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Frosty — Approved. TorterraX — Approved. Vanillish Wafer — Riolu doesn't even learn Feint Attack. Contact me when this is fixed, but until then, Not Approved. EDIT: Approved. Complications — Paras should have Leech Life and Slash as Level Up moves, which means that Leech Life needs to be replaced as a TM. Contact me when this is fixed, but until then, Not Approved. EDIT: Approved.
Jay
CC: 81 > 91 > 87
UC: 489.1 > 490.3
- Buying a Lillipup for 2 CC. Buying a Floatoy for 2 CC.
Lillipup [M] [Lil' Puppers] Nature: Adamant Type: Normal
[Abilities]: Vital Spirit | Pickup | Run Away [Hidden]
Vital Spirit (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Pickup (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Run Away (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[Abilities]: Water Veil | Heatproof | Swift Swim [Hidden]
Water Veil (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Swift Swim (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Buying a Numel, also going to spend UC to teach it:
Earth Power
Yawn
Flamethrower
Earthquake
4
Stealth Rock
Rock Slide
4
Sunny Day
Rock Tomb
Incinerate
Substitute
Bulldoze
10
so -2 CC and -18 UC in total
Numel (Alisar) Male
Nature: Quiet
Type: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious:
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Simple:
Type: Passive
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Own Tempo (DW):
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Attacks: 30/?? Total
Amnesia
Ancient Power
Bulldoze
Dig
Earth Power
Earthquake
Ember
Endure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Overheat
Protect
Rock Slide
Rock Tomb
Sandstorm
Stealth Rock
Stockpile
Substitute
Sunny Day
Tackle
Take Down
Will-o-Wisp
Yawn
Also apparently I never evolved my fennekin.... Also spending 3 UC with its stockpiled 1 MC to teach it Shock Wave and Grass Knot
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Magician (DW):
Type: Passive
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Abilities:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (H)(Passive)(Unlocked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
TM/HM
Ice Beam
Solar Beam
Protect
Scald
Substitute
Evolving Snover
Abomasnow [Male]
Type: Grass/Ice
Abilities:
Snow Warning (Trigger):
Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokemon mega evolves into a Pokemon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Soundproof (H)(Passive)(Unlocked)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Clanging Scales, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Sparkling Aria, Supersonic, Uproar.)
Ability:
Thick Fat (Passive):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Abilities:
Overgrow (Passive):
When this Pokemon's HP is lower than 33% (30), the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)
Chlorophyll (H)(Passive)(Unlocked)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
TM/HM
Toxic
Venoshock
Protect
Light Screen
Sludge Bomb
Bide
Endure
Ludicolo [Female]
Type: Water/Grass
Abilities:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (H)(Passive)(Unlocked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
TM/HM
Ice Beam
Solar Beam
Protect
Scald
Substitute
Abomasnow [Male]
Type: Grass/Ice
Abilities:
Snow Warning (Trigger):
Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokemon mega evolves into a Pokemon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Soundproof (H)(Passive)(Unlocked)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Clanging Scales, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Sparkling Aria, Supersonic, Uproar.)
Fire Blast (*)
Rock Slide (*)
Protect (*)
Substitute (*)
Toxic (*)
Dig
Overheat
Brick Break
Focus Blast
Low Kick
Blaziken learns Blaze Kick, Flare Blitz, Fire Punch, and Hi Jump Kick as Pre-26 Moves. I would also like to buy the moves Brave Bird (SM Level-Up, 1 MC), Earthquake (SM TM, 2 MC), and Thunder Punch (XY Tutor, 2 MC), leaving me with 0 MC.
Jay: 4 CC
CC: 88 > 92 > 86 > 58
UC: 490.3 > 508.3 > 509.5
- Buying a Venonat for 2 CC. Buying a Stufful for 2 CC. Buying a Venipede for 2 CC. [Total: 6 CC]
- Buying a Scope Lens for 8 CC. Buying a Normalium Z for 10 CC. Buying a Psychium Z for 10 CC. [Total: 28 CC]
[Abilities]: Compoundeyes | Tinted Lens | Run Away [Hidden]
Compoundeyes (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Fluffy (Passive) This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by three (3) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by three (3) when used against this Pokémon.
Klutz (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
Cute Charm (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
[Abilities]: Poison Point | Swarm | Speed Boost [Hidden]
Poison Point (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Speed Boost (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Blaze (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Magician (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Aqua Jet
Arm Thrust
Chip Away
Circle Throw
Constrict
Cross Chop
Drain Punch
Focus Punch
Foul Play
Knock Off
Liquidation
Mach Punch
Night Slash
Punishment
Revenge
Rock Blast
Rock Smash
Seismic Toss
Submission
Thief
Waterfall
Wrap
Bubble
Infestation
Octazooka
Venoshock
Protect
Smokescreen
Soak
Recover
Scary Face
Torment
Yawn
33|98 Moves
->
Marluxia learns Level 25 and Lower: Poison Sting, Grass Whistle
Aqua Tail
Body Slam
Counter
Dig
Double-Edge
Dragon Rush
Earthquake
Endeavor
Fire Punch
Focus Punch
Headbutt
Head Smash
Heavy Slam
Iron Head
Iron Tail
Ice Punch
Low Kick
Metal Burst
Metal Claw
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Tackle
Take Down
Mud-Slap
Block
Endure
Harden
Hone Claws
Iron Defense
Magnet Rise
Protect
Roar
Stealth Rock
Substitute
MC: 0—>9
Gallade gets Aerial Ace as a Pre-26 Level-Up move.r
I would like to change Gallade's nature from Brave to Impish (4 CC), leaving me with 0 CC. I would also like to buy the moves Feint (SM Level-Up, 1 MC), Zen Headbutt, Low Kick (XY Tutor, 4 MC), Earthquake, and Rock Slide (SM TM, 4 MC), leaving me with 0 MC.
23 UC—>26 UC
Using UC for Gallade, I would like to buy the moves Endure (RSE Tutor, 2 MC), Fire Punch, Trick, Snatch, Magic Coat, Knock Off, Focus Punch, Dual Chop (SM Tutor, 14 MC), Bulldoze, Giga Impact, Light Screen, Substitute, and Low Sweep (SM TM, 10 MC), leaving me with 0 UC.
MC: 5—>11
I would like to buy the moves Focus Energy (SM Level-Up, 1 MC), Knock Off, Bounce, Focus Punch, Blast Burn, Reversal (XY Tutor, 10 MC), leaving me with 0 MC.
Clauncher gets 2 EC (LEC) and 4 MC (KOC).
MC: 0—>2 EC: 0—>4
I would like to buy the moves Water Pulse (SM Level-Up, 2 MC) and U-Turn (SM TM, 2 MC), leaving me with 1 MC.
Gallade gets 5 MC.
MC: 0—>5
I would like to buy the moves Rock Tomb and Torment (SM TM, 2 MC), leaving me with 1 MC.
MC: 0—>10
I would like to buy the moves Vacuum Wave, Heat Wave (DPP Tutor, 4 MC), Night Slash, Baton Pass (DPP Egg, 4 MC), and Stone Edge (SM TM, 2 MC), leaving me with 0 MC.
I would like to buy the moves Heavy Slam, Metal Burst, Double-Edge (SM Level-Up, 3 MC), Focus Punch, Thunder Punch (XY Tutor, 4 MC), Dragon Tail, Taunt, Toxic, and Brick Break (SM TM, 8 MC), leaving me with 0 MC.
9 CC—>10 CC
Drifloon gets 2 EC (LEC), 4 MC, and an AC.
10 CC—>11 CC
Drifloon gets 2 EC (LEC), 3 MC, and an AC.
EC: 2—>6 MC: 0—>7 AC: 1—>3
I would like to evolve Drifloon, and use 2 UC as AC (leaving me with 37 UC), bringing his total to 5 and allowing me to unlock his HA, Flare Boost:
Drifblim learns Phantom Force as a Pre-26 Level-Up move, and I would like to teach it the moves Spit Up (SM Level-Up, 1 MC), Knock Off, Magic Coat, and Pain Split (XY Tutor, 6 MC), leaving me with 0 MC.
Moves:
Ancient Power
Block
Confuse Ray
Confusion
Earthquake
Endure
Extrasensory
Feint Attack
Flash Cannon
Gravity
Gyro Ball
Heavy Slam
Hypnosis
Imprison
Iron Defense
Iron Head
Payback
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rock Slide
Rollout
Safeguard
Signal Beam
Substitute
Sunny Day
Tackle
Toxic
Trick
Zen Headbutt
---
32 Moves
Insomnia (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Moxie (Passive) [Unlocked] This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
LEVEL UP
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Nasty Plot
Mean Look
Night Slash
Sucker Punch
Swagger
Tailwind
Torment
Dark Pulse
Feint Attack Foul Play
Rock Head (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor (Passive) [Hidden] This Pokemon's thick armor prevents it from taking critical hits.
Hawlucha uses 4 MC and 1 KOC to learn Flying Press (Post-26 Level-Up), Bounce (Post-26 Level-Up), Sky Drop (Post-26 Level-Up), and Iron Head (Past-Gen Tutor).
Type: Null:
EC: 3/6 > 4/6
MC: 0 > 4 > 0
KOC: 0 > 1 > 0
Type: Null uses 4 MC and 1 KOC to learn Tri-Attack (Post-26 Level-Up), Rest (SM TM), and Sleep Talk (SM TM).
Clear Body (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Passive) [Hidden] The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Tough Claws (Passive) [Mega] This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
+2 UC, learns String Shot by HGSS tutor [MC: 0-->2-->0] [UC: 68.3-->66.3] Pink the Nidoking
+27 KOC, learns Blizzard, Bulldoze, Hidden Power (Grass), Sandstorm, Sunny Day, and Thunder by SMTM, Fire Punch, Focus Punch, Ice Punch, Icy Wind, Thunder Punch by ORAS tutor, Iron Tail by Egg, Whirlpool by HGSSTM and Fissure by RBYTM [MC: 1-->28-->0] Mzee the Torterra
+7 MC, +5 KOC, +6 UC, learns Bulldoze, Sandstorm, Sunny Day, Light Screen, Reflect, Rock Polish, Hyper Beam and Giga Impact by SMTM and Iron Tail by ORAS tutor [MC: 0-->18-->0] [UC: 66.3-->60.3] Hoth the Mamoswine
+1 UC, learns Sandstorm by SMTM [MC: 1-->2-->0] [UC: 60.3-->59.3] Tinker the Fidgit
+3 MC, +2 KOC, +38 UC, learns After You, Follow Me, Heal Pulse, Quick Guard, Wish and Disable by Egg, Ally Switch by BW2TM, Bulldoze, Hidden Power (Fire), Poison Jab, Rock Slide, Safeguard, Sandstorm, Smack Down, Trick Room, and Hyper Beam by SMTM, Earth Power, Sticky Web, and Instruct by LU, and Block, Gravity, Icy Wind, and Gastro Acid by ORAS tutor [MC: 0-->43-->0] [UC: 59.3-->21.3] Eidechse von Feuer der Menschenfleischfressende the Camerupt
+3 MC, +4 KOC, learns Sandstorm and Swagger by SMTM, Self-Destruct by XD tutor, and Growth by Egg [MC: 1-->8-->0] Jordan the Colossoil
+7 MC, +5 KOC, +1 UC, learns Megahorn, Horn Drill, and Pursuit by LU, Fissure by Egg, and Payback, Poison Jab, Quash, and Sunny Day by SMTM [MC: 0-->13-->0] [UC: 21.3-->20.3]