Prize Claiming Thread MkII (MAQ March #10223)

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Not open for further replies.
http://www.smogon.com/forums/threads/3503217/
Prizes:
Its_A_Random 2 CC
Goodra: 3 MC, 1 KOC
Malaconda: 3 MC, 2 KOC
Aggron: 3 MC
http://www.smogon.com/forums/threads/3505854/
Payout:
Its_A_Random: 1 CC
-Nidoran♀: 1 EC/2 MC/1 AC + LUCKY EGG
-Azurill: 1 EC/3 MC/1 AC + 1 KOC
-Wailmer: 1 EC/3 MC/1 AC
TOTAL
Its_A_Random: 3 CC (112 Total)
Nidoran♀: 1 EC, 2 MC, 1 AC, 1 LEC
Aggron: 3 MC
Malaconda: 3 MC, 2 KOC
Goodra: 3 MC, 1 KOC
Wailmer: 1 EC, (2+1) MC, 1 AC
Azurill: 1 EC, (2+1) MC, 1 AC, 1 KOC
---
029.png

Nidoran [Queen Adin] (F)
EC: 2/9 (+1 EC, +1 LEC)
MC: 2 (+2 MC) > 0
AC: 1/5 (+1 AC)
-Learns Toxic Spikes, & Crunch (Both Gen VI Level-Up).
306.png

Aggron [Basher] (F)
EC: 9/9
MC: 3 (+3 MC) > 0
AC: 5/5
-Learns Counter (Gen III Tutor).
---
MalacondaFront_zpsa4b34557.png

Malaconda [Hisstory] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KOC) > 0
AC: 5/5
-Learns Payback (Gen VI TM), & Knock Off (Gen V Tutor).
---
goodra.png

Goodra [] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
AC: 5/5
-Learns Earthquake, & Focus Blast (Both Gen VI TM).
---
320.png

Wailmer [] (M)
EC: 1/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
AC: 1/5 (+1 AC)
-Learns Brine, Water Spout, & Heavy Slam (All Gen VI Level-Up).
---
298.png

Azurill [] (M)
EC: 2/9 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC)
AC: 1/5 (+1 AC)
---
SELF APPROVED.
 
Last edited:
http://www.smogon.com/forums/threads/3499650/
Elevator Music: 16CC, Bug Badge, 1 Full Restore, 1 Elixir (Sixth Badge prizes)
Sableye: 3MC, 1KOC
Camerupt: 3MC
Aerodactyl: 3MC
Togekiss: 2KOC
Carracosta: 2KOC
Note: Camerupt was maxed over the course of the match, so it should get 5 CC instead.
http://www.smogon.com/forums/threads/3506524
Both: +1 CC
Both mons: +4 MC / +1 KOC

3 + 7 + 29.5 + 14.5 = 54 UC
Total:
Elevator Music: 2226 CC / 54 UC
- Togekissu (Togekiss): 2 KOC (goes to CC, shown above)
- Abagoora (Carracosta): 2 KOC (goes to CC, shown above)
- Putera (Aerodactyl): 3 MC
- Yamirami (Sableye): 3 MC
- Nokocchi (Dunsparce): 4 MC / 1 KOC

+1 Bug Badge
+1 Full Restore
+1 Elixir
---
Currency Counters: 37 ---> 63 ---> 33 (post-spending)
Universal Counters: 3 ---> 57 ---> 23 (post-spending)

KOC (except Togekiss's and Carracosta's) will go to MC.

Putera (Aerodactyl): Purchasing Assurance (Egg Move) for 3 MC.

Yamirami (Sableye): Purchasing Ominous Wind (Past Gen Tutor) for 3 MC.

Nokocchi (Dunspace): Purchasing Astonish (Egg Move), Blizzard (XY TM), Charge Beam (XY TM), Curse (Past Gen TM), Dream Eater (XY TM), Flamethrower (XY TM), Hex (Egg Move), Hidden Power (Fairy) (XY TM), Ice Beam (XY TM), Iron Tail (Past Gen Tutor), Poison Jab (XY TM), Psych Up (XY TM), Rock Tomb (XY TM), Shadow Ball (XY TM), Thief (XY TM), Thunder (XY TM), and Thunderbolt (XY TM) for 4 MC and 34 UC.

I'll also purchase a Weakness Policy for 20 CC and a Scope Lens for 10 CC.

Self-Approved.
 
Last edited:
Avnomke is Approved. +0.1 UC

http://www.smogon.com/forums/thread...-cloverleaf-in-a-serious-match.3504609/page-4

Texas: 4 CC
Druddigon: 3 MC, 1 KOC
Charizard: 3 MC, 4 KOC
Starmie: 3 MC, 1 KOC
Snorlax: 3 MC
Gardevoir: 3 MC
Stratagem: 3 MC Maxed, 5 CC

Druddigon buys Sunny Day and Rain Dance
Charizard buys Skull Bash, Dynamicpunch, and Fire Pledge
Starmie buys Psych Up and Recycle
Snorlax buys Splash
Gardevoir buys Mean Look

http://www.smogon.com/forums/threads/aleka-and-elsa-flash.3506542/#post-5443935
3 UC stockpiled

http://www.smogon.com/forums/threads/birkal-texas-flash.3506541/#post-5443957
Texas: 1CC
Gardevoir: 4MC, 1KOC
Pyroak: 4MC, 1KOC

Gardevoir buys Wonder Room and Zen Headbutt, using 1 UC
Pyroak buys Flame Charge and Block

http://www.smogon.com/forums/thread...re-texas-and-ww-flashie.3506544/#post-5444019

1 CC
4 MC Togekiss stockpiled

http://www.smogon.com/forums/threads/bob-round-2-texas-cloverleaf-vs-pwnemon.3503362/page-2
9 CC
Tempest the Dragonite: 1 KO-->CC
Zoan the Charizard: 3 MC, 1 KO
Hugabear the Snorlax: 3 MC

10 CC
Snorlax gets Pay Day
Charizard gets Block and Attract, using 1 UC in the proces

self-approved
 
Last edited:
Oops, I already had Body Slam. Refunding 3 MC and getting Facade (XY TM) and Hyper Beam (XY TM) with the MC and the other one I just stockpiled.
 
Avnomke: Approved.

----
http://www.smogon.com/forums/threads/3v3-fe-triples-ff7hero-versus-geodude6.3506269/ 10 UC
Spending 7 UC on Honedge as EC, increasing its EC from 0/9 to 7/9.
Spending 3 UC on Honedge as MC to purchase Retaliate (Level Up) and Reflect (XY TM/HM).

http://www.smogon.com/forums/threads/aleka-and-elsa-flash.3506542/ 1 CC
Honedge receives 1 EC, 3 MC, and 1 KOC, increasing its EC from 7/9 to 8/9. Spending the KOC as MC and purchasing Rock Smash (XY TM/HM) and Gyro Ball (XY TM/HM).

7/9 EC? You know what that means:

Doublade [Zorro] [M]
doublade.png

Jolly Nature (+15% Speed, +5% Accuracy, -1 SpA)
Type: Steel/Ghost
Egg Group: Mineral
Ability: No Guard
Stats:
HP: 90
Atk: Rank 4
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 8/9
MC: 0

Attacks: [22/47]
Level Up [9/17]
Aerial Ace
Autotomize
Fury Cutter
Metal Sound
Pursuit
Retaliate
Shadow Sneak
Swords Dance
Tackle
Egg [2/2]
Destiny Bond
Wide Guard
TM/HM [11/28]
Brick Break
Frustration
Gyro Ball
Protect
Reflect
Return
Rock Slide
Rock Smash
Shadow Claw
Substitute
Toxic

Move Remaining
Level Up [8] {0}: Head Smash, Iron Defense, Iron Head, King's Shield, Night Slash, Power Trick, Sacred Sword, Slash
Current Generation TM/HM [17] {34}: Attract, Confide, Cut, Double Team, Facade, False Swipe, Flash Cannon, Giga Impact, Hidden Power ???, Hyper Beam, Rain Dance, Rest, Round, Shadow Ball, Sleep Talk, Sunny Day, Swagger


http://www.smogon.com/forums/thread...-cloverleaf-in-a-serious-match.3504609/page-4 16 CC
Pinsir gains 3 MC. Spending the 3 MC to purchase Sweet Kiss (Event).
Pangoro gains 3 MC. Stockpiling 1 MC and spending 2 to purchase Payback (XY TM/HM).
Klinklang gains 3 MC. Spending the 3 MC to purchase Trick Room (XY TM/HM) and Discharge (Level Up).
Samurott gains 3 MC and 2 KOC. Spending the 2 KOC as MC and purchasing Knock Off (Previous Generation Tutor) and Taunt (XY TM/HM).

Self-Approved.
 
Last edited:
http://www.smogon.com/forums/threads/ww-subj-flash.3506547/
http://www.smogon.com/forums/threads/avnomke-and-subway-fite-fast.3506545/
http://www.smogon.com/forums/threads/insert-title-here.3506266/#post-5444151
http://www.smogon.com/forums/thread...cquainted-with-avnomke-and-epicdrill.3506331/
http://www.smogon.com/forums/threads/geodude-emma-flashie.3506551/
http://www.smogon.com/forums/thread...-and-birkal-1v1-flashie.3506596/#post-5445422
http://www.smogon.com/forums/threads/birkal-vs-subwayj-flashie.3506595/
www.smogon.com/forums/threads/water-cat-vs-pink-man.3506594/
I get 12 CC (2 KOC) and 12 UC. Buying a sachet for 8 CC and a second Exp Share for 6 CC.
Rebble gets 2 EC, 2 AC, 6 MC (1 KOC), and evolves. It gets Endure (Past-gen tutor) with the MC.
Gempre2-1.png

Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16

rock.png


Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.

MC/EC/AC
0/4/4

Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut

Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge

Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure

Energy Ball
Explosion
Facade
False Swipe

Fire Blast
Flamethrower
Flash

Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt

Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot

Mud-Slap
Natural Gift
Nature Power

Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return

Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb

Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore

Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift

Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Porygon gets 1 EC, 1 AC, and 3 MC. It gets Teleport (past-gen TM) with the MC.
Medicham gets 9 MC (1 KOC).

I'm going to UC dump Medicham, and also change his nature to Jolly for 7 CC.
Medicham gets the following moves for 63 UC and 9 MC:
1 MC:
Acupressure
Power Trick

2 MC:
Psyshock
Bulk Up
Sunny Day
Rain Dance
Frustration
Psychic
Shadow Ball
Rock Tomb
Rest
Attract
Round
Focus Blast
Fling
Retaliate
Flash
Dream Eater
Rock Smash
Confide
Strength
Protect

3 MC:
Baton Pass
Power Swap
Secret Power
Double-Edge
Mega Kick
Mega Punch
Signal Beam
Role Play
Trick
Metronome
308.png
308-mega.png

Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)

fighting.png
psychic.png


Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
 
Last edited:
http://www.smogon.com/forums/threads/ww-subj-flash.3506547/

CC: 33-->34

Deathlok the Golett
EC: 0-->1
AC: 0-->1
MC: 0-->3-->0
Buys Night Shade (LV UP) and Gyro Ball (XY TM)

----------------------------------------

http://www.smogon.com/forums/threads/avnomke-and-subway-fite-fast.3506545/

CC: 34-->35

Deathlok the Golett
EC: 1-->2-->3(KOC)
AC: 1-->2
MC: 0-->3-->0
Buys Magic Coat (Past Gen Tutor)

------------------------------------------

http://www.smogon.com/forums/thread...h-an-electivire-texas-and-ww-flashie.3506544/

UC: 0.5-->3.5-->0.5

Deathlok the Golett
EC: 3-->4-->5
AC: 2-->3

--------------------------------------------

http://www.smogon.com/forums/threads/doublade-vs-golett.3506553/

CC: 35-->36

Deathlok the Golett
EC: 5-->6(EVOLUTION)
AC: 3-->4-->5(Lucky Egg)(UNLOCK NO GUARD)
MC: 0-->2-->3(KOC)-->0
Buys Heavy Slam (LV UP) and Fly (XY TM)
Also gets Phantom Force and Focus Punch for free upon evolution!

golurk.gif

Deathlok the Golurk (-)

Type:
ground.gif
ghost.gif


Once controlled by Team Flare to be a ruthless killing monster, Deathlok had no compassion for anything. He was just as people said he was "a machine". One fateful day, Deathlok encountered an obstacle he could not overcome, it was Subway's team. Once he was defeated and captured, Deathlok seemed be somewhat more calm, but his dark nature stayed with him. The one who will show no mercy.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Iron Fist:
(Passive)
Klutz: (Toggle)
No Guard: (Passive)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 3
Speed: 47 (-)
Base Rank Total: 18
Size Class: 5
Weight Class: 7


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamic Punch
Earthquake
Hammer Arm
Night Shade
Heavy Slam
Focus Punch
Phantom Force

Protect
Rock Slide
Ice Beam
Shadow Ball
Psychic
Grass Knot
Gyro Ball
Fly


Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Earth Power
Signal Beam
Magic Coat

Total Moves: 31/74​
 
Last edited:
As seen here, Rotom knew Rest and Sleep Talk when I first bought it. I would like to refund Rotom its 4 MC, which will be spent on Electro Ball (XY Lvl Up) and Telekinesis. (Past-Gen TM)

Coincidentally, Tentacruel knew Rapid Spin when I purchased it, so I would like to refund it 3 MC to be spent on Skull Bash. (Past-Gen TM)

Summary:

Rotom:

MC: 0 --> 4 --> 0

KOC: 0 --> 0

- Rest, (Duplicate Copy) - Sleep Talk, (Duplicate Copy) + Electro Ball, + Telekinesis

Tentacruel:

MC: 0 --> 3 --> 0

KOC: 1 --> 1

- Rapid Spin, (Duplicate Copy) + Skull Bash
I bought the moves again here http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-129#post-5428187. I admit it, I do have memory issues at times.
 
Last edited:
Hopefully, this is less cataclysmically failuretastic than my last attempt at a prize claim.

NOT claiming an Amulet Coin anymore; I edited my CC before approval, so I'll take that as a penalty of sorts.
I AM claiming the following moves based on the new Freshmons rules:
SWAMPERT
Eggs: Sludge, Wide Guard

SALAMENCE:
Eggs: Hydro Pump, Twister
XY TMs: Sunny Day, Rain Dance

FLARELM:
Eggs: Blaze Kick, Aromatherapy

PIKACHU:
Level-Ups: Play Nice, Nuzzle
Eggs: Fake Out, Double Slap
XY TMs: Light Screen, Charge Beam

KIRLIA:
Eggs: Encore, Mean Look
XY TMs: Taunt, Torment

PAWNIARD:
Eggs: Pursuit, Quick Guard
XY TMs: Dig, Low Sweep

SCYTHER:
Eggs: Defog, Baton Pass
XY TMs: Cut, Rock Smash
Trainer Name: Mewtwo (Yes, I mean I’m a Genetic Pokemon. Hopefully, that's OK.)
Pokemon: Swampert, Salamence, Flarelm, Pikachu, Kirlia, Pawniard, Scyther
W/L/T: 2/7/0

Currency Counter: 2
Universal Counter: 0



Backpack:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Pokemon Team
260.png
260.png

Swampert(*) Vladdy (M)
Nature: Relaxed

Vladdy is the great-nephew of a certain Trainer's starter Pokemon. He doesn't worry about much, and his quirky sense of humor leads his teammates to love him. Despite being laid back, Vladdy is known for getting the job done, be it battle or rescue missions.

Type: Water/Ground
Abilities: Torrent, Damp (open)


Stats:
Relaxed (+Def, -Speed)
HP: 110
Atk: 4
Def: 4 (nature boost)
SpA: 3
SpD: 3
Spe: 52 (nature cut), -10% Evasion
Size: 4
Weight: 4
BST: 19

EC: 9/9
MC: 0
AC: 5/5


MOVES (25):

Level-Ups (12)
(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
Mud Shot
Mud Bomb
Earthquake
Hammer Arm
Protect

EGG MOVES (6)
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Sludge
(*)Wide Guard
Yawn

TMs/HMs (7)
(*)Dig
(*)Scald
(*)Rock Slide
Focus Punch
Waterfall
Ice Beam
Substitute

TUTOR (0)
EVENT/OTHER (0)
373.png
373.png

Salamence(*) Uberwocky (F)

Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she battled viciously throughout her childhood, and her training has certainly paid off.

Ubie likes to sail through the sky, blasting jets of fire to copy ancient power symbols of the Rekkuza line. They seem to have an effect; Ubie has actually won battles against a certain one of her older cousins…

Type: Dragon / Flying
Abilities: Intimidate / Moxie (Unlocked)

Nature: Naive (+Speed, -SpD)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 115; +15 Acc

Size: 4
Weight: 5
BRT: 22

EC: 9/9
MC: 0
AC: 5/5


MOVES (22):
Level-Ups
(10)
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Thunder Fang
Crunch
Dragon Claw
Double-Edge

Egg Moves (5)
Dragon Pulse(*)
Dragon Dance(*)
Fire Fang(*)
Hydro Pump(*)
Twister(*)

TMs/HMs (6)
Aerial Ace(*)
Facade(*)
Brick Break(*)
Sunny Day(*)
Rain Dance(*)
Earthquake

TUTORS (1)
Outrage

EVENT MOVES (0)
flarelm.png

Flarelm(*) Balsamus (F)

So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.

...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.

As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...

Type: Fire/Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)

Stats:
Nature:
Lonely (+Atk, -Def)
HP: 100
Atk: 3 (nature boost)
Def: 2 (nature cut)

SpA: 3
SpD: 3
Spe: 40
Size: 3
Weight: 4
BST: 13

EC: 6/9
MC: 0
AC: 5/5

MOVES (23)
Level-Ups
(12)
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis

Egg Moves (6)
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)Blaze Kick
(*)Aromatherapy
Earth Power

TMs/HMs (5)
(*)SolarBeam
(*)Reflect
(*)Flame Charge
Sunny Day
Protect

Tutors (0)
Events (0)
25.png
25.png

Pikachu Gesundheit (F)

Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.

She just doesn't know it yet.

Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.

Type: Electric
Abilities: Static / Lightningrod (Unlocked)
Stats:
Nature:
Naughty (+Atk, -SpD)
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 90
Size: 1
Weight: 1
BRT: 13

EC: 7/9
MC: 1
AC: 5/5

MOVES: (22)

Level-Ups (13)
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Play Nice
Nuzzle
Quick Attack
Swift
Electro Ball
Double Team
Slam

Egg Moves (5)
Volt Tackle(*)
Wish(*)
Encore(*)
Fake Out(*)
Double Slap(*)

TMs/HMs (6)
Hidden Power Ice(*)
Grass Knot(*)
Volt Switch(*)
Light Screen(*)
Charge Beam(*)
Pay Day

Tutors (0)

Event Moves (1)
Surf
281.png
281.png

Kirlia Gordon (M)

Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.

After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.

Type: Psychic/Fairy
Abilities: Trace / Synchronize / Telepathy (HIDDEN)

Stats:
Nature:
Adamant (+Atk, -SpA)
HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50
Size: 1
Weight: 2
BRT: 13

EC: 4/9
MC: 1
AC: 4/5

MOVES (21)
Level-Ups
(9)
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic

Egg Moves (5)
Shadow Sneak(*)
Disable(*)
Memento(*)
Encore(*)
Mean Look(*)

TMs/HMs (6)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Taunt (*)
Torment (*)
Thunder Wave

Tutors (1)
Ice Punch

Other Moves (0)
624.png
624.png

Pawniard Fischer (M)

This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.

As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that...

Type: Dark / Steel
Abilities: Defiant / Inner Focus / Pressure (HIDDEN)

Stats:
Nature:
Jolly (+Spe, -SpA)
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 69 (+) +11 Accuracy
Size: 1
Weight: 2
BST: 14

EC: 1/6
MC: 0
AC: 1/5

MOVES (20)
Level-Ups
(9)
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Iron Head
Swords Dance

Egg Moves (5)
Psycho Cut(*)
Revenge(*)
Sucker Punch(*)
Pursuit(*)
Quick Guard(*)

TMs/HMs (6)
Substitute (*)
Rock Polish (*)
Taunt (*)
Dig (*)
Low Sweep (*)
Brick Break

Tutors (0)
Others (0)
123.png
123.png

Scyther Jade (F)

Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says that Jade's solitary youth has left her an untrained, stupid monster, they don’t know her one bit.

Type: Bug/Flying
Abilities:
Swarm / Technician / Steadfast (HIDDEN)

Stats:
Nature:
Adamant (+Atk, -Def)
HP: 100
Atk: Rank 5 (4 + 1)
Def: Rank 3
SpA: Rank 1 (2 – 1)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
BRT: 19

EC: 1/6
MC: 0
AC: 1/5


MOVES (22):
Level-Ups
(12)
(*)Vacuum Wave
(*)Quick Attack
(*)Leer
(*)Focus Energy
(*)Double Team
(*)Pursuit
(*)False Swipe
(*)Agility
(*)Fury Cutter
(*)Wing Attack
Feint
Swords Dance

Egg Moves (5)
(*)Counter
(*)Night Slash
(*)Endure
(*)Defog
(*)Baton Pass

TMs/HMs (5)
(*)Swords Dance
(*)Brick Break
(*)U-turn
(*)Cut
(*)Rock Smash

Tutors (0)
Others (0)
 

Birkal
+15 CC (15 total)
+Ampharosite (10 CC)​
+12 UC
Stored (28 total)​

Aipom
+9 MC
Agility (Level Up)
Double Hit (Level Up)
Fling (Level Up)
Nasty Plot (Level Up)
Last Resort (Level Up)
Payback (Gen VI TM)
U-turn (Gen VI TM)​

Meditite
+6 MC
Force Palm (Level Up)
High Jump Kick (Level Up)
Psych Up (Level Up)
Accupressure (Level Up)
Power Trick (Level Up)
Reversal (Level Up)​

Kecleon
+13 MC
Attract (Gen VI TM)
Cut (Gen VI TM)
Fling (Gen VI TM)
Retaliate (Gen VI TM)
Rock Tomb (Gen VI TM)
Rollout (Previous Gen)​

Rotom
+16 MC
Confide (Gen VI TM)
Facade (Gen VI TM)
Frustration (Gen VI TM)
Return (Gen VI TM)
Round (Gen VI TM)
Secret Power (Previous Gen)
Snore (Previous Gen)
Movepool maxed!

Gallade
+3 MC
Double-Edge (Previous Gen)​

Conkeldurr
+3 MC
Snore (Previous Gen)​

Venusaur
+3 MC
Mimic (Previous Gen)​
 
Last edited:
Reffing and Flash and Battle and Battle

CC: 52 > 53 > 54 > 55
UC: 52.5 > 58.5 > 51.5

Lileep (Coral):
EC: 0 > 1 (EC)
MC: 0 > 3 (MC+ES) > 0 (Moves)
AC: 0 > 1 (AC)
Moves: Earth Power (Past Gen Tutor, 3)

Swampert:
MC: 0 > 4 (MC+ES) > 5 (KOC) > 9 (MC+ES) > 10 (KOC) > 0 (Moves)
Moves: Barrier, Yawn (Egg, 6), Return, Swagger (XY TM, 4)

Camerupt:
MC: 0 > 4 (MC+ES) > 6 (KOC) > 0 (Moves)
Moves: Incinerate, Return, Rock Tomb (XY TM, 6)

Rotom:
MC: 0 > 4 (MC+ES) > 11 (7UC) > 0 (Moves)
Moves: Facade, Frustration, Return, Thief (XY TM, 8), Secret Power (Past Gen TM, 3)
This maxes Rotom at 54 moves.
 
Claiming 3 CC (63) & 9 UC (9)
Elphaba (Mismagius) gets 12 MC (12), 2 KO (+2 MC = 14) & 9 UC (+9 MC = 23)
* Using 23 MC to learn Trick Room (2), Flash (2), Giga Impact (2), Aerial Ace (2), Hypnosis (3), Foul Play (3), Magic Coat (3), Trick (3) & Wonder Room (3)

Ruby (Tentacool) gets 2 EC (4/6), 6MC (6), 2AC (4/5) & 3 KO (+1 MC = 9)
* Using 9 MC to learn Protect (2), Substitute (2), Rain Dance (2) & Giga Drain (3)
 
Last night was quite busy

+3 UC +6 UC
Stockpiling 8, putting 1 in Elise Deauxnim the Necturna's AC

Flash 1
Battlers: 1 CC
Necturine: 1 EC, 1 AC, 3 MC, 1 KOC

Flash 2
Waterwarrior Wins 1 CC
Klavier Gavin the Syclant gets 4 MC
Elise Deauxnim the Necturine gets 1 EC, 3 MC, 1 AC & 2 KO

Flash 3
waterwarrior receives 1CC
Electivire receives 4MC, 1KOC

Flash 4
waterwarrior: 1CC
Syclant: 4MC, 1KOC
Litwick: 1EC, 2MC, 1AC, 1 Lucky Egg Counter

Stockpiling all CC, all KOC to MC, Lucy Egg Counter to EC

Total:
4 CC
Elise Deauxnim the Necturine: 2 EC, 9 MC, 2 AC
Klavier Gavin the Syclant: 9 MC
von Karma the Electivire: 5 MC
Homura the Litwick: 2 EC, 2 MC, 1 AC

Elise Deauxnim the Necturine:
EC: 4 -> 6 Necturna yay!
MC: 0 -> 9 -> 0, learns Thunder Fang, Poison Fang, Super Fang upon evolution, purchases the LU move Forest's Curse and the TM moves Toxic, Solar Beam, Energy Ball, and Shadow Claw
AC: 2 -> 4 -> +1 UC -> 5 Telepathy unlocked!
NecturnaSprite_FrontNorm.png

Necturna (Elise Deauxnim) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Grass / Ghost
Abilities: Forewarn/ Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks: (30/ 71 total moves)
Physical:
Horn Leech
Leaf Blade
Poison Fang
Power Whip
Return
Shadow Claw
Shadow Sneak
Super Fang
Thunder Fang
Vine Whip

Special:
Absorb
Energy Ball
Giga Drain
Hex
Leaf Storm
Ominous Wind
Psychic
Shadow Ball
Solar Beam

Status:
Double Team
Forest's Curse
Ingrain
Leer
Pain Split
Protect
Sketch
Substitute
Toxic
Toxic Spikes
Will-O-Wisp

Klavier Gavin the Syclant purchases the TM moves Echoed Voice, Fling, Quash, and the past-gen TM Secret Power with his 9 MC

von Karma the Electivire purchases the TM Confide and the past-gen TM Metronome with his 5 MC

Homura the Litwick:
EC: 2 -> 4
MC: 0 -> 2 -> 0, purchases the TM move Toxic
AC: 2 -> 3
 
Last edited:
Fixing my claim to Honedge.

679.png

Male Honedge (Orion)
Types: Steel/Ghost
Ability:: No Guard
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automotize
Shadow Sneak
Aerial Ace

Egg
Destiny Bond
Wide Guard

TM/HM
Brick Break
Double Team
Facade
Gyro Ball
Return
Rock Slide
Shadow Claw
Toxic
 
Geodude6: 22 CC
- Froakie: 22 KOC
Geodude6: 1 CC
-Scrafty: 4 MC
-Frogadier: 1 EC/3 MC + 1 KOC
-Colossoil: 4 MC + 2 KOC
Battlers: 1 CC
Mons: 4 MC
KOC: Colossoil
Battlers: 1 CC
Frogadier: 1 EC, 3 MC
Geodude6 1 CC
Both pokemon: 1 EC, 3 MC, 1 AC, 1 KOC
Total:
Geodude6: 26 CC
Scrafty: 4 MC
Frogadier: 2 EC, 6 MC, 23 KOC
Colossoil: 8 MC, 3 KOC
Munchlax: 1 EC, 3 MC, 1 AC, 1 KOC
Munna: 1 EC, 3 MC, 1 AC, 1 KOC

===

Geodude6:
CC: 5 -> 33 (+2 Frogadier KOC) -> 23
UC: 7
- Buying a Scope Lens for 10 CC.

560.gif

Zuzu [Scrafty]
EC: 6/6
MC: 4 -> 0
AC: 5/5
- Learns Scary Face (1) and Iron Head (3).

frogadier.png

Hanako [Frogadier]
EC: 9/9
MC: 27 (6 MC+21 KOC) -> 0
AC: 5/5
- Evolves.
- Learns Night Slash (0), Role Play (0), Mat Block (0), Shadow Sneak (0), Spikes (1), Feint Attack (1), Water Shuriken (1), Extrasensory (1), Haze (1), Hyper Beam (2), Echoed Voice (2), Giga Impact (2), Swagger (2), Rock Smash (2), Dark Pulse (2), Confide (2), Cut (2), Strength (2), Waterfall (2), and Hydro Cannon (2). Movepool is maxed.
greninja.png

Hanako [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:
water.gif
dark.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(65/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Steel]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Rock Smash
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Waterfall

Hydro Cannon
Water Pledge

frontnormal-mcolossoil.png

Saxton [Colossoil]
EC: 6/6
MC: 11 (8 MC+3 KOC)
AC: 5/5
- Learns Hidden Power [Grass] (2), Rest (2), Sludge Bomb (2), Sleep Talk (2), and Iron Tail (3).

446.gif

Heavy [Munchlax]
EC: 1/6
MC: 4 (3 MC+1 KOC) -> 0
AC: 1/5
- Learns Flamethrower (2) and Rock Slide (2).

517.gif

Munna
EC: 1/6
MC: 4 (3 MC+1 KOC) -> 0
AC: 1/5
- Learns Double Team (2) and Substitute (2).
 
Last edited:
Avomke: I make it +12 CC. Approved though.
SubwayJ: Approved, thanks for being simple.
Gold: No kidding. Please note I may eventually get around to banning refunds... Approved anyway ¬¬
Deadfox: Approved
Mewtwo: Welcome back, it's been a while since I've seen you! That looks good from what I can see, Approved
 
Dogfish44 is covering the first half of approvals. This half is complete, though.

Birkal: Approved.
Someoneelse: Approved.
epicdrill: You actually only get 1 CC. 3v3 Triples is 1 CC default. However, you still have enough CC for the Amulet Coin, so I will approve that. But fix the remaining total. Approved.
Gerard: Approved.
waterwarrior: Approved.
goldthunderbird999: Remember to include the (-) next to Honedge's Speed. Approved.
Geodude6: Approved.
Mulan15262: Approved.

+0.8 AUC

----
http://www.smogon.com/forums/threads/doublade-vs-golett.3506553/#post-5444164 1 CC
Doublade receives 1 EC and 3 MC, increasing its EC from 8/9 to 9/9.

9/9 EC? You know what that means:

Aegislash [Zorro] [M]
aegislash-blade.png
aegislash.png

Jolly Nature (+15% Speed, +5% Accuracy, -1 SpA)
Type: Steel/Ghost
Egg Group: Mineral
Ability: Stance Change
Blade Forme Stats:
HP: 90
Atk: Rank 6
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Shield Forme Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 6
Spe: 69 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0

Attacks: [22/47]
Level Up [9/17]
Aerial Ace
Autotomize
Fury Cutter
Metal Sound
Pursuit
Retaliate
Shadow Sneak
Swords Dance
Tackle
Egg [2/2]
Destiny Bond
Wide Guard
TM/HM [11/28]
Brick Break
Frustration
Gyro Ball
Protect
Reflect
Return
Rock Slide
Rock Smash
Shadow Claw
Substitute
Toxic

Move Remaining
Level Up [8] {0}: Head Smash, Iron Defense, Iron Head, King's Shield, Night Slash, Power Trick, Sacred Sword, Slash
Current Generation TM/HM [17] {34}: Attract, Confide, Cut, Double Team, Facade, False Swipe, Flash Cannon, Giga Impact, Hidden Power ???, Hyper Beam, Rain Dance, Rest, Round, Shadow Ball, Sleep Talk, Sunny Day, Swagger

Aegislash learns Head Smash, Iron Defense, Iron Head, King's Shield, Night Slash, Power Trick, Sacred Sword, and Slash as Pre-Level 26 moves upon evolution.
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-ff7hero.3504496/page-3 15 UC

Spending the 3 MC and 15 UC as MC on Aegislash to purchase Cut (XY TM/HM), Double Team (XY TM/HM), Facade (XY TM/HM), False Swipe (XY TM/HM), Flash Cannon (XY TM/HM), Rain Dance (XY TM/HM), Rest (XY TM/HM), Round (XY TM/HM), and Shadow Ball (XY TM/HM).


Spending 2 CC to purchase :
Elekid [Greased Lightning] [M]
239.png

Naive Nature (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric
Egg Group: Undiscovered
Abilities: Static, Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 110 (+) [+30% ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Quick Attack
Leer
Thunder Punch
Thunder Shock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Swift
Electro Ball
Egg
Barrier
Cross Chop
Feint
Ice Punch
Rolling Kick
TM/HM
Protect
Psychic
Rain Dance
Substitute
Toxic

Spending 2 CC to purchase:
Magby [M] [Bawsack]
240.png

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Egg Group: Undiscovered
Abilities: Flame Body, Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 72 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Smog
Leer
Ember
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Egg
Barrier
Cross Chop
Flare Blitz
Mach Punch
Thunder Punch
TM/HM
Frustration
Protect
Psychic
Substitute
Toxic

Spending 2 CC to purchase:
Ledyba [F] [Lovetap]
165.png

Jolly Nature (+15% Speed, +9% Accuracy, -1 SpA)
Type: Bug/Flying
Egg Group: Bug
Abilities: Swarm, Early Bird, Rattled (Locked)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 64 (+) [+9 ACC]
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Egg
Bide
Dizzy Punch
Drain Punch
Knock Off
Tailwind
TM/HM
Acrobatics
Protect
Struggle Bug
Substitute
Toxic

Spending 2 CC to purchase:
Shelmet [M] [Waterhead]
646.png

Naive Nature (+15% Speed, +5% Accuracy, -1 SpD)
Type: Bug
Egg Group: Bug
Abilities: Hydration, Shell Armor, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 29 (+) [+5% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn
Egg
Encore
Endure
Feint
Mud-Slap
Spikes
TM/HM
Energy Ball
Hidden Power Ice
Substitute
Toxic
Venoshock

Spending 2 CC to purchase:
Abra [M] [World of Illusion]
63.png

Hasty Nature (+15% Speed, +30% Accuracy, -1 Def)
Type: Psychic
Egg Group: Human-Like
Abilities: Synchronize, Inner Focus, Magic Guard (Locked)
Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Teleport
Egg
Barrier
Encore
Knock Off
Psycho Shift
Skill Swap
TM/HM
Dazzling Gleam
Protect
Shadow Ball
Substitute
Toxic

Spending 6 CC to purchase 1 Thick Club.

Self-Approved.
 
Since my other claim was approved whilst I was adding this, I may as well put it here.


I am also buying spend 4 CC on a Numel and a Slakoth.

Spr_3r_322.png

Numel (Numel) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious

Simple

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% speed, -15% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/???):

Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Flame Burst (*)
Amnesia (*)
Lava Plume (*)

Body Slam (*)
Endure (*)
Growth (*)
Heat Wave (*)
Iron Head (*)

Protect (*)
Dig (*)
Fire Blast (*)
Will-O-Wisp (*)
Bulldoze (*)

Spr_5b_287.png

Kong (Slakoth) (M)
Nature: Hasty
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Truant

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% speed, +5% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Moves (15/???):

Scratch (*)
Yawn (*)
Encore (*)
Amnesia (*)
Slack Off (*)

Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)

Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)

Summary:

Me:

- 4 CC, + 1 Numel, + 1 Slakoth
 
http://www.smogon.com/forums/threads/bug-leader-rediamond-vs-challenger-elevator_music.3499650/

I lost. But I get stuff.

Rediamond: 4 CC
Volcarona: 4 CC (was maxed during challenge)
Pinsir: 3MC
Galvantula: 3MC
Scizor: 3MC, 1KOC
Heracross: 3MC, 2KOC

Pinsir uses his 3 MC to learn Close Combat (Egg).
Galvantula uses her 3 MC to learn Toxic (XY TM). Her remaining MC is stored.
Scizor uses her 3 MC and 1 KOC to learn Fling and Venoshock (XY TM).
Heracross uses his 3 MC, 2 stored MC, and 1 KOC to learn Pin Missile (lvl), Hidden Power Water (6) (XY TM), and Captivate (Past Gen TM).

I use 2 of the 9 total CC gained (4 reward, 4 from Pokemon, 1 from KOC) to buy a Paras.

46.png

Paras [Amelia the Strongth] (F)
Types: Grass / Bug
Abilities: Effect Spore / Dry Skin / Damp (LOCKED)
Nature: Quiet (+SpA, -15% Spe, -10% Evasion)

Stats:
HP: 90
Atk: 3
Def: 2
Spa: 3 (+)
Spd: 2
Spe: 21 (-)
Size: 1
Weight: 1
Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves: 17
Level Up:
Scratch
Stun Spore
Poison Powder
Leech Life
Fury Cutter
Spore
Slash

TM / HM:

SolarBeam
Dig
Brick Break
X-Scissor
Venoshock

Egg:
Leech Seed
Wide Guard
Counter
Metal Claw
Endure
 
Claiming from a Tower reffing and a Hall reffing, which is 21 and 4 UC respectively. And now for a bit of a splurge.

Wendy the Bayleef changed Nature from Calm to Quiet. (7 CC)
Lucy the Gardevoir changed Nature from Relaxed to Bold (2 CC, 5 UC)
Elfman the Camerupt changed Nature from Sassy to Quiet. (7 UC)
Pantherlily the Armaldo changed Nature from Brave to Adamant (7 UC)

CC: 9-7-2 = 0
UC: 213+21+4-5-7-7 = 219

Bayleef - Wendy (F)
153.png

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (- = 60/1.15)
Size Class: 2
Weight Class: 2

EC: 7/9 Next Evolution at 9
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aromatherapy
Bullet Seed
Counter
Double Team
Endure
Energy Ball
Giga Drain
Grass Knot
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
PoisonPowder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Gardevoir - Lucy (F)
282.png

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

282-mega.png


Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rest
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)
323.png

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Growl
Heat Wave
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Protect
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Will-O-Wisp
Yawn
Armaldo - Pantherlily (M)
348.png

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Fury Cutter
Giga Impact
Harden
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
 
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