So how much does Stone Edge does again?180 SpA Ttar's Ice Beam does 36.7% - 43.3% to 252 / 0(+1) Sigilypgh. That's if I stand your question correctly... (??)
I like pairing it with a Baton Passing Venomoth. With one or two Quiver Dances under its belt, Sigilyph's Stored Power increases in leaps and bounds; and with the passed speed, you don't need to worry about speed EVs at all and can safely get your defensive boosts off before being attacked if need be. It's still a crit magnet if you need to boost up, though, and Dark types are still annoying (walled by Houndour), but I guess you can use other team members for that.Unfortunately, I can't seem to find a great group to put around Sigilyph. I tried a modified Solum's Core, which was quite good, but when I tried others, I always have holes. Has anyone found any Pokemon who work really well with it?
I haven't tried that set, but I think it may be a matter of team support. I assume you're running Leftovers as the item, which is missed at times with the Psycho Shift set, but I think I prefer the perks of Psycho Shift more than Whirlwind. The immunity to status (assuming you can get him in against one safe attack, which isn't too hard) is huge for Sigilyph. Like most other Pokemon, he's useless when he's asleep. He REALLY hates paralysis though. With the prevalence of Bolt-Beam, the fast Roost can help him keep the damage to a minimum and build up Cosmic Powers quickly. It's also hard enough to choose when to use which move already, but the speed reduction and possible missed turns can take him out before he even gets started. I just like the utility in spreading burns and being immune to status. I understand that you can still switch him into a Toxic/Will-O-Wisp/Scald, but that's a little risky, and you can't spread it. I see Whirlwind's merits during a mid-to-late game sweep, but I don't really see Sigilyph as a "sweeper". It has such a unique role that it's hard to categorize it. I am liking the "fast" Whirlwind though, as most phazers are going to be slower than him.I feel as if the best sigi set is cp/whirlwind/stored power/roost
Switch in on something that can'ttake it out, boost up, phase darks and steels that wall you, and murder everything. I feel ww has much more utility than psycho shift... at least with sigi's huge 4mss... If only it could run ps/ww/sp/roost/sub/cp/cm/mean look/hp fighting
While Calm Mind is not a bad idea, I think sometimes people try too hard to find sweeping sets rather than focusing on what the Pokemon does well. It is true that the combination of Burn and Calm Mind would protect him from both sides of the spectrum while boosting his Special Attack much more quickly. It's also a good surprise (although Sigilyph himself can be a good surprise lower on the ladder), as opponents will be more willing to attack from the special side to avoid having their physical attacker crippled, only to find that Sigilyph isn't boosting his physical Defense. However, Sigilyph really needs both defenses boosted if it has any hope of sweeping (which is what the Calm Mind set seems like it wants to do). If a faster physical Attacker comes in, he won't be able to pass the burn, and he won't be able to attack it first.I find the defensive Stored Power set superior to the offensive Calm Mind. The offensive set is outclassed by the likes of Alakazam and Espeon.
A few points to be made.I tested the Standard OU set of this pokemon, which has Cosmic Power, few time ago, and you are overrating this 'mon, it has nothing to do against most Offensive Pokemon with Substitute since Stored Power without boosts is too weak. Taunt foes cripple it and it can be phazed or Perish Song'd
It has nothing to do against Fire type foes and receives too much damage from Strong special attackers.
It has troubles against Toxic Orb Gliscor, so, most of them either SD or Taunt versions.
I am not saying this 'mon is useless in OU, by any means, but it is not close to invincible even if it is the last 'mon of the team.
Burning opponents while inmune to status, SR and weather is funny though.