Sugimori's Art:
(so cute and underrated; blame all the genwunners)
Pokemon Showdown Sprite:
Name: Slurpuff
Type: Fairy
Ability: Sweet Veil: Prevents ally Pokemon, and itself, from falling asleep (Not by rest, however).
Hidden Ability: Unburden: Speed is doubled once the held item is consumed.
Confirmed Base Stats: 82 HP / 80 Atk / 86 Def / 85 SpA / 75 SpD / 72 Spe
Level-Up Movepool
Lv1 - Sweet Scent
Lv1 - Tackle
Lv5 - Fairy Wind
Lv8 - Play Nice
Lv10 - Fake Tears
Lv13 - Round
Lv17 - Cotton Spore
Lv21 - Endeavor
LV26 - Aromatherapy
Lv31 - Draining Kiss
Lv36 - Energy Ball
Lv41 - Cotton Guard
Lv45 - Wish
Lv49 - Play Rough
Lv58 - Light Screen
Lv67 - Safeguard
TM & HM Compatibility
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM29 Psychic
TM32 Double Team
TM35 Flamethrower
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM68 Giga Impact
TM70 Flash
TM77 Psych Up
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
Egg Moves: Currently Unknown.
Analysis:
Gen 6 has gifted us with one of the pairs of the very odd version exclusive Fairy Types, a new type that has been introduced to balance out the Dragon Type, while also giving some new usage to the currently almost situational Poison and Steel Types, that were once known useful for only their STAB power; however, that changes today.
Most Fairy Types, other than Sylveon, Florges, and Clefable are often called mediocre nowadays. Slurpuff, however, has a few tricks up it's sleeve to keep it's new rivals from getting the long end of the stick. With a balanced BST Total of atleast 470, you'll have to wonder; "How is this UU Tier material?".
Well, first, let's go into it's movepool first: Slurpuff has access to some decent form of recovery, unlike it's Ubersternmann cousin, Aromatisse, in the form of Draining Kiss; a move that recovers at least 3/4's (75%) the damage dealt from the opponent, and restored to Slurpuff. While it is pretty nifty, the only problem is that Draining Kiss has low BP, which is 50.
But that isn't the rest. Slurpuff also is the only Pokemon as of now who has access to both Unburden and Belly Drum; when both are combined, along with a Sitrus Berry, it even rivals the likes of Azumarril for best Belly Drum Sweeper.
Other moves included in Slurpuff's Movepool include Wish, Aromatherapy, Safeguard, Calm Mind, and Cotton Guard, which is an obvious sign between Offensive Cleric, and Boosting Wall.
While Slurpuff has average stats, don't let it's sticked out tongue fool you; it knows how to play a good darn Heav-erh, Sweeper.
[Pros]
Potential Sets:
[COMPLETED AND QC APPROVED!] Belly Drum Fairy Floss Knight (Probably RU - OU)
Slurpuff @ Weakness Policy / Sitrus Berry
Unburden
- Belly Drum
- Play Rough
- Return
- Flamethrower
Nature: Naughty
EVS: 4 HP / 252 Atk / 76 SpA / 176 Spe
Slurpuff is the only Pokemon with access to both Belly Drum and Unburden, a combination that gives it a niche as a physical sweeper. The goal of this set is to bring Slurpuff in on something it can force out (such as a Choice-locked Dragon-type attack), use Belly Drum, eat the Sitrus Berry to restore 25% of Slurpuff's health and activate Unburden, and then sweep.
Play Rough is a pretty solid physical STAB; after a Belly Drum boost, it hits just about anything that doesn't resist it for major damage. Return is unfortunately the only other powerful physical move that Slurpuff has, but it does hit the majority of Poison- and Fire-type Pokemon that resist Play Rough for neutral damage. That's about the extent of Slurpuff's good physical movepool, so Flamethrower is chosen for the last slot because it is Slurpuff's best weapon against Steel-type Pokemon. If you hit them with Flamethrower on the switch, many bulky Steel-type Pokemon can be knocked out, opening up for a Belly Drum sweep later.
The EV spread is designed primarily to maximize Slurpuff's physical power and give it enough speed to outrun everything up to Choice Scarf Rotom-W after Unburden has been activated. The 4 HP EVs give Slurpuff an even HP number to ensure that the Sitrus Berry will always activate after Belly Drum is used, while the Special Attack EVs and Naughty nature give Slurpuff's Flamethrower enough power to 2HKO physically defensive Skarmory, 2HKO standard Ferrothorn, OHKO Forretress, and OHKO Choice Band Scizor 81.25% of the time after Stealth Rock damage.
A Naive nature could also be used to outspeed even some of the fastest Choice Scarf users after the Unburden boost, but the power loss is noticeable. Since the Sitrus Berry can only activate once, you only have one shot to sweep with this set. Slurpuff needs as much prior damage against the opponent as it can get to assist its sweep, so entry hazard support is a must. Ferrothorn is notable for covering Slurpuff's weaknesses and providing both Stealth Rock and Spikes support. Rotom-W is another viable teammate since it can cover Slurpuff's Steel weakness, cripple physical attackers with Will-O-Wisp to ease setup, and get Slurpuff in safely with a slow Volt Switch. Since Slurpuff relies on good prediction with Flamethrower to beat Steel-types, Magnezone can assist by trapping and removing those Steel-type checks, alleviating the need for Flamethrower.
(Credit goes too: http://www.smogon.com/forums/members/agent-gibbs.117581/)
Name: Cleric (Doubles)
Slurpuff @ Leftovers
Ability: Sweet Veil
EVs: 36 SpA / 252 HP / 216 SpD/Def
Bold / Calm Nature
- Wish
- Draining Kiss
- Aromatherapy / Toxic
- Flamethrower / Psychic
This is going to be Slurpuff's (Other) Staple Set In Doubles, and it's mostly going to be it's main job; Cleric and stall like it's no tomorrow. With a boosted Draining Kiss, and Wish, it can hold off a bunch of attacks easily with one fell swoop. Aromatherapy is for further making your fairy floss even more powerful as a cleric, while Toxic is just there if you want to stall even further.
You will have to choose a coverage move to deal with Steel/Poison Pokemon, respectively, while also adding more depth into annoying the enemy with well placed attacks; Flamethrower is for dealing with Steel Types, along with Pokemon who have no resistance to Fire with a High Attack stat, or Psychic, when dealing with Poison Types more often, along with Fighting Types who are not affected by Draining Kiss, or when low on PP. Sweet Veil is only viable, because it leaves Slurpuff's Allies immune to Sleep Powder, Spore, or any other Sleep Causing Move.
Using a Modest Nature will further increase Draining Kiss' power, along with Flamethrower/Psychic's, but it proves rather ineffective. Instead, choosing Defenses over Attack (Such as Bold or Calm) prove rather effective with Wish instead.
Name: Calm Mind (Fairy Floss Knight)
Slurpuff @ Weakness Policy
Ability: Unburden
EVs: 252 SpA / 252 HP / 4 Def
Modest / Timid Nature
- Calm Mind
- Draining Kiss / Dazzling Gleam
- Energy Ball / Surf / Thunderbolt
- Flamethrower / Psychic
Calm Mind is also another viable set of Slurpuff; pretty much, Unburden, along with a Kebia / Babari Berry will keep it's Weaknesses under control, but a Weakness Policy will completely make it a monster to deal with; along with adding more Speed, allowing it to outspeed most of the current tier, with 160+ Boosted Speed.
Modest or Timid will amplify Slurpuff's already great SpA/Speed respectively, and when combined with Calm Mind + Activated Weakness Policy and Unburden, it can become a very powerful Fairy Type Sweeper. Flamethrower, Energy Ball, Thunderbolt, Surf, and Psychic are all viable coverage move/
Fairy Floss Knight W/ Petaya Berry
Slurpuff @ Petaya Berry
Unburden
- Calm Mind
- Substitute
- Draining Kiss / Dazzling Gleam
- Surf / Thunderbolt / Flamethrower
"It's Sub-Pataya Empo--err, Slurpuff! Come in on a resist or your Dragon immunity, set up and substitute and grab any Calm Mind Boosts you can. Once your HP drops low enough, Pataya will activate and boost your SpA further.
Unburden will also activate, effectively putting you at +1/+2 on top of any CM boosts so you can sweep. Draining Kiss will allow you to restore your HP as you sweep but Dazzling Gleam has better power. Final move is for coverage. Fairy/Water is excellent neutral coverage, so Surf is the best option.
*Shroomisaur
Double Boostin' Groosin' Fairy Floss Knight 2.0: Electric Boogaloo; Weakness Policy Edition
Slurpuff @ Weakness Policy
Unburden
- Calm Mind
- Cotton Guard
- Draining Kiss
- Aromatherapy / Substitute / Coverage Move
The idea would be to start boosting up your defence's ridiculously high (hopefully on a choiced Dragon move), Draining Kiss when you need to recover, and continue boosting until both your defenses and Draining Kiss gain enough power to sweep a team.
Aromatherapy and substitute are there to stop status from stopping your reign of terror (each having different strengths and weaknesses over the other, of course).
But, I suppose another coverage move could be used to muscle through something that resists Draining Kiss and would otherwise wipeout a Slurpuff with too few Calm Minds to achieve adequate recovery.
* Vandaleyes
Checks and Counters:
Conclusion:
Slurpuff has almost all the right tools a Cleric and Sweeper should have: High amount of HP to pass Wishe's with, decent defenses, Sweet Veil to protect from Sleep (Including other teammates, even in single tiers), and even Aromatherapy.
Including that, it's also a great niche in Calm Mind Sweeper and Belly Drummer W/ Unburden; however, our little Fairy-Floss Dragon slayer isn't without his flaws, as it cannot learn Moonblast, and has to compensate with Dazzling Gleam/Draining Kiss as main Fairy Moves, and while it only has 2 weaknesses, it's somewhat easy to counter, even with decent defenses.
Overall, I'm expecting to see more out of our little Cotton Candy Warrior this Gen, hopefully gaining the rightful title of RU, or even UU.
all hail slurpuff
(so cute and underrated; blame all the genwunners)
Pokemon Showdown Sprite:
Name: Slurpuff
Type: Fairy
Ability: Sweet Veil: Prevents ally Pokemon, and itself, from falling asleep (Not by rest, however).
Hidden Ability: Unburden: Speed is doubled once the held item is consumed.
Confirmed Base Stats: 82 HP / 80 Atk / 86 Def / 85 SpA / 75 SpD / 72 Spe
Level-Up Movepool
Lv1 - Sweet Scent
Lv1 - Tackle
Lv5 - Fairy Wind
Lv8 - Play Nice
Lv10 - Fake Tears
Lv13 - Round
Lv17 - Cotton Spore
Lv21 - Endeavor
LV26 - Aromatherapy
Lv31 - Draining Kiss
Lv36 - Energy Ball
Lv41 - Cotton Guard
Lv45 - Wish
Lv49 - Play Rough
Lv58 - Light Screen
Lv67 - Safeguard
TM & HM Compatibility
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM29 Psychic
TM32 Double Team
TM35 Flamethrower
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM68 Giga Impact
TM70 Flash
TM77 Psych Up
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
Egg Moves: Currently Unknown.
Analysis:
Gen 6 has gifted us with one of the pairs of the very odd version exclusive Fairy Types, a new type that has been introduced to balance out the Dragon Type, while also giving some new usage to the currently almost situational Poison and Steel Types, that were once known useful for only their STAB power; however, that changes today.
Most Fairy Types, other than Sylveon, Florges, and Clefable are often called mediocre nowadays. Slurpuff, however, has a few tricks up it's sleeve to keep it's new rivals from getting the long end of the stick. With a balanced BST Total of atleast 470, you'll have to wonder; "How is this UU Tier material?".
Well, first, let's go into it's movepool first: Slurpuff has access to some decent form of recovery, unlike it's Ubersternmann cousin, Aromatisse, in the form of Draining Kiss; a move that recovers at least 3/4's (75%) the damage dealt from the opponent, and restored to Slurpuff. While it is pretty nifty, the only problem is that Draining Kiss has low BP, which is 50.
But that isn't the rest. Slurpuff also is the only Pokemon as of now who has access to both Unburden and Belly Drum; when both are combined, along with a Sitrus Berry, it even rivals the likes of Azumarril for best Belly Drum Sweeper.
Other moves included in Slurpuff's Movepool include Wish, Aromatherapy, Safeguard, Calm Mind, and Cotton Guard, which is an obvious sign between Offensive Cleric, and Boosting Wall.
While Slurpuff has average stats, don't let it's sticked out tongue fool you; it knows how to play a good darn Heav-erh, Sweeper.
[Pros]
- Slurpuff possesses excellent typing in just pure Fairy alone.
- It's one of the most physically defensive Fairies with 82/86/75 defenses.
- It packs a great utility movepool including Dual Screens, Aromatherapy, Wish, etc, including a decent Special and Physical movepool (Flamethrower, Draining Kiss, Rough Play, etc), including Recovery.
- Sweet Veil provides immunity sleep, even in Singles, which is wonderful for countering support Pokemon (Although, Unburden is the superior ability, unless in Doubles)
- It can pass high HP Wishes.
- It's faster than Aromatisse and Umbreon.
- Belly Drum + Unburden. That is all.
- It's just a hair to slow from other UU Pokemon.
- Slurpuff lacks the incredible special defense of other Fairy-types, such as Florges (Although, Calm Mind can mitigate this).
- It doesn't have any way to deal with Priority (It doesn't have any, unlike Azumarill, in that matter either).
- It's "balanced" stats are in the Master Of None category, and leave more to desire.
Potential Sets:
[COMPLETED AND QC APPROVED!] Belly Drum Fairy Floss Knight (Probably RU - OU)
Slurpuff @ Weakness Policy / Sitrus Berry
Unburden
- Belly Drum
- Play Rough
- Return
- Flamethrower
Nature: Naughty
EVS: 4 HP / 252 Atk / 76 SpA / 176 Spe
Slurpuff is the only Pokemon with access to both Belly Drum and Unburden, a combination that gives it a niche as a physical sweeper. The goal of this set is to bring Slurpuff in on something it can force out (such as a Choice-locked Dragon-type attack), use Belly Drum, eat the Sitrus Berry to restore 25% of Slurpuff's health and activate Unburden, and then sweep.
Play Rough is a pretty solid physical STAB; after a Belly Drum boost, it hits just about anything that doesn't resist it for major damage. Return is unfortunately the only other powerful physical move that Slurpuff has, but it does hit the majority of Poison- and Fire-type Pokemon that resist Play Rough for neutral damage. That's about the extent of Slurpuff's good physical movepool, so Flamethrower is chosen for the last slot because it is Slurpuff's best weapon against Steel-type Pokemon. If you hit them with Flamethrower on the switch, many bulky Steel-type Pokemon can be knocked out, opening up for a Belly Drum sweep later.
The EV spread is designed primarily to maximize Slurpuff's physical power and give it enough speed to outrun everything up to Choice Scarf Rotom-W after Unburden has been activated. The 4 HP EVs give Slurpuff an even HP number to ensure that the Sitrus Berry will always activate after Belly Drum is used, while the Special Attack EVs and Naughty nature give Slurpuff's Flamethrower enough power to 2HKO physically defensive Skarmory, 2HKO standard Ferrothorn, OHKO Forretress, and OHKO Choice Band Scizor 81.25% of the time after Stealth Rock damage.
A Naive nature could also be used to outspeed even some of the fastest Choice Scarf users after the Unburden boost, but the power loss is noticeable. Since the Sitrus Berry can only activate once, you only have one shot to sweep with this set. Slurpuff needs as much prior damage against the opponent as it can get to assist its sweep, so entry hazard support is a must. Ferrothorn is notable for covering Slurpuff's weaknesses and providing both Stealth Rock and Spikes support. Rotom-W is another viable teammate since it can cover Slurpuff's Steel weakness, cripple physical attackers with Will-O-Wisp to ease setup, and get Slurpuff in safely with a slow Volt Switch. Since Slurpuff relies on good prediction with Flamethrower to beat Steel-types, Magnezone can assist by trapping and removing those Steel-type checks, alleviating the need for Flamethrower.
(Credit goes too: http://www.smogon.com/forums/members/agent-gibbs.117581/)
Name: Cleric (Doubles)
Slurpuff @ Leftovers
Ability: Sweet Veil
EVs: 36 SpA / 252 HP / 216 SpD/Def
Bold / Calm Nature
- Wish
- Draining Kiss
- Aromatherapy / Toxic
- Flamethrower / Psychic
This is going to be Slurpuff's (Other) Staple Set In Doubles, and it's mostly going to be it's main job; Cleric and stall like it's no tomorrow. With a boosted Draining Kiss, and Wish, it can hold off a bunch of attacks easily with one fell swoop. Aromatherapy is for further making your fairy floss even more powerful as a cleric, while Toxic is just there if you want to stall even further.
You will have to choose a coverage move to deal with Steel/Poison Pokemon, respectively, while also adding more depth into annoying the enemy with well placed attacks; Flamethrower is for dealing with Steel Types, along with Pokemon who have no resistance to Fire with a High Attack stat, or Psychic, when dealing with Poison Types more often, along with Fighting Types who are not affected by Draining Kiss, or when low on PP. Sweet Veil is only viable, because it leaves Slurpuff's Allies immune to Sleep Powder, Spore, or any other Sleep Causing Move.
Using a Modest Nature will further increase Draining Kiss' power, along with Flamethrower/Psychic's, but it proves rather ineffective. Instead, choosing Defenses over Attack (Such as Bold or Calm) prove rather effective with Wish instead.
Name: Calm Mind (Fairy Floss Knight)
Slurpuff @ Weakness Policy
Ability: Unburden
EVs: 252 SpA / 252 HP / 4 Def
Modest / Timid Nature
- Calm Mind
- Draining Kiss / Dazzling Gleam
- Energy Ball / Surf / Thunderbolt
- Flamethrower / Psychic
Calm Mind is also another viable set of Slurpuff; pretty much, Unburden, along with a Kebia / Babari Berry will keep it's Weaknesses under control, but a Weakness Policy will completely make it a monster to deal with; along with adding more Speed, allowing it to outspeed most of the current tier, with 160+ Boosted Speed.
Modest or Timid will amplify Slurpuff's already great SpA/Speed respectively, and when combined with Calm Mind + Activated Weakness Policy and Unburden, it can become a very powerful Fairy Type Sweeper. Flamethrower, Energy Ball, Thunderbolt, Surf, and Psychic are all viable coverage move/
Fairy Floss Knight W/ Petaya Berry
Slurpuff @ Petaya Berry
Unburden
- Calm Mind
- Substitute
- Draining Kiss / Dazzling Gleam
- Surf / Thunderbolt / Flamethrower
"It's Sub-Pataya Empo--err, Slurpuff! Come in on a resist or your Dragon immunity, set up and substitute and grab any Calm Mind Boosts you can. Once your HP drops low enough, Pataya will activate and boost your SpA further.
Unburden will also activate, effectively putting you at +1/+2 on top of any CM boosts so you can sweep. Draining Kiss will allow you to restore your HP as you sweep but Dazzling Gleam has better power. Final move is for coverage. Fairy/Water is excellent neutral coverage, so Surf is the best option.
*Shroomisaur
Double Boostin' Groosin' Fairy Floss Knight 2.0: Electric Boogaloo; Weakness Policy Edition
Slurpuff @ Weakness Policy
Unburden
- Calm Mind
- Cotton Guard
- Draining Kiss
- Aromatherapy / Substitute / Coverage Move
The idea would be to start boosting up your defence's ridiculously high (hopefully on a choiced Dragon move), Draining Kiss when you need to recover, and continue boosting until both your defenses and Draining Kiss gain enough power to sweep a team.
Aromatherapy and substitute are there to stop status from stopping your reign of terror (each having different strengths and weaknesses over the other, of course).
But, I suppose another coverage move could be used to muscle through something that resists Draining Kiss and would otherwise wipeout a Slurpuff with too few Calm Minds to achieve adequate recovery.
* Vandaleyes
Checks and Counters:
- Steel-types. Pokemon like Scizor, Skarmory, Aegislash, Excadrill, or Mawile can easily switch in and set up, and either stampede it with priority, or boosting moves.
- Poison-types, such as Venusaur, Roserade, and Gengar. They can KO with STAB Sludge Bombs, but only fear Psychic, and in the case of both Roserade and Venusaur, Flamethrower.
- Bulky set-up sweepers in general that don't fear Dazzling Gleam, Draining Kiss, etc (Volcarona, etc).
- Vulnerable to Toxic without Aromatherapy.
Conclusion:
Slurpuff has almost all the right tools a Cleric and Sweeper should have: High amount of HP to pass Wishe's with, decent defenses, Sweet Veil to protect from Sleep (Including other teammates, even in single tiers), and even Aromatherapy.
Including that, it's also a great niche in Calm Mind Sweeper and Belly Drummer W/ Unburden; however, our little Fairy-Floss Dragon slayer isn't without his flaws, as it cannot learn Moonblast, and has to compensate with Dazzling Gleam/Draining Kiss as main Fairy Moves, and while it only has 2 weaknesses, it's somewhat easy to counter, even with decent defenses.
Overall, I'm expecting to see more out of our little Cotton Candy Warrior this Gen, hopefully gaining the rightful title of RU, or even UU.
all hail slurpuff
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