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[NORMAL] Leader Maxim vs Challenger Its_A_Random...

Rules:

4v4 Gym Singles
2 Day DQ (3 Days for Referee)
Infinite Chills/Recoveries
3 Substitutions
1 Mega Evolution
Items=On
Switch=OK
All Abilities
Arena: The Four Seasons Theatre
Turn Order: Coinflip

Arena: Four Seasons Theatre
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles

Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.

You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. "Ah, you must be the new gym challenger." he says to you. "Please, head right this way, the show's about to start."

The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says "Oh, you here for the match? The Leader's thataway!" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.

He clears his throat and says "Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode."

"Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience."

Soon after that info dump, a female voice calls out "Hey, we ready to start yet? It's almost time for the show to begin."

Maxim chuckles, then says "Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!"

After this, the curtains open, and before you know it, the battle has begun!

Summary:

  • All Items must be kept as Normal in the Normal gym. This means that items cannot be swapped, stolen, knocked off, restrained, destroyed, or rendered unable to be used in any way. Consumable Items will still be consumed after the normal number of uses. Fling still works as normal.
  • All Abilities must be kept as Normal in the Normal gym. This means that abilities cannot be swapped, copied, disabled, or rendered unable to be used at any time. The sole exception to this is Trace, which works as normal because it is a natural part of the ability itself.
  • If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next
.
Codifications:


  • Camouflage turns the Pokemon into a Normal Type.
  • Secret Power has a 30% chance to Flinch.
  • Nature Power summons Tri Attack.
Team of Leader Maxim...

Kangaskhan:
115.png

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)

kangaskhan-mega.png


Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (69/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar

Tutor:
Aqua Tail
Body Slam
Drain Punch
Dynamic Punch
Fire Punch
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Mega Kick
Seismic Toss
Sleep Talk
Spite
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn

Cinccino:
573.png

Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (67/67):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor*:
Covet
Gunk Shot
Seed Bomb
Shock Wave
Snore
Uproar

TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up

MAXXED: 4 CC per Match

Porygon-Z:
474.png

PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (59/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room

TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Event*:
Barrier

Exploud:
295.png

Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Normal


Abilities:
Soundproof/Scrappy (H)


Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (44/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar

Egg:
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Hammer Arm
Smoke Screen

Tutor:
Counter
Low Kick
Shock Wave
Water Pulse
Zen Headbutt

TM:
Brick Break
Double Team
Earthquake
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Substitute
Surf
Taunt
Torment
Toxic


Wigglytuff:
40.png

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks (49/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch
Heal Bell
Knock Off

TM:
Attract
Blizzard
Bide
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Thunderbolt

Braviary:
628.png

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (47/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
Zen Headbutt

TM:
Attract
Bulk Up
Confide
Cut
Double Team
Facade
Fly
Frustration
Giga Impact
Pluck
Protect
Rain Dance
Return
Rest
Rock Slide
Rock Tomb
Secret Power
Shadow Claw
Steel Wing
Substitute
Sunny Day
Swagger
Toxic
U-Turn
Work Up

Ditto:
132.png

Ditto [Masquerade]
Nature: Bashful (No effect on stats)

Type:
Normal


Abilities:
Limber/Imposter (H)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

AC: 5/5

Attacks (1/1):
Transform

MAXXED: 0 CC per Match

Team of Challenger Its_A_Random...

208.png
steelix-mega.png

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Ground
ABILITIES: Rock Head / Sturdy / Sheer Force (H) / Sand Force (H)

STATS (NORMAL)
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22

STATS (MEGA)
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 10
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (91/91)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Constrict
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Natural Gift
Payback
Rage
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sand Tomb
Secret Power
Self Destruct
Skull Bash
Slam
Smack Down
Stone Edge
Strength
Tackle
Take Down
Thunder Fang
Wrap

SPECIAL
Ancient Power
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Round
Snore
Twister

OTHER
Attract
Autotomise
Block
Captivate
Confide
Curse
Defence Curl
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Nature Power
Protect
Psych Up
Rest
Roar
Rock Polish
Rototiller
Sandstorm
Screech
Sharpen
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Revenankh_Front.png

Revenankh [Pharant] (M)
NATURE: Brave (-10% Evasion)

TYPE: Ghost / Fighting
ABILITIES: Shed Skin / Air Lock / Infiltrator (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

ATTACKS (73/94)
PHYSICAL
Arm Thrust
Bide
Bind
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

SPECIAL
Dazzling Gleam
Focus Blast
Hex
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Psychic
Shadow Ball
Snore
Vacuum Wave
Wring Out

OTHER
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Memento
Moonlight
Pain Split
Protect
Rest
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard

RAID
Dispel
Shadow Mend
308.png
medicham-mega.png

Medicham [Mind] (M)
NATURE: Jolly (+10% Accuracy (Normal), +15% Accuracy (Mega))

TYPE: Fighting / Psychic
ABILITIES: Pure Power / Telepathy (H)

STATS (NORMAL)
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

STATS (MEGA)
HP: 90
Atk: Rank 4 [8 Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (56/96)
PHYSICAL
Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Focus Punch
Force Palm
Giga Impact
High Jump Kick
Ice Punch
Low Kick
Low Sweep
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Reversal
Rock Slide
Rock Tomb
Thunder Punch
Zen Headbutt

SPECIAL
Confusion
Hidden Power (Flying)

OTHER
Acupressure
Baton Pass
Calm Mind
Detect
Double Team
Endure
Foresight
Helping Hand
Light Screen
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Pain Split
Power Trick
Psych Up
Protect
Quick Guard
Recover
Reflect
Rest
Sleep Talk
Substitute
Swagger
Telekinesis
Toxic
Trick

RAID
Dispel
534.png

Conkeldurr [] (M)
NATURE: Adamant

TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)

STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (49/71)
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap

SPECIAL
None

OTHER
Block
Bulk Up
Detect
Endure
Focus Energy
Foresight
Helping Hand
Leer
Rest
Scary Face
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard

Coinflip Time...
Front = Maxim sends first...
Back = Its_A_Random sends first...

smeargle.gif


Its_A_Random sends out Pokemon and equips...
Maxim sends out Pokemon and equips...
Maxim orders...
Its_A_Random orders...
VV refs...​
 
Last edited:
che1YKb.gif

"Oh this looks painful. Serena, let's see you earn your keep!"

40.png
w/Moon Stone

Dazzling Gleam~Shadow Ball~Dazzling Gleam
If Poison Jab, then Counter and push back
If Bide A1, then change actions to Double Team (1 Clone)~Substitute (15 HP)~Play Rough
[Do Once] If Pain Split, then Protect and push actions back.
 
Pre-Round Statistics...
Team Maxim (410/410 to 450/450 : 100%)...
wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 120
EN: 100
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (400/400 : 100%)...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 90
EN: 100
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Stadium Effects: None...

"Medicham avoided as much damage as possible in this round, and was sent back to Its_A_Random, basically a hit and run case... Its_A_Random will now send the most obvious Steelix out now... I think Its_A_Random took a good decision and Maxim is one step back now..."

Medicham mega evolved into Mega Medicham...

Action 1...

Medicham used Detect...
Medicham protected itself...
-13.5 EN...

Wigglytuff used Dazzling Gleam...
Medicham protected itself...
((8 + 3 + 6 - 4.5) * 1.5) = 18.75 = 0 HP...
-5 EN...

Action 2...

Medicham used Baton Pass...
Medicham will be sent back to its Pokeball at the end of the round...
-10 EN...

Wigglytuff used Shadow Ball...
Crit Roll: 1244 > 625 = No...
((8 + 6 - 4.5) * 1.5) = 14.25 HP...
Effect Roll: 5029 > 2000 = No...
-6 EN...

Action 3...

Medicham used Fake Out...
Crit Roll: 5814 > 625 = No...
((4 + 11 - 3) * 1) = 12 HP...
-4 EN...

Ability Roll: 6069 > 3000 = No...

Wigglytuff was flinched and was unable to move...

Medicham was sent back to its Pokeball...

Post-Round Statistics...
Team Maxim (398/410 to 438/450 : 97%)...
wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 108
EN: 89
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (386/400 : 97%)...
None...

Stadium Effects: None...

None...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 76
EN: 72
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Its_A_Random sends out Pokemon and equips...
Its_A_Random orders...
Maxim orders...
VV refs ;)​
 
"Kay"

208.png

Iron Chain (M) @ Life Orb

Heavy Slam > Iron Head > Heavy Slam
IF
Counter is used, THEN use Flash Cannon that action, pushing actions back.
IF Bide is used, THEN use Stealth Rock on the first Bide action, Chill on the second Bide action.
IF (Non-Combo) (Evasive Damaging Move) is used, THEN use Dig that action, pushing actions back.
 
Pre-Round Statistics...
Team Maxim (398/410 to 438/450 : 97%)...
wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 108
EN: 89
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (386/400 : 97%)...
steelix.gif

Steelix [Iron Chain]
(M) # Life Orb
Rock Head/Sturdy/Sheer Force
HP: 100
EN: 100
4/9/2/3/26 (-10% Evasion)...
Status: Fine...
Other: None...

Stadium Effects: None...

None...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 76
EN: 72
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

"Maxim lost another step when that Focus Blast missed and when Teleport became useless... We now hoping for a switch from Maxim's side, to which Its_A_Random will counter or not, let's see..."

Action 1...

Wigglytuff used Teleport...
Wigglytuff will evade all incoming attacks...
-7 EN....

Steelix used Heavy Slam...
Steelix's Attack missed...
-10.3333 EN...

Action 2...

Wigglytuff used Focus Blast...
Hit Roll: 8659 > 8000 = No...
Wigglytuff's Attack missed...
-8 EN...

Steelix used Iron Head...
Crit Roll: 3377 > 625 = No...
((6 + 3 + 6 + 2 - 3) * 1.5) = 21 HP...
-5 EN...

Ability Roll: 1048 < 3000 = Yes...
Wigglytuff's Cute Charm activates...
Steelix was infatuated...

Attraction Counters: 8644 = 4 counters..

Action 3...

Wigglytuff used Teleport...
Wigglytuff will evade all incoming attacks...
-7 EN....

Steelix is in love with Wigglytuff...
Infatuation Roll: 7239 > 5000= Yes...
Steelix was infatuated in love...

Pre-Round Statistics...
Team Maxim (377/410 to 417/450 : 92% to 93%)...
wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 87
EN: 67
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (386/400 : 97%)...
steelix.gif

Steelix [Iron Chain]
(M) # Life Orb
Rock Head/Sturdy/Sheer Force
HP: 100
EN: 85
4/9/2/3/26 (-10% Evasion)...
Status: Fine...
Other: Infatutated with Wigglytuff (2 counters)...

Stadium Effects: None...

None...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 76
EN: 72
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Maxim orders...
Its_A_Random orders...
VV refs ;)​
 
Oh boy, an Exploud. At least it is not Wigglytuff now.

medicham-mega.png

Mind (M) @ Medichamite

High Jump Kick > Drain Punch > High Jump Kick
IF
(Protective Move) is used successfully, THEN use Feint that action, pushing actions back.
IF Counter is used, THEN use Confusion on the first instance, Chill on the second instance, Confusion on the third instance, pushing actions back.
IF Exploud has Double Team clones active when you act, THEN use Rock Slide that action, pushing actions back.
 
Pre-Round Statistics...
Team Maxim (387/420 to 417/450 : 92% to 93%)...
295.png

Exploud [Shriek]
(M) # Rare Candy
Soundproof/Scrappy
HP: 110
EN: 100
4/3/5/3/59 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (386/400 : 97%)...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 76
EN: 72
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Stadium Effects: None...

wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 87
EN: 67
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...
steelix.gif

Steelix [Iron Chain]
(M) # Life Orb
Rock Head/Sturdy/Sheer Force
HP: 100
EN: 85
4/9/2/3/26 (-10% Evasion)...
Status: Fine...
Other: None...

"Maxim lost another big step, one more step back..."

Action 1...

Medicham used High Jump Kick...
Crit Roll: 3832 > 625 = No...
((13 + 3 + 11 - 4.5) * 1.5) = 33.75 HP...
-7 EN...

Exploud used Boomburst...
Crit Roll: 185 < 625 = Yes...
A Critical Hit...
((14 + 3 + 3 + 7.5 + 2 - 4.5) * 1) = 25 HP...
-9 EN...

Action 2...

Exploud used Protect...
Exploud protected itself...
-6 EN...

Medicham used Feint...
Exploud's protect broke...
Crit Roll: 2868 > 625 = No...
((4 + 11 - 4.5) * 1) = 10.5 HP...
-4 EN...

Action 3...

Medicham used Drain Punch...
Crit Roll: 4712 > 625 = No...
((8 + 3 + 11 - 4.5) * 1.5) = 26.25 HP...
Damage Healed = 13.125 HP...
-11 EN...

Exploud used Boomburst...
Crit Roll: 1065 > 625 = No...
((14 + 3 + 7.5 + 2 - 4.5) * 1) = 22 HP...
-9 EN...

Post-Round Statistics...
Team Maxim (316/420 to 346/450 : 75% to 77%)...
295.png

Exploud [Shriek]
(M) # Rare Candy
Soundproof/Scrappy
HP: 39
EN: 76
4/3/5/3/59 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (352/400 : 88%)...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 42
EN: 50
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Stadium Effects: None...

wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 87
EN: 67
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...
steelix.gif

Steelix [Iron Chain]
(M) # Life Orb
Rock Head/Sturdy/Sheer Force
HP: 100
EN: 85
4/9/2/3/26 (-10% Evasion)...
Status: Fine...
Other: None...

Maxim orders...
Its_A_Random orders...
VV refs ;)​
 
Hair brained scheme a go go!

Boomburst + Boomburst combination~Cooldown (Boomburst + Boomburst combo)~Hyper Voice
If successful P/E move, then Chill and push back.
[Do Once] If Endure then Toxic that action and push back.
[Do Once] If Damaging Fighting type combination, then Protect and push back.
 
Pre-Round Statistics...
Team Maxim (316/420 to 346/450 : 75% to 77%)...
295.png

Exploud [Shriek]
(M) # Rare Candy
Soundproof/Scrappy
HP: 39
EN: 76
4/3/5/3/59 (-10% Evasion)...
Status: Fine...
Other: None...

Team Its_A_Random (352/400 : 88%)...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 42
EN: 50
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Stadium Effects: None...

wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 87
EN: 67
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...
steelix.gif

Steelix [Iron Chain]
(M) # Life Orb
Rock Head/Sturdy/Sheer Force
HP: 100
EN: 85
4/9/2/3/26 (-10% Evasion)...
Status: Fine...
Other: None...

"Difficulty for Maxim started..."

Action 1...

Medicham used Fake Out...
Crit Roll: 4867 > 625 = No...
((4 + 11 - 4.5) * 1) = 10.5 HP...
-4 EN...

Exploud was flinched and was unable to move...

Action 2...


Medicham used High Jump Kick...
Crit Roll: 4692 > 625 = No...
((13 + 3 + 11 - 4.5) * 1.5) = 33.75 = 28.5 HP...
-7 EN...

Exploud fainted...

Pre-Round Statistics...
Team Maxim (277/420 to 346/450 : 66% to 68%)...
295.png

Exploud [Shriek]
(M) # Rare Candy
Soundproof/Scrappy
HP: 0
EN: 76
4/3/5/3/59 (-10% Evasion)...
Status: Fainted...
Other: None...

Team Its_A_Random (352/400 : 88%)...
medicham-mega.gif

Mega Medicham [Mind] (M)
Pure Power/Telepathy
HP: 42
EN: 39
4/3/2/3/115 (+15% Accuracy)...
Status: Fine...
Other: None...

Stadium Effects: None...

wigglytuff.gif

Wigglytuff [Serena] (F) # Moon Stone
Cute Charm/Competitive/Frisk
HP: 87
EN: 67
4/2/4/2/39 (-10% Evasion)...
Status: Fine...
Other: None...
steelix.gif

Steelix [Iron Chain]
(M) # Life Orb
Rock Head/Sturdy/Sheer Force
HP: 100
EN: 85
4/9/2/3/26 (-10% Evasion)...
Status: Fine...
Other: None...

Maxim sends out Pokemon and equips...
Its_A_Random orders...
Maxim orders...
VV refs ;)​
 
One of these days I will remember the DQ line.

Zen Headbutt > Psycho Cut > Zen Headbutt
IF
Confusion is used, THEN use Psycho Cut that action, pushing actions back.
IF (Non-Combo) (Damaging Psychic Move) is used, AND Ditto/Medicham is not behind a Substitute, THEN use Counter that action.
 
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