nightblitz42
Zorua (Cobalt) (Male)
Types: Dark
Abilities:
Illusion
Nature: Naive (+Speed, -Special Defense, +13% Accuracy)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 75 (+13% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC:
Attacks:
Level Up
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg
Copycat
Dark Pulse
Detect
Extrasensory
Sucker Punch
TM/HM
Toxic
Grass Knot
Substitute
Double Team
Hone Claws
Totodile (Gabby) (Female)
Types: Water
Abilities::
Torrent / Sheer Force (H)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Egg
Aqua Jet
Crunch
Mud Sport
Metal Claw
Rock Slide
TM/HM
Rain Dance
Brick Break
Waterfall
Shadow Claw
Power-Up Punch
Fenneking (Lucy) (Female)
Types: Fire
Abilities::
Blaze / Magician (H)
Nature:: Modest (+Special Attack, -Attack)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
Move Tutor
Magic Room
TM/HM
Psyshock
Sunny Day
Light Screen
Safeguard
Solar Beam
VS
*Rosabelle (Eevee) Female*
Nature:
Modest
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
AC: 2/5
MC: 0
Attacks: 23/82 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Focus Energy
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Facade
Shadow Ball
Dig
Echoed Voice
*Sampson (Oshawott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+) (+9% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
AC: 1/5
MC: 0
Attacks: 19/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Air Slash
Assurance
Brine
Detect
Night Slash
Protect
Ice Beam
X-Scissor
Surf
Dive
Taunt
*Ingénue (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.
Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (DW):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 1/9
AC: 1/5
MC: 0
Attacks: 20/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Beginner Battle
3vs3
Singles
DQ time: 5 days
2 permitted substitutions
2 Recovery moves, 5 Chills
Switch = OK
All Abilities
Training Items On
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