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Necturna is a Dick 1v1 Vs EM
+4 CC
+1 CC
14-->19 CC
+6 KOC for Dragonite
+4 MC
+1 KOC
7 KOC-->7 MC
7MC-->11 MC
Claiming Defog 3 MC (Previous Gen TM/HM), Ominous Wind 3 MC (Previous Gen Tutor)
Bubblebeam 3 MC (Previous Gen TM/HM) and Strength 2 MC (Current Gen TM/HM)
I Dun Goofed and Claimed Dive Here and Here
Taking those 2 MC to claim Sleep Talk 2 MC (Current Gen TM/HM)
Captured a Metang and teaching it Zen Headbutt and Hammer Arm as Level Up moves for 2 MC [Battle].
Also teaching it Bullet Punch, Meteor Mash, Psychic, Iron Defense and Hyper Beam as Level Up moves (1 MC each) [-5 UC].
And also teaching it Gravity and Ice Punch as Gen 6 Tutor and Rock Tomb as TM move for 2 MC each [-6 UC]
Tangz | Metang (N) ________________________
[Nature]
Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Clear Body
Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (H)[Locked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Gen 6 TM/HM/Tutor
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4)
Captured a Phione!
Emma | Phione (N) ________________________
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Hydration
Hydration (✓)
(Passive, MoldBreaker affects - No)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Vrin: Porygon actually gets Pain Split as a tutor in ORAS, so it only costs 2 MC, meaning it will still have 1 MC left. Approved ZhengTann: Approved Saleem S: Approved Arcanite: Approved Frosty: Approved TSRD: Approved zarator: Approved Texas Cloverleaf: Metagross actually gets Signal Beam as a tutor in ORAS, so you only spend 80 CC on moves (lol). Approved Avnomke: Approved Matezoide: Approved Rainman Legends: Approved ----- Edit: -.- ok approved below claim Gale Wing Srock: Approved
+3.3 UC but whatever I'll round it down to +2.5 >_>
Attacks [29/80]:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flamethrower
Focus Energy
Growl
Heat Wave
Hidden Power Electric
Lava Plume
Magnitude
Protect
Rest
Rock Slide
Sleep Talk
Stockpile
Stone Edge
Substitute
Sunny Day
Swallow
Tackle
Take Down
Yawn
Given that I'd like access to these, and the Mega Manectric I lack the mega stone for, purchasing a Beedrillite, Cameruptite, Galladite, Glalitite, Manectite and a Slowbronite for 65 CC. Oh, and that's -7 CC for Beedrill's nature change, and -7 CC for Camerupt's nature change.
Next, I spend a further 15 CC on a second Everstone. I then spend 40 CC to purchase the Rockstar Costume, the Belle Costume, the Pop Star Costume, the PhD Costume, and the Libre Costume. Goodbye, 134 CC.
+3 UC +6 UC 1v1 Vs. EM 2v2 Vs. Waterwarrior 2v2 Vs. EM
+9 UC
0-->9 UC
+5 CC
19-->24 CC
Scratchet
+2 EC-->6/6-->Evolving into Tomohawk
+8 MC-->20
+1 AC-->5/5-->Unlocking Vital Spirit
+2 KOC-->2 MC-->22 MC
Using 22 MC to claim
Level Up Moves:
Rain Dance, Earth Power, Air Slash, Submission, Heat Wave, Hyper Voice, Sky Drop, Rest, Hurricane, Healing Wish
10 Moves
10*1=10 MC
Current Gen Tutor Moves
Stealth Rock, Tailwind
3 Moves
2*2=4
Claiming Current Gen TMs
Protect, Reflect, Substitute, Grass Knot
4 Moves
4*2=8
Tomohawk (Kain Highwind) (M) Types:
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round. Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Nature: Modest (-Atk, +SpAtk)
Stats:
HP: 110 Atk: 1 (-) Def: 3 SpA: 5 (+) SpD: 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 AC: 5/5 Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Move Tutor
Stealth Rock
Tailwind
Snatch
Dragonite
+8 MC
+2 KOC-->MC-->10 MC
Using 10 MC to claim Water Gun (Previous Gen TM/HM 3 MC), Rock Smash (Current Gen TM/HM 2 MC), Cut (Current Gen TM/HM 2 MC), and Detect (Previous Gen TM/HM 3 MC)
Titanic the Avalugg purchases the LU move Ice Ball and the ORAS Tutors Iron Head and Superpower for 5 MC
Kristoff the Cubchoo:
EC: 5 -> 6 Beartic!
MC: 1 -> 5 -> 0, learns Sheer Cold, Thrash, Superpower, and Aqua Jet upon evolution, purchases the LU move Icicle Crash and the TM moves Taunt and Brick Break
AC: 4 -> 5 Swift Swim!
Flash 2
Stockpiling the CC, KOC to MC, Kristoff gets 4 MC + 1 KOC because he's a Beartic as shown above
Titanic the Avalugg purchases the TM moves Hail and Safeguard with his 4 MC
Kristoff the Beartic purchases the TM moves Roar and Dive for 4 MC and stockpiles 1
Owait apparently IAR ninja-edited me into the OP.
flexes approver muscles. EDIT:
S0L1D G0LD: Looks good, APPROVED. Rainman Legends: Your Scratchet already has Grass Knot and Stealth Rock (no idea how you missed that when you C/P'ed its profile and evolved it), so you get 4 MC back. Fix and APPROVED. Zekrom2525: Your Blastoise lacks Mega stuff, so it can't Mega-Evolve until you post here in PCT to update it in future claims. Also, since Blastoise's final MC should be 7, not 11 - your profile thread initally only had 3, not 7, before you make the claim - go deduct one of Blastoise KOC so that it now has 3 to accommodate your 8 MC worth of moves. Finally, please VM/PM me and another approver to cross-check that the stuff in the hide tags, after you edited your profile, just in case you did it wrong. APPROVED, for now.
Monohm should have 3 EC, 6 MC, 3 AC, and 1 KOC after this claim is approved and edited in. Fresh movepool.
Charmander (now a Charmeleon?) should have 8 EC, 12 MC, and 9 KOC. 6 TMs, otherwise fresh movepool.
Blastoise should have 0 MC and 3 KOC.
waterwarrior: Believe it or not, you actually get 1 extra UC since the 2v2 Doubles lasted 4 rounds. Make sure that you have 5 CC ad 11 UC after you edit in this claim. APPROVED. Frosty: Looks good, APPROVED. Chinchou111: Be sure to keep a log of your approved claims after you edit them in. Make sure that you have 0 CC ad 9 UC after you edit in this one. APPROVED.
+3 UC +3 UC 1v1 Vs. Canis 3v3 Vs. EM
+2 CC
+2 CC
24-->28 CC
9-->15 UC
Dragonite
+4 MC
+4 MC
+1 KOC-->MC-->9 MC
+1 KOC-->MC-->10 MC
Using 10 MC to claim Headbutt (Previous Gen Move Tutor 3 MC), Swagger (Current Gen TM/HM 2 MC), Bind (Previous Gen Move Tutor 3 MC), and Round (Current Gen TM/HM 2 MC).
Togekiss
+3 MC
+1 KOC-->MC-->4 MC
Using 4 MC to claim Grass Knot (Current Gen TM/HM 2 MC) adn Incinerate (Current Gen TM/HM 2 MC)
Cyclohm
3 MC
Have 1 MC Stockpiled-->4 MC
Using to Claim Ice Beam (Current Gen TM/HM 2 MC) and Blizzard (Current Gen TM/HM 2 MC)
149.6 total UC. Time to bolster Beedrill's movepool a smidgen.
From the ORAS tutors, Beedrill gets Knock Off and Tailwind. Then Beedrill also gains the ORAS TM Secret Power, and XYTMs Aerial Ace, Cut, Facade, False Swipe, Frustration, Giga Impact, Payback, Return, Rock Smash, Thief, Attract, Confide, Flash, Rest, Roost, Sleep Talk, Substitute, Sunny Day, Swagger, Swords Dance, and Toxic. Then 1 more UC is spent to pick up Agility.
I get 5 CC, bringing me to 27. I spend 7 CC to buy a Smeargle. I sketch Lock-On from Magnezone, Fissure, Aerial Ace, and Horn Drill from Excadrill, Roost from Scizor, and Endure from Metagross (6 moves).
Leonardo the Smeargle (Male)
Nature: Hasty (-Defense, +15% Speed, +9 Accuracy)
Type: Normal
Abilities:
Own Tempo
Technician
Moody (Hidden, locked)
Snivy gets 1 EC, 2 MC, and 1 AC. I use the MC to teach it Coil and Giga Drain (level-up > 25).
Woobat gets 1 EC, 3 MC, 1 AC, and 1 KOC. I spend the KOC on MC, and teach it Substitute and Fly (XY TMs).
Tyrunt gets 1 EC, 3 MC, 1 AC, and 1 KOC. I spend the KOC on EC, and teach it Rock Polish (egg).
Bisharp gets 9 MC and 1 KOC. I teach it Brick Break, Dark Pulse, Payback, Poison Jab, and Toxic (XY TMs).
Also, spending 7 CC to change my Tyranitar's nature to Quiet (+SpA, -Spe, -10 Evasion), leaving me with 13 CC, and spending 3 UC to teach Tyranitar Dark Pulse, Hyper Beam, Giga Impact, (level-up > 25).
Moves(33/118 for 196 MC):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Thrash
Ice Fang
Fire Fang
Thunder Fang Dark Pulse, Hyper Beam, Giga Impact 3 moves for 3 MC
Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
Ancient Power Assurance, Curse, Focus Energy, Iron Defense, Iron Tail, Outrage, Stomp 7 moves for 21 UC
Aqua Tail
Counter
Superpower Block, Dragon Pulse, Earth Power, Fire Punch, Focus Punch, Foul Play, Ice Punch, Low Kick, Shock Wave, Snore, Spite, Thunder Punch, Uproar, Water Pulse 14 moves for 28 MC Body Slam, Double-Edge, Dynamic Punch, Endure, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Nightmare, Seismic Toss 12 moves for 36 MC
Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl
Sleep Talk
Toxic
Protect
Thunder Wave Aerial Ace, Attract, Blizzard, Cut, Double Team, Dragon Tail, Facade, Fire Blast, Flamethrower, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Ice Beam, Incinerate, Rain Dance, Rest, Retaliate, Return, Roar, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Claw, Smack Down, Secret Power, Snarl, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunderbolt, Torment 39 moves for 78 MC Avalanche, Captivate, Detect, Dragon Breath, Dynamic Punch, Fury Cutter, Natural Gift, Rock Climb, Water Pulse, Whirlpool 10 moves for 30 MC
Moves(36/118 for 193 MC):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Thrash
Ice Fang
Fire Fang
Thunder Fang
Dark Pulse
Hyper Beam
Giga Impact
Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
Ancient Power Assurance, Curse, Focus Energy, Iron Defense, Iron Tail, Outrage, Stomp 7 moves for 21 UC
Aqua Tail
Counter
Superpower Block, Dragon Pulse, Earth Power, Fire Punch, Focus Punch, Foul Play, Ice Punch, Low Kick, Shock Wave, Snore, Spite, Thunder Punch, Uproar, Water Pulse 14 moves for 28 MC Body Slam, Double-Edge, Dynamic Punch, Endure, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Nightmare, Seismic Toss 12 moves for 36 MC
Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl
Sleep Talk
Toxic
Protect
Thunder Wave Aerial Ace, Attract, Blizzard, Cut, Double Team, Dragon Tail, Facade, Fire Blast, Flamethrower, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Ice Beam, Incinerate, Rain Dance, Rest, Retaliate, Return, Roar, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Claw, Smack Down, Secret Power, Snarl, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunderbolt, Torment 39 moves for 78 MC Avalanche, Captivate, Detect, Dragon Breath, Dynamic Punch, Fury Cutter, Natural Gift, Rock Climb, Water Pulse, Whirlpool 10 moves for 30 MC
Frosty: Approved, large claim ._. Gale Wing Srock: Approved Rainman Legends: Approved Mulan15262: Given the proximity of the keys, I believe that Smeargle's speed is a typo - it should be 87 Speed, and I also think you should put it's Normal Typing in. Everything else is Approved Vrin: Approved
Skiddo evolves into Gogoat, then uses 2 MC and 4 KOC to learn Bounce (ORAS Tutor), Iron Tail (ORAS Tutor), and Zen Headbutt (ORAS Tutor).
Gogoat [Gawain] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Unlocked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Aerodactyl uses 4 MC and 2 KOC to learn Aqua Tail (ORAS Tutor), Iron Tail (ORAS Tutor), and Tailwind (ORAS Tutor).
Breezi:
EC: 5/6 > 6/6
MC: 3 > 6
AC: 5/5
KOC: 0 > 1
Breezi evolves into Fidgit, learns Magic Room (Pre-26 Level-Up), Wonder Room (Pre-26 Level-Up), Circle Throw (Pre-26 Level-Up), Comet Punch (Pre-26 Level-Up), Helping Hand (Pre-26 Level-Up), Rototiller (Pre-26 Level-Up), and Wide Guard (Pre-26 Level-Up), then uses 4 MC and 1 KOC to learn Earth Power (Post-26 Level-Up), Snatch (ORAS Tutor), and Shadow Ball (ORAS TM).
Fidgit [Fidgit] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Poison / Flying Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks. Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Gravity
Me First
Air Slash
Earth Power