Approved by Quote
Old Thread
OP Adapted from Aerow
Banner by Bummer
OP written by Cheek Pouch
In the diverse tier of Little Cup, newcomers may find it difficult to navigate the many Pokemon that can fulfill a given role, while experienced veterans might try to find something new or underused to surprise common metagame trends. The following is a role compendium that visually showcases what any given Pokemon can viably do in order to support its team. Each section covers a general role that a Pokemon can carry out, while subsections specifically show (in order of viability) a visible list of what job that Pokemon is doing. This compendium aims to improve the diversity of teams as well as discuss new roles that a Pokemon can undertake. Feel free to discuss whether Pokemon should be added or removed to a given role; however, this thread is not meant to be a place for discussion about the viability of Pokémon in general, unless a Pokémon's placement is drastically off - we have a metagame discussion thread and viability rankings for that. Thanks to Corporal Levi, Cheek Pouch,Coconut. and Quote for all the help.
Hazard related:
Stealth Rock Setters:
Spikes Setters:
Toxic Spikes Setters:
Webs setters:
Rapid Spin:
Defog:
Webs Checks:
Spinblockers:
(Super)
(Small)
Defensive:
Walls:
Physical:
Special:
Pivots:
Defensive:
Offensive:
Clerics:
Wish:
Heal Bell/Aromatherapy:
Healing Wish:
Offensive:
Choice Scarf Users:
Life Orb Users:
Support:
Tailwind:
Parting Shot:
Memento:
Trappers:
Shadow Tag:
Arena Trap:
Pursuit:
Magnet Pull:
Wallbreakers:
Physical:
Special:
Mixed :
Type Spam:
Water:
Fighting:
Dark:
Flying:
Ghost:
Electric:
Checks to type spam:
Water:
Fighting:
Dark:
Flying:
Ghost:
Electric:
Sweeper related:
Shell Smash:
Swords Dance:
Bulk Up:
Calm Mind:
Dragon Dance:
Nasty Plot:
Belly Drum:
Curse:
Speed Boost:
Contrary:
Stockpile:
Moxie:
Coil:
Simple:
Baton pass:
Swords Dance:
Curse:
Speed Boost:
Bulk Up:
Nasty Plot:
Calm Mind:
Agility:
Acid Armor:
Barrier:
Cosmic Power:
Stored Power (recipient):
(P)hazers:
Priority Users:
Sucker Punch:
Aqua Jet:
Gale Wings:
Mach Punch:
Prankster:
Vacuum Wave:
Shadow Sneak:
(Super)
(Small)
Extremespeed:
Quick Attack:
Feint:
Fake Out:
Ice Shard:
Checks:
Abra Checks:
Gastly Checks:
Zigzagoon Checks :
Foongus Checks :
Snivy Checks:
Pawniard Checks:
Fletchling Checks:
Physical Drifloon Checks:
Special Drifloon Checks:
Mienfoo Checks:
Timburr Checks:
Shell Smash Checks:
Tirtouga:
Shellder:
Omanyte:
Clamperl:
Dwebble:
Ability Immunities:
Volt Absorb:
Flash Fire:
Levitate:
Water Absorb/Storm Drain/Dry Skin:
Lightning Rod/Motor Drive:
Sap Sipper:
Weather:
Sun Setters:
Rain Setters:
Sand Setters:
Weather Abusers:
Chlorophyll:
Swift Swim:
Sand Rush/Force:
Weather Checks:
Sun:
Rain:
(Super)
Sand:
(Super)
Old Thread
OP Adapted from Aerow
Banner by Bummer
OP written by Cheek Pouch
In the diverse tier of Little Cup, newcomers may find it difficult to navigate the many Pokemon that can fulfill a given role, while experienced veterans might try to find something new or underused to surprise common metagame trends. The following is a role compendium that visually showcases what any given Pokemon can viably do in order to support its team. Each section covers a general role that a Pokemon can carry out, while subsections specifically show (in order of viability) a visible list of what job that Pokemon is doing. This compendium aims to improve the diversity of teams as well as discuss new roles that a Pokemon can undertake. Feel free to discuss whether Pokemon should be added or removed to a given role; however, this thread is not meant to be a place for discussion about the viability of Pokémon in general, unless a Pokémon's placement is drastically off - we have a metagame discussion thread and viability rankings for that. Thanks to Corporal Levi, Cheek Pouch,Coconut. and Quote for all the help.
Hazard related:
Stealth Rock Setters:
Spikes Setters:
Toxic Spikes Setters:
Webs setters:
Rapid Spin:
Defog:
Webs Checks:
Spinblockers:
Defensive:
Walls:
Physical:
Special:
Pivots:
Defensive:
Offensive:
Clerics:
Wish:
Heal Bell/Aromatherapy:
Healing Wish:
Offensive:
Choice Scarf Users:
Life Orb Users:
Support:
Tailwind:
Parting Shot:
Memento:
Trappers:
Shadow Tag:
Arena Trap:
Pursuit:
Magnet Pull:
Wallbreakers:
Physical:
Special:
Mixed :
Type Spam:
Water:
Fighting:
Dark:
Flying:
Ghost:
Electric:
Checks to type spam:
Water:
Fighting:
Dark:
Flying:
Ghost:
Electric:
Sweeper related:
Shell Smash:
Swords Dance:
Bulk Up:
Calm Mind:
Dragon Dance:
Nasty Plot:
Belly Drum:
Curse:
Speed Boost:
Contrary:
Stockpile:
Moxie:
Coil:
Simple:
Baton pass:
Swords Dance:
Curse:
Speed Boost:
Bulk Up:
Nasty Plot:
Calm Mind:
Agility:
Acid Armor:
Barrier:
Cosmic Power:
Stored Power (recipient):
(P)hazers:
Priority Users:
Sucker Punch:
Aqua Jet:
Gale Wings:
Mach Punch:
Prankster:
Vacuum Wave:
Shadow Sneak:
Extremespeed:
Quick Attack:
Feint:
Fake Out:
Ice Shard:
Checks:
Abra Checks:
Gastly Checks:
Zigzagoon Checks :
Foongus Checks :
Snivy Checks:
Pawniard Checks:
Fletchling Checks:
Physical Drifloon Checks:
Special Drifloon Checks:
Mienfoo Checks:
Timburr Checks:
Shell Smash Checks:
Tirtouga:
Shellder:
Omanyte:
Clamperl:
Dwebble:
Ability Immunities:
Volt Absorb:
Flash Fire:
Levitate:
Water Absorb/Storm Drain/Dry Skin:
Lightning Rod/Motor Drive:
Sap Sipper:
Weather:
Sun Setters:
Rain Setters:
Sand Setters:
Weather Abusers:
Chlorophyll:
Swift Swim:
Sand Rush/Force:
Weather Checks:
Sun:
Rain:
Sand:
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