Rhyperior [QC 0/3]

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Martin

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Overview
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Rhyperior is a mixed bag of sorts, having all the qualities of the perfect physically-based Trick Room abuser, but cursed with a 4x weakness to both the common Water- and Grass-types. While this is negated somewhat by its ability, Solid Rock, it is still crippling for this otherwise perfect Trick Room abuser.

[Pros]
-Amazing offensive typing
-Very good Trick Room abuser
-High Attack stat
-Decent defense stat
-Checks the two most common weather setters: Tyranitar and Mega Charizard Y while in Trick Room
-Wide Movepool

[Cons]
-4x weakness to common Water- and Grass-type attacks
-Incredibly slow outside of Trick Room
-Undesirable special defense
-Misses the Ground Gem, although this is partially negated by the new gem mechanics
-Slightly overshadowed by it pre-evolution, Rhydon
-Faces stiff competition from Tyranitar as premier Rock-type
-Is easily beaten by the Mega Charizard Y/Venusaur core and the two individually outside of Trick Room, the former beating it dispite its status as a Rock-type, limiting team options for it and almost forcing Safety Goggles Rotom-Heat onto its team.


Physical Attacker
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name: Standard
move 1: Earthquake
move 2: Rock Slide
move 3: Megahorn
move 4: Protect
ability: Solid Rock
item: Weakness Policy / Lum Berry
evs: 164 HP / 252 Atk / 4 Def / 4 SpD / 84 Spe
nature: Adamant

Moves
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-Earthquake provides a powerful spread STAB attack
-Rock Slide provides another powerful spread STAB attack, giving you SlideQuake coverage
-Megahorn hits Grass-, Dark- and Psychic-types hard on the switch, most notably Ludicolo, Meowstic, Slowbro and Abomasnow. This is helpful as they will usually hit Rhyperior hard due to the majority of sets for these pokemon being specially-based
-Protect lets you scout and protect yourself from Grass- and Water-type moves, among others.
-Hammer Arm can be used over Megahorn or Protect, but it doesn't hit anything notable aside from Mamoswine, Kangaskhan and Tyranitar, the latter of which is already hit super effectively by Earthquake.

Set Details
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-The EVs maximize Rhyperior's attack stat while letting it survive Amoonguss' Giga Drain and Jolly Mega Lucario's Close Combat from full health. The rest of the EVs are dumped into speed to let you outpace all of the following: Adamant (Mega) Mawile, Adamant (Mega) Aggron, Adamant Azumarill, Bold or Calm Sableye and Adamant Hariyama. [(Mega) means that it outpaces both formes of that pokemon]
-Adamant boosts this further, lowering its useless Spec. Attack stat.
-Solid Rock works well with Weakness Policy as it lets Rhyperior take super-effective hits relatively well, surviving to activate the item.
-However, if Weakness Policy isn't your cup of tea, you can protect yourself against the rampant Will-O-Wisp by using Lum Berry.

Usage Tips
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-Play conservatively around Water- and Grass-types, as well at pokemon which often carry those moves for coverage.
-You can activate your own weakness policy with moves such as Earthquake, which can be very helpful for additional power
-While it does work well as a trick room abuser, this set is better fitted to anti-trick room. Do what you will with this information, as it may work well outside of it.
-Even with Solid Rock and Weakness Policy, be careful as to not get hit by too many super effective moves as they will still whittle you down fairly quickly
-Beware Will-O-Wisp once your Lum Berry has been consumed.

Team Options
========

-Safety Goggles Rotom-H as the best counter to the common Mega Charizard Y/Venusaur core due to it being immune to Sleep Powder, resistant of Giga Drain and Solar Beam and taking advantage of the opponent's sun
-Trick Room setters such as Slowbro are helpful
-Trick Room abusers who can deal with things that Rhyperior needs to get rid of, such as Abomasnow, and Ferrothorn
-Talonflame can deal with Grass- and Fighting-types
-Rotom-Wash can deal with Water-types barring Ludicolo and the rare Quagsire
-Amoonguss can, like Mienshao, protect you from prioroty, but this time with Rage Powder

Assault Vest
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name: Assault Vest
move 1: Earthquake
move 2: Rock Slide
move 3: Megahorn
move 4: Hammer Arm
ability: Solid Rock
item: Assault Vest
evs: 252 HP / 132 Atk / 4 Def / 116 SpD (/ 4 Spe)
ivs: 0 Spe (or 31 Spe)
Nature: Brave (/ Adamant)

Moves
========

-Earthquake provides a powerful spread STAB move
-Rock Slide provides another powerful spread STAB move, provideng SlideQuake coverage
-Megahorn hits Grass- and Psychic-types on the switch, most notably Ludicolo, Meowstick and Slowbro
-Hammer Arm is there to lower your speed. This has the perk of hitting Tyranitar, Kangaskhan and Mamoswine harder than any of your other moves, but should generally only be used if you need to lower your speed to "outslow" the opponent

Set Details
========

Before I start, please note that the brackets on the set are what to do if you use the four leftover EVs (explained below). These are completely optional and depend on the team that you are using.
-The good thing about using this set is that it patches up Rhyperior's somewhat mediocre Special Defense stat.
-EVs let you survive 60 SpA Rotom-Wash's Hydro Pump from max health. The rest are dumped into attack to let you 2HKO Mega Mawile 96.5% of the time when you are at -1 attack.
-This leaves 4 spare EVs. You could dump this into speed and give it an adamant nature to speed tie with Scizor if you are not running a Trick Room team. This works as an anti-Trick Room strategy, but make sure not to do this on a Trick Room team of your own.
-A bulkier spread with 252 HP / 28 Atk / 228 SpD can be used to survive timid Mega Charizard Y's Solar Beam, but you lose large amounts of power using this spread.
-Brave to lower speed while boosting attack.
-Solid Rock to weaken super effective hits.
-Assault Vest because Assault Vest set. Softens up special hits, making this much bulkier than the standard set.


Usage Tips
========

-Make sure Trick Room is up as much as possible when Rhyperior is on the field (unless using optional... options)
-This set can be a little more aggressive against specially based opponents, but be wary of physically-based ones as this set has less physical bulk than the standard set.
-Beware Will-O-Wisp

Team Options
========

-Safety Goggles Rotom-H as the best counter to the common Mega Charizard Y/Venusaur core due to it being immune to Sleep Powder, resistant of Giga Drain and Solar Beam and taking advantage of the opponent's sun
-Trick Room setters such as Slowbro are helpful
-Talonflame for Grass- and Fighting-types
-Rotom-Wash for Water-types
-Mienshao can provide Quick Guard and Wide Guard support and Talonflame can also provide the former
-Amoonguss can, like Mienshao and Talonflame, protect you from prioroty, but this time with Rage Powder instead of Quick Guard.

Other Options
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-Poison Jab
-Curse and Swords Dance
-Stone Edge
-Bulldoze
-Lightning Rod
-Life Orb
-Fire Blast
-Ice Beam
-Power-Up Punch
-Substitute
-Passho Berry
-Dragon Tail
-Smack Down
-Drill Run

Checks and Counters
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-Water-types
-Grass-types
-Will-O-Wisp
-Intimidate



To Do:
  • Shrink down Other Options
  • Bulk up Checks and Counters
People viewing thread feel free to contribute to this as much as you want.
 
Last edited:
-I disagree with the thought that Weakness Policy Rhyperior doesn't work under Trick Room. Honestly, you probably will be at plenty of HP remaining if you ended up being struck by a physical Super Effective move. The Priority moves that are often seen are also all physical as well, which Rhyperior would be able to easily handle. Not to mention that if you are really worried about priority, there's always things you can do to get around it like using Rage Powder with Amoonguss.

Also, if you are really that concerned about not having Weakness Policy activated before Rhyperior moves... you can always have your team mate use something like Earthquake or Bulldoze to activate it yourself.

-"Hammer Arm can be used over Megahorn or Protect, but it doesn't hit anything notable aside from Mamaoswine and getting a harder hit on Tyranitar." How about Kangaskhans? I'm pretty sure Hammer Arm can hit them harder, yet that's sort of omitted.

-I probably would cut out the mention of Special Attacks on Rhyperior's OOs. Pretty much the only time you'll be having much use from them is when it activates a Policy. Honestly, you're probably best to just stick with mentioning Flamethrower/Fire Blast, and Ice Beam if anything.

-Rototiller is very difficult to use in practice, last I remember. It also will boost grass types indescriminantly, so you may also end up boosting opponents as well, Probably not worth the mention.

-Add Lightning Rod into Other Options.

I'll let some other people give their thoughts from here.
 
-I disagree with the thought that Weakness Policy Rhyperior doesn't work under Trick Room. Honestly, you probably will be at plenty of HP remaining if you ended up being struck by a physical Super Effective move. The Priority moves that are often seen are also all physical as well, which Rhyperior would be able to easily handle. Not to mention that if you are really worried about priority, there's always things you can do to get around it like using Rage Powder with Amoonguss.

Also, if you are really that concerned about not having Weakness Policy activated before Rhyperior moves... you can always have your team mate use something like Earthquake or Bulldoze to activate it yourself.

-"Hammer Arm can be used over Megahorn or Protect, but it doesn't hit anything notable aside from Mamaoswine and getting a harder hit on Tyranitar." How about Kangaskhans? I'm pretty sure Hammer Arm can hit them harder, yet that's sort of omitted.

-I probably would cut out the mention of Special Attacks on Rhyperior's OOs. Pretty much the only time you'll be having much use from them is when it activates a Policy. Honestly, you're probably best to just stick with mentioning Flamethrower/Fire Blast, and Ice Beam if anything.

-Rototiller is very difficult to use in practice, last I remember. It also will boost grass types indescriminantly, so you may also end up boosting opponents as well, Probably not worth the mention.

-Add Lightning Rod into Other Options.

I'll let some other people give their thoughts from here.
OK. Thanks for the check. I have made the changes.
 
You should definitely add Life Orb, and probably passho to OO. Remove counter metal burst payback crunch elemental fangs from oo. Prob remove Smack Down idk what Rock Wrecker is...
 
You should definitely add Life Orb, and probably passho to OO. Remove counter metal burst payback crunch elemental fangs from oo. Prob remove Smack Down idk what Rock Wrecker is...
OK. I have made the changes. I have left Smack Down there until someone who is sure of themself says to get rid of it, and I realised how bad Rock Wreaker was (fyi it is a Rock-type Giga Impact)
 
I dunno how I feel about Weakness Policy on the first set. From my experiences battling against Aegislash and Tyranitar (not Dragon Dance version) it isn't too difficult to take them down with a second hit because they're slow and lack priority. Rhyperior also doesn't have bulk (from the special side, anyway) that those two have and has even worse defensive typing than Tyranitar.
 
The main reason I put Weakness Policy as the item is because it is what people are generally using on this guy this season according to the official usage statistics (3rd most used item). Furthermore, after testing, I found it incredibly useful both inside and outside of Trick Room.

Also I see pleanty of Aegislash with Shadow Sneak tbh as it can't do much once it gets to low health or once it is in KO range anyway so it has some dificulty functioning after, say, an Earthquake.

Edits made to OP: After looking at those statistics again, I have realised that i am an idiot for forgetting about Lum Berry. I have slashed it with Weakness Policy on the main set.
 
Hello, You could slash lightning rod as an ability and put in TO that water and flying types make good partners as Rhyperior directs them to itself. Gyarados in particular baits electric attacks well and can support Rhyperior with Thunder Wave support.
 
Hello, You could slash lightning rod as an ability and put in TO that water and flying types make good partners as Rhyperior directs them to itself. Gyarados in particular baits electric attacks well and can support Rhyperior with Thunder Wave support.
I have put Lightning Rod in OO as Rhyperior compromises lots of bulk with it, and if you want it to have Lightning Rod you might as well just use Rhydon (or whatever the middle evolution is called)
 
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