- Jukain i will get this done by end of this wk man
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- Strong Jaw Crunch allows Mega Sharpedo to clean offensive teams with ease late game combined with its coverage while smashing stall teams
- Predictability with Protect can be a downfall
- It is prone to priority
- It needs certain threats weakened like Keldeo to actually sweep
- It faces competition with Scolipede, but it can't be even compared in terms of raw power with an excellent main STAB move
- Still a ridiculous cleaner and wallbreaker
Cleaner
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set name: Cleaner
move 1: Protect
move 2: Crunch
move 3: Hydro Pump
move 4: Poison Jab
ability: Speed Boost
item: Sharpedonite
evs: 228 Atk / 28 SpA / 252 Spe
nature: Naughty
Moves
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- Crunch is your main move; it is a huge threat to stall, semi-stall, balance, and hyper offensive teams
- Hydro Pump covers healthy Hippowdon, Gliscor, Skarmory, Tyranitar, Terrakion, Excadrill, Landorus-T, Mamoswine, Mega Diancie, and hits other threats neutrally that resist Crunch. like Mega Lopunny and Bisharp
- Poison Jab 2HKOes Azumarill and other bulky Fairy-types like Clefable and Mega Altaria. It also can cause problematic 30% poison damage to stall teams by hitting these types on the switch, especially Chesnaught.
- Protect allows you to get guaranteed speed boost. It has a possibility to even
- Double-Edge can be used to 2HKO Keldeo, but Mega Sharpedo will miss the ability to hit Fairy-types and Chesnaught
Set Details
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- Max Atk EVs + an Naughty nature provides max power against both offensive and stall teams (speed tie with Landorus-T too)
- If outpacing Choice Scarf Landorus-T is a priority, a Naive nature can be used, but Mega Sharpedo will miss important power. A Naive nature also allows it to outpace threats like Mega Charizard Y, Garchomp, Landorus-I, Mega Gardevoir, Pinsir, and other notable threats if it is forced to Mega evolve early
- 28 SpA allows you to 2HKO Skarmory and OHKO Landorus-T
Usage Tips
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- Against hyper offense, saving it as a late-game cleaner is vital. Break as many holes with teammates, and use Mega Sharpedo to sweep once their team has been put in Crunch or any of its coverage move's kill range. Remove Thundurus-I whenever you can get a chance. Sacking something to Thunder Wave to kill it is not a bad idea because these teams are generally really easy to sweep with using Mega Sharpedo (take a look at like CBB's team, just a bunch of frail and/or easy to wear down stuff like that offensive Mega Scizor)
- Against stall teams, Mega evolving right away is essential to break huge holes in the opponent's defense. Mega Sharpedo does major work against this archetype, and 2HKOes pretty much every relevant Pokemon with correct prediction.
- Mega Sharpedo has problems against bulky offense, so its not a bad idea to Mega evolve right away (you should pack a secondary win condition for these teams anyways like RP Landorus)
- Balanced teams; you can MEvo right away or save it whatever you feel is best (haven't faced one with Pedo, so I can't say much - ninja stopped it from appearing lol brokenfrog...)
- If you need 2 Speed boosts, bring this on something its normal form can naturally beat like Gliscor
- Try not to mega evolve until Intimidate users such as Landorus-T, Gyarados, and Manectric are removed, so you can sweep without trouble
Team Options
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- Mega Sharpedo prefers fast, destructive teammates because it fits on HO teams and needs stuff worn down ASAP. Gengar, Landorus, and Thundurus fit in this category.
- Keldeo can spread burns which Sharpedo can abuse with Protect late-game
- Stealth Rock is mandatory to wear stuff down and allows Mega Sharpedo to grip OHKOes and 2HKOes late-game.
- LO Garchomp gets a special mention forming the infamous "Shark Attack" core and also because it can 2HKO threats Mega Sharpedo will have trouble with like Clefable, Ferrothorn, Mandibuzz, Mega Scizor, and Chesnaught. It can set up Stealth Rock too!
- Focus Breloom can put the things that piss off Mega Sharpedo to sleep and surprise beats Talonflame.
- Magnezone is welcome for trapping steel-types and give Mega Sharpedo switch-in opportunities with its Volt Switch
- Bisharp +2 LO Sucker Punch can put Keldeo in to Mega Sharpedo's KO range, a common answer to the shark. It also discourages the use of Defog allowing you to keep hazards on the field.
- Spikes and Toxic Spikes are welcome as well along with any residual damage. Spikes provides more damage for Mega Sharpedo to abuse, and Toxic Spikes allows it to abuse Protect for chip damage. Scolipede makes an excellent lead in this department. It encourages your opponent to lead with Talonflame, and with Focus Sash it can kill Talonflame with Rock Slide, and get a guaranteed hazard with it. Against non-Talonflame teams it can just SPAM the crap outta both hazards. Froslass works as well, except it can stop other hazard leads with Taunt and Ice Beam while SPAMming Spikes and possibly get a kill with Destiny Bond. Both leads encourage Sableye to Mega evolve meaning it can no longer posses a threat as it would normally be with Prankster Will-O-Wisp.
Other Options
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- Aqua Jet can be used to kill a weakened Talonflame or Thundurus, but it misses coverage
- Destiny Bond, but you lose your Mega which sucks
- Life Orb, but Mega Sharpedo's Crunch is really missed and it is easy to wear down with LO recoil and more frail meaning it can't live like a single priority move - outclassed by Scolipede too
- Poison fang can threaten bulkier builds mainly wearing down ChesnaughtChesnaught
- A well-played Substitute can be used over Protect, but it can be a liability at times.
- Surf can be used over Hydro Pump if you hate missing (any Hydro Pump miss ruins its sweep btw lol), but you lose necessary power to plow past crap like Skarmory.
Checks & Counters
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**Priority**: Breloom, Conkeldurr, Dragonite, and Talonflame can all OHKO Sharpedo, if not do massive damage.
**Bulky Walls**: Mega Scizor, Ferrothorn, and Clefable can all take a hit and OHKO back. They cannot switch in, however, as Crunch or the appropriate coverage move 2HKOes. Klefki completely walls Sharpedo and can either kill it or paralyze it with Thunder Wave.
**Bulky Attackers**: Sharpedo relies on OHKOing everything late-game, so a healthy attacker that can take Crunch or any of its coverage moves, such as Keldeo and Azumarill, will suffice for checking it.
**Thundurus-I**: Thundurus can can paralyze it, preventing it from being a threat.
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