I'll get the first post rolling here since I hosted one of these just now. We voted to build with CM Clefairy because it's neato. We went with TWave as the fourth move because it meshes well with the bulkier balance build. Weezing is a great check to a lot of the mons that give Clef trouble, mostly Offensive Rhydon, Steelix, and Garbodor. From there, we decided something that could break down cores would be useful so we went with Extransensory Shiftry, which simultaneously lures Poison-types for Clef. We went with Steelix because we needed a Normal and Musharna check. Scarf Sawk makes for a great cleaner that also benefits from Shiftry luring Poisons. Finally, we needed a secondary Fire check so we went with Shuca Berry Water Absorb Offensive Lanturn. Water Absorb abuses Mantine/Peli and Shuca Berry gives Lanturn an edge against Archeops and especially Magmortar.Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Thunder Wave
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 136 Def / 120 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Taunt
- Flamethrower
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
IVs: 29 HP
- Knock Off
- Sucker Punch
- Leaf Storm
- Extrasensory
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Sawk @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Stone Edge
Lanturn @ Shuca Berry
Ability: Water Absorb
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
All-around cool team! Highly recommend you guys try it out and leave and criticism you have here
Seems like a really cool team, sad I missed out on helping build it :( the only real thing I can see wrong with it is having a lot of pressure on Lanturn as a fire check. Here are a few mons that could give it trouble-
Pyroar can wisp Lanturn on the switch or hyper voice to do a decent amount of damage, meaning it can be worn down. This forces you to hold sawk until late game. There is always the possibility of using the scarf set too, which means Sawk is less of a threat to it in that case.
Tauros' usual set with fire blast could cause trouble to this team. With lix not being able to live 2 due to the choice of ev spread, and lanturn taking a bunch from a rock climb, it forces predictions or a large amount of damage to be done to weezing etc.
Overall seems like a really cool build though :)