[OVERVIEW]
Rotom-Heat has unique Electric and Fire typing, which is especially valuable when teambuilding because of Rotom-Heat's ability Levitate. Whereas normally Fire and Electric types add Ground weaknesses to your team, Rotom-Heat is immune to Ground attacks and can really help finish off your type chart. It has decent versatility with EV spreads and can run both supportive sets and offensive sets pretty well, although the fact that it's only Fire STAB is Overheat does put something of a damper on things. Furthermore, while the EVs can vary quite a lot to fit your specific team, the actual moves that Rotom-Heat will be running are extremely predictable. It is also weak to the relatively common Rain Archetype and the ever present Rock Slide, both of which limit it's effectiveness.
[Rotom-H]
Name: Offensive
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Hidden Power Ice
Move 4: Protect / Volt Switch
Item: Expert Belt / Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 124 HP / 244 SpA / 140 Spe
[SET COMMENTS]
Moves
========
Overheat is a nuke that's amazing for getting KOs onto bulky Steel types like Mega-Mawile, Mega-Metagross, Aegislash and the less bulky Bisharp. Thunderbolt acts as a consistent and still relatively powerful Electric STAB, while Hidden Power Ice allows you to OHKO 4 HP Mega-Salamence and the standard Choice Scarf Landorus-Therian. Protect is a VGC staple, and it can do wonder's for Rotom-Heat's staying power on the field when it's using an Expert Belt. On the other hand, Choice Scarf sets can opt for Volt Switch to gain momentum and escape Shadow Tag abuse teams.
Set Details
========
The Speed EVs let you hit a stat of 124, which outspeeds Adamant Bisharp by 2 points; catching some Heatran and Arcanine that only outspeed Bisharp by a single point. With the Expert Belt, the Special Attack EVs allow you to net OHKOes on pretty much everything weak to Rotom-Heat's STABs, however it can still struggle to deal damage to neutral targets. When using the Choice Scarf, you sacrifice a decent chunk of power and the OHKOes that the extra power brings; save Bisharp you lose out on KO against every notable Steel type with Overheat. HP Ice still has a chance to OHKO no-bulk Landorus-Therian, however you still underspeed it unless you run Timid in which case you have no chance to KO. On the bright side Rotom-Heat's Electric type does prevent you from being paralized and losing the Choice Scarf speed boost, so that's something. The remaining EVs were just dumped into HP to generally maximize bulk.
Usage Tips
========
Offensive Rotom-Heat appreciates speed control so it can move before threats like Landorus-T and OHKO them, assuming it has HP Ice. Rotom-H also appreciates having good switching partners as Overheat leaves it spent on the field and, with a fully offensive moveset, leaving it out will result in it being KOed or a severe loss of momentum. Remember, switch ins will need to be bulky enough to take a hit to be effective. In terms of using Rotom-Heat itself, it is often a good Pokemon to conserve as opponents will sometimes try to keep Pokemon like Ferrothron or Aegislash alive on their side of the field as win conditions; when facing either of those Pokemon be sure to keep your Rotom-Heat alive.
[Rotom-H]
Name: Bulky Support
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Will-O-Wisp
Move 4: Protect / Thunder Wave
Item: Sitrus Berry / Safety Goggles
Ability: Levitate
Nature: Calm
EVs: 252 HP / 100 Def / 12 SpA / 140 SpD / 4 Spe
[SET COMMENTS]
Moves
========While not as powerful as the Offensive Rotom-Heat set, Overheat still deals massive super effective damage to targets even if it misses the KOes from full HP. Thunderbolt is the same strong secondary STAB as in the offensive set, and Will-O-Wisp is pretty much mandatory to neuter the physical attackers of the metagame and to prolong Rotom's lifespan by Burning opponents. Protect can increase Rotom's surviviability further while Thunder Wave can allow it to support your team even more with speed control.
Set Details
========
This Rotom-Heat can survive a Double Edge from Jolly Kangaskhan without a Sitrus Berry and one from Adamant Kangaskhan with the Sitrus Berry. It has a 15/16 chance to take Draco Metoers from Choice Specs Modest Hydreigon running max Special Attack and Rock Slide from 252 Adamant Landorus-Therian is always a 3HKO, not counting Sitrus recovery. The remaining EVs where simply placed in Special Attack for slightly more Overheat damage with the scraps thrown into Speed.
Usage Tips
========
Supportive Rotom-Heat should be mainly used to disrupt the opponent and burn switches (literally). It can chip things with Thunderbolt, though the only KOs you should really be trying to get from it for are on Pokemon weak to it's STABs. It can make a good switch in, especially by making use of Levitate and it's several resistances but it suffers from lack of offensive power after firing off an Overheat. Even at -2 Special Attack, though, it can remain on the field and continue to spread status and support the team.
Team Options
========
Both Gastrodon and Swampert make good partners with Rotom-H as they provide complimentary defensive and offensive synergy. Additionally, Gastrodon offers Storm Drain while Swampert has Wide Guard, and both of them can be used to mitigate Rotom-Heat's weaknesses in the form of Water moves and Rock Slide respectively. Terrakion makes a good partner for Rotom-Heat as it can remove threats like Kangaskhan and opposing Terrakion while receiving support from Rotom-Heat which can deal with Pokemon like Amoonguss that would threaten it otherwise. Landorus-Therian is another good partner as it can Intimidate threats to Rotom-Heat and is able to Earthquake freely next to the floating oven. Together they have good offensive and defensive synergy, sans bulky waters which destroy both.
[STRATEGY COMMENTS]
Other Options
=============
Rotom-H can run truly offensive Life Orb or Choice Specs sets, which are helped out by it's powerful STAB coverage. However, Rotom-H still finds itself outspeed by too much of the metagame to get off enough hits to make either set worth it the majority of the time.
Hidden Power Grass is usable on teams that are particularly weak to opposing Swampert and Gastrodon, although even with HP Grass Rotom-H doesn't check them terribly well.
Confuse Ray can be used over Will-O-Wisp or Thunder Wave as a support move. Notably, it has perfect accuracy and can affect all types unlike Will-O-Wisp and Thunder Wave, but it also lacks the attack and speed decreasing capabilities of the other two status moves.
Checks and Counters
===================
**Redirection**: While Amoonguss might not pose much of a threat to Rotom-H, Clefairy and Clefable can be quite terrifying for Rotom-H. Both of the Fairies can redirect Rotom-H's attacks, take minimal damage, and allow a partner to get up to sweep.
**Mega-Kangaskhan**: Rotom-H simply struggles to deal with the massive damage output of Mega-Kangaskahn. Even if Rotom-H manages to Will-O-Wisp it, Kangaskhan is still capable of returning it's attack to neutral with Power-Up-Punch.
**Rain**: Although Rotom-H has Electric type STAB to hit Politoed and other Pokemon that dwell in the Rain, it simply can't deal with Rain boosted Water type STAB attacks. The fact that Ludicolo and Kingdra also always outspeed it thanks to Swift Swim is just salt in the wound.
**Rock Slide**: Rotom-H has the bulk to take a Rock Slide or two, but the always deal massive damage and almost all Rock Slide users are faster than Rotom-H so you also have to worry about the flinch chance.
Rotom-Heat has unique Electric and Fire typing, which is especially valuable when teambuilding because of Rotom-Heat's ability Levitate. Whereas normally Fire and Electric types add Ground weaknesses to your team, Rotom-Heat is immune to Ground attacks and can really help finish off your type chart. It has decent versatility with EV spreads and can run both supportive sets and offensive sets pretty well, although the fact that it's only Fire STAB is Overheat does put something of a damper on things. Furthermore, while the EVs can vary quite a lot to fit your specific team, the actual moves that Rotom-Heat will be running are extremely predictable. It is also weak to the relatively common Rain Archetype and the ever present Rock Slide, both of which limit it's effectiveness.
[Rotom-H]
Name: Offensive
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Hidden Power Ice
Move 4: Protect / Volt Switch
Item: Expert Belt / Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 124 HP / 244 SpA / 140 Spe
[SET COMMENTS]
Moves
========
Overheat is a nuke that's amazing for getting KOs onto bulky Steel types like Mega-Mawile, Mega-Metagross, Aegislash and the less bulky Bisharp. Thunderbolt acts as a consistent and still relatively powerful Electric STAB, while Hidden Power Ice allows you to OHKO 4 HP Mega-Salamence and the standard Choice Scarf Landorus-Therian. Protect is a VGC staple, and it can do wonder's for Rotom-Heat's staying power on the field when it's using an Expert Belt. On the other hand, Choice Scarf sets can opt for Volt Switch to gain momentum and escape Shadow Tag abuse teams.
Set Details
========
The Speed EVs let you hit a stat of 124, which outspeeds Adamant Bisharp by 2 points; catching some Heatran and Arcanine that only outspeed Bisharp by a single point. With the Expert Belt, the Special Attack EVs allow you to net OHKOes on pretty much everything weak to Rotom-Heat's STABs, however it can still struggle to deal damage to neutral targets. When using the Choice Scarf, you sacrifice a decent chunk of power and the OHKOes that the extra power brings; save Bisharp you lose out on KO against every notable Steel type with Overheat. HP Ice still has a chance to OHKO no-bulk Landorus-Therian, however you still underspeed it unless you run Timid in which case you have no chance to KO. On the bright side Rotom-Heat's Electric type does prevent you from being paralized and losing the Choice Scarf speed boost, so that's something. The remaining EVs were just dumped into HP to generally maximize bulk.
Usage Tips
========
Offensive Rotom-Heat appreciates speed control so it can move before threats like Landorus-T and OHKO them, assuming it has HP Ice. Rotom-H also appreciates having good switching partners as Overheat leaves it spent on the field and, with a fully offensive moveset, leaving it out will result in it being KOed or a severe loss of momentum. Remember, switch ins will need to be bulky enough to take a hit to be effective. In terms of using Rotom-Heat itself, it is often a good Pokemon to conserve as opponents will sometimes try to keep Pokemon like Ferrothron or Aegislash alive on their side of the field as win conditions; when facing either of those Pokemon be sure to keep your Rotom-Heat alive.
[Rotom-H]
Name: Bulky Support
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Will-O-Wisp
Move 4: Protect / Thunder Wave
Item: Sitrus Berry / Safety Goggles
Ability: Levitate
Nature: Calm
EVs: 252 HP / 100 Def / 12 SpA / 140 SpD / 4 Spe
[SET COMMENTS]
Moves
========While not as powerful as the Offensive Rotom-Heat set, Overheat still deals massive super effective damage to targets even if it misses the KOes from full HP. Thunderbolt is the same strong secondary STAB as in the offensive set, and Will-O-Wisp is pretty much mandatory to neuter the physical attackers of the metagame and to prolong Rotom's lifespan by Burning opponents. Protect can increase Rotom's surviviability further while Thunder Wave can allow it to support your team even more with speed control.
Set Details
========
This Rotom-Heat can survive a Double Edge from Jolly Kangaskhan without a Sitrus Berry and one from Adamant Kangaskhan with the Sitrus Berry. It has a 15/16 chance to take Draco Metoers from Choice Specs Modest Hydreigon running max Special Attack and Rock Slide from 252 Adamant Landorus-Therian is always a 3HKO, not counting Sitrus recovery. The remaining EVs where simply placed in Special Attack for slightly more Overheat damage with the scraps thrown into Speed.
Usage Tips
========
Supportive Rotom-Heat should be mainly used to disrupt the opponent and burn switches (literally). It can chip things with Thunderbolt, though the only KOs you should really be trying to get from it for are on Pokemon weak to it's STABs. It can make a good switch in, especially by making use of Levitate and it's several resistances but it suffers from lack of offensive power after firing off an Overheat. Even at -2 Special Attack, though, it can remain on the field and continue to spread status and support the team.
Team Options
========
Both Gastrodon and Swampert make good partners with Rotom-H as they provide complimentary defensive and offensive synergy. Additionally, Gastrodon offers Storm Drain while Swampert has Wide Guard, and both of them can be used to mitigate Rotom-Heat's weaknesses in the form of Water moves and Rock Slide respectively. Terrakion makes a good partner for Rotom-Heat as it can remove threats like Kangaskhan and opposing Terrakion while receiving support from Rotom-Heat which can deal with Pokemon like Amoonguss that would threaten it otherwise. Landorus-Therian is another good partner as it can Intimidate threats to Rotom-Heat and is able to Earthquake freely next to the floating oven. Together they have good offensive and defensive synergy, sans bulky waters which destroy both.
[STRATEGY COMMENTS]
Other Options
=============
Rotom-H can run truly offensive Life Orb or Choice Specs sets, which are helped out by it's powerful STAB coverage. However, Rotom-H still finds itself outspeed by too much of the metagame to get off enough hits to make either set worth it the majority of the time.
Hidden Power Grass is usable on teams that are particularly weak to opposing Swampert and Gastrodon, although even with HP Grass Rotom-H doesn't check them terribly well.
Confuse Ray can be used over Will-O-Wisp or Thunder Wave as a support move. Notably, it has perfect accuracy and can affect all types unlike Will-O-Wisp and Thunder Wave, but it also lacks the attack and speed decreasing capabilities of the other two status moves.
Checks and Counters
===================
**Redirection**: While Amoonguss might not pose much of a threat to Rotom-H, Clefairy and Clefable can be quite terrifying for Rotom-H. Both of the Fairies can redirect Rotom-H's attacks, take minimal damage, and allow a partner to get up to sweep.
**Mega-Kangaskhan**: Rotom-H simply struggles to deal with the massive damage output of Mega-Kangaskahn. Even if Rotom-H manages to Will-O-Wisp it, Kangaskhan is still capable of returning it's attack to neutral with Power-Up-Punch.
**Rain**: Although Rotom-H has Electric type STAB to hit Politoed and other Pokemon that dwell in the Rain, it simply can't deal with Rain boosted Water type STAB attacks. The fact that Ludicolo and Kingdra also always outspeed it thanks to Swift Swim is just salt in the wound.
**Rock Slide**: Rotom-H has the bulk to take a Rock Slide or two, but the always deal massive damage and almost all Rock Slide users are faster than Rotom-H so you also have to worry about the flinch chance.
[OVERVIEW]
[Rotom-H]
Name: Offensive
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Hidden Power Ice
Move 4: Protect / Volt Switch
Item: Expert Belt / Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 124 HP / 244 SpA / 140 Spe
[SET COMMENTS]
Moves
========
========
Usage Tips
========
Name: Bulky Support
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Will-O-Wisp
Move 4: Protect / Thunder Wave
Item: Sitrus Berry / Safety Goggles
Ability: Levitate
Nature: Calm
EVs: 252 HP / 100 Def / 12 SpA / 140 SpD / 4 Spe
[SET COMMENTS]
Moves
========
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Rotom-H can run truly offensive Life Orb or Choice Specs sets, which are helped out by it's powerful STAB coverage. However, Rotom-H still finds itself outspeed by too much of the metagame to get off enough hits to make either set worth it the majority of the time.
Hidden Power Grass is usable on teams that are particularly weak to opposing Swampert and Gastrodon, although even with HP Grass Rotom-H doesn't check them terribly well.
Confuse Ray can be used over Will-O-Wisp or Thunder Wave as a support move. Notably, it has perfect accuracy and can affect all types unlike Will-O-Wisp and Thunder Wave, but it also lacks the attack and speed decreasing capabilities of the other two status moves.
Checks and Counters
===================
**Redirection**: While Amoonguss might not pose much of a threat to Rotom-H, Clefairy and Clefable can be quite terrifying for Rotom-H. Both of the Fairies can redirect Rotom-H's attacks, take minimal damage, and allow a partner to get up to sweep.
**Mega-Kangaskhan**: Rotom-H simply struggles to deal with the massive damage output of Mega-Kangaskahn. Even if Rotom-H manages to Will-O-Wisp it, Kangaskhan is still capable of returning it's attack to neutral with Power-Up-Punch.
**Rain**: Although Rotom-H has Electric type STAB to hit Politoed and other Pokemon that dwell in the Rain, it simply can't deal with Rain boosted Water type STAB attacks. The fact that Ludicolo and Kingdra also always outspeed it thanks to Swift Swim is just salt in the wound.
**Rock Slide**: Rotom-H has the bulk to take a Rock Slide or two, but the always deal massive damage and almost all Rock Slide users are faster than Rotom-H so you also have to worry about the flinch chance.
- Good offensive coverage with Fire/Electric STAB
- Makes amazing use of Levitate to provide it's STABs without the Ground weaknesses that normally accompany them
- Has decent versatility with EVs being able to run both bulky supportive sets and offensive variants
- Weak to Rock Slide and Rain
- Only Fire STAB is Overheat, forcing you to lower your SpA
- Actual moves are extremely predictable
[Rotom-H]
Name: Offensive
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Hidden Power Ice
Move 4: Protect / Volt Switch
Item: Expert Belt / Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 124 HP / 244 SpA / 140 Spe
[SET COMMENTS]
Moves
========
- Overheat with the SpA investment and Expert Belt kills most steel types like Mega-Mawile, Mega-Metagross, standard Aegislash-Shield and the aforementioned Bisharp
- Thunderbolt acts as a strong Electric STAB
- Hidden Power Ice can OHKO 4 HP Mega-Salamence and standard Choice Scarf Landorus-Therian.
- Protect can extend Rotom's lifespan while Volt Switch allows you to swap out for a more favorable matchup
========
- The EVs allow you to outspeed Bisharp by 2 points, creeping some Heatran and Arcanine
- The SpA combined with Expert Belt allows you to get all needed OHKOes of targets weak to Rotom's STABs, however it does struggle against neutral targets
- Choice Scarf gives you extra speed, and because of Rotom-H's Electric typing you don't need to worry about being paralyzed, however it costs you almost all of your KOs (excluding Bisharp). You still retain a chance to OHKO no-bulk Landorus-T (69%), however you have to risk a Rock Slide flinch to even try for the OHKO roll on Scarf variants (Timid fixes that, but then you don't KO Lando-T ever baring a critical hit, and your damage output is even worse)
- The rest of the EVs were simply dumped into HP
Usage Tips
========
- Although it outspeeds Bisharp, Offensive Rotom-H appreciates speed control so it can move before threats like Landorus-T and OHKO them assuming it has HP Ice
- Rotom-H also appreciates having good switching partners as Overheat leaves it spent on the field and with a full offensive moveset leaving it out will result in it being KOed or a severe loss of momentum. Remember, switch ins will need to be bulky enough to take a hit to be effective.
- Rotom is often a good Pokemon to conserve as opponents will sometimes try to keep Pokemon like Ferrothron or Aegislash alive on their side of the field as win conditions; when facing either of those Pokemon be sure to keep your Rotom alive
Name: Bulky Support
Move 1: Thunderbolt
Move 2: Overheat
Move 3: Will-O-Wisp
Move 4: Protect / Thunder Wave
Item: Sitrus Berry / Safety Goggles
Ability: Levitate
Nature: Calm
EVs: 252 HP / 100 Def / 12 SpA / 140 SpD / 4 Spe
[SET COMMENTS]
Moves
========
- Overheat still deals massive super effective damage to targets, however it doesn't get KOs from full HP
- Thunderbolt is the same strong secondary STAB as in the offensive set
- Will-O-Wisp is pretty much mandatory to neuter the physical attackers of the metagame and to prolong Rotom's lifespan by Burning opponents
- Protect can increase Rotom's surviviability further, while Thunder Wave can allow it to support your team even more with speed control
========
- This Rotom can take Double Edge from Jolly Kang without Sitrus Berry and one from Adamant Kang with it
- Has a 15/16 chance to take Draco Metoers from Specs Modest Hydreigon running max special attack
- Rock Slide from 252 Adamant Landorus-Therian is always a 3HKO, not counting Sitrus recovery
- Remaining EVs simply placed in SpA for slightly more Overheat damage with the scraps thrown into speed
Usage Tips
========
- Should be mainly used to disrupt the opponent and burn switches (literally)
- It can chip things with Thunderbolt; the only KOs you should really be trying to get from it for are on Pokemon weak to it's STABs
- Can make a good switch in, especially by making use of Levitate and it's several resistances
- Also suffers from lack of offensive power after firing off an Overheat, although it can remain on the field and continue to spread status and support the team
Team Options
========
- Both Gastrodon and Swampert make good partners with Rotom-H as they provide complimentary defensive and offensive synergy. Gastrodon also offers Storm Drain while Swampert has Wide Guard.
- Terrakion makes a good partner as it can remove threats like Kangaskhan and opposing Terrakion while receiving support from Rotom-H which can deal with Pokemon like Amoonguss that would threaten it otherwise.
- Landorus-Therian can Intimidate threats to Rotom-H and is able to Earthquake freely next to the floating oven. They have good offensive and defensive synergy sans bulky waters which destroy both.
[STRATEGY COMMENTS]
Other Options
=============
Rotom-H can run truly offensive Life Orb or Choice Specs sets, which are helped out by it's powerful STAB coverage. However, Rotom-H still finds itself outspeed by too much of the metagame to get off enough hits to make either set worth it the majority of the time.
Hidden Power Grass is usable on teams that are particularly weak to opposing Swampert and Gastrodon, although even with HP Grass Rotom-H doesn't check them terribly well.
Confuse Ray can be used over Will-O-Wisp or Thunder Wave as a support move. Notably, it has perfect accuracy and can affect all types unlike Will-O-Wisp and Thunder Wave, but it also lacks the attack and speed decreasing capabilities of the other two status moves.
Checks and Counters
===================
**Redirection**: While Amoonguss might not pose much of a threat to Rotom-H, Clefairy and Clefable can be quite terrifying for Rotom-H. Both of the Fairies can redirect Rotom-H's attacks, take minimal damage, and allow a partner to get up to sweep.
**Mega-Kangaskhan**: Rotom-H simply struggles to deal with the massive damage output of Mega-Kangaskahn. Even if Rotom-H manages to Will-O-Wisp it, Kangaskhan is still capable of returning it's attack to neutral with Power-Up-Punch.
**Rain**: Although Rotom-H has Electric type STAB to hit Politoed and other Pokemon that dwell in the Rain, it simply can't deal with Rain boosted Water type STAB attacks. The fact that Ludicolo and Kingdra also always outspeed it thanks to Swift Swim is just salt in the wound.
**Rock Slide**: Rotom-H has the bulk to take a Rock Slide or two, but the always deal massive damage and almost all Rock Slide users are faster than Rotom-H so you also have to worry about the flinch chance.
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