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Prize Claiming Thread MkII (MAQ March #10223)

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3 CC

Braviary gets 4 MC used to learn Double Team and Snore.

Blaziken gets 5 MC (2 KOC) and has 1 MC from before. Learns Hidden Power (Ice, 7), Hyper Beam, and Superpower.
 
this:
+3 CC
Nohface gets 1+1 (Lucky egg) EC (Evolving with 1 UC), 1 DC (Up to 3), and 2+1 (KOC) MC.
w16yoy.png

<Kitsunoh> [Emily] (Female)

Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.

Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (DW) (Passive) (Locked) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike (1 MC)
Revenge (1 MC)
Iron Head (1 MC)

Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift

Tutor:
Pain Split

TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater

Flarelm: +1 EC, +1 DC, +2 MC
Metagross: +3 MC
Growlithe: +2 MC, +1 EC, +1 DC
Will evolve Flarelm, but in a later claim.
 
Approving shit.

--------------------

The Wanderer: APPROVED. Classing this as two claims... ¬_¬
Incoleo: APPROVED.
GemOftheDay: NOT APPROVED — Mega Kick & Dynamicpunch are not Gen V TM's.
akela: APPROVED.
Eternal Drifter: APPROVED.
Matezoide: APPROVED.
Geodude6: APPROVED.
Canis Majoris: APPROVED.
jayjinde: APPROVED.

10 Claims Checked --> 16/10 C.C. --> 1 UC + 6/10 C.C.

--------------------

Going to use 4 CC to buy:
-1× Brattler
-1× Archen
BrattlerFront_zpsc5e13a4a.png

Brattler [Hisstory] (M)
NATURE: Adamant

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Harvest
: (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (DW): (Passive) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (15/62)
Grass Knot
Pursuit
Sucker Punch
Vine Whip
Wrap

Aromatherapy
Glare
Haze
Night Slash
Stun Spore

Dragon Tail
Protect
Substitute
Taunt
U-Turn
566.png

Archen [Predator] (M)
Nature: Jolly (+15% Accuracy)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Defeatist
: (Trait) The Pokémon tires from prolonged battles easily, & its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokémon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

STATS
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
DC: N/A

ATTACKS (20/63)
Agility
Ancientpower
Double Team
Leer
Pluck
Quick Attack
Quick Guard
Rock Throw
Scary Face
Wing Attack

Bite
Defog
Head Smash
Knock Off
Steel Wing

Bulldoze
Protect
Rock Slide
Substitute
Taunt

54-4=50 CC

SELF APPROVED.
 
Last edited:
Spending 22 CC.

20 CC to purchase Eviolite.

2 CC to purchase the first Brattler of ASB.
Brattler [M] [Anaconda]
Adamant Nature (+1 ATK, -1 SPA)
BrattlerFront_zpsc5e13a4a.png

Types: Grass/Dark
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (Passive) (LockeD): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Vine Whip
Pursuit
Wrap
Grass Knot
Sucker Punch
Egg
Aromatherapy
Beat Up
Haze
Night Slash
Sweet Scent
TM/HM
Payback
Protect
Snarl
Substitute
Toxic
 
From this:
  • I get 3 CC, go to 16 and spend 1 of Sableye's KOC to get another CC, bringing me to 17. I buy an Everstone for 15 CC and a Brattler for 2 CC.
    • Fafnir the Feraligatr gets 3 MC, buys Protect as a BW TM and Aqua Tail as a levelup move
    • Hel the Absol gets 2 MC, 1 DC (4/5) and 1 KOC spent as a MC, gets to 5 MC, buys Torment and Substitute as BW TMs and Future Sight as a levelup move, claims Double Team as a pre-level 25 levelup move.
    • Sigyn the Sableye gets 4 MC (3 regular + 1 from Exp. Share) and 3 KOC, one spent as a CC and the other as MC, buys Double Team as a BW TM, Confuse Ray and Foul Play as levelup moves and Dark Pulse as a BW tutor move.
    • Nidhogg the Serperior gets 3 MC, buys Dragon Pulse as a BW tutor move and stores the other.
BrattlerFront_zpsc5e13a4a.png

Brattler, Yggdrasil, (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Dark
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Harvest: (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (DW LOCKED): (Passive) Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Vine Whip
Pursuit
Wrap
Grass Knot
Sucker Punch

Glare
Night Slash
Poison Powder
Haze
Aromatherapy

Protect
Substitute
Payback
Dragon Tail
Wild Charge
 
Last edited:
  • akela: APPROVED
  • LupusAter: Absol gets Double Team as a pre-level-25 move in BW2, so you can save 2 MC or purchase another BW TM, BW tutor or up to 2 level-up moves. Fix this and you're APPROVED

This brings my UC to 3.2 and then from this battle I claim 11 UC, bringing my UC to 14.2. SELF-APPROVED
 
+1 CC
+4 CC

Braviary gets 9 MC (2 KOC) and has 1 MC from before. Gets Hyper Beam (2 MC), Attract (2 MC), Round (2 MC), Work Up (2 MC), and Cut (2 MC).
Blaziken gets 3 MC and has 1 MC from before. Getting Double Team (2 MC) and Dig (2 MC).
Hydreigon gets 4 MC (1 KOC). Gets Stone Edge (2 MC) and Earthquake (2 MC).
Aurumoth gets 4 MC. Gets Silver Wind (free), Psyshock (2 MC), and Icy Wind (2 MC).

Buying some Pokémon:

(-2 CC)
004.gif

Charla [Charmander] (F)
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 3+
Def: 2
SpA: 2
SpD: 1-
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang

Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch

Sunny Day
Dig
Fire Blast
Attract
Overheat
(-2 CC)
228.gif

Houndour (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: 3+
Def: 1-
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Counter
Feint
Fire Spin
Reversal
Sucker Punch

Sunny Day
Taunt
Solarbeam
Fire Blast
Snarl
-2 CC
EmbirchFront.png

Embirch (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 51- (-10% Eva)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb

Sunny Day
Solarbeam
Flamethrower
Overheat
Rock Slide
-7 CC
479.gif

Rotom (-)
Nature: Modest
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Protect
Thunderbolt
Shadow Ball
Rest
Volt Switch

Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk

Spending 13 CC for an XP share and a Rotom Toaster, for a total of 26 CC spent. I should have 2 left over.
 
Last edited:
Keep training... but I am nearly out of time.

Abyss the Skuntank gains 4 MC from this battle. She'll learn the B2W2 Move Tutor Moves Foul Play and Iron Tail.

Abyss the Skuntank:
EC: 6/6
MC: 0 (Gains Foul Play and Iron Tail)
DC: 5/5

I also pick up 4 CC from the battle. This brings my total up to 6. Stockpiling... for I am one short of what I need...

Eternal Drifter:
Currency Counters: 6
 
Let's clear my claim queue, as I have few minutes to spare.

Battle 1: http://www.smogon.com/forums/thread...usic-vs-frosty-reffed-by-flamestrike.3484549/

Complications said:
Frosty gets 2 CC and a loss!
Necturna gets 4 CC and a KOC! KOC will go towards CC
Snorlax gets 3 MC!

Battle 2: http://www.smogon.com/forums/threads/flashmatch-matezoide-vs-jayjinde.3486389/

+2UC

Battle 3: http://www.smogon.com/forums/threads/battle-pike-silver-rank-c-fp.3467702/page-3

+9UC

Battle 4: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-louiscyphre.3466130/page-3

+8UC

Battle 5: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-akela.3481351/page-3

+16UC

Battle 6: http://www.smogon.com/forums/thread...mon-vs-frosty-grass-qualifiers.3482573/page-2

Dogfish44 said:
Frosty: 3 CC, Grass Gym Leadership (Which I believe you're forfeiting but w/e) - yes I am forfeiting.
Roserade: 3 MC, 2 KOC - KOC goes to MC
Tangrowth: 3 MC
Necturna: 3 MC, 1 KOC - Actually 4CC +1KOC, which will go to CC, since it's movepool is maxed.
Pyroak: 3 MC, 1 KOC - KOC goes to MC

Also, I get the Grass Gym Badge (Both Texas and MK agreed with that), which means that I get +20UC (third badge) and a Miracle Seed.

- - -

Which means that I get to:

UC: 6->51
CC: 1-> 16
Snorlax: MC: 0->3
Roserade: MC: 0->5
Tangrowth: MC: 0->3
Pyroak: MC: 0->4
+1 Miracle Seed

The UC will be divided amongst the following pokemon:

RNG: 21/28 (Pyroak)
RNG: 26/28 (Stratagem)
RNG: 21/28 (Pyroak again)
RNG: 6/28 (Zoroark)
RNG: 11/28 (Tangrowth)

Resulting on the following claims:

Claims

CC will go towards a Lapras (7CC) and a Rotom Frost Fridge (7CC) with 2 remaining. Let's call it "operation dragon eventually".

+1 Miracle Seed (due to badge)
+1 Frost Fridge

CC: 16->2

131.png

Lapras [Oshus] (Male)
Nature: Quiet (+SpA, -Spe and -10%evasion)
Type: Ice/Water
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb
(Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Passive) [DW LOCKED]: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: - - -
MC: 0
DC: 0/5

Moves:

Level-Up

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Egg
Avalanche
Dragon Pulse
Whirlpool
Substitute
Refresh

TM/HM
Blizzard
Surf
Thunderbolt
Protect
Toxic
Fyros the Pyroak:

MC: 0->4->24 (20UC used 31 left)

Using it to get:

Egg moves (-12MC):
Dragonbreath
Natural Gift
Psybeam
Water Sport

Past Gen Tutor (-6MC):
Ancientpower
Headbutt

5th Gen TM (-6MC):
Frustation
Return
Attract


Moves left for personal reference: Round, Swagger, Strength, Secret Power, Rock Climb (12UC)

Vaati the Stratagem:

MC: 0->10 (10UC used, 21 left)

Using it to get:

BWTM (-10MC):
Smack Down
Earthquake
Shadow Ball
Sandstorm
Energy Ball


Canas Byrne the Zoroark

Renaming it Byrne

MC: 0->10 (10UC used, 11 left)

Using it to get:

Level Up (-3MC):
Foul Play
Embargo
Nasty Plot

Egg (-3MC):
Sucker Punch

BWTutor (-4MC):
Bounce
Snatch

Majora's Wrath the Tangrowth

MC: 0->3->14 (11 UC go here, none left)

Using it to get:

BWTM (-14MC):
Return
Facade
Attract
Round
Fling
Flash
Swagger

13 moves to get to max (86)

Hector King Bulblin Snorlax

Renaming it King Bulblin

MC: 0->3 (using it to get it Pay Day, a Past Gen TM)

Saria the Roserade

MC: 0->5

Using it to get Fury Cutter (-3MC, Past Gen Tutor) and Snore (-2MC, BWTutor)

12 moves left to max (70).


This should be all.
 
Last edited:
I have 6 CC to foolishly spend:

Rattata [Chuchundra] [F]
19.png

Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 83 (+) [+16 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Egg
Counter
Final Gambit
Flame Wheel
Me First
Revenge
TM/HM
Protect
Substitute
Thunder Wave
Toxic
U-Turn
Spearow [Ferao] [F]
21.png

Adamant Nature (+1 ATK, -1 SPA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper (Passive) (Locked): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility
Egg
Astonish
FeatherDance
Quick Attack
Sky Attack
Steel Wing
TM/HM
Echoed Voice
Facade
Frustration
Round
U-Turn
Zigzagoon [The Dholes] [M]
263.png

Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (Passive) (Locked): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile
Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick
TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder
 
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+10 CC

Jay forgot Rapidash's Amulet Coin, the 4 CC bonus it gets from being maxed and Ditto's KOCs go into CC. Ditto itself doesnt gives CC though.

Magcargo's KOC goes into MC. It learns Toxic (B/W TM) and Stockpile (Breeding)

Dodrio's KOC goes into MC. It learns Payback (B/W TM) and Bide (Gen 1 TM)


+5 UC
 
Last edited:
Geodude: Approved +.1
E_D: Approved +.1
AOPS: Approved +.1
Frosty: Approved +.2, however your math is a bit off, it turns you have 61 UC total after receiving your prizes from everywhere, so you still have 10
Akela: Approved +.1
Matezoide: Approved +.1
Jayjinde: Approved +.1
Incoleo: Approved +.1

40.7


time for a mon of my own:
60.png

Poliwag (Bubbles) Female
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp:
Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim:
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
DC: 0/5
MC: 0


Attacks: 39 Total
Water Sport
Bubble
Hypnosis
Water Gun
Double Slap
Rain Dance
Body Slam
Bubble Beam

Encore
Endeavor
Endure
Mud Shot
Refresh

Ice Beam
Dig
Psychic
Protect
Scald


Self-Approved





EDIT
: Also Geodude is good to go below
 
Last edited:
+1 CC
+4 CC

Braviary gets 9 MC (2 KOC) and has 1 MC from before. Gets Hyper Beam (2 MC), Attract (2 MC), Round (2 MC), Work Up (2 MC), and Cut (2 MC).
Blaziken gets 3 MC and has 1 MC from before. Getting Double Team (2 MC) and Dig (2 MC).
Hydreigon gets 4 MC (1 KOC). Gets Stone Edge (2 MC) and Earthquake (2 MC).
Aurumoth gets 4 MC. Gets Silver Wind (free), Psyshock (2 MC), and Icy Wind (2 MC).

If you'll take a look at that second link, you will see that Aurumoth already had Psyshock. Refunding that MC and getting Surf instead.
 
Spending 40 UC on my Beheeyem


He learns the following moves:

Calm Mind, Guard Split, Power Split, Synchronoise (Level Up), Attract, Dream Eater, Echoed Voice, Flash, Giga Impact, Psych Up, Recycle, Rock Tomb, Role Play, Round, Thief, Thunder-Wave, Toxic, Trick, Snore (B/W TM/Tutor), Astonish and Power Swap (Beeding)


He is now maxed, with 72 moves (4 CC)
 
Me: 2cc (Buying a new pokemon with the 2 cc)
Dratini: 1 EC / 1 DC / 2 MC (Dratini Learns Outrage and Aqua Tail)
Heres the battle

605.gif

Elgyem [Artix] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy:
(Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 26- (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: o/6
DC: 0/5
MC: o

Attacks
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power
Imprison

Disable
Nasty Plot
Teleport
Guard Swap
Skill Swap

Psychic
Telekinesis
Trick Room
Shadow Ball
Thunderbolt
 
Now my team's back, time to claim.
Subway
CC: 8 > 11

Infernape:
MC: 0 > 11 (MC) > 13 (KOC) > 0 (learns moves)
Moves: Encore (Egg, 3), Flamethrower (BW TM, 2), Rest (BW TM, 2), Substitute (BW TM, 2), Dual Chop (BW Tutor, 2), Endeavor (BW Tutor, 2)

Reffing
UC: 99 > 104
 
Someoneelse: APPROVED.

1 Claim Checked --> 7/10 C.C.

--------------------

Rewards:
Its_A_Random:
20 CC
- Regirock: 20 KOC
Great match, you two. Grats on the new badge, IAR.
Its A Random: 7 CC (4 CC from Eelektross, 1 for the KOC)
Sunflora: 3 MC and 1 KOC
Ludicolo: 3 MC and 1 KOC

IAR NOTE: 3v3 Singles are worth 2 CC, not 3 CC.
ITS_A_RANDOM
2 (Base) + 6 (Battle) + 1 (Other) + 7 (Lucy) = 16 UC

TOTAL
Its_A_Random
+27 CC
+16 UC
+1× Water Badge (4th Badge Total)
+1× Mystic Water
+2× Occa Berry
+2× Passho Berry
+2× Wacan Berry
+2× Rindo Berry
+2× Yache Berry
+2× Chople Berry
+2× Kebia Berry
+2× Shuca Berry
+2× Coba Berry
+2× Payapa Berry
+2× Tanga Berry
+2× Charti Berry
+2× Kasib Berry
+2× Haban Berry
+2× Colbur Berry
+2× Babiri Berry
+2× Chilan Berry
Sunflora: 3 MC, 1 KOC
Ludicolo: 3 MC, 1 KOC
Regirock: 20 KOC

---​
192.png

Sunflora [Flowra] (F)
EC: 6/6
MC: 5 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Double-Edge, Natural Gift (Both Level-Up), & Morning Sun (Gen V Egg Move).
---
272.png

Ludicolo [Poncho] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Ice Punch, & Thunderpunch (Both Gen V Tutor).
---
377.png

Regirock [Grandstone] (-)
EC: N/A
MC: 20 (+20 KOC) > 0
DC: 5/5
-Learns Focus Blast, Giga Impact, Psych Up, Swagger (All Gen V TM), Body Slam, Counter, Mimic, & Selfdestruct (All Gen III Tutor).
---
SELF APPROVED.
 
Last edited:
This isn't looking suspicious or anything…
Claiming Silva the Treecko and Knight the Blitzle for 4CC.
CC: 11 > 7
252.png

Treecko [Silva] (F)
Nature: Hasty
Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (Passive) (DW, locked):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+)
+22% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Crunch
Endeavor
Leaf Storm
Leech Seed
Synthesis

Protect
Dig
Brick Break
Acrobatics
Rock Slide
Absorb
Acrobatics
Brick Break
Crunch
Dig
Endeavor
Leaf Storm
Leech Seed
Leer
Pound
Protect
Pursuit
Quick Attack
Rock Slide
Screech
Synthesis
16/??

522.png

Blitzle [Knight] (M)
Nature: Hasty
Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightningrod (Passive):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Motor Drive (Passive):
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Sap Sipper (Passive) (DW, locked):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 88 (+)
+18% Accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark

Double-Edge
Double Kick
Endure
Me First
Sand-Attack

Hidden Power (Grass, 7)
Thunder
Double Team
Volt Switch
Wild Charge
Charge
Double-Edge
Double Kick
Double Team
Endure
Flame Charge
Hidden Power (Grass, 7)
Me First
Pursuit
Quick Attack
Sand-Attack
Shock Wave
Spark
Tail Whip
Thunder
Thunder Wave
Volt Switch
Wild Charge
18/??

Another win… finally.
CC: 7 > 9 (CC) > 10 (Amulet Coin) > 14 (Chandelure) > 15 (Chandelure KOC)

Seadra:
EC: 4 > 5 (EC) > 7 (KOC) > 8 (Lucky Egg)
MC: 0 > 2 (MC) > 0 (Moves)
DC: 2 > 3 (DC)
Moves: Substitute (BW TM, 2)

Lairon:
EC: 5 > 6 (EC) > 7 (KOC)
MC: 0 > 2 (MC) > 0 (Moves)
DC: 3 > 4 (DC)
Moves: Substitute (BW TM, 2)

Pyroak:
MC: 0 > 3 (MC) > 4 (Exp. Share) > 0 (Moves)
Moves: Rest (BW TM, 2), Sleep Talk (BW Tutor, 2)
 
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