[/quote]The Rules said:Sending out an open challenge:
3v3 LC Doubles
2 Day DQ
2 Substitutions
2 Chills/Recoveries
Training Items
All Abilities
ASB Arena
Fighter mons:
Monohm [M] [Nimbus]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (H)
Nature: Mild (+1 SpA -1 Def)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 [-]
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave
TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw
Embirch [M] [Charcoal]
Types: Fire/Grass
Abilities:: Reckless / Leaf Guard / Chlorophyll (H)
Nature: Sassy (+1 SpD -15% Spe -10% Evasion)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 [+]
Spe: 52 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg
DragonBreath
Earth Power
Blaze Kick
GrassWhistle
Seed Bomb
TM/HM
Double Team
Flamethrower
Protect
Energy Ball
Sunny Day
Shellos [M] [Muddy]
Types: Water
Abilities:: Sticky Hold / Storm Drain / Sand Force (H)
Nature: Bold (+1 Def -1 Atk)
Stats:
HP: 100
Atk: Rank 1 [-1]
Def: Rank 3 [+1]
SpA: Rank 2
SpD: Rank 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Electric)
Rain Dance
Egg
Brine
Counter
Curse
Mirror Coat
Yawn
TM/HM
Toxic
Ice Beam
Protect
Scald
Substitute
P2X7 mons:
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
SolarBeam
Dig
Brick Break
Payback
Wild Charge
Nature Power
Surf
Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge
Egg Moves:
Agility
Camouflage
Electric Terrain
Glare
TM Moves:
Protect
Rain Dance
Thunder
Substitute
Dark Pulse
Surf
Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
EC: 0/6
MC: 0
AC: N/A
Moves:
Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
P2X7 sends out and equips
Fighterman481 sends out, equips, and orders
P2X7 orders
I ref