Hello, my team is not the best as of now but I'm hoping that some of you guys will be able to help me make it better, my team consists of these mons.
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Calm Mind
- Origin Pulse
- Ice Beam
- Thunder
Since you're allowed to bring two non mythical pokemon, I decided to bring Primal Kyogre as my first non mythical pokemon, after setting up a calm mind if I choose to do so, he can hit extremely hard especially with Origin Pulse his main STAB move, ice beam is there to take care of any grass type pokemon as he is 2x weak to them, thunder is there to deal some big damage to opposing primal Kyogre and in the rain has 100% accuracy. Kyogre is on the team to deal major damage and play the role of a water type pokemon.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Fire Punch
Since you're allowed to bring two non mythical pokemon, I decided to bring Primal Groudon as my second non mythical pokemon, after setting up a swords dance if I choose to do so which I do a lot of the time, Groudon can hit extremely hard, if another mon I had, had gravity, Groudon would be able to destroy and hit anyone extremely hard. Groudon is mainly used with Togekiss so that he can get a free swords dance up after Togekiss uses his follow me, with 2x attack he hits a lot of stuff extremely hard especially with those two STAB moves, thunder wave is there to slow down opponents and also paralyze them. Groudon is sometimes used with venusaur to power up his moves and stats, but that's only when an opposing team has a grass/poison weakness. I also might make a new pokemon with gravity so that Groudon can hit anything with those precipice blades. Groudon is on my team to deal major damage and take on the role of a fire pokemon.
Venusaur Life Orb
Ability: Chlorophyll
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Solar Beam
- Sludge Bomb
- Sleep Powder
- Protect
Venusaur is used to take care of any fairy type pokemon I have to deal with as he is the only mon I have to deal super effective STAB attacks, Venusaur with chlorophyll used with Groudon's Intense Sun makes him 2x faster and able to outspeed a ton of different mons, solar beam is really strong and in the sun has no charge up time, sludge bomb is there to take care of any fairy types as it's my main fairy destroyer, sleep powder is used to put any potential threats to sleep unless it misses. Venusaur is only used with Groudon and takes on the role of a poison and grass type on my team.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Protect
Garchomp is there to deal damage when switching in on physical attackers, the rough skin and rocky helmet deals a great deal of damage. Garchomp is not really used but he is there to take down some physical attackers with that rough skin and rocky helmet combo, earthquake is his strongest ground move and with STAB can destroy a good variety of mons, dragon claw is there to take care of any dragon type threats that may face him, rock slide is there to take care of any flying types as they are immune to his main STAB move. Garchomp plays the role of a Dragon type on my team but is also there to switch in on physical attackers.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out
Kangaskhan is there to hit super hard with parental bond allowing him to hit 1.5x harder than normal, since Kangaskhan hits twice, power-up punch gets double the boost and allows him to hit extremely hard. Kangaskhan is my main mega pokemon, he's there to switch in and get a free flinch and with that parental bond he is able to hit 1.5x harder, power up punch is used to bring up his attack twice and hit normal types hard. Whenever I switch into Kangaskhan I get a free flinch on whichever mon I choose which can be very helpful, he can also deal tremendous amounts of damage when needed.
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 236 HP / 192 Def / 20 SpD / 60 Spe
Modest Nature
- Air Slash
- Follow Me
- Tailwind
- Roost
Togekiss is there to help my mons setup such as Groudon with his swords dance taking the attention off of him and allowing him to setup freely with follow me, he can also be used to para flinch pokes that may be easily taken down by him. Togekiss is there to provide coverage for it's teammate but can also be used to para flinch mons.
I'm hoping that you guys can give me some suggestions on what to fix/replace. Basically what I want to do is improve my team including switching out pokemon to benefit each other better and also changing move sets/items and all that. Thanks!
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Calm Mind
- Origin Pulse
- Ice Beam
- Thunder
Since you're allowed to bring two non mythical pokemon, I decided to bring Primal Kyogre as my first non mythical pokemon, after setting up a calm mind if I choose to do so, he can hit extremely hard especially with Origin Pulse his main STAB move, ice beam is there to take care of any grass type pokemon as he is 2x weak to them, thunder is there to deal some big damage to opposing primal Kyogre and in the rain has 100% accuracy. Kyogre is on the team to deal major damage and play the role of a water type pokemon.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Fire Punch
Since you're allowed to bring two non mythical pokemon, I decided to bring Primal Groudon as my second non mythical pokemon, after setting up a swords dance if I choose to do so which I do a lot of the time, Groudon can hit extremely hard, if another mon I had, had gravity, Groudon would be able to destroy and hit anyone extremely hard. Groudon is mainly used with Togekiss so that he can get a free swords dance up after Togekiss uses his follow me, with 2x attack he hits a lot of stuff extremely hard especially with those two STAB moves, thunder wave is there to slow down opponents and also paralyze them. Groudon is sometimes used with venusaur to power up his moves and stats, but that's only when an opposing team has a grass/poison weakness. I also might make a new pokemon with gravity so that Groudon can hit anything with those precipice blades. Groudon is on my team to deal major damage and take on the role of a fire pokemon.
Venusaur Life Orb
Ability: Chlorophyll
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Solar Beam
- Sludge Bomb
- Sleep Powder
- Protect
Venusaur is used to take care of any fairy type pokemon I have to deal with as he is the only mon I have to deal super effective STAB attacks, Venusaur with chlorophyll used with Groudon's Intense Sun makes him 2x faster and able to outspeed a ton of different mons, solar beam is really strong and in the sun has no charge up time, sludge bomb is there to take care of any fairy types as it's my main fairy destroyer, sleep powder is used to put any potential threats to sleep unless it misses. Venusaur is only used with Groudon and takes on the role of a poison and grass type on my team.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Protect
Garchomp is there to deal damage when switching in on physical attackers, the rough skin and rocky helmet deals a great deal of damage. Garchomp is not really used but he is there to take down some physical attackers with that rough skin and rocky helmet combo, earthquake is his strongest ground move and with STAB can destroy a good variety of mons, dragon claw is there to take care of any dragon type threats that may face him, rock slide is there to take care of any flying types as they are immune to his main STAB move. Garchomp plays the role of a Dragon type on my team but is also there to switch in on physical attackers.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out
Kangaskhan is there to hit super hard with parental bond allowing him to hit 1.5x harder than normal, since Kangaskhan hits twice, power-up punch gets double the boost and allows him to hit extremely hard. Kangaskhan is my main mega pokemon, he's there to switch in and get a free flinch and with that parental bond he is able to hit 1.5x harder, power up punch is used to bring up his attack twice and hit normal types hard. Whenever I switch into Kangaskhan I get a free flinch on whichever mon I choose which can be very helpful, he can also deal tremendous amounts of damage when needed.
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 236 HP / 192 Def / 20 SpD / 60 Spe
Modest Nature
- Air Slash
- Follow Me
- Tailwind
- Roost
Togekiss is there to help my mons setup such as Groudon with his swords dance taking the attention off of him and allowing him to setup freely with follow me, he can also be used to para flinch pokes that may be easily taken down by him. Togekiss is there to provide coverage for it's teammate but can also be used to para flinch mons.
I'm hoping that you guys can give me some suggestions on what to fix/replace. Basically what I want to do is improve my team including switching out pokemon to benefit each other better and also changing move sets/items and all that. Thanks!
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