Probopass (Update) [QC 3/3] [GP 2/2]

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Finished the skeleton! Ready for QC!

Mario

[Overview]
  • Great bulk combined with a multitude of resistances makes it a great defensive pivot
  • Access to SR, status moves like Toxic/T-wave, a slow Volt Switch lets it support its team well
  • Cool abilities in Sturdy and Magnet Pull, provides great utility
  • Horrible weaknesses; 4x weak to Fighting/Ground is terrible and 2x weak to Water only compounds this
  • Lacks recovery/offensive presence
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Power Gem
move 3: Toxic
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm
evs: 252 HP / 56 SpA / 200 SpD

[SET COMMENTS]
  • SR is obvious for support; Sturdy near guarantees it gets set up
  • Power Gem is STAB move w/ utility; lets it beat stuff like Charizard and Scolipede
  • Power Gem + Toxic lets it manhandle SubBU Braviary
  • Toxic also cripples walls/wears down stuff that likes to switch into it (Ground-types)
  • Ex. Musharna can't do anything to Probopass and it avoids Synchronize thanks to its Steel typing
  • Slow Volt Switch lets it scout for potential switch-ins/further support teammates
[ADDITIONAL COMMENTS]
  • EV spread lets it OHKO Zard/2HKO Jynx w/ Power Gem, and the rest goes into SpD to increase its walling capabilities
  • Physically defensive spread can be used, but Probopass's physical weaknesses suck
  • Flash Cannon can hit Rock-types harder/provides a reasonably strong STAB, but doesn't do much off of his measly SpA
  • Protect can scout, works especially well w/ Toxic
  • However, it forces you to give up a more valuable move to use it, so it's not worth it most of the time
  • T-wave for paralysis support/helps against more offensive teams
  • However, if using T-wave, Probopass can now outspeed and loses its slow Volt Switch, and needs Toxic to beat Mushy
  • Needs partners that can handle his horrible weaknesses to Ground, Fighting, and Water
  • Musharna is a great partner, resisting Fighting and forming an awesome defensive core with it
  • Vileplume/Roselia good partners too, covering Water-types (Plume can check physical Grounds/Fightings too) and Rose can set up Spikes
  • Swellow is also a good choice, benefitting from Probopass's slow Volt Switch to activate its Orb and checking Fighting-types; can also form a VoltTurn core
  • Works on balance/offensive teams, with its great bulk and numerous resistances helpful for those types of teams
[SET]
name: Trapper
move 1: Stealth Rock
move 2: Power Gem / Flash Cannon
move 3: Earth Power
move 4: Volt Switch
item: Air Balloon / Leftovers
ability: Magnet Pull
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]
  • Uses its useful ability Magnet Pull to support its team
  • Steel-types like Metang, opposing Probopass, and Bastiodon are known for their multitude of resistances and bulk, and Probopass can effectively eliminate all of them
  • SR as always for support, though not as reliable at setting up SR as the first set
  • Power Gem is the preferred STAB move, hitting Flying-types and Scolipede hard
  • Flash Cannon is Probopass's strongest STAB, but doesn't add much in terms of coverage
  • Earth Power is mainly to maim trapped Steel-types, but also provides solid coverage alongside Probopass's STAB
  • Volt Switch to grab momentum, works well with Probopass's sucky Speed
[ADDITIONAL COMMENTS]
  • EV spread outspeeds SmashKoal, maximizes power to make killing Steels easier, and dumps the rest into bulk
  • Can use more Speed, but it's unnecessary, and more bulk doesn't let it outspeed SmashKoal and doesn't avoid any 2HKOes
  • Air Balloon to avoid any possible EQs from Metang or Earth Powers from opposing Probopass
  • Lefties can also be used for passive recovery, but makes you more vulnerable to Ground-type moves
  • HP Grass or Ice can hurt Ground-types, but Probopass is outsped and OHKOed by all of them either way
  • Teammates that benefit from Probopass's trapping abilities are awesome for it
  • Jynx loves having Steels removed so it can spam its STABs on everything
  • Swellow hates Steels, forms a VoltTurn core, and checks Fightings
  • CM Musharna hates Steels and manhandles Fightings
  • Works best on more offensive teams as a pivot and Steel trapper, and does its job well
[Other Options]
  • Taunt can be used to prevent setup, but Probopass is too slow to use it
  • Magic Coat is similar to Taunt, but requires prediction to work
  • Pain Split is its only form of recovery, but there's no room
  • Magnet Rise is a gimmicky way to remove Probopass's Ground weakness, but it's too slow
  • Can set up Gravity and support its team w/ Volt Switch, but doesn't benefit from Gravity itself and it's super gimmicky
  • Endure, especially w/ Custap Berry, can get around Mold Breakers and set up SR
  • Stronger Electric-type moves like T-bolt > Volt Switch, but Volt Switch has more utility
  • Can set up Sunny Day, but there are better mons for the job
  • RestTalk sucks, is unreliable, and forgoes utility
[Checks and Counters]
  • Best way to beat Probopass is to target its horrible weaknesses; Fightings, Grounds, and Waters smash it to pieces
  • Sawk gets a special mention, as it can OHKO it through Sturdy thanks to Mold Breaker
  • Can commonly be used as setup bait by stuff like SD Samurott or CM Serperior
  • Missy can Taunt it and wear it down w/ burn
  • Residual damage racks up as Probopass lacks recovery
  • Just keep pounding away at it, and it'll go down eventually

[Overview]

<p>Probopass is one of the better defensive pivots in the tier due to its combination of great bulk and numerous resistances. Between its access to Stealth Rock and a slow Volt Switch, it finds many opportunities to support its teammates. It also has two useful abilities in Sturdy and Magnet Pull, both of which Probopass can use effectively. Sadly, while Probopass's typing is one of its greatest assets, it's also its greatest downfall; a 4x weakness to Fighting- and Ground-type attacks compounded by a 2x weakness to Water-type moves is a heavy burden to bear. Probopass's longevity is further hindered by its lack of reliable recovery, and due to its low offensive presence, it can often be used as setup bait.</p>

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Power Gem
move 3: Toxic
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm
evs: 252 HP / 56 SpA / 200 SpD

[SET COMMENTS]

<p>This set takes advantage of all of Probopass's useful qualities, namely its excellent bulk, Rock / Steel typing, access to Stealth Rock, and ability to gain switch advantage with Volt Switch. Thanks to Sturdy, Probopass is almost guaranteed to set up Stealth Rock unless it is matched up against Mold Breaker users such as Sawk, Pinsir, or Fraxure. Power Gem is the chosen STAB move because of the utility it provides, allowing Probopass to deal with the likes of Jynx, Charizard, and Scolipede, none of which can do much back without Focus Blast or Earthquake. Additionally, the combination of Power Gem and Toxic allows Probopass to effectively counter SubBU Braviary, a Pokemon that would otherwise set up all over it. Toxic also allows Probopass to counter Musharna, stalling out Heal Bell's PP and avoiding being poisoned by Synchronize thanks to its Steel typing. Finally, a slow Volt Switch ensures that its teammates get in safely, making it great support for frail Pokemon such as Jynx and Zangoose.</p>

[ADDITIONAL COMMENTS]

<p>56 EVs are put into Special Attack to allow Probopass to OHKO and 2HKO Charizard and Jynx, respectively, with Power Gem. The rest of the EVs emphasize Special Defense, allowing Probopass to make better use out of its various specially oriented resistances. A physically defensive spread can be used, but Probopass's weaknesses to Fighting- and Ground-type attacks make this undesirable. Flash Cannon is stronger than Power Gem and lets Probopass hit Rock-types harder, but the damage output is still rather average coming off of Probopass's poor uninvested Special Attack stat. Protect is another option to be considered, allowing Probopass to Toxic stall more efficiently. However, using Protect means forgoing a more useful move in its place. Finally, Thunder Wave can be used over Toxic, helping against more offensive teams. However, Probopass needs Toxic to beat Musharna and Braviary, which could otherwise set up to +6 with Calm Mind and Bulk Up, respectively, and proceed to sweep the rest of your team.</p>

<p>Probopass absolutely requires partners to cover its glaring weaknesses to Fighting-, Ground-, and Water-type attacks. On that note, Musharna is an outstanding partner, resisting Fighting-type attacks and forming an excellent defensive core with Probopass. Vileplume and Roselia can handle most Water-types with relative ease, with the former also helping to deal with Fighting- and Ground-types and the latter setting up Spikes. Finally, Swellow is a good offensive partner, as it can take advantage of Probopass's slow Volt Switch to activate its Toxic Orb and forms a solid VoltTurn core with it. Probopass works best on teams that can take advantage of its great utility and compensate for its weaknesses; because of this, balance and bulkier offensive teams are where it fits in best.</p>

[SET]
name: Trapper
move 1: Stealth Rock
move 2: Power Gem / Flash Cannon
move 3: Earth Power
move 4: Volt Switch
item: Air Balloon / Leftovers
ability: Magnet Pull
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Courtesy of its useful Magnet Pull ability, Probopass is capable of running an offensive pivot set very well. This set specializes in trapping and removing Steel-types from the field&mdash;Pokemon such as Metang, opposing Probopass, and Bastiodon are renowned for their great bulk and numerous resistances, and Probopass can effectively clear the path of all of them. Stealth Rock is there as always for support, as Probopass finds many opportunities to set it up; however, do note that due to the lack of Sturdy and investment in bulk, this set is not as reliable at setting up Stealth Rock in contrast to more defensive variants. Power Gem is the preferred STAB, hitting Flying-types and Scolipede harder than any other move in Probopass's arsenal. Flash Cannon can be used instead, being Probopass's strongest STAB and best way to hit Rock-types; however, aside from this, it does not add much to Probopass's coverage. Earth Power is mainly used for damaging the Steel-types that Probopass traps while also providing solid coverage alongside Probopass's STAB. Finally, Volt Switch is there to gain momentum, using Probopass's low Speed to its advantage.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Probopass to outspeed Modest Torkoal and KO it with Power Gem. It also maximizes Probopass's power, allowing it to defeat trapped Steel-types easier. Finally, the remaining EVs are put into bulk to increase its longevity. There aren't many reasons to deviate from this spread, as more Speed is unnecessary and more bulk doesn't avoid any relevant 2HKOs. Air Balloon is the preferred item choice, letting Probopass avoid any random Earthquakes from Metang and Earth Powers from opposing Probopass. Leftovers is another option, providing passive recovery, but do note it makes Probopass more vulnerable to Ground-type moves. Hidden Power Grass or Ice could be used, hitting Ground-types harder than any other move. However, Probopass does not have the room for either, and it is too slow to make use of them anyway.</p>

<p>Any Pokemon that hates Steel-types loves Probopass as a partner; Jynx, for example, can freely unleash her STABs without fear of being walled. Swellow is another Pokemon that despises opposing Steel-types and can even form a VoltTurn core with Probopass. Finally, Calm Mind Musharna loves having Steel-types removed, and in return it can easily deal with the Fighting-types that trouble Probopass. This set finds its home on more offensive teams as a pivot and Steel trapper; Probopass has the most utility on these team archetypes for obvious reasons, and it gets its job done well.</p>

[Other Options]

<p>Taunt gets a mention, allowing Probopass to prevent setup and Toxic stall more effectively. However, for the most part, Probopass is far too slow to make use of it. Magic Coat also prevents setup similarly to Taunt, but it requires a bit of prediction to work. Pain Split is Probopass's only form of recovery outside of the undesirable Rest, but Probopass doesn't have the room for it on any set. Magnet Rise is a more gimmicky option that can remove Probopass's Ground-type weakness, but it is too slow to pull this off. Probopass can utilize Gravity alongside its slow Volt Switch to support its teammates, but it doesn't benefit from Gravity itself and Gravity is generally a gimmicky strategy. Endure is a notable move, as when combined with a Custap Berry it allows Probopass to get around Mold Breaker Sawk and set up Stealth Rock. Unfortunately, Probopass's severe four-moveslot syndrome prevents it from making use of Endure. Thunderbolt can be used, but Volt Switch has more utility. Probopass can set up Sunny Day, but there are better Pokemon for this role. Finally, RestTalk is not recommended as a method of healing, being unreliable and forgoing much utility.</p>

[Checks and Counters]

<p>Probopass is fairly easy to beat if you target its three glaring weaknesses; any Pokemon with a strong Fighting-, Ground-, or Water-type move can easily smash it into pieces. Sawk gets a special mention in this regard, bypassing Sturdy thanks to Mold Breaker and OHKOing Probopass with Close Combat. Probopass lacks decent offensive presence; because of this, setup sweepers such as Serperior and Samurott can easily take advantage of it. Misdreavus also gets a mention, being able to Taunt Probopass and wear it down via Will-O-Wisp. In general, residual damage does well at wearing down Probopass and limiting its walling capabilities. Finally, if worst comes to worst, simply pounding away at Probopass with strong attacks will eventually take it down as it lacks reliable recovery.</p>
 
Last edited by a moderator:

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Sorry for the wait, but this is no longer a WIP and ready for QC checks! :)
 
Make sure you mention Probopass loses its slow Volt Switch if you're running Thunder Wave on the "Defensive" set, as you'll now outpace the opponent.
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[Set Comments]
On Toxic's mention add that it owns Musharna since Mushy can't hurt it back and since Probo is Steel-type it avoids Synchronize.

[Additional Comments]
You can add that the 56 SpA EVs also allow Probopass to 2HKO Jynx with Power Gem. Replace mention of Earth Power with Flash Cannon instead. On Protect's mention add that Probopass has to give up a move to use it, making it not worth it almost all the time. I would relegate the last point to just balance and some offensive teams; it works pretty nice on offense thanks to Vswitch and it covering things like Scarf Jynx; defensive teams are better off with Bastiodon which is why I'd like it to just be balance/offense.

[Other Options]
Don't even mention Rock Polish, Probo is way too slow and way too weak to be using it. I wouldn't mention its physical movepool since its Attack is so bad it shouldn't even be worth considering

I like everything else, good job.

 
On the defensive set, I would rather see Thunder Wave in the AC. On top of losing your slow Volt Switch, you also lose out on the ability to beat Musharna, Heal Bell or otherwise. If you Thunder Wave it, congratulations; Musharna gets to set up to +6 and 3HKO.

0 +6 SpAtk Musharna Psychic vs 252 HP/200 SpDef Probopass (+SpDef) : 35.19% - 41.67% (3 hits to KO)

If you Toxic it, Musharna is facing constant pressure to Heal Bell, Moonlight, and set up with Calm Mind. Even if Musharna does come out on top, it is going to leave itself vulnerable for a revenge kill. Heal Bell and Moonlight both only have 8 PP, so it's not too hard to stall it out with Toxic anyways. One of the few Pokemon I would want to Thunder Wave would be Skuntank, but even Skuntank takes a good chunk of damage from Power Gem and can't touch Probopass in return.

Other than that, this is really good @Dat Blast. Go ahead and move Thunder Wave and mentions of it to AC, and then get it written up.

QC Approved 2/3
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
On the defensive set, I would rather see Thunder Wave in the AC. On top of losing your slow Volt Switch, you also lose out on the ability to beat Musharna, Heal Bell or otherwise. If you Thunder Wave it, congratulations; Musharna gets to set up to +6 and 3HKO.

0 +6 SpAtk Musharna Psychic vs 252 HP/200 SpDef Probopass (+SpDef) : 35.19% - 41.67% (3 hits to KO)

If you Toxic it, Musharna is facing constant pressure to Heal Bell, Moonlight, and set up with Calm Mind. Even if Musharna does come out on top, it is going to leave itself vulnerable for a revenge kill. Heal Bell and Moonlight both only have 8 PP, so it's not too hard to stall it out with Toxic anyways. One of the few Pokemon I would want to Thunder Wave would be Skuntank, but even Skuntank takes a good chunk of damage from Power Gem and can't touch Probopass in return.

Other than that, this is really good @Dat Blast. Go ahead and move Thunder Wave and mentions of it to AC, and then get it written up.

QC Approved 2/3
Yeah saw your convo on #neverused @Treecko , I'll get this written up ASAP :)
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Sorry I took so long, but this is written up and ready for the final check!
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Overall very solid write up. A few things though:
  • In Set Comments of Defensive add how Probopass also beats Jynx variants without Focus Blast (Scarf, SubKiss, SubNP)
  • In AC of Defensive mention how without Toxic Probopass also has a much harder time vs Braviary.
Everything else looks good to me, but I already stamped it once. Someone else can stamp on top of this, or if nobody does it in then next like 2-3 days I will stamp it myself.
 

Blue Frog

It's lucidity. So clear!
is a Top Artist Alumnus
Amcheck
Additions
Removals
Comments

[Overview]

<p>Probopass is one of the better defensive pivots in the tier due to its combination
of great bulk and various resistances. Between its access to Stealth Rock and a slow Volt Switch, it finds many opportunities to support its teammates. It also has two useful abilities in Sturdy and Magnet Pull, both of which add to Probopass's usefulness. Sadly, while Probopass's typing is one of its greatest assets, it's it is also its greatest downfall; a 4x weaknesses to Fighting and Ground compounded by a 2x weakness to Water are nothing short of a burden for Probopass to carry. Probopass's longevity is further hindered by its lack of reliable recovery, and due to its low offensive presence, it can often be used as setup bait.</p>

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Power Gem
move 3: Toxic
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm
evs: 252 HP / 56 SpA / 200 SpD

[SET COMMENTS]

<p>This set takes advantage of all of Probopass's useful qualities
at once, namely its excellent bulk, Rock / Steel typing, access to Stealth Rock, and ability to scout with Volt Switch. Thanks to Sturdy, Probopass is almost guaranteed to set up Stealth Rock save for Mold Breaker Sawk. Power Gem is the chosen STAB move for a the utility it provides; it allows it Probopass to deal with the likes of Jynx, Charizard, and Scolipede easier, none of which can do much back without Focus Blast or Earthquake, respectively. Additionally, the combination of Power Gem and Toxic allows Probopass to effectively counter Substitute + Bulk Up Braviary, a Pokemon that would otherwise set up all over it. Toxic also allows Probopass to counter Musharna, stalling the latter out of Heal Bell's PP and avoiding Synchronize thanks to its Steel typing. Finally, a slow Volt Switch further adds to Probopass's supportive qualities (RC) by allowing it to scout for potential switch-ins and ensure ensuring that its teammates get in safely.</p>

[ADDITIONAL COMMENTS]

<p>56 EVs are put into Special Attack to allow Probopass to OHKO and 2HKO Charizard and Jynx, respectively, with Power Gem. The rest
than emphasizes emphasize on Special Defense, letting allowing Probopass to make better use out of its various specially-oriented resistances. A physically defensive spread can be used, but Probopass's weaknesses to Fighting and Ground makes this spread undesirable. Flash Cannon is stronger than Power Gem and lets Probopass hit Rock-types harder, but the damage output is still rather average coming off of Probopass's poor uninvested Special Attack stat. Protect is another option to be considered, allowing Probopass to Toxic stall more efficiently. However, Probopass is hard-pressed for room as it is, and using Protect means forgoing a more useful move in its place. Finally, Thunder Wave can be used over Toxic, helping against more offensive teams. However, Probopass needs Toxic to beat Musharna and Braviary, who could otherwise set up +6 with Calm Mind and Bulk Up, respectively, and proceed to sweep the rest of your team.</p>

<p>Probopass absolutely requires partners to cover its three glaring weaknesses to Fighting, Ground, and Water. On that note, Musharna is an outstanding partner, resisting Fighting and forming an excellent defensive core with Probopass. Vileplume and Roselia can handle most Water-types with relative ease, with the former also helping to deal with Fighting- and Ground-types and the latter setting up Spikes. Finally, Swellow is a good offensive partner, taking advantage of Probopass's slow Volt Switch to activate its Toxic Orb while forming a solid VoltTurn core with it. Probopass works best on teams that can take advantage of its great utility and compensate for its weaknesses; because of this, balance and bulkier offensive teams are where it fits in best.</p>

[SET]
name: Trapper
move 1: Stealth Rock
move 2: Power Gem / Flash Cannon
move 3: Earth Power
move 4: Volt Switch
item: Air Balloon / Leftovers
ability: Magnet Pull
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Courtesy of its useful ability in Magnet Pull, Probopass is also capable of running an offensive pivot set very well. This set specializes in trapping and removing Steel-types from the field&mdash;Pokemon such as Metang, opposing Probopass, and Bastiodon are renowned for their great bulk and numerous resistances, and Probopass can effectively clear the path of all of them. Stealth Rock is there as always for support, as Probopass still finds many opportunities to set it up; however, do note that due to the loss of Sturdy and bulk in general, this set is not as reliable at setting up Stealth Rock than its defensive counterpart. Power Gem is the preferred STAB, hitting Flying-types and Scolipede harder than any other move in Probopass's arsenal. Flash Cannon can be used instead, being Probopass's strongest STAB and best way to hit Rock-types; however, aside from this, it does not add much to Probopass's coverage. Earth Power is mainly used for damaging the Steel-types that Probopass can trap, while also providing solid coverage alongside Probopass's STAB. Finally, Volt Switch is there to gain momentum,
while using Probopass's low Speed to its advantage.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Probopass to outspeed Modest Torkoal and KO it with Power Gem, maximizes power to allow Probopass to defeat trapped Steel-types easier,
and with the rest goes going into bulk to increase its longevity. There aren't many reasons to deviate from this spread, as more Speed is unnecessary while more bulk doesn't avoid any relevant 2HKOs. Air Balloon is the preferred item choice, letting Probopass avoid any random Earthquakes from Metang or Earth Powers from opposing Probopass. Leftovers is another option, providing passive recovery, but do note it makes Probopass more vulnerable to Ground-type moves. Hidden Power Grass or Ice could be used in one of the moveslots, denting Ground-types harder than any other move. However, Probopass does not have the room for it, and is too slow to make use of it anyway.</p>

<p>Any Pokemon that hates Steel-types loves Probopass as a partner; Jynx, for example, can
now freely spam its STABs without the fear of being walled. Swellow is another Pokemon that despises opposing Steel-types, and can even form a VoltTurn core with Probopass. Finally, Calm Mind Musharna loves having Steel-types removed, and in return can easily deal with the Fighting-types that trouble Probopass. This set finds its home on more offensive teams as a pivot and Steel trapper; Probopass has the most utility on these team archetypes for obvious reasons, and it gets its job done well.</p>

[Other Options]

<p>Taunt gets a mention, allowing Probopass to prevent setup and Toxic stall more efficiently. However, for the most part, Probopass is far too slow to make use of it. Magic Coat also prevents setup similarly to Taunt, but
does require requires a bit of prediction to work. Pain Split is Probopass's only form of recovery outside of the undesirable Rest, but Probopass doesn't have the room for it on any of its sets. Magnet Rise is a more gimmicky option that can remove Probopass's Ground-type weakness, but it's it is too slow to pull this off. It can utilize Gravity, while supporting its teammates with a slow Volt Switch alongside Volt Switch in order to support its teammates, but it doesn’t benefit from Gravity itself and it's gravity is generally seen as a gimmicky strategy. Endure is a notable move, as when combined with a Custap Berry it can allow Probopass to get around Mold Breaker Sawk and set up Stealth Rock. Unfortunately, Probopass's severe four-moveslot syndrome prevents it from making use of Endure. Thunderbolt can be used, but Volt Switch has more utility. Probopass can set up Sunny Day, but there are better Pokemon for this role. Finally, RestTalk is not recommended as a method of healing, being both unreliable and forgoing much utility.</p>

[Checks and Counters]

<p>Probopass is fairly easy to beat if you target its three glaring weaknesses; any Pokemon with a strong enough Fighting-, Ground-, or Water-type move can easily smash it into pieces. Sawk gets a special mention in this regard, bypassing Sturdy thanks to Mold Breaker and OHKOing Probopass with Close Combat. Probopass lacks decent offensive presence; because of this, setup sweepers such as Serperior and Samurott can easily take advantage of it. Misdreavus also gets a mention, being able to Taunt Probopass and wear it down via Will-O-Wisp. In general, residual damage does well at wearing down Probopass, limiting is walling capabilities. Finally, if worst comes to worst, simply pounding away at it with strong attacks will eventually take it down as Probopass lacks reliable recovery.</p>
 

tehy

Banned deucer.
Unfortunately I finished an amcheck of my own and got ninja'd

So here, take whatever you want from it, luckily the above amcheck doesn't make many changes, so a lot of this is still valid

amcheck
[Overview]

<p>Probopass is one of the better defensive pivots in the tier due to its combination of great bulk and various resistances. Between its access to Stealth Rock and a slow Volt Switch, it finds many opportunities to support its teammates. It also has two useful abilities in Sturdy and Magnet Pull, both of which add to Probopass's usefulness. Sadly, while Probopass's typing is one of its greatest assets, it's also it's greatest downfall; a 4x weaknesses to Fighting and Ground compouanded by a 2x weakness to Water are nothing short of aheavy burdens to bear. Probopass's longevity is further hindered by its lack of reliable recovery, and due to its loweak offensive presence, it can often be used as setup bait.</p>

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Power Gem
move 3: Toxic
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm
evs: 252 HP / 56 SpA / 200 SpD

[SET COMMENTS]

<p>This set takes advantage of all of Probopass's useful qualities, namely its excellent bulk, Rock / Steel typing, access to Stealth Rock, and ability to scout with Volt Switch. Thanks to Sturdy, Probopass is almost guaranteed to set up Stealth Rock save for, unless it's up against Mold Breaker Sawk. Power Gem is the chosen STAB move for a theprovides utility it provides; it, allowsing Probopass to deal with the likes of Jynx, Charizard, and Scolipede, none of which can do much back without Focus Blast or Earthquake, respectively. Additionally, the combination of Power Gem and Toxic allows Probopass to effectively counter Substitute + Bulk Up Braviary, a Pokemon that would otherwise set up all over it. Toxic also allows Probopass to counter Musharna, stalling the latter out of Heal Bell's PP and avoiding being poisoned by Synchronize thanks to its Steel typing. Finally, a slow Volt Switch addlets ito Probopass's supportive qualities team by allowing it to scouting for potential switch-ins and ensuring that its teammates get in safely.</p>

[ADDITIONAL COMMENTS]

<p>56 EVs are put into Special Attack to allow Probopass to OHKO and 2HKO Charizard and 2HKO Jynx, respectively, with Power Gem. The rest of the EVs emphasize on Special Defense, allowing Probopass to make better use out of its various specially-oriented resistances. A physically defensive spread can be used, but Probopass's weaknesses to Fighting and Ground makes this spread undesirable. Flash Cannon is stronger than Power Gem and lets Probopass hit Rock-types harder, but the damage output is still rather average coming off of Probopass's poor uninvested Special Attack stat. Protect is another option to be considered, allowings Probopass to Toxic stall more efficiently. However, but using Protecit means forgoing a more useful move in its place. Finally, Thunder Wave can be used over Toxic, helping against more offensive teams. However, Probopass needs Toxic to beat Musharna and Braviary, who could otherwise set up to +6 with Calm Mind and Bulk Up, respectively, and proceed to sweep the rest of your team.</p>

<p>Probopass absolutely requires partners to cover its three glaring weaknesses to Fighting, Ground, and Water. On that note, Musharna is an outstanding partner, resisting Fighting and forming an excellent defensive core with Probopass. Vileplume and Roselia can handle most Water-types with relative ease, with the former also helping to deal with Fighting- and Ground-types and the latter setting up Spikes. Finally, Swellow is a good offensive partner, taking advantage of Probopass's slow Volt Switch to activate its Toxic Orb while forming a solid VoltTurn core with it. Probopass works best on teams that can take advantage of its great utility and compensate for its weaknesses; because of this, balance and bulkier offensive teams are where it fits in best.</p>

[SET]
name: Trapper
move 1: Stealth Rock
move 2: Power Gem / Flash Cannon
move 3: Earth Power
move 4: Volt Switch
item: Air Balloon / Leftovers
ability: Magnet Pull
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Courtesy of its useful ability in Magnet Pull, Probopass is also capable of running an offensive pivot set very well. This set specializes in trapping and removing Steel-types from the field&mdash;Pokemon such as Metang, opposing Probopass, and Bastiodon are renowned for their great bulk and numerous resistances, and Probopass can effectively clear the path of all of them, courtesy of Magnet Pull. Stealth Rock is there as always for support, as Probopass still finds many opportunities to set it up; however, do note that due to the loss of Sturdy and bulk in general, this set is not as reliable at setting up Stealth Rock thanas its defensive counterpart. Power Gem is the preferred STAB, hitting Flying-types and Scolipede harder than any other move in Probopass's arsenal. Flash Cannon can be used instead, being Probopass's strongest STAB and best way to hit Rock-types; however, aside from this, it does not add much to Probopass's coverage. Earth Power is mainly used for damaging the Steel-types that Probopass can trap, while also providing solid coverage alongside Probopass's STAB. Finally, Volt Switch is there to gain momentum, using Probopass's low Speed to its advantage.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Probopass to outspeed Modest Torkoal and KO it with Power Gem, and maximizes power to allow Probopass to defeat trapped Steel-types easier, with the rest going into bulk to increase its longevity. There aren't many reasons to deviate from this spread, as more Speed is unnecessary, while more bulk doesn't avoid any relevant 2HKOs. Air Balloon is the preferred item choice, lettings Probopass avoid any random Earthquakes from Metang or Earth Powers from opposing Probopass. Leftovers is another option, providing passive recovery, but do note it makes Probopass more vulnerable to Ground-type moves. Hidden Power Grass or Ice could be used in one of the moveslots, denting Ground-types harder than any other move. However, Probopass does not have the room for either, and is too slow to make use of ithem anyway.</p>

<p>Any Pokemon that hates Steel-types loves Probopass as a partner; Jynx, for example, can freely spam its STABs without the fear of being walled. Swellow is another Pokemon that despises opposing Steel-types, and can even form a VoltTurn core with Probopass. Finally, Calm Mind Musharna loves having Steel-types removed, and in return can easily deal with the Fighting-types that trouble Probopass. This set finds its home on more offensive teams as a pivot and Steel trapper; Probopass has the most utility on these team archetypes for obvious reasons, and it gets its job done well.</p>

[Other Options]

<p>Taunt gets a mention, allowing Probopass to prevent setup and Toxic stall more efficiently. However, for the most part, Probopass is far too slow to make use of it. Magic Coat also prevents setup similarly to Taunt, but requires a bit of prediction to work. Pain Split is Probopass's only form of recovery outside of the undesirable Rest, but Probopass doesn't have the room for it on any of its sets. Magnet Rise is a more gimmicky option that can remove Probopass's Ground-type weakness, but it is too slow to pull this off. It can utilize Gravity alongside its slow Volt Switch to support its teammates, but it doesn’t benefit from Gravity itself and Gravity is generally seen as a gimmicky strategy. Endure is a notable move, as when combined with a Custap Berry it can allow Probopass to get around Mold Breaker Sawk and set up Stealth Rock. Unfortunately, Probopass's severe four-moveslot syndrome prevents it from making use of Endure. Thunderbolt can be used, but Volt Switch has more utility. Probopass can set up Sunny Day, but there are better Pokemon for this role. Finally, RestTalk is a possible but not recommended as a method of healing, being unreliable and forgoing much utility.</p>

[Checks and Counters]

<p>Probopass is fairly easy to beat if you target its three glaring weaknesses; any Pokemon with a strong enough Fighting-, Ground-, or Water-type move can easily smash it into pieces. Sawk gets a special mention in this regard, bypassing Sturdy thanks to Mold Breaker and OHKOing Probopass with Close Combat. Probopass lacks decent offensive presence; because of this, setup sweepers such as Serperior and Samurott can easily take advantage of it. Misdreavus also gets a mention, being able to Taunt Probopass and wear it down via Will-O-Wisp. In general, residual damage does well at wearings down Probopass, limiting is walling capabilities. Finally, if worst comes to worst, simply pounding away at it with strong attacks will eventually take it down, as Probopass lacks reliable recovery.</p>


In the overview weakness section, I felt that was the best way to describe it, but I wish that you could just take another route altogether-writing it that way is quite a burden...
When talking about Power Gem: Using 'respectively' with three Pokemon and two moves is kind of a bitch, especially since i'm not sure which one Charizard is using-he can and does use both as slashes on main sets. Since Scolipede can't learn Focus Blast and Jynx can't learn Earthquake, I just took out the respectively, but there's probably a better way to do it.
I feel like the two Toxic sentences should probably be switched around, since you talk about it in the first one without introducing it first. Not a huge deal, though.
Took out another respectively;really didn't have a place there, and it flows much better how I wrote it. But it's not too bad with it, either.
Sure Samurott forces out Probopass, but on the other hand it can just volt switch him and then safely go to anything that takes care of him but can't switch in, so it doesn't sound like a great example of a setup sweeper that takes advantage of him.
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Probopass is one of the better defensive pivots in the tier due to its combination of great bulk and various numerous/useful/a word you think fits better resistances. Between its access to Stealth Rock and a slow Volt Switch, it finds many opportunities to support its teammates. It also has two useful abilities in Sturdy and Magnet Pull, both of which add to Probopass's usefulness (you can make a different change if you like, but this is redundant). Sadly, while Probopass's typing is one of its greatest assets, it's also its greatest downfall; a 4x weakness to Fighting- and Ground-type attacks compounded by a 2x weakness to Water-type moves are is a heavy burdens burden to bear. Probopass's longevity is further hindered by its lack of reliable recovery, and due to its low offensive presence, it can often be used as setup bait.</p>

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Power Gem
move 3: Toxic
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm
evs: 252 HP / 56 SpA / 200 SpD

[SET COMMENTS]

<p>This set takes advantage of all of Probopass's useful qualities, namely its excellent bulk, Rock / Steel typing, access to Stealth Rock, and ability to scout with Volt Switch. Thanks to Sturdy, Probopass is almost guaranteed to set up Stealth Rock unless matched up against Mold Breaker Sawk. Power Gem is the chosen STAB move because of the utility it provides, allowing Probopass to deal with the likes of Jynx, Charizard, and Scolipede, none of which can do much back without Focus Blast or Earthquake, respectively (respectively didn't seem to work here because physical Charizard uses Earthquake and Choice Scarf uses Focus Blast and because there were more Pokemon listed than moves). Additionally, the combination of Power Gem and Toxic allows Probopass to effectively counter Substitute + Bulk Up Braviary, a Pokemon that would otherwise set up all over it. Toxic also allows Probopass to counter Musharna, stalling the latter out of Heal Bell's PP and avoiding being poisoned by Synchronize thanks to its Steel typing. Finally, a slow Volt Switch adds to Probopass's supportive qualities by allowing it to scout for potential switch-ins and ensuring ensure that its teammates get in safely.</p>

[ADDITIONAL COMMENTS]

<p>56 EVs are put into Special Attack to allow Probopass to OHKO and 2HKO Charizard and Jynx, respectively, with Power Gem. The rest of the EVs emphasize on Special Defense, allowing Probopass to make better use out of its various specially-oriented specially oriented resistances. A physically defensive spread can be used, but Probopass's weaknesses to Fighting- and Ground-type attacks make this spread undesirable. Flash Cannon is stronger than Power Gem and lets Probopass hit Rock-types harder, but the damage output is still rather average coming off of Probopass's poor uninvested Special Attack stat. Protect is another option to be considered, allowing Probopass to Toxic stall more efficiently. However, using Protect means forgoing a more useful move in its place. Finally, Thunder Wave can be used over Toxic, helping against more offensive teams. However, Probopass needs Toxic to beat Musharna and Braviary, which could otherwise set up to +6 with Calm Mind and Bulk Up, respectively, and proceed to sweep the rest of your team.</p>

<p>Probopass absolutely requires partners to cover its three glaring weaknesses to Fighting-, Ground-, and Water-type attacks. On that note, Musharna is an outstanding partner, resisting Fighting-type attacks and forming an excellent defensive core with Probopass. Vileplume and Roselia can handle most Water-types with relative ease, with the former also helping to deal with Fighting- and Ground-types and the latter setting up Spikes. Finally, Swellow is a good offensive partner, as it takes can take advantage of Probopass's slow Volt Switch to activate its Toxic Orb and forms a solid VoltTurn core with it. Probopass works best on teams that can take advantage of its great utility and compensate for its weaknesses; because of this, balance and bulkier offensive teams are where it fits in best.</p>

[SET]
name: Trapper
move 1: Stealth Rock
move 2: Power Gem / Flash Cannon
move 3: Earth Power
move 4: Volt Switch
item: Air Balloon / Leftovers
ability: Magnet Pull
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Courtesy of its useful Magnet Pull ability, Probopass is also capable of running an offensive pivot set very well. This set specializes in trapping and removing Steel-types from the field&mdash;Pokemon such as Metang, opposing Probopass, and Bastiodon are renowned for their great bulk and numerous resistances, and Probopass can effectively clear the path of all of them. Stealth Rock is there as always for support, as Probopass still finds many opportunities to set it up; however, do note that due to the loss of Sturdy and bulk in general lack of Sturdy and full investment in bulk, this set is not as reliable at setting up Stealth Rock as its defensive counterpart it could be otherwise. Power Gem is the preferred STAB, hitting Flying-types and Scolipede harder than any other move in Probopass's arsenal. Flash Cannon can be used instead, being Probopass's strongest STAB and best way to hit Rock-types; however, aside from this, it does not add much to Probopass's coverage. Earth Power is mainly used for damaging the Steel-types that Probopass can trap, while also providing traps but also provides solid coverage alongside Probopass's STAB. Finally, Volt Switch is there to gain momentum, using Probopass's low Speed to its advantage.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Probopass to outspeed Modest Torkoal and KO it with Power Gem, maximizes power to allow Probopass to defeat trapped Steel-types easier, and puts the rest goes into bulk to increase its longevity. There aren't many reasons to deviate from this spread, as more Speed is unnecessary while and more bulk doesn't avoid any relevant 2HKOs. Air Balloon is the preferred item choice, letting Probopass avoid any random Earthquakes from Metang or and Earth Powers from opposing Probopass. Leftovers is another option, providing passive recovery, but do note it makes Probopass more vulnerable to Ground-type moves. Hidden Power Grass or Ice could be used, denting hitting Ground-types harder than any other move. However, Probopass does not have the room for either, (remove comma) and is too slow to make use of them anyway.</p>

<p>Any Pokemon that hates Steel-types loves Probopass as a partner; Jynx, for example, can freely spam its her STABs without the fear of being walled. Swellow is another Pokemon that despises opposing Steel-types, (remove comma) and can even form a VoltTurn core with Probopass. Finally, Calm Mind Musharna loves having Steel-types removed, and in return (add comma) it can easily deal with the Fighting-types that trouble Probopass. This set finds its home on more offensive teams as a pivot and Steel trapper; Probopass has the most utility on these team archetypes for obvious reasons, and it gets its job done well.</p>

[Other Options]

<p>Taunt gets a mention, allowing Probopass to prevent setup and Toxic stall more efficiently effectively. However, for the most part, Probopass is far too slow to make use of it. Magic Coat also prevents setup similarly to Taunt, but it requires a bit of prediction to work. Pain Split is Probopass's only form of recovery outside of the undesirable Rest, but Probopass doesn't have the room for it on any of its sets set. Magnet Rise is a more gimmicky option that can remove Probopass's Ground-type weakness, but it is too slow to pull this off. It Probopass can utilize Gravity alongside its slow Volt Switch to support its teammates, but it doesn't benefit from Gravity itself and Gravity is generally seen as a gimmicky strategy. Endure is a notable move, as when combined with a Custap Berry it can allow allows Probopass to get around Mold Breaker Sawk and set up Stealth Rock. Unfortunately, Probopass's severe four-moveslot syndrome prevents it from making use of Endure. Thunderbolt can be used, but Volt Switch has more utility. Probopass can set up Sunny Day, but there are better Pokemon for this role. Finally, RestTalk is not recommended as a method of healing, being unreliable and forgoing much utility.</p>

[Checks and Counters]

<p>Probopass is fairly easy to beat if you target its three glaring weaknesses; any Pokemon with a strong Fighting-, Ground-, or Water-type move can easily smash it into pieces. Sawk gets a special mention in this regard, bypassing Sturdy thanks to Mold Breaker and OHKOing Probopass with Close Combat. Probopass lacks decent offensive presence; because of this, setup sweepers such as Serperior and Samurott can easily take advantage of it. Misdreavus also gets a mention, being able to Taunt Probopass and wear it down via Will-O-Wisp. In general, residual damage does well at wearing down Probopass, (remove comma) as it limits and limiting its walling capabilities. Finally, if worst comes to worst, simply pounding away at it Probopass with strong attacks will eventually take it down as Probopass it lacks reliable recovery.</p>


GP: 1/2
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hihi, GP Check! Very well done with the writing. :)

Additions / Changes
Removes
Comments


[Overview]

<p>Probopass is one of the better defensive pivots in the tier due to its combination of great bulk and numerous resistances. Between its access to Stealth Rock and a slow Volt Switch, it finds many opportunities to support its teammates. It also has two useful abilities in Sturdy and Magnet Pull, both of which Probopass can use effectively. Sadly, while Probopass's typing is one of its greatest assets, it's also its greatest downfall; a 4x weakness to Fighting- and Ground-type attacks compounded by a 2x weakness to Water-type moves is a heavy burden to bear. Probopass's longevity is further hindered by its lack of reliable recovery, and due to its low offensive presence, it can often be used as setup bait.</p>

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Power Gem
move 3: Toxic
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm
evs: 252 HP / 56 SpA / 200 SpD

[SET COMMENTS]

<p>This set takes advantage of all of Probopass's useful qualities, namely its excellent bulk, Rock / Steel typing, access to Stealth Rock, and ability to scout with Volt Switch. Thanks to Sturdy, Probopass is almost guaranteed to set up Stealth Rock unless it is matched up against Mold Breaker Sawk. Power Gem is the chosen STAB move because of the utility it provides, allowing Probopass to deal with the likes of Jynx, Charizard, and Scolipede, none of which can do much back without Focus Blast or Earthquake. Additionally, the combination of Power Gem and Toxic allows Probopass to effectively counter Substitute + Bulk Up SubBU (Yes, SubBU is a legit term that can be used for Braviary, asked a C&C leader and everything.) Braviary, a Pokemon that would otherwise set up all over it. Toxic also allows Probopass to counter Musharna, stalling out Heal Bell's PP and avoiding being poisoned by Synchronize thanks to its Steel typing. Finally, a slow Volt Switch adds to Probopass's supportive qualities by allowing it to scout for potential switch-ins and ensure that its teammates get in safely.</p>

[ADDITIONAL COMMENTS]

<p>56 EVs are put into Special Attack to allow Probopass to OHKO and 2HKO Charizard and Jynx, respectively, with Power Gem. The rest of the EVs emphasize Special Defense, allowing Probopass to make better use out of its various specially oriented resistances. A physically defensive spread can be used, but Probopass's weaknesses to Fighting- and Ground-type attacks make this undesirable. Flash Cannon is stronger than Power Gem and lets Probopass hit Rock-types harder, but the damage output is still rather average coming off of Probopass's poor uninvested Special Attack stat. Protect is another option to be considered, allowing Probopass to Toxic stall more efficiently. However, using Protect means forgoing a more useful move in its place. Finally, Thunder Wave can be used over Toxic, helping against more offensive teams. However, Probopass needs Toxic to beat Musharna and Braviary, which could otherwise set up to +6 with Calm Mind and Bulk Up, respectively, and proceed to sweep the rest of your team.</p>

<p>Probopass absolutely requires partners to cover its glaring weaknesses to Fighting-, Ground-, and Water-type attacks. On that note, Musharna is an outstanding partner, resisting Fighting-type attacks and forming an excellent defensive core with Probopass. Vileplume and Roselia can handle most Water-types with relative ease, with the former also helping to deal with Fighting- and Ground-types and the latter setting up Spikes. Finally, Swellow is a good offensive partner, as it can take advantage of Probopass's slow Volt Switch to activate its Toxic Orb and forms a solid VoltTurn core with it. Probopass works best on teams that can take advantage of its great utility and compensate for its weaknesses; because of this, balance and bulkier offensive teams are where it fits in best.</p>

[SET]
name: Trapper
move 1: Stealth Rock
move 2: Power Gem / Flash Cannon
move 3: Earth Power
move 4: Volt Switch
item: Air Balloon / Leftovers
ability: Magnet Pull
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Courtesy of its useful Magnet Pull ability, Probopass is capable of running an offensive pivot set very well. This set specializes in trapping and removing Steel-types from the field&mdash;Pokemon such as Metang, opposing Probopass, and Bastiodon are renowned for their great bulk and numerous resistances, and Probopass can effectively clear the path of all of them. Stealth Rock is there as always for support, as Probopass finds many opportunities to set it up; however, do note that due to the lack of Sturdy and investment in bulk, this set is not as reliable at setting up Stealth Rock as in contrast to more defensive variants. Power Gem is the preferred STAB, hitting Flying-types and Scolipede harder than any other move in Probopass's arsenal. Flash Cannon can be used instead, being Probopass's strongest STAB and best way to hit Rock-types; however, aside from this, it does not add much to Probopass's coverage. Earth Power is mainly used for damaging the Steel-types that Probopass traps, (RC) also while while also providing solid coverage alongside Probopass's STAB. Finally, Volt Switch is there to gain momentum, using Probopass's low Speed to its advantage.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Probopass to outspeed Modest Torkoal and KO it with Power Gem, (RC). It also maximizes Probopass's power, (AC) allowing it to allow Probopass to defeat trapped Steel-types easier. Finally, the remaining EVs are put into and puts the rest into bulk to increase its longevity. (You can't make a list with these wordings; it has to be consistent. Basically, it was saying that "The given EV spread allows Probopass to maximizes power to allow Probopass to defeat trapped Steel-types easier". The wording must be consistent.) There aren't many reasons to deviate from this spread, as more Speed is unnecessary and more bulk doesn't avoid any relevant 2HKOs. Air Balloon is the preferred item choice, letting Probopass avoid any random Earthquakes from Metang and Earth Powers from opposing Probopass. Leftovers is another option, providing passive recovery, but do note it makes Probopass more vulnerable to Ground-type moves. Hidden Power Grass or Ice could be used, hitting Ground-types harder than any other move. However, Probopass does not have the room for either, and it is too slow to make use of them anyway.</p>

<p>Any Pokemon that hates Steel-types loves Probopass as a partner; Jynx, for example, can freely spam unleash her STABs without fear of being walled. (Don't use spam or abuse in analyses; it's looked down upon.) Swellow is another Pokemon that despises opposing Steel-types, (RC) and can even form a VoltTurn core with Probopass. Finally, Calm Mind Musharna loves having Steel-types removed, and in return it can easily deal with the Fighting-types that trouble Probopass. This set finds its home on more offensive teams as a pivot and Steel trapper; Probopass has the most utility on these team archetypes for obvious reasons, and it gets its job done well.</p>

[Other Options]

<p>Taunt gets a mention, allowing Probopass to prevent setup and Toxic stall more effectively. However, for the most part, Probopass is far too slow to make use of it. Magic Coat also prevents setup similarly to Taunt, but it requires a bit of prediction to work. Pain Split is Probopass's only form of recovery outside of the undesirable Rest, but Probopass doesn't have the room for it on any set. Magnet Rise is a more gimmicky option that can remove Probopass's Ground-type weakness, but it is too slow to pull this off. Probopass can utilize Gravity alongside its slow Volt Switch to support its teammates, but it doesn't benefit from Gravity itself and Gravity is generally a gimmicky strategy. Endure is a notable move, as when combined with a Custap Berry it allows Probopass to get around Mold Breaker Sawk and set up Stealth Rock. Unfortunately, Probopass's severe four-moveslot syndrome prevents it from making use of Endure. Thunderbolt can be used, but Volt Switch has more utility. Probopass can set up Sunny Day, but there are better Pokemon for this role. Finally, RestTalk is not recommended as a method of healing, being unreliable and forgoing much utility.</p>

[Checks and Counters]

<p>Probopass is fairly easy to beat if you target its three glaring weaknesses; any Pokemon with a strong Fighting-, Ground-, or Water-type move can easily smash it into pieces. Sawk gets a special mention in this regard, bypassing Sturdy thanks to Mold Breaker and OHKOing Probopass with Close Combat. Probopass lacks decent offensive presence; because of this, setup sweepers such as Serperior and Samurott can easily take advantage of it. Misdreavus also gets a mention, being able to Taunt Probopass and wear it down via Will-O-Wisp. In general, residual damage does well at wearing down Probopass and limiting its walling capabilities. Finally, if worst comes to worst, simply pounding away at Probopass with strong attacks will eventually take it down as it lacks reliable recovery.</p>

2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top