 (38.3 - 38.3%) -- guaranteed 3HKO
 
So, thanks for all submissions, this week the winners are:

Checks
snorlax.png
The Bill Cipher's Snorlax
While it was supposed to be a counter, we moved it to hard check because since you need Rocks to KO with Return, if Swellow force Snorlax to Rest, then pressure it to don't spend any Sleep turn, it can get a 3HKO so Snorlax could need to get use it's STAB while sleeping twice.
tyrantrum.png
Cheryl.'s Scarf Tyrantrum
It can (while it shouldn't unless you need to) switch once and OHKO Swellow, both Outrage and Head Smash KO, Dragon Claw KO most times after Rocks
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teachable's Specs Kommo-o
The idea about this is to prevent Boomburst spam, you fear Air Slash but Swellow usually don't lock itself on it, Kommo-o even manage to survive one most of the times with Rocks and always without and thanks to Soundproof you can take any move but Air Slash easily, STABs KO, anything KO after Rocks and if Swellow is locked in any move but Air Slash you force it ou.

Counters
gigalith.png
spookysocialist's Gigalith
Gigalith can be 7HKOed (or 6HKOed after Stealth Rock) at best, even without Stone Edge on the set Rock Blast OHKO most times and always after Rocks, Gigalith can switch for days on Swellow and is easily the most reliable answer
Mylo Xyloto's Diancie
Not gonna lie, I don't like Defensive Diancie, it doesn't give you a good Salazzle answer like Gigalith does or Offensive presence like Rhyperior does, can work thanks to a secondary typing and Diamond Storm, though and does a great job beating Swellow, almost as good as Gigalith doing this job, taking at least 4 Boombursts and resisting all the coverage (even resisting U-Turn).
Aurora's Rhyperior
Was between this and Registeel, hard call but I chose Rhyperior because both are 4HKOed and, while Registeel thanks to Protect can even avoid a 4HKO, it can't OHKO Swellow, can only 3HKO or Toxic stall it, so Swellow need less prior damage to get past Registeel and therefore Rhyperior is safer OHKOing it unless u get only 2 hits and a 25% low roll.

And the next Victim of the Week will be:
Sun Sweeper Vensuaur
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Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Growth
- Sludge Bomb
- Giga Drain
- Hidden Power Fire
Thanks to Chlorophyll, high Special Attack, access to boosted Growth and Hidden Power Fire, Venusaur become a threatening sweeper under Sun, once Venusaur is allowed to set up, it can just proceed to threaten the opposing team with really fast and powerful attacks. With Grass and Poison STABs and a 90 BP Hidden Power Fire Venusaur can use this coverage almost unresisted in RU to at least 2HKO most of the tier at +2 also it's really hard to outspeed even Modest Venusaur under Sun, how you guys stop this monster?
 
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Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 204 SpD / 52 Spe
Calm Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Scald
Défensive Dragalge as a counter
Défensive Dragalge can take any hit from Venusaur and 2OHKO him back with Sludge Wave+Draco Meteor
252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 204+ SpD Dragalge: 56-66 (16.7 - 19.7%) -- possible 7HKO after Black Sludge recovery
+2 252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 204+ SpD Dragalge: 113-133 (33.8 - 39.8%) -- 31.2% chance to 3HKO after Black Sludge recovery
0 SpA Adaptability Dragalge Sludge Wave vs. 0 HP / 0 SpD Venusaur: 134-158 (44.5 - 52.4%) -- 17.2% chance to 2HKO
0 SpA Adaptability Dragalge Draco Meteor vs. 0 HP / 0 SpD Venusaur: 182-216 (60.4 - 71.7%) -- guaranteed 2HKO

You have to be careful to eventual HP Ice but Fire is better in most case.

EDIT: you can use Haze if you want but it's not a must have to counter Venusaur
 
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kommo-o.gif

Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Clanging Scales
- Focus Blast
- Flamethrower
- Flash Cannon

Kommo-o is a decent check to sun sweeper venu as it's immune to Sludge Bomb thanks to Bulletproof. Kommo-o can come in on the remaining resisted moves without dying and can KO with a sun boosted Flamethrower.

+2 252+ SpA Life Orb Venusaur Giga Drain vs. 0 HP / 4 SpD Kommo-o: 139-164 (47.7 - 56.3%) -- 86.7% chance to 2HKO
252+ SpA Life Orb Venusaur Giga Drain vs. 0 HP / 4 SpD Kommo-o: 70-82 (24 - 28.1%) -- 93.5% chance to 4HKO

252+ SpA Choice Specs Kommo-o Flamethrower vs. 0 HP / 0 SpD Venusaur: 270-318 (89.7 - 105.6%) -- 37.5% chance to OHKO
252+ SpA Choice Specs Kommo-o Flamethrower vs. 0 HP / 0 SpD Venusaur in Sun: 404-476 (134.2 - 158.1%) -- guaranteed OHKO
 
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Goodra as a check
goodra.gif

Goodra @ Choice Band
Ability: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Iron Tail
- Power Whip

Goodra can enter on Venusaur before it sets up, tank one Sludge Bomb(bacause Sap Sipper absorbs Giga Drain and ups Goodra's attack and HP Fire does nothing) and kills Venusaur with Outrage. It's only a check because you can enter directly on boosted Venusaur because Goodra dies to two boosted Sludge Bombs

252+ Atk Choice Band Goodra Outrage vs. 0 HP / 4 Def Venusaur: 313-369 (103.9 - 122.5%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 4 HP / 0 SpD Goodra: 122-146 (37.8 - 45.3%) -- guaranteed 3HKO
252+ SpA Life Orb Venusaur Hidden Power Fire vs. 4 HP / 0 SpD Goodra: 27-32 (8.3 - 9.9%) -- possibly the worst move ever
+2 252+ SpA Life Orb Venusaur Sludge Bomb vs. 4 HP / 0 SpD Goodra: 246-290 (76.3 - 90%) -- guaranteed 2HKO
252+ Atk Choice Band Goodra Earthquake vs. 0 HP / 4 Def Venusaur: 174-205 (57.8 - 68.1%) -- guaranteed 2HKO
 
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gardevoir.gif

Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Shadow Ball
- Healing Wish

Choice Specs Gardevoir is a very nice soft check to Venusaur, and to sun teams in general. Whenever Gardevoir is able to safely switch in to Venusaur, it can then proceed to trace its ability Chlorophyll and fire off a powerful Psyshock, OHKO'ing it easily or putting a major dent into the opposing team, potentially even sweeping them late game with their own ability. Gardevoir can also switch into a HP Fire relatively easily if you currently have a steel type in, although it is not advised to hard switch out into Gardevoir in any other situations as it is extremely frail.

252 SpA Choice Specs Gardevoir Psyshock vs. 0 HP / 4 Def Venusaur: 444-524 (147.5 - 174%) -- guaranteed OHKO

252+ SpA Life Orb Venusaur Hidden Power Fire vs. 0 HP / 0 SpD Gardevoir in Sun: 105-125 (37.9 - 45.1%) -- guaranteed 3HKO
 
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4 Submissions only this week so we have less checks / counters but thanks for everyone who submitted.

Checks
goodra.png
The Bill Cipher's Band Goodra
Can even switch once, take a boosted hit and OHKO with Outrage, not really hard to do.
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xTech's Specs Gardevoir
Can Trace Chlorophyll, Timid is faster than Venusaur (unless it's Timid Venu, but once that's not the set it doesn't matter) and can KO it with a Specs Psyshock, it's basically a Revenge Killer for Venusaur.

Counters
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Alolan Grumeaux's Specially Defensive Dragalge
Dragalge is really bulky and can take hits easily (possible 7HKO, lol) and can always 2HKO Venusaur, so it's a safe counter.
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Mylo Xyloto's Bulletproof Kommo-o
Kommo-o Bulletproof, while is not it's best ability can switch 3 times and always KO Venusaur, always being faster without sun, so it's a reliable stop for Venusaur Sun Sweeper if you need one.

Our 14th Victim of the Week will be:
Choice Band Bewear
bewear.gif

Bewear @ Choice Band
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower / Hammer Arm
- Earthquake
- Ice Punch

Like we did to Feraligatr, Bewear was just reintroduced in the tier last week and lets welcome this bear, with it's massive 125 Atk + Band this think is really powerful and hard to take, thanks to Fluffy it's hard to beat it even with Physical and powerful attacks, and it's movepool allow it to at least 2HKO most Pokémon in the tier with Normal + Fighting + Coverage that hit the most common Ghosts in the tier for massive damage.
 
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Mismagius as a check
mismagius.gif


Mismagius @ Ghostium Z
Ability: Levitate
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt

Mismagius can switch in 3 out of 4 moves Bewear runs can and 2hko it with dazzling gleam. You could run Twinckle Tackle for the ohko.
 
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jellicent.gif

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 176 Def / 84 Spe
Bold Nature
- Will-O-Wisp
- Scald
- Recover
- Taunt

Jellicent is a Hard Check (Maaybe Counter) to CB Bewear, being able to switch into 3 of its 4 moves with impunity, and only being 3HKOed by Choice Banded Earthquake. Jellicent has Wisp to cripple Bewear for the rest of the match, and Recover to keep itself healthy to switch into Bewear. However, Jellicent has to worry about a slight chance to 2HKO from Earthquake after Rocks damage, which is why I'd list it as a Hard Check first imo.

252+ Atk Choice Band Bewear Earthquake vs. 248 HP / 176+ Def Jellicent: 170-201 (42.1 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Bewear Earthquake vs. 248 HP / 176+ Def Jellicent: 170-201 (42.1 - 49.8%) -- 30.5% chance to 2HKO after Stealth Rock and Leftovers recovery

PS: If you want to go bulkier, using 216 Defense EVs over the current spread allows you to still outspeed Umbreon and Chesnaught at the cost of being slower than Mantine, and also only gives Bewear a 3.9% chance to 2HKO Jellicent after Rocks with Earthquake.
 
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Hoopa as a check
hoopa.gif


Hoopa @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Nasty Plot/ Psyshock

Hoopa can enter on Bewear's locked stabs and kill it with Focus Blast or Psyshock. It's only a check because both Ice Punch and Earthquake can do massive damage(after SR, Earthquake has a 93.8% chance of killing Hoopa)

252 SpA Hoopa Focus Blast vs. 0 HP / 0 SpD Bewear: 440-518 (115.4 - 135.9%) -- guaranteed OHKO
252 SpA Hoopa Psyshock vs. 0 HP / 4 Def Bewear: 350-414 (91.8 - 108.6%) -- 50% chance to OHKO
252+ Atk Choice Band Bewear Ice Punch vs. 0 HP / 4 Def Hoopa: 197-232 (65.4 - 77%) -- guaranteed 2HKO
252+ Atk Choice Band Bewear Earthquake vs. 0 HP / 4 Def Hoopa: 262-309 (87 - 102.6%) -- 18.8% chance to OHKO
252 SpA Hoopa Psyshock vs. 0 HP / 4 Def Bewear: 350-414 (91.8 - 108.6%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Bewear Earthquake vs. 0 HP / 4 Def Hoopa: 262-309 (87 - 102.6%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Bewear Ice Punch vs. 0 HP / 4 Def Hoopa: 197-232 (65.4 - 77%) -- guaranteed 2HKO after Stealth Rock
 
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cresselia.png


Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Psychic
- Toxic
- Moonlight
- Skill Swap

Cresselia is a great switch (counter) in due to its great bulk and reliable recovery. Bewear can 3HKO with Return, but Cresselia outspeeds and nets a 2HKO with Psychic. The speed evs are probably not that necessary but it's pretty cool since it outspeeds the bear. Skill Swap can be pretty clutch since you steal Fluffy :toast:

0 SpA Cresselia Psychic vs. 0 HP / 4 SpD Bewear: 230-272 (60.3 - 71.3%) -- guaranteed 2HKO
252+ Atk Choice Band Bewear Return vs. 252 HP / 200+ Def Cresselia: 177-208 (39.8 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
 
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Fairium-Z Comfey as a check
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Comfey @ Fairium Z / Pixie Plate
Ability: Triage
EVs: 80 HP / 192 Def / 208 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss / Dazzling GLeam
- Synthesis
- Calm Mind
- Taunt

Standard Calm Mind Comfey moveset, I originally started using Fairium-Z to have a Trick/Knock Off switch in for stall + allow Comfey to be Trick Resilient for sweeping and it actually functions well as a Bewear check without forcing you to run Dazzling Gleam. The given EV spread maximizes your Physical bulk while still allowing you to outspeed Jolly Bewear (and Pangoro :p) and OHKO it with a Z-Draining Kiss; regular Draining Kiss does nothing due to being a contact move, even with more SpA investment. Return has a chance to OHKO w/o hazards (guaranteed with any) but otherwise you switch into any single hit. Best paired with a Steel type so they're at least somewhat afraid to lock into Return. If you don't have a Z-Crystal available for Comfey, Pixie Plate + Dazzling Gleam accomplishes a similar concept albeit at the cost of not having priority for the rest of the match (unless you opted to forego Synthesis for Draining Kiss). It does however allow you to achieve an OHKO on Bewear while running a bulkier EV spread (EVs: 88 HP / 148 Def / 252 SpA / 20 Spe). With a Bold nature, this spread also removes the possibility of Bewear OHKOing you with any move after 1 layer of hazards. Modest grants you a 93.8% chance at OHKOing Bewear with Dazzling Gleam.

From Bewear, Vs Fairium-Z Spread
252+ Atk Choice Band Bewear Return vs. 80 HP / 192 Def Comfey: 238-282 (90.4 - 107.2%) -- 43.8% chance to OHKO
252+ Atk Choice Band Bewear Hammer Arm vs. 80 HP / 192 Def Comfey: 117-138 (44.4 - 52.4%) -- 19.1% chance to 2HKO
252+ Atk Choice Band Bewear Ice Punch vs. 80 HP / 192 Def Comfey: 117-138 (44.4 - 52.4%) -- 19.9% chance to 2HKO
252+ Atk Choice Band Bewear Earthquake vs. 80 HP / 192 Def Comfey: 156-184 (59.3 - 69.9%) -- guaranteed 2HKO
Vs Pixie Plate Spread
252+ Atk Choice Band Bewear Return vs. 88 HP / 148+ Def Comfey: 226-267 (85.2 - 100.7%) -- 6.3% chance to OHKO
252+ Atk Choice Band Bewear Hammer Arm vs. 88 HP / 148+ Def Comfey: 111-131 (41.8 - 49.4%) -- guaranteed 3HKO
252+ Atk Choice Band Bewear Ice Punch vs. 88 HP / 148+ Def Comfey: 112-132 (42.2 - 49.8%) -- guaranteed 3HKO
252+ Atk Choice Band Bewear Earthquake vs. 88 HP / 148+ Def Comfey: 148-175 (55.8 - 66%) -- guaranteed 2HKO
From Comfey
216+ SpA Comfey Twinkle Tackle (100 BP) vs. 0 HP / 4 SpD Bewear: 384-452 (100.7 - 118.6%) -- guaranteed OHKO
252+ SpA Pixie Plate Comfey Dazzling Gleam vs. 0 HP / 4 SpD Bewear: 380-450 (99.7 - 118.1%) -- 93.8% chance to OHKO
252 SpA Pixie Plate Comfey Dazzling Gleam vs. 0 HP / 4 SpD Bewear: 348-410 (91.3 - 107.6%) -- 43.8% chance to OHKO
 
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r̶e̶s̶e̶r̶v̶i̶n̶g̶ ̶Y̶a̶n̶m̶e̶g̶a̶ ̶a̶s̶ ̶a̶ ̶c̶h̶e̶c̶k̶

yanmega.gif


Yanmega @ Choice Specs
Ability: Tinted Lens
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Air Slash
- Giga Drain
- U-turn

Without Stealth Rocks in the way, Yanmega can take a 4HKO from Superpower or a 79.6% 4HKO from Hammer Arm. Yanmega's also immune to Earthquake from Bewear. However, it can't switch in to Return or Ice Punch without taking serious damage, even without the entry hazards in the way.


252 SpA Choice Specs Yanmega Air Slash vs. 0 HP / 0 SpD Bewear: 512-606 (134.3 - 159%) -- guaranteed OHKO

252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 0 HP / 0 SpD Bewear: 306-362 (80.3 - 95%) -- guaranteed 2HKO

252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 0 HP / 0 SpD Bewear: 306-362 (80.3 - 95%) -- 12.5% chance to OHKO after Stealth Rock
 
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Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 244 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Foul Play
- Ice Beam

Thanks to how good fluffy is, porygon2 manages to be a counter to bewear even with a weakness to fighting. P2 switches into return or any coverage move easily, and can even live 2 hammer arms or 2 superpowers after an atk drop. P2 can then proceed to toxic the bear and spam recover, or pivot to a fighting immunity.
Btw, i like foul play on P2, but don't try to use it vs bewear - it does like 10% max unboosted.
252+ Atk Choice Band Bewear Return vs. 252 HP / 244+ Def Eviolite Fluffy Porygon2: 70-84 (18.7 - 22.4%) -- 0% chance to 4HKO after Stealth Rock
252+ Atk Choice Band Bewear Superpower vs. 252 HP / 244+ Def Eviolite Fluffy Porygon2: 164-194 (43.8 - 51.8%)
-1 252+ Atk Choice Band Bewear Superpower vs. 252 HP / 244+ Def Eviolite Fluffy Porygon2: 110-132 (29.4 - 35.2%)
252+ Atk Choice Band Bewear Hammer Arm vs. 252 HP / 244+ Def Eviolite Fluffy Porygon2: 138-164 (36.8 - 43.8%) -- 0% chance to 2HKO after Stealth Rock
 
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cofagrigus.gif

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
- Trick Room
- Shadow Ball
- Psychic
- Nasty Plot

Offensive TR Cofagrigus is a Counter to Bewear because it switches in on a locked return or fighting stab then proceeds to set up Trick Room/ Nasty Plot and can be used as a late game sweeper too. Cofagrigus is 3HKO by Bewear's CB Earthquake. Bewear's Ice Punch 4HKO's Cofagrigus without rocks up and only has 13.5% to 3HKO Cofagrigus with rocks up. On the other hand, Cofagrigus 2HKO's Bewear with Psychic 100% of the time or OKO's it with +2. Psychic can be used to hit other fighting and poison types in the tier pretty hard too.

252+ Atk Choice Band Bewear Earthquake vs. 252 HP / 4 Def Cofagrigus: 126-149 (39.3 - 46.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Bewear Ice Punch vs. 252 HP / 4 Def Cofagrigus: 95-112 (29.6 - 35%) -- 13.5% chance to 3HKO after Stealth Rock and Leftovers recovery

252+ SpA Cofagrigus Psychic vs. 0 HP / 0 SpD Bewear: 262-310 (68.7 - 81.3%) -- guaranteed 2HKO after Stealth Rock

+2 252+ SpA Cofagrigus Psychic vs. 0 HP / 0 SpD Bewear: 524-618 (137.5 - 162.2%) -- guaranteed OHKO
 
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Thanks for the submissions, unlike next week now we have enough options to work with, the winners this week are:

Checks
mismagius.png
PursuitOfHappiny's Mismagius
You prevent Bewear from clicking 3 of 4 moves and can 2HKO it with Dazzling Gleam, if it chooses to click anything but Ice Punch, gets punished by NP Mismagius (you can even OHKO after the set up the next time the bear appers), if click Ice Punch it's locked on a weak non-STAB, that's very useful to have as a Bewear check for offensive teams.
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balakay97's Cofagrigus
Well, Cofagrigus without Hidden Power Fighting (btw this can KO almost always after a NP anyway, always after Rocks) and the lack of Ghostium Z...I chose this mon most because these 2 lacks doesn't matter much and it's still a great check (rather than a counter, you can only switch once on an Earthquake), take hits, set NP/TR up and...that's it.
hoopa.png
The Bill Cipher's Hoopa
The same as Mismagius but with the immediate KO with Focus Blast / Psyshock, can't prevent EQ (OHKOed by this after Rocks) but can even Substitute to punish Bewear for choosing the "wrong" move even harder than Mismagius does.
Honorable mention to:
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teachable's Comfey
I already used Z-Fairy Comfey, very useful to take Knock Off better and prevent Trick (everything tries to Trick this lol), also it's very useful how this allows you to get rid of Bewear (also worked for Hera when it was allowed), it can be really useful and allows you to get rid of Bewear, not a great Bewear check, buts it's still a cool option for stall since stall isn't good with Bewear anyway.

Counters
cresselia.png
Mylo Xyloto's Cresselia
Can avoid 2HKO after Rocks and 2HKO easily with Psychic, also having recovery and being able to Toxic stall, oh and that spread can outspeed and Skill Swap Fluffy, Toxic so yeah...definetaly the best counter (this set is worse against Swellow tho since Boomburst have almost 50% chance of OHKOing after Rocks without the 20 SpD but still...
porygon2.png
spookysocialist's Physically Defensive Porygon2
I like how the second best counter to a Fighting-type is...a Normal-type, again being able to copy Fluffy (this time thanks to Trace), Porygon2 can boost it's defense and "negate the weakness to Bewear's Fighting STABs" therefore avoiding 2HKO from Hammer Arm/Superpower always and either 4HKO it with Ice Beam or Toxic stall it.
jellicent.png
Cheryl.'s Jellicent
Moved to counter because most times you can prevent 2HKO, always without a hazard) and the 216 spread almost always prevent a 2HKO (if anything, 3.9% should be considered hax lol), Jellicent have Scald and Will-o-Wisp to deal with the bear and it's easy to prevent Earthquake, also a spraed with 176 Speed Timid (you just swap all Defense and Speed EVs/Nature) allow you to outspeed Jolly Bear dealing with this with ease but you risk being 2HKOed by Jolly Bewear after Rocks (100% of the time) anyway so I don't think it's worth it).

The Victim of the Week 15 will be:
Trapper Araquanid
araquanid.gif

Araquanid @ Splash Plate
Ability: Water Bubble
EVs: 96 HP / 216 Atk / 196 Spe
Adamant Nature
- Liquidation
- Spider Web
- Toxic
- Rest
It's underdog week, so I choose Flaming Victini's Trapper Araquanid set, basically the goal of this is, trapping some Water-resists with Spider Web, stall with Toxic + Rest and then spam that very powerful Splash Plate Water Bubble boosted Liquidation, there are few things who can take hits and beat this spider at the same time, what are the best ways you can find to check this?[/hide]
 
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