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Claiming from here. Stockpiling 1 CC (131+1 = 132 CC)
Colosshale gets 1 EC (4/6), 1 AC (4/5), and 5 MC (+1 it had in reserve makes 6 MC), learning Ancient Power (Tutor, 2 MC), Aqua Tail (Tutor, 2 MC), and Attract (TM, 2 MC).
Charmeleon gets 1 EC (5/9), 1 AC (4/5), and 4 MC, learning Aerial Ace (TM, 2 MC) and Ancient Power (Egg, 2 MC)
EDIT: Claiming also from here and here, and here too.
Charmeleon gets 2 EC (7/9), 1 AC (5/5, unlocking Solar Power) and 8 MC, learning Attract (TM, 2 MC), Beat Up (Egg, 2 MC), Belly Drum (Egg, 2 MC), and Bite (Egg, 2 MC)
Mawile gets 1 AC (1/5) and 4 MC, learning Sucker Punch (Level, 1 MC), Iron Defense (Level, 1 MC), and Pain Split (Tutor, 2 MC)
Colosshale gets 1 EC (5/6), 1 AC (5/5, unlocking Flare Boost), and 4 MC, learning Bulldoze (TM, 2 MC) and Captivate (TM, 2 MC)
Vulpix gets 1 EC (6/6), evolving into Ninetales. It also gets 4 MC and learns Dazzling Gleam (pre-26), Psyshock (TM, 2 MC), and Calm Mind (TM, 2 MC)
Agility
Aurora Veil
Baby-Doll Eyes
Calm Mind
Charm
Confuse Ray
Dark Pulse
Dazzling Gleam
Disable
Double Team
Feint Attack
Freeze-Dry
Frost Breath
Frustration
Hail
Hidden Power (Fighting)
Hypnosis
Ice Beam
Icy Wind
Imprison
Mist
Moonblast
Payback
Powder Snow
Protect
Psyshock
Rain Dance
Return
Roar
Sleep Talk
Substitute
Tail Whip
Toxic
Dragonair gets 1 EC (9/9) and evolves into Dragonite. It also gets 4 MC and learns Hurricane (pre-26), Fire Punch (pre-26), Thunder Punch (pre-26), Roost (pre-26), Wing Attack (pre-26), Barrier (Event, 2 MC), and Heal Bell (Event, 2 MC).
I receive a total of 6 CC, bringing my total to 10 CC.
I receive a total of 5 UC, bringing my total to 32 UC.
Dale(Amaura) gains 1 EC, 2 MC, and 1 AC. 1 UC is spent to raise his EC by 1, leaving me with 31 UC. Since his EC has reached 6, Dale evolves to Aurorus. He learns Hail and Freeze-Dry as level-up moves for 2 MC total.
Aurorus [Dale] (Male) Types: Rock/Ice Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ice STAB: Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities: Refrigerate/Snow Warning (H) Refrigerate(Toggle): By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Level Up
Ancient Power
Aurora Beam
Freeze-Dry
Icy Wind
Powder Snow
Rock Throw
Take Down
Encore
Growl
Hail
Mist
Thunder Wave
Egg
Discharge
Mirror Coat
Barrier
Haze
Magnet Rise
TM/HM
Echoed Voice
Frost Breath
Hyper Beam
Protect
Substitute
Other:
Hyper Voice
Taiga (Turtwig) gains 1 EC, 2 MC, and 1 AC. 3 UC is spent to raise his EC by 3, bringing me down to 28 UC. Since his EC has reached 4, Taiga evolves to Grotle. He learns Giga Drain and Leech Seed as Level-Up moves for 2 MC.
Grotle [Taiga] (Male) Types: Grass Grass STAB: Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Overgrow / Shell Armor (H) Overgrow: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Bahamut(Trapinch) gains 1 EC, 2 MC, and 1 AC. 3 UC is spent to raise his EC by 3, bringing me down to 25 UC. Since his EC has reached 4, he evolves to Vibrava. He learns Outrage as a tutor move for 2 MC.
Vibrava [Bahamut] (Male) Types: Ground/Dragon Ground STAB: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Levitate Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Alolan Grimer spends 3 MC plus 1 KOC as MC to learn Knock Off (SM Lvl Up), Crunch (SM Lvl Up), Gunk Shot (SM Lvl Up), and Acid Armor (SM Lvl Up).
Mudbray spends 9 MC plus 2 KOC as MC to learn Heavy Slam (SM Lvl Up), Counter (SM Lvl Up), Earthquake (SM Lvl Up), Protect (SM TM), Double Team (SM TM), Rock Tomb (SM TM), and Substitute (SM TM).
Flarelm spends 3 MC plus 1 of 2 KOC (stockpiling the second as MC) as MC to learn Sunny Day (SM TM) and Light Screen (SM TM).
Nohface: gets 2 matches worth of all 3 counters, then 2 matches of fully evolved counters
2 EC up to 6
14 MC +3 KOC for 17 MC stockpiled until I finish my hall
1 AC up to 5
Scratchet:
1 EC up to 3
3 MC +1 KOC for 4 MC stockpiled until later
1 AC up to 2
Nidoking: gets 8 MC and 1 KOC converted into a ninth MC
TM:
Hail
Protect
Double Team
Substitute
Aurora Veil
Tutor:
.
Ariadne - Slowpoke (F) Type: Water/Psychic Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.
Abilities: Oblivious / Own Tempo / Regenerator (H) Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)
Abilities:
Overgrow (Passive):
When this Pokemon's HP is lower than 33% (30), the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)
Chlorophyll (H)(Passive)(Locked)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Abilities:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (H)(Passive)(Locked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
+6 CC, +24 UC, buying Alolan Vulpix for 2 CC, buying Bright Powder for 4 CC and 4 UC, 1 UC to Camerupt MC, 4 UC to Hitmonchan MC, 0 MC and 89 UC remaining.
Dragonair
EC: 6/9 (+1 EC)
MC: 4 (+3 MC +1 KOC) > 0
-Learning Flash (Anime) and Brutal Swing (TM).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
ABILITIES: Torrent / Protean
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13) Protean: By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
ATTACKS [77 | Maxed: +5 CC] PHYISCAL
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-turn
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extraseneory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse
Water Shuriken
STATUS
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Shed Skin / Sked Skin
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
ATTACKS [26] PHYSICAL
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Crunch
Dig
Earthquake
Iron Head
Outrage
Payback
Pursuit
Rock Slide
Rock Tomb
Stone Edge
Thrash
SPECIAL
--
STATUS
Endure
Focus Energy
Leer
Protect
Sandstorm
Scary Face
Screech
Stealth Rock
Torment
Toxic