Hey guys! This team is the product of my experience in LC. All the mons have come from my time self-teaching. This team bases itself around the users ability to read the other teams strategy and counter it. Snubull and Ferro provide a devastating core along with a cast of situational attackers.
Peaked at 1740 elo on the ladder.
--The Squad--
Bish Named Gerry (Porygon) @ Eviolite
Ability: Download
Level: 5
EVs: 76 HP / 36 Def / 236 SpA / 160 Spe
Timid Nature
- Thunderbolt
- Psychic
- Tri Attack
- Agility
Porygon is really the Malcom to the middle here. Gerry serves a unique role in this team as the only special attacker not named after a Canadian musician. With 18 special attack this baby gets to 27 spec attack after download boost. Woah. Basically the strategy here is to switch porygon in on something that is probably going to switchout. Putting pory in on a special attacker generally makes your opponent run away. The risk of a stall recover-twave pory is pretty strong, especially given the nature of the rest of the team. Generally pory comes in mid-game to get a surprising couple KOs. Often times this pory will agil up on a knockoff or special attack, then it gets to revenge that hit with a crazy strong special attack. Pshycic slays all those cute little foos that come in on it. The best part of this set though is the versatility to come in at any point and change the dynamics of the match. Because of the HP investment and 14 boosted defenses, pory can normally survive 2-3 hits. Knowing when to put gerry in can take some skill with this team, but once you get used to the flow it isnt difficult.
---
Steel Beamz (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 4 HP / 196 Atk / 188 Def / 68 SpD / 36 Spe
Adamant Nature
- Thunder Wave
- Bullet Seed
- Stealth Rock
- Iron Head
Here is where the real heart of this team lives. Steel Beamz is the wall to my opponents invading illegals, and it really Trumps the opposition. Ferroseed is the perfect m̶e̶m̶e̶ lead in this team. 84% of the time this should lead, here’s why:
Ferroseed is able to eliminate a lot of common leads with bullet seed on sturdy rock types, and iron head if they are dweeble
If they lead with a fighting type (foo) then there is an easy switch into snubull that turns the tide into your advantage greatly
Stealth rocks rock
Peaked at 1740 elo on the ladder.
--The Squad--
Bish Named Gerry (Porygon) @ Eviolite
Ability: Download
Level: 5
EVs: 76 HP / 36 Def / 236 SpA / 160 Spe
Timid Nature
- Thunderbolt
- Psychic
- Tri Attack
- Agility
Porygon is really the Malcom to the middle here. Gerry serves a unique role in this team as the only special attacker not named after a Canadian musician. With 18 special attack this baby gets to 27 spec attack after download boost. Woah. Basically the strategy here is to switch porygon in on something that is probably going to switchout. Putting pory in on a special attacker generally makes your opponent run away. The risk of a stall recover-twave pory is pretty strong, especially given the nature of the rest of the team. Generally pory comes in mid-game to get a surprising couple KOs. Often times this pory will agil up on a knockoff or special attack, then it gets to revenge that hit with a crazy strong special attack. Pshycic slays all those cute little foos that come in on it. The best part of this set though is the versatility to come in at any point and change the dynamics of the match. Because of the HP investment and 14 boosted defenses, pory can normally survive 2-3 hits. Knowing when to put gerry in can take some skill with this team, but once you get used to the flow it isnt difficult.
---
Steel Beamz (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 4 HP / 196 Atk / 188 Def / 68 SpD / 36 Spe
Adamant Nature
- Thunder Wave
- Bullet Seed
- Stealth Rock
- Iron Head
Here is where the real heart of this team lives. Steel Beamz is the wall to my opponents invading illegals, and it really Trumps the opposition. Ferroseed is the perfect m̶e̶m̶e̶ lead in this team. 84% of the time this should lead, here’s why:
Ferroseed is able to eliminate a lot of common leads with bullet seed on sturdy rock types, and iron head if they are dweeble
If they lead with a fighting type (foo) then there is an easy switch into snubull that turns the tide into your advantage greatly
Stealth rocks rock
Early para helps set the tone
The great thing about this ferro is that it gives an early level of opponent predictability. stealth rock will break a lot of sashes and stuff which allows other mons to sweep late game. SR are not necessary for this team though. Putting them up is only a priority if the opponent has rock weak mons or dig or whatever. Now the silent killer of this SB is the 15 attack that catches a lot of opponents off guard. Now mix that 15 attack iron head with a para’d mon and you have beautiful results. Not only do you have 30% flinch but also 25% para if the pass that meaning that iron head on para has a 47.5% chance to stop paraflinch them. Nice.
---
Mothra (Fletchling) (F) @ Berry Juice
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 36 Atk / 252 Def / 132 SpD / 20 Spe
Adamant Nature
- Substitute
- Acrobatics
- Overheat
- Swords Dance
Now onto the OG. Subfletch. Sub+Berryjuice+acro+sd=sweepcity. Here we have the bread and the butter and the bird. This lil’ bro is the most unique member of the squad. Subfletch predicates itself on surprising its opponent. It is able to switch into a lot of physical attacks and then Bj out of them, much like snubull does. mothra survives rock attacks from non-rock mons. So that means that subfletch can take on a sashed diglett and come out with 70% hp. woah. Even after rocks are used on you fletch lives that stuff. Then on a predicted sucker sb can go. then free hit. Now fletch is specifically lethal in this team for two reasons: Para and snubull. Snubull comes in and lowers their attack. then switch into fletch and take like nothing and set up with sub or SD. Sub is amazing because it lets you unzip on anything really. Now the para portion of this moves subfletch into mlg territory. Imagine this- your opponent has a now para’d foo or foongus or pawn, they just got parad by ferro or snubull and then took your mon out. Free switch to fletch and sub, why? Because now you have 6 subs to use. Cause of Mothra's dank HP distribution it can get 6 subs off. And if your opponent paras on any of those you’re set and can SD than go ahead and do some real damage. Enjoy.
---
Hall Monitor (Drilbur) (F) @ Choice Scarf
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Brick Break
- Rock Slide
Late game is the strength of this team, and this drilbur embodies that spirit. Hall Monitor is the response to all the haters of the squad. The magn, chou, abra, and others that damage this team are now in trouble. Drilbur provides the niche of the clean up kid. Rapid spin is there in case they are really setting up hazards for some reason. This young blood helps throw off the opponent even more. Almost the whole squad rolls slow, but HM dont care about that. The unparable mons on their team are always slain by this mon and that’s pretty dope. This kid’s jolly as hell and ready to get ill. You shall not pass the sash of justice.
---
Clair Boucher (Abra) (F) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 236 SpA / 200 Spe
Modest Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Thunder Wave
(opponents will see a lot of yellow)
Standard sashbra, standard sashbra, standard sashbra. Claire boucher is an elegant female Canadian electronic artist that recently entered the mainstream pop scene with her critically acclaimed album, Art Angels. It really is a fantastic follow-up to her, Grimes, more underground-appreciated Visions which had stand-out singles, Genesis and Oblivion. Clair Boucher is the other sweep stopper on this team. EBall serves as the slayer of rock sweeps and psychic is the hard hitting attack that OHKOs a lot of tricky mons. At 20 Spec attack in a spec D weak meta, sashbra is a deadly force. Modest as she is, my girl is able to trick a lot of fast suckers with twave which helps support the whole team while sending your opponent into...
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Go F*ck Yourself (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 196 HP / 116 Atk / 196 Def
Adamant Nature
- Thunder Wave
- Substitute
- Play Rough
- Earthquake
At the end of the day, six mons determine a match. Snubull is the sixth mon listed here. Go F*ck Yourself is the committed gorilla glue to this team. I let my opponent take a couple huffs to get them delirious, then I bang em up with snub. Snubull in this set up maximizes its ability to counter much of the meta along with ferro. Ferro-Snub is an epic combo that really challenges your opponent. As mentioned before, snubull is the ultimate counter to fighting types trying to pull a fast one. The beauty to this set is that it really relies on your prediction abilities. As long as you understand what your opponent is trying to do, this can do a lot of damage. Similar to fletch, GFY lives by the Bj sub strat, but unlike fletch, snubull is trying to ruin the opponent’s synergy rather then end them. Sub—>twave and vice versa gives a deadly hax-based combo that really is difficult to counter. Tie that in with the ability of snub to EQ pawn or mag after a sub, and it is a very potent threat. The name is applicable because it is what you actually are saying when you switch snubull into a drain punch.
---
Notez:
Keeping snub or ferro alive is generally a priority with this team and which one you keep should be based on the mons you are fighting. The use of ferro twave and snubull twave is vital to this team and is useful largely because of your enemy’s prediction of it. Floon is a danger and requires skill to take care of. generally just spam attack on a floon if it free switches in. Getting pory agil out early is also a great strat, but dont reveal the thunderbolt unless needed if they have a weak mon to it. This is a reactionary team, which means that it is based around the concept of adapting playstyle to counter the opponent, rather then coming in with a defined playstyle to dominate.
Shoutouts:
Sidewalks for keeping me off the streets
Fender for showing me the power of yellow magic
Macle for the elo
Madoka for moral support
Pokewalls for dank backgrounds
Quotes about this team:
“You are really skilled”
"Put the Lit in Little Cup"
“Respect for your strategy”
“Wow. I have never seen such elegance and class in a team/set design. Bravo"
The great thing about this ferro is that it gives an early level of opponent predictability. stealth rock will break a lot of sashes and stuff which allows other mons to sweep late game. SR are not necessary for this team though. Putting them up is only a priority if the opponent has rock weak mons or dig or whatever. Now the silent killer of this SB is the 15 attack that catches a lot of opponents off guard. Now mix that 15 attack iron head with a para’d mon and you have beautiful results. Not only do you have 30% flinch but also 25% para if the pass that meaning that iron head on para has a 47.5% chance to stop paraflinch them. Nice.
---
Mothra (Fletchling) (F) @ Berry Juice
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 36 Atk / 252 Def / 132 SpD / 20 Spe
Adamant Nature
- Substitute
- Acrobatics
- Overheat
- Swords Dance
Now onto the OG. Subfletch. Sub+Berryjuice+acro+sd=sweepcity. Here we have the bread and the butter and the bird. This lil’ bro is the most unique member of the squad. Subfletch predicates itself on surprising its opponent. It is able to switch into a lot of physical attacks and then Bj out of them, much like snubull does. mothra survives rock attacks from non-rock mons. So that means that subfletch can take on a sashed diglett and come out with 70% hp. woah. Even after rocks are used on you fletch lives that stuff. Then on a predicted sucker sb can go. then free hit. Now fletch is specifically lethal in this team for two reasons: Para and snubull. Snubull comes in and lowers their attack. then switch into fletch and take like nothing and set up with sub or SD. Sub is amazing because it lets you unzip on anything really. Now the para portion of this moves subfletch into mlg territory. Imagine this- your opponent has a now para’d foo or foongus or pawn, they just got parad by ferro or snubull and then took your mon out. Free switch to fletch and sub, why? Because now you have 6 subs to use. Cause of Mothra's dank HP distribution it can get 6 subs off. And if your opponent paras on any of those you’re set and can SD than go ahead and do some real damage. Enjoy.
---
Hall Monitor (Drilbur) (F) @ Choice Scarf
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Brick Break
- Rock Slide
Late game is the strength of this team, and this drilbur embodies that spirit. Hall Monitor is the response to all the haters of the squad. The magn, chou, abra, and others that damage this team are now in trouble. Drilbur provides the niche of the clean up kid. Rapid spin is there in case they are really setting up hazards for some reason. This young blood helps throw off the opponent even more. Almost the whole squad rolls slow, but HM dont care about that. The unparable mons on their team are always slain by this mon and that’s pretty dope. This kid’s jolly as hell and ready to get ill. You shall not pass the sash of justice.
---
Clair Boucher (Abra) (F) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 236 SpA / 200 Spe
Modest Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Thunder Wave
(opponents will see a lot of yellow)
Standard sashbra, standard sashbra, standard sashbra. Claire boucher is an elegant female Canadian electronic artist that recently entered the mainstream pop scene with her critically acclaimed album, Art Angels. It really is a fantastic follow-up to her, Grimes, more underground-appreciated Visions which had stand-out singles, Genesis and Oblivion. Clair Boucher is the other sweep stopper on this team. EBall serves as the slayer of rock sweeps and psychic is the hard hitting attack that OHKOs a lot of tricky mons. At 20 Spec attack in a spec D weak meta, sashbra is a deadly force. Modest as she is, my girl is able to trick a lot of fast suckers with twave which helps support the whole team while sending your opponent into...
---
Go F*ck Yourself (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 196 HP / 116 Atk / 196 Def
Adamant Nature
- Thunder Wave
- Substitute
- Play Rough
- Earthquake
At the end of the day, six mons determine a match. Snubull is the sixth mon listed here. Go F*ck Yourself is the committed gorilla glue to this team. I let my opponent take a couple huffs to get them delirious, then I bang em up with snub. Snubull in this set up maximizes its ability to counter much of the meta along with ferro. Ferro-Snub is an epic combo that really challenges your opponent. As mentioned before, snubull is the ultimate counter to fighting types trying to pull a fast one. The beauty to this set is that it really relies on your prediction abilities. As long as you understand what your opponent is trying to do, this can do a lot of damage. Similar to fletch, GFY lives by the Bj sub strat, but unlike fletch, snubull is trying to ruin the opponent’s synergy rather then end them. Sub—>twave and vice versa gives a deadly hax-based combo that really is difficult to counter. Tie that in with the ability of snub to EQ pawn or mag after a sub, and it is a very potent threat. The name is applicable because it is what you actually are saying when you switch snubull into a drain punch.
---
Notez:
Keeping snub or ferro alive is generally a priority with this team and which one you keep should be based on the mons you are fighting. The use of ferro twave and snubull twave is vital to this team and is useful largely because of your enemy’s prediction of it. Floon is a danger and requires skill to take care of. generally just spam attack on a floon if it free switches in. Getting pory agil out early is also a great strat, but dont reveal the thunderbolt unless needed if they have a weak mon to it. This is a reactionary team, which means that it is based around the concept of adapting playstyle to counter the opponent, rather then coming in with a defined playstyle to dominate.
Shoutouts:
Sidewalks for keeping me off the streets
Fender for showing me the power of yellow magic
Macle for the elo
Madoka for moral support
Pokewalls for dank backgrounds
Quotes about this team:
“You are really skilled”
"Put the Lit in Little Cup"
“Respect for your strategy”
“Wow. I have never seen such elegance and class in a team/set design. Bravo"
Bish named Gerry (Porygon) @ Eviolite
Ability: Download
Level: 5
EVs: 76 HP / 36 Def / 236 SpA / 160 Spe
Timid Nature
- Thunderbolt
- Psychic
- Tri Attack
- Agility
Steel Beamz (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 4 HP / 196 Atk / 188 Def / 68 SpD / 36 Spe
Adamant Nature
- Thunder Wave
- Bullet Seed
- Stealth Rock
- Iron Head
Mothra (Fletchling) (F) @ Berry Juice
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 48 Atk / 252 Def / 132 SpD / 76 Spe
Adamant Nature
- Substitute
- Acrobatics
- Overheat
- Swords Dance
Hall Monitor (Drilbur) (F) @ Choice Scarf
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Brick Break
- Rock Slide
Clair Boucher (Abra) (F) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 236 SpA / 200 Spe
Modest Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Thunder Wave
Go F*ck Yourself (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 196 HP / 116 Atk / 196 Def
Adamant Nature
- Thunder Wave
- Substitute
- Play Rough
- Earthquake
Ability: Download
Level: 5
EVs: 76 HP / 36 Def / 236 SpA / 160 Spe
Timid Nature
- Thunderbolt
- Psychic
- Tri Attack
- Agility
Steel Beamz (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 4 HP / 196 Atk / 188 Def / 68 SpD / 36 Spe
Adamant Nature
- Thunder Wave
- Bullet Seed
- Stealth Rock
- Iron Head
Mothra (Fletchling) (F) @ Berry Juice
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 48 Atk / 252 Def / 132 SpD / 76 Spe
Adamant Nature
- Substitute
- Acrobatics
- Overheat
- Swords Dance
Hall Monitor (Drilbur) (F) @ Choice Scarf
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Brick Break
- Rock Slide
Clair Boucher (Abra) (F) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 236 SpA / 200 Spe
Modest Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Thunder Wave
Go F*ck Yourself (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 196 HP / 116 Atk / 196 Def
Adamant Nature
- Thunder Wave
- Substitute
- Play Rough
- Earthquake
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