1. Lead Jynx.
After long inner debates I came to conclusion that lead Jynx is the best option. It can Lovely Kiss fast and annoying Alakazam (especially those new Flash/Kinesis sets) and Slowbro, it does a lot to Exeggutor, pontentially OHKOs it on crit, it wins 1v1 against Zapdos, can use Counter against d*mb Tauros that hits a potential Counter user with Body Slam instead of Earthquake. And if they're st*pid enough to lead with Mewtwo... you got the Idea.
I'm 4 beers high (Jynx) (F)
Ability: No Ability
- Lovely Kiss
- Counter
- Psychic
- Blizzard
2. Unfortunately, it's a must have
It's not very often, but some players, especially in low ladder, do use Wrap Dragonites. And Gänger is immune to Wrap. Their set is Agility, Thunder Wave, Wrap and Hyper Beam, they can not touch Gengar. It also sorta helps against Starmie (often doesn't run Psychic) and makes dealing with Slowbro much easier, potentially saving Mew or 'lax from exploding.
I also run Counter, although I don't fully understand how this mechanic works. I did successfully counter a couple Hyper Beams, but this seems to not work with Self-Destruct or Explision. At least it works with Chansey's Seismic Toss reliably.
Gengar
Ability: No Ability
- Hypnosis
- Explosion
- Counter
- Thunderbolt
3. Lax with no coverage.
I used to run Earthquake instead of Amnesia, but the meta shiftet from Dragonites, Gengars and other weird picks to Amnesia Slowbro. And it hits unboosted Snorlax pretty damn hard. Gengar completely walls it though. Wish I could add Reflect and Ice Beam on top of those 4 moves.
Snorlax
Ability: No Ability
- Rest
- Amnesia
- Self-Destruct
- Body Slam
4. Ubers staple - Chansey
Ice Beam for FRZ, Toss for winning stall wars, Light Screen to increase chances against Mewtwo with used up Psychic. Used to run Thunder Wave until realised Freeze is a much more valuable status.
Chansey (F)
Ability: No Ability
- Soft-Boiled
- Light Screen
- Seismic Toss
- Ice Beam
5. Another 4 moveslot syndrom
Mews and Sliwbros are extremely annoying to deal with, so I gave my Mew Explosion. I better play it risky than spend hours spamming Body Slam and Soft Boiled. Used to run Body Slam + Explosion, but Gänger always forced me to switch out. That BS paralysis wasn't that reliable anyways, I usually didn't live long enough to get any advantage from it. And EQ can't be countered.
Mew
Ability: No Ability
- Soft-Boiled
- Swords Dance
- Earthquake
- Explosion
6. MY FAVORITE POKEMON OF ALL TIME
Seriously, that's the main reason I play Ubers.
Psychic lowers Chansey's SPECIAL, so I can win Chansey without outstalling it - useful when I have a bomber (Mew or Lax) or a Sleeper (Jynx only) to deal with opponent's Mewtwo. Used to run Thunderbold, but now I try to explode on Slowbro, not let them force Mewtwo in. Psychic is super useful to finish fools that run Reflect and don't go to hell after my Mew or Snorlax did supernova.
Mewtwo
Ability: No Ability
- Recover
- Amnesia
- Psychic
- Ice Beam
Btw I was thinking about giving Mewtwo some physical move to have better chances against Chansey, maybe even Submission. And it's got better PP than Psychic. Also had some funny double revovery ideas (both Recover and Rest), but a lot of battles shifted to more damage higher pace ones. In 2018, when I was good, all battles came down to Mewtwo vs Chansey stall wars, and back then, where skill level was lower, Rest + Recover could've been FANTASTIC.
After long inner debates I came to conclusion that lead Jynx is the best option. It can Lovely Kiss fast and annoying Alakazam (especially those new Flash/Kinesis sets) and Slowbro, it does a lot to Exeggutor, pontentially OHKOs it on crit, it wins 1v1 against Zapdos, can use Counter against d*mb Tauros that hits a potential Counter user with Body Slam instead of Earthquake. And if they're st*pid enough to lead with Mewtwo... you got the Idea.
I'm 4 beers high (Jynx) (F)
Ability: No Ability
- Lovely Kiss
- Counter
- Psychic
- Blizzard
2. Unfortunately, it's a must have
It's not very often, but some players, especially in low ladder, do use Wrap Dragonites. And Gänger is immune to Wrap. Their set is Agility, Thunder Wave, Wrap and Hyper Beam, they can not touch Gengar. It also sorta helps against Starmie (often doesn't run Psychic) and makes dealing with Slowbro much easier, potentially saving Mew or 'lax from exploding.
I also run Counter, although I don't fully understand how this mechanic works. I did successfully counter a couple Hyper Beams, but this seems to not work with Self-Destruct or Explision. At least it works with Chansey's Seismic Toss reliably.
Gengar
Ability: No Ability
- Hypnosis
- Explosion
- Counter
- Thunderbolt
3. Lax with no coverage.
I used to run Earthquake instead of Amnesia, but the meta shiftet from Dragonites, Gengars and other weird picks to Amnesia Slowbro. And it hits unboosted Snorlax pretty damn hard. Gengar completely walls it though. Wish I could add Reflect and Ice Beam on top of those 4 moves.
Snorlax
Ability: No Ability
- Rest
- Amnesia
- Self-Destruct
- Body Slam
4. Ubers staple - Chansey
Ice Beam for FRZ, Toss for winning stall wars, Light Screen to increase chances against Mewtwo with used up Psychic. Used to run Thunder Wave until realised Freeze is a much more valuable status.
Chansey (F)
Ability: No Ability
- Soft-Boiled
- Light Screen
- Seismic Toss
- Ice Beam
5. Another 4 moveslot syndrom
Mews and Sliwbros are extremely annoying to deal with, so I gave my Mew Explosion. I better play it risky than spend hours spamming Body Slam and Soft Boiled. Used to run Body Slam + Explosion, but Gänger always forced me to switch out. That BS paralysis wasn't that reliable anyways, I usually didn't live long enough to get any advantage from it. And EQ can't be countered.
Mew
Ability: No Ability
- Soft-Boiled
- Swords Dance
- Earthquake
- Explosion
6. MY FAVORITE POKEMON OF ALL TIME
Seriously, that's the main reason I play Ubers.
Psychic lowers Chansey's SPECIAL, so I can win Chansey without outstalling it - useful when I have a bomber (Mew or Lax) or a Sleeper (Jynx only) to deal with opponent's Mewtwo. Used to run Thunderbold, but now I try to explode on Slowbro, not let them force Mewtwo in. Psychic is super useful to finish fools that run Reflect and don't go to hell after my Mew or Snorlax did supernova.
Mewtwo
Ability: No Ability
- Recover
- Amnesia
- Psychic
- Ice Beam
Btw I was thinking about giving Mewtwo some physical move to have better chances against Chansey, maybe even Submission. And it's got better PP than Psychic. Also had some funny double revovery ideas (both Recover and Rest), but a lot of battles shifted to more damage higher pace ones. In 2018, when I was good, all battles came down to Mewtwo vs Chansey stall wars, and back then, where skill level was lower, Rest + Recover could've been FANTASTIC.