Behold, the triumphant return of Black/White's HP Ice Landorus-Therian, with it's new best friend, Mega-Beedrill.
Every Mega-Beedrill team has to have a way of dealing with bulky Ground-types, especially the omnipresent TankChomp and Lando-T, because they resist both of its STAB options and take little to nothing from Knock Off and Drill Run. Thankfully, Lando-T effectively counters itself and Garchomp... now, if only it had something to hit them with...
Enter HP Ice: with just 16 SpA EVs, it's enough to guaranteed 2hko TankChomp and Defensive Lando-T. It also provides slow U-Turn to help Beedrill get it, helps Beedrill against Steel-types by way of its powerful ground STAB. Finally, in the last moveslot, I've slashed Rocks and Stone Edge. The EVs given are enough to survive a hit from +1 Brave Bird Talonflame (after SD and Intimidate), and as Talon counters the shit out of Beedrill, removing it with Edge can be very important. However, if Talonflame isn't an issue, Rocks are the best move in the game and you should definitely use them. The speed EVs are enough to outspeed standard TankChomp, and a Naughty nature is used because POOOWER - and because SpD is your least important stat, everything else is used to cover something specific.
Beedrill's set is just standard Mega-Beedrill. The choice between Knock Off and Drill Run is team dependent, but on this kind of set up I prefer Knock because you already have Ground coverage and don't want to get destroyed over by Gengar - or any other Levitate/Flying-type/Air Balloon mons.
Landorus-Therian (M) @ Leftovers/Earth Plate/Rocky Helmet
Ability: Intimidate
EVs: 56 HP / 252 Atk / 16 SpA / 184 Spe
Naughty Nature
- Stealth Rock/Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off/Drill Run
Ability: Intimidate
EVs: 56 HP / 252 Atk / 16 SpA / 184 Spe
Naughty Nature
- Stealth Rock/Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off/Drill Run
Enter HP Ice: with just 16 SpA EVs, it's enough to guaranteed 2hko TankChomp and Defensive Lando-T. It also provides slow U-Turn to help Beedrill get it, helps Beedrill against Steel-types by way of its powerful ground STAB. Finally, in the last moveslot, I've slashed Rocks and Stone Edge. The EVs given are enough to survive a hit from +1 Brave Bird Talonflame (after SD and Intimidate), and as Talon counters the shit out of Beedrill, removing it with Edge can be very important. However, if Talonflame isn't an issue, Rocks are the best move in the game and you should definitely use them. The speed EVs are enough to outspeed standard TankChomp, and a Naughty nature is used because POOOWER - and because SpD is your least important stat, everything else is used to cover something specific.
Beedrill's set is just standard Mega-Beedrill. The choice between Knock Off and Drill Run is team dependent, but on this kind of set up I prefer Knock because you already have Ground coverage and don't want to get destroyed over by Gengar - or any other Levitate/Flying-type/Air Balloon mons.
16 SpA Landorus-T Hidden Power Ice vs. 240 HP / 0 SpD Garchomp: 212-252 (50.8 - 60.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 240 HP / 176+ Def Garchomp: 154-183 (36.9 - 43.8%) -- guaranteed 3HKO
16 SpA Landorus-T Hidden Power Ice vs. 252 HP / 28 SpD Landorus-T: 216-256 (56.5 - 67%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Sharp Beak Talonflame Brave Bird vs. 56 HP / 0 Def Landorus-T: 280-330 (84 - 99%) -- guaranteed 2HKO
Note:
16 SpA Landorus-T Hidden Power Ice vs. 244 HP / 200+ SpD Gliscor: 168-200 (47.7 - 56.8%) -- 2% chance to 2HKO after Poison Heal
16 SpA Landorus-T Hidden Power Ice vs. 244 HP / 200+ SpD Gliscor: 168-200 (47.7 - 56.8%) -- 90.2% chance to 2HKO after Stealth Rock and Poison Heal
Running a bit more SpA can increase the chance of 2hkoing Gliscor, but requires EVs from either HP or Atk. HP reduces overall bulk, and for example, Lando no longer guaranteed takes a hit from SD Talon. Atk reduces the amount of power Lando can hit with on STAB Earthquakes, for example, reducing the chance of an OHKO on Mega-Metagross (base form Metagross is outsped with the given EV spread.
252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Metagross: 272-324 (90.3 - 107.6%) -- 43.8% chance to OHKO
252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Metagross: 272-324 (90.3 - 107.6%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Landorus-T Earthquake vs. 240 HP / 176+ Def Garchomp: 154-183 (36.9 - 43.8%) -- guaranteed 3HKO
16 SpA Landorus-T Hidden Power Ice vs. 252 HP / 28 SpD Landorus-T: 216-256 (56.5 - 67%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Sharp Beak Talonflame Brave Bird vs. 56 HP / 0 Def Landorus-T: 280-330 (84 - 99%) -- guaranteed 2HKO
Note:
16 SpA Landorus-T Hidden Power Ice vs. 244 HP / 200+ SpD Gliscor: 168-200 (47.7 - 56.8%) -- 2% chance to 2HKO after Poison Heal
16 SpA Landorus-T Hidden Power Ice vs. 244 HP / 200+ SpD Gliscor: 168-200 (47.7 - 56.8%) -- 90.2% chance to 2HKO after Stealth Rock and Poison Heal
Running a bit more SpA can increase the chance of 2hkoing Gliscor, but requires EVs from either HP or Atk. HP reduces overall bulk, and for example, Lando no longer guaranteed takes a hit from SD Talon. Atk reduces the amount of power Lando can hit with on STAB Earthquakes, for example, reducing the chance of an OHKO on Mega-Metagross (base form Metagross is outsped with the given EV spread.
252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Metagross: 272-324 (90.3 - 107.6%) -- 43.8% chance to OHKO
252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Metagross: 272-324 (90.3 - 107.6%) -- 81.3% chance to OHKO after Stealth Rock