Ubers Offensive Ho-Oh and C&C [QC 2/2][GP 1/1]

Taka

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[SET]

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Flying
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake / Substitute
- Recover


[SET COMMENTS]

Earthquake pressures Miraidon, one of Ho-Oh's most common switch-ins, and gives it a way to hit Tera Fire users like Necrozma-DM, Koraidon, and Calyrex-I. Substitute is an option to take advantage of Gliscor and gives Ho-Oh a chance to freely throw out its powerful STAB attacks. Tera Ground synergizes with Earthquake and makes Ho-Oh a reliable check to Miraidon by guaranteeing that Earthquake KOs it with an Adamant nature. Tera Flying powers up Brave Bird, letting it 2HKO opposing defensive Ho-Oh. 152 Speed EVs with a neutral nature allow Ho-Oh to outspeed maximum Speed neutral-natured Necrozma-DM. The alternate EV spread with maximum Speed investment and a Jolly nature allows Ho-Oh to get the jump on defensive Arceus formes, giving it the ability to 2HKO them with Tera Flying Brave Bird.

Koraidon is an excellent partner for pivoting in Ho-Oh and setting sun, while Ho-Oh pressures opposing Ho-Oh and Arceus-Fairy as well as helping Koraidon break through Gliscor and Kyogre. Since this Ho-Oh variant has far less bulk than a defensive one, it appreciates secondary Koraidon checks such as Kyogre and Arceus-Fairy, both of which can paralyze Eternatus, opposing Arceus formes, and Ho-Oh with Thunder Wave. Kyogre is also a solid partner for helping Ho-Oh check Calyrex-I, which this set cannot do well. Although it does not enjoy eating sun-boosted Sacred Fires, Miraidon can pivot into Ho-Oh and force it out. As such, partners such as Ting-Lu, Gliscor, and Arceus-Ground pair well with Ho-Oh. In particular, Ting-Lu and Gliscor can set Spikes for Ho-Oh, letting it pressure Arceus-Water more easily. Arceus-Water and Kyogre are fantastic partners for taking advantage of Ho-Oh forcing Necrozma-DM, Arceus, and Calyrex-I to Terastallize into the Fire typing while helping Ho-Oh check Koraidon. Ho-Oh can also lure in Miraidon, Terastallize into the Ground typing, and defeat Miraidon for them.

[STRATEGY COMMENTS]
Other Options
====

Flame Charge is an option on offensive Ho-Oh that prevents Zacian-C, Miraidon, and fast Arceus formes from revenge killing it, but this option is generally not preferred compared to the utility of Recover, Earthquake, and Substitute.

Checks and Counters
====

**Miraidon**: Miraidon resists both of Ho-Oh's STAB moves and can use it as a chance to set up or throw out powerful STAB attacks. However, it has to watch out for Earthquake, and Heavy-Duty Boots variants are checked by Tera Grass and Tera Ground Ho-Oh.

**Water-types**: Arceus-Water can pivot into Ho-Oh throughout the entire game, threaten it out with Judgment, and heal any damage from it. However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards, limiting how easily it can enter the field against Ho-Oh. Kyogre can pivot into Sacred Fire and force Ho-Oh out, but it must be wary of Brave Bird. Dondozo is a niche Pokemon found on stall structures that is able to pivot into and outlast Ho-Oh with Rest and its natural bulk. All of the aforementioned Pokemon must be cautious of maximum Speed Jolly offensive Ho-Oh, which can outspeed and threaten to both 2HKO Arceus-Water and Kyogre and 3HKO Dondozo with Tera Flying Brave Bird.

**Knock Off Users**: Ho-Oh must be wary of switching into Pokemon that have access to Knock Off, such as Necrozma-DM and Gliscor. However, if Stealth Rock is not on your side of the field or can be removed easily, then Ho-Oh can freely pivot into Knock Off users. Additionally, Ho-Oh can get past the issue of Stealth Rock by Terastallizing into another typing besides Flying.

**Eternatus**: Eternatus can switch into any of Ho-Oh's attacks and threaten it with Toxic or Meteor Beam. Furthermore, its access to Recover lets it pivot in throughout the game. However, Earthquake chips Eternatus heavily, and offensive Ho-Oh can power through it with Brave Bird.

**Arceus-Ground**: Arceus-Ground can pivot into Ho-Oh if it has physical bulk investment. Furthermore, its access to reliable recovery along with a strong Rock-type attack in Power Gem or Stone Edge means that Ho-Oh cannot freely enter in on it without scouting its coverage move. However, Sacred Fire burns and hazards can make it much more difficult for Arceus-Ground to pivot into Ho-Oh.

**Rock-type Coverage Moves**: Ho-Oh must watch out for Rock-type coverage moves specifically aimed for it. This includes Power Gem from Flutter Mane as well as Rock Slide and Rock Tomb from both Groudon and Landorus-T. Eternatus, Lunala, and Necrozma-DW can slot Meteor Beam in order to surprise Ho-Oh as well.

**Tera Fire Pokemon**: Pokemon that are pressured by Ho-Oh's Sacred Fire often opt for Tera Fire, such as Necrozma-DM, Calyrex-Ice, and Arceus. These Pokemon can use Ho-Oh as setup fodder after Terastallizing, and Arceus can use Taunt to prevent phazing.

**Giratina**: Giratina’s massive physical bulk lets it pivot into any of Ho-Oh's attacks and use Defog or Rest freely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[SET]

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Flying
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake / Substitute
- Recover


[SET COMMENTS]

Earthquake pressures Miraidon, one of Ho-Oh's most common switch-ins, and gives it a way to hit Tera Fire Necrozma-DM maybe mention other foes that Tera Fire like Koraidon and Calyrex-I. However, Substitute takes advantage of Gliscor and gives Ho-Oh a chance to freely throw off its powerful STAB attacks writing "however, Substitute..." feels awkward as all hell, I'd change the wording. Tera Ground synergizes with Earthquake and makes Ho-Oh a reliable check to Miraidon guaranteeing the KO with an Adamant nature. Tera Flying powers up Brave Bird, letting it 2HKO opposing defensive Ho-Oh. The given EV not a given since it's 2 options; mention the actual 152 Speed EVs spread allows Ho-Oh to outspeed max Speed neutral nature Necrozma-DM. An alternate EV spread with max Speed and a Jolly nature allows Ho-Oh to get the jump on defensive Arceus formes, giving it the ability to 2HKO them with Tera Flying.

Koraidon is an excellent partner for pivoting in Ho-Oh and setting sun, while Ho-Oh pressures opposing Ho-Oh, Arceus-Fairy, and can help break through Gliscor and Kyogre. Since this Ho-Oh has far less bulk than a standard Ho-Oh no such thing as a standard set imo; make it about "defensive", it appreciates secondary Koraidon checks such as Kyogre and Arceus-Fairy, both of which can Thunder Wave Eternatus, opposing Arceus formes, and Ho-Oh Kyogre also helps with Calyrex-I which you can't check as well. Although it does not enjoy eating sun-boosted Sacred Fires, Miraidon can pivot into Ho-Oh and force it out. As such, partners such as Ting-Lu, Gliscor, and Arceus-Ground pair well with Ho-Oh. In particular, Ting-Lu and Gliscor can set Spikes for Ho-Oh, letting it pressure Arceus-Water more easily. Arceus-Water and Kyogre are fantastic partners for taking advantage of the Tera Fires that Ho-Oh forces from Necrozma-DM, Arceus, and Calyrex-Ice, while helping check Koraidon. Ho-Oh can also Terastallize Ground and lure Miraidon for them.

[STRATEGY COMMENTS]
Other Options
====

Flame Charge is an option on offensive Ho-Oh and prevents Zacian-C, Miraidon, and fast Arceus-formes from revenging it, but this option is generally not preferred compared to the utility of Recover, Earthquake, and Substitute. I am fine with Tera Blast Rock here but it's OK if you don't

Checks and Counters
====

**Miraidon**: Miraidon resists both of Ho-Oh's STABs and can use it as a chance to setup or throw off powerful STAB attacks. However, it has to watch out for Earthquake, and Heavy-Duty Boots variants are checked by Tera Grass and Tera Ground Ho-Oh.

**Water-types**: Arceus-Water can pivot into Ho-Oh forever, threaten it out with Judgment, and has access to recovery moves that lets it switch into Ho-Oh throughout a game. Kyogre can pivot into Ho-Oh's Sacred Fires and force it out, but must be wary of Brave Bird. However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards limiting how easily it can enter the field against Ho-Oh. Dondozo is a niche...
WW and Alomomola? Maybe?


**Arceus-Ground**: Arceus-Ground can pivot into Ho-Oh if it has physical Defense investment. Furthermore, its access to reliable recovery, along with a strong Rock-type attack in Power Gem or Stone Edge, means that Ho-Oh cannot freely enter in on it without scouting the coverage move. However, Sacred Fire burns and hazards can make it much more difficult for Arceus-Ground to pivot into it.

**Knock Off Users**: Ho-Oh must be wary of switching into Pokemon who have access to Knock Off, such as Necrozma-DM and Gliscor. However, if Stealth Rock is not on the field or able to be removed easily, then Ho-Oh can freely pivot into Knock Off users. Additionally, Ho-Oh can get past the issue of Stealth Rock by Terastallizing into another type.

**Rock-type Coverage**: Power Gem Flutter Mane, Rock Slide/Tomb Groudon/Landorus-T; Meteor Beam Eternatus which otherwise you'd check. Maybe Glimmora in case it's Power Gem?

**Arceus-Dark**: Foul Play clean OHKO can pivot into BB/EQ and if Sacred Fire doesn't burn, donezo

**Giratina**: it doesn't die and gets to Defog/Rest on you even if you're tera flying

**Strong Electric-type Attacks**: Zekrom and Kyurem-B which hate burn; honestly I am fine with this one being omitted


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

1/2
QC_stamp.gif
 
why tf is groundceus so high in the checks list put that bih way lower

add gliscor/knock section higher and add an eternatus section to the checks list. also maybe mention smthin about tera fire mons

2/2
 
AMGP check
add remove comment

[SET]

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Flying
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake / Substitute
- Recover


[SET COMMENTS]

Earthquake pressures Miraidon, one of Ho-Oh's most common switch-ins, and gives it a way to hit Tera Fire users like Necrozma-DM, Koraidon, and Calyrex-I. Substitute is an option to take advantage of Gliscor and gives Ho-Oh a chance to freely throw off out (none of the definitions for "throw off" would work in this context) its powerful STAB attacks. Tera Ground synergizes with Earthquake and makes Ho-Oh a reliable check to Miraidon by guaranteeing the that Earthquake KOes it with an Adamant nature. (clarity on move used) Tera Flying powers up Brave Bird, letting it 2HKO opposing defensive Ho-Oh. 152 Speed EVs (with which nature?) allow Ho-Oh to outspeed maximum Speed neutral nature neutral-natured Necrozma-DM. An The alternate EV spread with maximum Speed investment and a Jolly nature allows Ho-Oh to get the jump on defensive Arceus formes, giving it the ability to 2HKO them with Tera Flying Brave Bird. (clarity on move used)

Koraidon is an excellent partner for pivoting in Ho-Oh and setting sun, while Ho-Oh pressures opposing Ho-Oh (RC) and Arceus-Fairy (RC) and can as well as helping Koraidon break through Gliscor and Kyogre. Since this Ho-Oh variant has far less bulk than a defensive Ho-Oh one, it appreciates secondary Koraidon checks such as Kyogre and Arceus-Fairy, both of which can Thunder Wave paralyze Eternatus, opposing Arceus formes, and Ho-Oh with Thunder Wave. (AP) (using move names as verbs is generally discouraged) Kyogre is also a solid partner for helping Ho-Oh check Calyrex-I, which this Ho-Oh set cannot check do well. Although it does not enjoy eating sun-boosted Sacred Fires, Miraidon can pivot into Ho-Oh and force it out. As such, partners such as Ting-Lu, Gliscor, and Arceus-Ground pair well with Ho-Oh. In particular, Ting-Lu and Gliscor can set Spikes for Ho-Oh, letting it pressure Arceus-Water more easily. Arceus-Water and Kyogre are fantastic partners for taking advantage of the Tera Fires that Ho-Oh forces forcing from Necrozma-DM, Arceus, and Calyrex-Ice (RC) to Terastallize into the Fire typing (clarity) while helping Ho-Oh check Koraidon. Ho-Oh can also Terastallize into the Ground typing and lure in Miraidon for them.

[STRATEGY COMMENTS]
Other Options
====

Flame Charge is an option on offensive Ho-Oh and that ("prevents Zacian-C…revenge killing it" is essential info that describes "option") prevents Zacian-C, Miraidon, and fast Arceus formes (RH) from revenging revenge killing it, but this option is generally not preferred compared to the utility of Recover, Earthquake, and Substitute.

Checks and Counters
====

**Miraidon**: Miraidon resists both of Ho-Oh's STABs STAB moves and can use it as a chance to setup set up or throw off out powerful STAB attacks. However, it has to watch out for Earthquake, and Heavy-Duty Boots variants are checked by Tera Grass and Tera Ground Ho-Oh.

**Water-types**: Arceus-Water can pivot into Ho-Oh forever throughout the entire game, threaten it out with Judgment, and has access to recovery moves that lets it switch into Ho-Oh throughout a game heal any damage taken from it. (I condensed the sentence down to avoid repetition of points (Arceus-Water switching into Ho-Oh) and ambiguity on some word choices ("forever", "lets it switch", "recovery moves")) However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards, limiting how easily it can enter the field against Ho-Oh. (This sentence was after the sentence about Kyogre, so I moved it before that sentence.) Kyogre can pivot into Ho-Oh's Sacred Fires and force it Ho-Oh out, but it must be wary of Brave Bird. However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards limiting how easily it can enter the field against Ho-Oh. Dondozo is a niche Pokemon found on stall structures that is able to pivot into Ho-Oh and outlast it Ho-Oh (avoids ambiguity with "it" from "its natural bulk") with Rest and its natural bulk. All of the aforementioned Pokemon must be cautious of Max maximum Speed Jolly natured offensive Ho-Oh, which can outspeed and threaten to both 2HKO the former two Arceus-Water and Kyogre (RC) and 3HKO the latter Dondozo (wrote out names for better clarity because they weren't really listed) with Tera Flying Brave Bird. (I'm assuming Tera Flying BB achieves both benchmarks based on the set comments for offensive Ho-Oh.)

**Knock Off Users**: Ho-Oh must be wary of switching into Pokemon who that have access to Knock Off, such as Necrozma-DM and Gliscor. However, if Stealth Rock is not on your side of the field or able to can be removed easily, (the original phrasing could be taken as "Stealth Rock isn't able to be removed") then Ho-Oh can freely pivot into Knock Off users. Additionally, Ho-Oh can get past the issue of Stealth Rock by Terastallizing into another type typing. (Which typing?)

**Eternatus**: Eternatus can switch into any of Ho-Oh's attacks and threaten it with a Toxic or a Meteor Beam. Furthermore, its access to Recover lets it pivot in throughout a the game. However, Earthquake chips Eternatus heavily, (AC) and offensive Ho-Oh can power through it with Brave Bird.

**Arceus-Ground**: Arceus-Ground can pivot into Ho-Oh if it has physical Defense bulk investment. Furthermore, its access to reliable recovery (RC) along with a strong Rock-type attack in Power Gem or Stone Edge (RC) means that Ho-Oh cannot freely enter in on it without scouting the its coverage move. However, Sacred Fire burns and hazards can make it much more difficult for Arceus-Ground to pivot into it Ho-Oh.

**Rock-type Coverage Moves**: Ho-Oh must watch out for Rock-type coverage moves specifically aimed for it. This includes Power Gem from Flutter Mane (RC) as well as Rock Slide and Rock Tomb from both Groudon and Landorus-T. Eternatus, Lunala, and Necrozma-DW can slot Meteor Beam in order to lure in Ho-Oh as well.

**Tera Fire Pokemon**: Pokemon that are pressured by Ho-Oh's Sacred Fire often opt for Tera Fire, such as Necrozma-DM, Calyrex-Ice, and Arceus. These Pokemon can use Ho-Oh as setup fodder after Terastallizing, and Arceus can Taunt it to prevent phazing.

**Giratina-A**: Giratina-A's Giratina's massive physical bulk lets it pivot into any of Ho-Oh's attacks and use Defog or Rest on it freely.

(Be careful with using "it" when writing a sentence involving two Pokemon. There were times where "it" has referred to both of them.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
[GP checker's profile link]
 
a blue banana
add remove comment

me
add remove comment

[SET]

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Flying
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake / Substitute
- Recover


[SET COMMENTS]

Earthquake pressures Miraidon, one of Ho-Oh's most common switch-ins, and gives it a way to hit Tera Fire users like Necrozma-DM, Koraidon, and Calyrex-I. Substitute is an option to take advantage of Gliscor and gives Ho-Oh a chance to freely throw off out (none of the definitions for "throw off" would work in this context) its powerful STAB attacks. Tera Ground synergizes with Earthquake and makes Ho-Oh a reliable check to Miraidon by guaranteeing the that Earthquake KOes it with an Adamant nature. (clarity on move used) Tera Flying powers up Brave Bird, letting it 2HKO opposing defensive Ho-Oh. 152 Speed EVs (with which nature?) allow Ho-Oh to outspeed maximum Speed neutral nature neutral-natured Necrozma-DM. An The alternate EV spread with maximum Speed investment and a Jolly nature allows Ho-Oh to get the jump on defensive Arceus formes, giving it the ability to 2HKO them with Tera Flying Brave Bird. (clarity on move used)

Koraidon is an excellent partner for pivoting in Ho-Oh and setting sun, while Ho-Oh pressures opposing Ho-Oh (RC) and Arceus-Fairy (RC) and can as well as helping Koraidon break through Gliscor and Kyogre. Since this Ho-Oh variant has far less bulk than a defensive Ho-Oh one, it appreciates secondary Koraidon checks such as Kyogre and Arceus-Fairy, both of which can Thunder Wave paralyze Eternatus, opposing Arceus formes, and Ho-Oh with Thunder Wave. (AP) (using move names as verbs is generally discouraged) Kyogre is also a solid partner for helping Ho-Oh check Calyrex-I, which this Ho-Oh set cannot check do well. Although it does not enjoy eating sun-boosted Sacred Fires, Miraidon can pivot into Ho-Oh and force it out. As such, partners such as Ting-Lu, Gliscor, and Arceus-Ground pair well with Ho-Oh. In particular, Ting-Lu and Gliscor can set Spikes for Ho-Oh, letting it pressure Arceus-Water more easily. Arceus-Water and Kyogre are fantastic partners for taking advantage of the Tera Fires that Ho-Oh forces forcing from Necrozma-DM, Arceus, and Calyrex-Ice (RC) to Terastallize into the Fire typing (clarity) while helping Ho-Oh check Koraidon. Ho-Oh can also lure in Miraidon, (AC) Terastallize into the Ground typing, (AC) and lure defeat Miraidon for them.

[STRATEGY COMMENTS]
Other Options
====

Flame Charge is an option on offensive Ho-Oh and that ("prevents Zacian-C…revenge killing it" is essential info that describes "option") prevents Zacian-C, Miraidon, and fast Arceus formes (RH) from revenging revenge killing it, but this option is generally not preferred compared to the utility of Recover, Earthquake, and Substitute.

Checks and Counters
====

**Miraidon**: Miraidon resists both of Ho-Oh's STABs STAB moves and can use it as a chance to setup set up or throw off out powerful STAB attacks. However, it has to watch out for Earthquake, and Heavy-Duty Boots variants are checked by Tera Grass and Tera Ground Ho-Oh.

**Water-types**: Arceus-Water can pivot into Ho-Oh forever throughout the entire game, threaten it out with Judgment, and has access to recovery moves that lets it switch into Ho-Oh throughout a game heal any damage taken from it. (I condensed the sentence down to avoid repetition of points (Arceus-Water switching into Ho-Oh) and ambiguity on some word choices ("forever", "lets it switch", "recovery moves")) However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards, limiting how easily it can enter the field against Ho-Oh. (This sentence was after the sentence about Kyogre, so I moved it before that sentence.) Kyogre can pivot into Ho-Oh's Sacred Fires and force it Ho-Oh out, but it must be wary of Brave Bird. However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards limiting how easily it can enter the field against Ho-Oh. Dondozo is a niche Pokemon found on stall structures that is able to pivot into Ho-Oh and outlast it Ho-Oh (avoids ambiguity with "it" from "its natural bulk") with Rest and its natural bulk. All of the aforementioned Pokemon must be cautious of Max maximum Speed Jolly natured offensive Ho-Oh, which can outspeed and threaten to both 2HKO the former two Arceus-Water and Kyogre (RC) and 3HKO the latter Dondozo (wrote out names for better clarity because they weren't really listed) with Tera Flying Brave Bird. (I'm assuming Tera Flying BB achieves both benchmarks based on the set comments for offensive Ho-Oh.)

**Knock Off Users**: Ho-Oh must be wary of switching into Pokemon who that have access to Knock Off, such as Necrozma-DM and Gliscor. However, if Stealth Rock is not on your side of the field or able to can be removed easily, (the original phrasing could be taken as "Stealth Rock isn't able to be removed") then Ho-Oh can freely pivot into Knock Off users. Additionally, Ho-Oh can get past the issue of Stealth Rock by Terastallizing into another type typing. (Which typing?)

**Eternatus**: Eternatus can switch into any of Ho-Oh's attacks and threaten it with a Toxic or a Meteor Beam. Furthermore, its access to Recover lets it pivot in throughout a the game. However, Earthquake chips Eternatus heavily, (AC) and offensive Ho-Oh can power through it with Brave Bird.

**Arceus-Ground**: Arceus-Ground can pivot into Ho-Oh if it has physical Defense bulk investment. Furthermore, its access to reliable recovery (RC) along with a strong Rock-type attack in Power Gem or Stone Edge (RC) means that Ho-Oh cannot freely enter in on it without scouting the its coverage move. However, Sacred Fire burns and hazards can make it much more difficult for Arceus-Ground to pivot into it Ho-Oh.

**Rock-type Coverage Moves**: Ho-Oh must watch out for Rock-type coverage moves specifically aimed for it. This includes Power Gem from Flutter Mane (RC) as well as Rock Slide and Rock Tomb from both Groudon and Landorus-T. Eternatus, Lunala, and Necrozma-DW can slot Meteor Beam in order to lure surprise Ho-Oh as well.

**Tera Fire Pokemon**: Pokemon that are pressured by Ho-Oh's Sacred Fire often opt for Tera Fire, such as Necrozma-DM, Calyrex-Ice, and Arceus. These Pokemon can use Ho-Oh as setup fodder after Terastallizing, and Arceus can use Taunt to prevent phazing.

**Giratina-A**: Giratina-A's Giratina's massive physical bulk lets it pivot into any of Ho-Oh's attacks and use Defog or Rest on it freely.

(Be careful with using "it" when writing a sentence involving two Pokemon. There were times where "it" has referred to both of them.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
In progress
a blue banana
add remove comment

me
add remove comment

[SET]

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Flying
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake / Substitute
- Recover


[SET COMMENTS]

Earthquake pressures Miraidon, one of Ho-Oh's most common switch-ins, and gives it a way to hit Tera Fire users like Necrozma-DM, Koraidon, and Calyrex-I. Substitute is an option to take advantage of Gliscor and gives Ho-Oh a chance to freely throw out its powerful STAB attacks. Tera Ground synergizes with Earthquake and makes Ho-Oh a reliable check to Miraidon by guaranteeing that Earthquake KOs it with an Adamant nature. Tera Flying powers up Brave Bird, letting it 2HKO opposing defensive Ho-Oh. 152 Speed EVs with a neutral nature allow Ho-Oh to outspeed maximum Speed neutral-natured Necrozma-DM. The alternate EV spread with maximum Speed investment and a Jolly nature allows Ho-Oh to get the jump on defensive Arceus formes, giving it the ability to 2HKO them with Tera Flying Brave Bird.

Koraidon is an excellent partner for pivoting in Ho-Oh and setting sun, while Ho-Oh pressures opposing Ho-Oh and Arceus-Fairy as well as helping Koraidon break through Gliscor and Kyogre. Since this Ho-Oh variant has far less bulk than a defensive one, it appreciates secondary Koraidon checks such as Kyogre and Arceus-Fairy, both of which can paralyze Eternatus, opposing Arceus formes, and Ho-Oh with Thunder Wave. Kyogre is also a solid partner for helping Ho-Oh check Calyrex-I, which this set cannot do well. Although it does not enjoy eating sun-boosted Sacred Fires, Miraidon can pivot into Ho-Oh and force it out. As such, partners such as Ting-Lu, Gliscor, and Arceus-Ground pair well with Ho-Oh. In particular, Ting-Lu and Gliscor can set Spikes for Ho-Oh, letting it pressure Arceus-Water more easily. Arceus-Water and Kyogre are fantastic partners for taking advantage of Ho-Oh forcing Necrozma-DM, Arceus, and Calyrex-I to Terastallize into the Fire typing while helping Ho-Oh check Koraidon. Ho-Oh can also lure in Miraidon, Terastallize into the Ground typing, and defeat Miraidon for them.

[STRATEGY COMMENTS]
Other Options
====

Flame Charge is an option on offensive Ho-Oh that prevents Zacian-C, Miraidon, and fast Arceus formes from revenge killing it, but this option is generally not preferred compared to the utility of Recover, Earthquake, and Substitute.

Checks and Counters
====

**Miraidon**: Miraidon resists both of Ho-Oh's STAB moves and can use it as a chance to set up or throw out powerful STAB attacks. However, it has to watch out for Earthquake, and Heavy-Duty Boots variants are checked by Tera Grass and Tera Ground Ho-Oh.

**Water-types**: Arceus-Water can pivot into Ho-Oh forever throughout the entire game, threaten it out with Judgment, and has access to recovery moves that lets it switch into Ho-Oh throughout a game heal any damage taken from it. (I condensed the sentence down to avoid repetition of points (Arceus-Water switching into Ho-Oh) and ambiguity on some word choices ("forever", "lets it switch", "recovery moves")) However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards, limiting how easily it can enter the field against Ho-Oh. (This sentence was after the sentence about Kyogre, so I moved it before that sentence.) Kyogre can pivot into Ho-Oh's Sacred Fires and force it Ho-Oh out, but it must be wary of Brave Bird. However, Arceus-Water must be wary of Sacred Fire burns in conjunction with entry hazards limiting how easily it can enter the field against Ho-Oh. Dondozo is a niche Pokemon found on stall structures that is able to pivot into Ho-Oh and outlast it Ho-Oh (avoids ambiguity with "it" from "its natural bulk") with Rest and its natural bulk. All of the aforementioned Pokemon must be cautious of Max maximum Speed Jolly natured offensive Ho-Oh, which can outspeed and threaten to both 2HKO the former two Arceus-Water and Kyogre (RC) and 3HKO the latter Dondozo (wrote out names for better clarity because they weren't really listed) with Tera Flying Brave Bird. (I'm assuming Tera Flying BB achieves both benchmarks based on the set comments for offensive Ho-Oh.)

**Knock Off Users**: Ho-Oh must be wary of switching into Pokemon who that have access to Knock Off, such as Necrozma-DM and Gliscor. However, if Stealth Rock is not on your side of the field or able to can be removed easily, (the original phrasing could be taken as "Stealth Rock isn't able to be removed") then Ho-Oh can freely pivot into Knock Off users. Additionally, Ho-Oh can get past the issue of Stealth Rock by Terastallizing into another type typing. (Which typing?)

**Eternatus**: Eternatus can switch into any of Ho-Oh's attacks and threaten it with a Toxic or a Meteor Beam. Furthermore, its access to Recover lets it pivot in throughout a the game. However, Earthquake chips Eternatus heavily, (AC) and offensive Ho-Oh can power through it with Brave Bird.

**Arceus-Ground**: Arceus-Ground can pivot into Ho-Oh if it has physical Defense bulk investment. Furthermore, its access to reliable recovery (RC) along with a strong Rock-type attack in Power Gem or Stone Edge (RC) means that Ho-Oh cannot freely enter in on it without scouting the its coverage move. However, Sacred Fire burns and hazards can make it much more difficult for Arceus-Ground to pivot into it Ho-Oh.

**Rock-type Coverage Moves**: Ho-Oh must watch out for Rock-type coverage moves specifically aimed for it. This includes Power Gem from Flutter Mane (RC) as well as Rock Slide and Rock Tomb from both Groudon and Landorus-T. Eternatus, Lunala, and Necrozma-DW can slot Meteor Beam in order to lure surprise Ho-Oh as well.

**Tera Fire Pokemon**: Pokemon that are pressured by Ho-Oh's Sacred Fire often opt for Tera Fire, such as Necrozma-DM, Calyrex-Ice, and Arceus. These Pokemon can use Ho-Oh as setup fodder after Terastallizing, and Arceus can use Taunt to prevent phazing.

**Giratina-A**: Giratina-A's Giratina's massive physical bulk lets it pivot into any of Ho-Oh's attacks and use Defog or Rest on it freely.

(Be careful with using "it" when writing a sentence involving two Pokemon. There were times where "it" has referred to both of them.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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