Resource Multigen LC Sample Teams [From ADV to SM!]

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Fiend

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Little Cup Sample Teams
Welcome to the LC Sample Team Archive! Here you will find a collection of solid, successful teams intended to help new players get acclimated to the metagame and different playstyles found within Little Cup. Everyone is welcome to submit a team, but in order to maintain a good quality archive, your team will be subject to approval before its addition. You may use any team in this archive as you see fit. Teams are updated in the OP.

Team Submission Guidelines:
  • An Importable of the team is required.
  • A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
  • A submitted team will be added if deemed up to par.
  • No memes
Sample Teams:

SUMO



Dark Spam Hazard Stack by blinkboy
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Barker (Dwebble) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 76 Atk / 156 Def / 156 Spe
Impish Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

DeLonge (Scraggy) @ Berry Juice
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Knock Off
- Poison Jab
- High Jump Kick
- Dragon Dance

Skiba (Vullaby) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 160 SpA / 200 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Dark Pulse
- Air Slash
- Hidden Power [Fighting]
- Nasty Plot

Raynor (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
Shiny: Yes
EVs: 204 HP / 196 Def / 4 SpA / 76 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Will-O-Wisp
- Fire Blast
- Synthesis

Hoppus (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Thunder Wave

Smith (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Scald
- Thunderbolt
- Hidden Power [Ground]
With weak armor getting a buff this gen Dwebble is used to reliably set up hazards, it also allows for some variation as you are not forced into leading with it to avoid sturdy being broken by rocks. Hazards lay the groundwork for whittling members of the opponent's team until they are susceptible to a sweep.Pumpkaboo acts as a spin blocker, Water-type resist and with Giga Drain over Bullet Seed a solid Mudbray counter. Will-o-Wisp is used to cripple physical attackers creating setup fodder for sweepers. Pawniard is able to deter the uncommon Defoggers as well as help with Sticky Webs match up. Knock off support and Priority is also greatly appreciated, and Pawniard provides both. Chinchou is a nice momentum grabber, forcing switches and abusing hazards well. Chinchou also checks Flying-types decently, which are otherwise troublesome. It also does a good job at patching up an otherwise Ponyta weak team, though one must tread carefully around Z-moves. Scraggy acts as an extremely potent set up sweeper which overcomes most of its answers after merely removing their Eviolite. Vullaby works as a secondary sweeper and thanks to its Weak Armor buff after one boost is able to outrun the increasingly common Scarf Doduo. Whilst you may set up early on occasion it is important to note that it is done so with the mindset of weakening checks and counters to aid a secondary dark spammer to sweep.

Omanyte by Xayah
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Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 Defense / 196 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Ice Beam
- Earth Power

Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 156 HP / 132 Def / 132 SpD / 12 Spe
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Heavy Slam

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]

Vullaby @ Choice Scarf
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
While Omanyte is not nearly as good at obliterating teams as it was in prior generations, Omanyte is still a terrifying sweeper with adequate support. Surf is run for its good enough power and accuracy, though Hydro Pump can be used for more power which does come in handy if hazards are not kept up. Wynaut is paired with Omanyte to trap the Fighting-type priority users which have made Omanyte less common, and it acts as a general catchall to menacing Pokemon. Eviolite Onix is used as a solid general Flying-type check, providing Stealth Rock support in addition to its defensive utility. Heavy Slam is used in order to keep Snubbull and Spritzee low and is handy for the odd Cottonee which is a full stop to Omantye. Snivy acts as a Ground-type resist for the team, and helps break the game open for the rest of the team to pull out a win. Snivy is largely the most main way of pressuring teams, and when paired with Scarf Vullaby makes a potent breaking core versus bulkier teams. Snivy has the handy perk of luring in Flying-types for Omanyte to set up on while weakening Ferroseed for Omanyte. Croagunk provides the team with a more sturdy Fighting-resist, and offensive pressure and Fighting-type priority in order to keep many wall breakers at bay.

Scarf Snivy Offense by Dundies
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Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 156 Def / 116 SpA / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off

Snivy @ Choice Scarf
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Knock Off
- Glare

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 80 HP / 36 Atk / 196 Def / 196 SpD
Brave Nature
- Poison Jab
- Knock Off
- Pursuit
- Fire Blast

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 Atk / 116 Def / 196 Spe
Adamant Nature
- Bulk Up
- Play Rough
- Fire Punch
- Thief
This is a more advanced team, due to being centered around a rather unusual set. Scarf Snivy is seldom the best set to use, yet this team successfully supports it for the endgame sweep. Snubbull and Mienfoo are chosen to help combat Foongus, as between Knock Off, constantly U-turns, and Fire Punch with a surprise Substitute to dodge Spore, it is continually weakened and kept weakened. Weak Armor Onix is used as a Flying-resist for the team, and also doubles as the Stealth Rocker for the team. With Explosion, Onix is capable of removing itself and a switch in at an ample time, making it a rather important to time it correct. Fake Out Mienfoo acts as a variant of speed control for the team, and is a bulky Pokemon that stays healthy throughout the match. Grimer-A pairs well with the team, as it struggles with Abra and Gastly immensely. Importantly, Grimer-A is able to Knock Off and Fire Blast bulky Steel-types for Snivy, while also removing the likes of Scarf Gastly which would stop a Scarf Snivy sweep. Slowpoke is the final member of the team, and acts as the Fire-type and Ground-type switch in and a general glue Pokemon for the team. Slowpoke is what allows for Snivy to run its Scarf set, as it makes up for the lack of bulk on Snivy.
 
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ORAS
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Dual Scarf Offense by Fiend
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Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Stealth Rock

Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Rapid Spin

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fighting]

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Acrobatics

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 92 Def / 120 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Hidden Power [Grass]

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 92 Def / 76 SpD / 100 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Zen Headbutt
- Shell Smash
Scarf Pawniard and Scarf Drilbur are rather hard pokemon to deal with, especially together. Both Scarf pokemon provide hazards utility, and in Pawniard's case defensive utility by Pursuit trapping Gastly and Abra, whilst soft checking Fletchling. Drilbur is Jolly in order to be as quick as possible while Pawniard secures 2HKOs on Mienfoo with its Adamant Nature. Foongus helps add a defensive backbone to the team, dealing with the Fighting-type and Water-type attackers which handle the dual Scarf core. Mienfoo runs Acrobatics to help check Fighting-types and lure Foongus which is often enough to hinder the two Scarf pokemon. Fletchling was added to help against various sweepers and cleaners, while helping handle Smashers with an unexpected Hidden Power [Grass]. Tirtouga rounds off the team adding yet more priority to the team and a bulky Flying resist. Tirtouga is a smash set in an effort to either outright sweep teams or wallbreak for either of the Scarf pokemon on the team.

Scarf Scraggy Balance by The LC Community
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Scraggy @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Zen Headbutt
- Drain Punch

Honedge @ Eviolite
Level: 5
Ability: No Guard
EVs: 116 Atk / 116 Def / 140 SpD / 132 Spe
Adamant Nature
- Pursuit
- Iron Head
- Swords Dance
- Shadow Sneak

Chinchou @ Berry Juice
Level: 5
Ability: Volt Absorb
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Ice Beam
- Thunder Wave

Timburr @ Eviolite
Level: 5
Ability: Guts
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Archen
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Roost
- Stealth Rock
This is the team that was the result of the recent Community Create-a-Team, which actually managed to produce a solid a fun team! You can find descriptions of what each Pokemon is supposed to do, and what the threats to the team are in the CCAT thread, so all I'll really put here is that the team is built around the Fighting-spam core of Scarf Scraggy, which can sweep late-game once its checks are eliminated, and Timburr, which wears down teams and knocks off the Fairy-types that like to switch into it, softening the team for a Scraggy sweep. Honedge provides a Fairy- and Psychic- check, Chinchou checks Fletchling among other things. Foongus checks Fighting-types and lessens the overall Ground weakness, and itemless Archen checks Vullaby and Drifloon.
Here's the CCAT thread

Shellder Offense by trash
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Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Substitute
- Rock Slide
- Earthquake
- Memento

Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Roost
- Earthquake
- Stone Edge
- Defog

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Calm Mind

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Knock Off
- Poison Jab
- Drain Punch
- U-turn
Diglett is a massive pain for a lot of teams; Shellder really enjoys Diglett's Memento support as this allows Shellder to reliably set up for a sweep. Eviolite Archen provides a bulkier and more resilient Fletchling counter that can repeatedly remove hazards and pressure VoltTurn. Pawniard provides powerful priority and wallbreaking utility as well as Stealth Rocks for the team. However Pawniard presence makes the team far too weak to Fighting type, thus Calm Mind Spritzee is added for synergy with Diglett and walling half of the metagame. Shellder is one of the most reliable and threatening sweepers in the current game, with most bulky teams only having on a two things to stop the sweep and most offense outright losing if their Steel-type drops below 50% from switching into Spritzee. In the last slot we have Mienfoo, as nothing reliably Knocks Off Spritzee nor does the team have a Pawniard counter. Poison Jab is to lure Snubbull and Spritzee, both of which are rather threatening if they stay around for too long. Slow U-turns also give Diglett more opportunities for trapping.

SpikeStack Offense by Coconut.
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Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Blast
- Spikes

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 40 Spe
Modest Nature
- Hidden Power [Fire]
- Tri Attack
- Recover
- Psychic

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 40 SpD / 196 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Brick Break

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 60 Def / 212 Spe
Adamant Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Poison Jab

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 36 SpD / 120 Spe
Modest Nature
- Hydro Pump
- Scald
- Sludge Bomb
- Hidden Power [Fire]

Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 172 Def / 116 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat
- Roost
The team revolves around punishing switches and weakening counters for every pokemon via the usage of hazards. Dwebble is chosen for its simplicity and ability to set up on slower pokemon such as Spritzee. Download Porygon is added to make up for Dwebble's shortcomings, namely losing to Onix, Drilbur, and most water types; additionally, Porygon speed creeps Timburr, meaning Dwebble can simply Knock Off Timburr and hazard up instead of trying to play around the Bulk Up user. Porygon is able to then revenge kill an unsuspecting Timburr in the worst case scenario and generally be a thorn in the opposing player's side. Additionally, Skrelp helps to further augment Dwebble's inability to aid the team outside of hazards. However both pokemon are pretty slow, therefore Fletchling was added. Fletchling is packing Overheat so that Pawniard will die to a combination of a Spike + SR + Overheat + Acrobatics. Fletchling is bait for most smashers however, making porygon especially important to the team. However Fletchling itself is an issue for the team, therefore Scarf Pursuit Pawniard was added. This patches up holes in Gastly, Abra, and Fletchling. Pawniard also acts as a Pawniard and Scraggy check, and can often break through teams with Iron Head thanks to Knock Off support and hazards. Lastly, Scraggy is added as a secondary sweeper. Scraggy and Pawniard have great synergy, allowing for Mienfoo to always be susceptible to the other member. Scraggy is also able to overwhelm pokemon such as Foongus and Timburr thanks to hazards, leading Scraggy to often be able to sweep despite its counters being alive.

Feeling Blue by Infamy
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Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 76 Atk / 196 Def / 116 SpD
Sassy Nature
- High Jump Kick
- Knock Off
- Acrobatics
- U-turn

Foongus @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Hidden Power [Fighting]
- Giga Drain
- Sludge Bomb

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Quiet Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Thunder Wave
- Slack Off

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Morning Sun

Pawniard @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Porygon @ Eviolite
Ability: Trace
Level: 5
Shiny: Yes
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Psychic
- Thunder Wave
- Recover
This is a pretty simple team I built a little while ago. It's based around a Regenerator core of Mienfoo + Foongus + Slowpoke and a Fire-Water-Grass core of Foongus + Slowpoke + Ponyta. What I wanted to do with this team was make something that was very simple and easy to use but also very solid and something that would hold up against most threats. I'd like to think I accomplished that.

I don't feel like there's a lot to say about this team; it's fairly self-explanatory. Basically, play safe, pivot a lot, and wear the opponent down. Ponyta has Flame Charge in the fourth moveslot so it can beat Diglett if it uses Flame Charge on the switch-in. If you feel like you're too weak to opposing Ponyta, changing it to Toxic can suffice. Ponyta is 19 Speed so that it can outspeed Gastly, which was a little problematic for the team. Notably, Slowpoke has Fire Blast instead of Psychic. This is because the team was too vulnerable to Steel-types and Psychic was doing a little for the team. You still beat Fighting-types with Scald and Thunder Wave. Pawniard has Swords Dance in the fourth moveslot because I felt like the team needed a defined win condition. You can also use Brick Break or Stealth Rock if you want to beat opposing Pawniard or have increased utility, respectively. Mienfoo is 13 Speed. This almost always lets it U-turn out after an opposing Mienfoo. One drawback to this is that they will always win if you both Knock Off the first turn and Acrobatics the second, though the added momentum makes up for this. Foongus has Hidden Power Fighting for Pawniard in particular but it also hits Magnemite. Hidden Power Fire, Clear Smog, or Stun Spore can be used instead to help with other matchups or to give Foongus more overall utility. Porygon is running an HP-invested spread. If you want it to hit harder, try a spread of 196 Defense / 156 Special Attack / 156 Special Defense with a Modest nature. This spread also takes less residual damage since the HP number is below 24. Please keep the Pokemon shiny if you use the team. Otherwise the team is not mono-blue and that makes me feel blue.

Omanyte Offense by BrandonBeast
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Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Earth Power
- Ice Beam

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 28 Def / 240 SpA / 240 Spe
Modest Nature
- Hidden Power [Fire]
- Psychic
- Energy Ball
- Trick

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Synthesis
- Glare
- Hidden Power [Flying]

Timburr @ Eviolite
Ability: Guts
Level: 5
Shiny: Yes
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Knock Off
The team is built around Shell Smash Omanyte, one of the most powerful sweepers in the tier. It can set up on Fire and Flying types easily and with its amazing coverage, can sweep very easily as well. Scarf Gothita was added to trap weakened stuff and to help remove or weaken Omanyte checks such as Timburr, Croagunk, and Ferroseed. Pawniard's here to set up Rocks if it can, and to check Psychic types and Ghost types, and Fairy types. It also provides Knock Off support, which is very useful. Snubbull is here to counter Fighting types and Dark types and check a lot of physical attacks, hit pretty hard, and steal items with Thief when it's Berry Juice is used or Knocked Off. Thunder Wave can also cripple stuff, which is great. Snivy is used to check Water types and be a great wallbreaker or sweeper with Leaf Storm. Timburr was added to be another Dark type answer, and be an amazing sweeper if the conditions are right. The team is a tad weak to Abra and Fighting spam, however it has the ability to work around these weaknesses.

FooFish by slurmz and mad0ka
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TIMELESS (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Swords Dance
- Baton Pass
- Knock Off
- Drain Punch

FROM THE DUST (Carvanha) (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
IVs: 9 HP
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect

MOTIONLESS (Gothita) (F) @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Psychic
- Energy Ball
- Thunderbolt
- Trick

GREEN STORM (Cottonee) (M) @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Encore
- Dazzling Gleam
- Knock Off
- Memento

ELEMENTS (Archen) (M) @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Slide
- Roost

TIMBERWOLF (Stunky) (M) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog / Memento
This team features a Swords Dance BP Mienfoo, which passes to Carvanha. This strategy is the one that embodies FooFish, equipped with lots of Knock Off Spam, Trapping, and Memento support to help Mienfoo pass into a Carvanha sweep more reliably. Mienfoo was the initial member of the team, being the main way of checking Pawniard, as well as the way of passing Swords Dance or sweeping itself as mentioned before. Mienfoo is minimum speed to help pass much without something needing to take a hit. Carvanha was subsequently added to be the cleaner of the team, and usually can clean up most teams after sufficient damage. Aqua Jet Carvanha was chosen instead of something such as Zen Headbutt as it can severely damage Fletchling at +2. Gothita was then added to the team to trap Croagunk, one of the main checks to Zen Headbutt-less Carvanha. If the opponent doesn't have a Croagunk or a solid Carvanha answer, Gothita can act as revenge killer of sorts or against more defensive teams without Croagunk, you can trick their fairy out of their eviolite to make it easier for Carvanha to sweep. Cottonee was added as a solid water and fighting check. Cottonee has an odd set of sorts, lacking Stun Spore. However, Knock Off support is critical for the team, as Cottonee lures in stuff like Foongus, another check to Carvanha, which Gothita doesn't lure in, albeit traps it. Archen is your fletchling counter, and again carries knock off, which is uncommon on both Cottonee and Archen. Archen also sets rocks for the team. Stunky is a glue of sorts for the team. It reliably traps both Abra and Gastly, huge threats to the team as it was, and is yet another fairy check. The stunky moveset has a choice in the last slot, either Defog or Memento. If you feel comfortable playing hazard stack, you may run secondary memento support, which while it may seem odd, it can keep the opponent on the back foot while reducing your options defensively. Defog is the move I run most commonly as only member of the team is immune to Spikes and only one resists Stealth Rock.
 
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BW2

misdreavus.gif

send some please!

Standard Double Rush by Vileman
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lileep.png
misdreavus.png
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Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
Shiny: Yes
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 44 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Calm Nature
- Tri Attack
- Psychic
- Thunder Wave
- Recover

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
Shiny: Yes
EVs: 228 HP / 60 Def / 220 SpD
Calm Nature
- Recover
- Giga Drain
- Ancient Power
- Hidden Power [Fire]

Drilbur (M) @ Life Orb
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Poison Jab

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
Shiny: Yes
EVs: 40 HP / 236 Atk / 36 SpD / 196 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Shadow Claw

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
Classic Sand Rush spam format: hippo + drilbur + sandshrew + lileep + 2 fillers. Vileman opted for Misdreavus to provide a nice fighting counter/check and Porygon for a solid Snover answer. The sets are all pretty standard sans a bulkier than normal Sandshrew and 3 attack Misdreavus, as these both help Drilbur bust through more teams late game via covering threats such as Timburr, Pawniard, and Vullaby more effectively.
 
DPP
munchlax.gif
Unstandardized Offense by Fiend
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clamperl.png
munchlax.png
drifloon.png
croagunk.png
Chimchar @ Focus Sash
Ability: Blaze
Level: 5
EVs: 4 HP / 56 Atk / 216 SpA / 4 SpD / 188 Spe
Hasty Nature
- Fake Out
- Overheat
- Hidden Power [Grass]
- Stealth Rock

Elekid @ Life Orb
Ability: Static
Level: 5
EVs: 96 Atk / 160 SpA / 240 Spe
Hasty Nature
- Thunderbolt
- Ice Punch
- Cross Chop
- Hidden Power [Grass]

Clamperl @ DeepSeaScale
Ability: Shell Armor
Level: 5
EVs: 236 HP / 236 Def / 8 SpA / 20 Spe
Bold Nature
- Rest
- Sleep Talk
- Surf
- Hidden Power [Electric]

Munchlax @ Oran Berry
Ability: Thick Fat
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Sassy Nature
- Recycle
- Pursuit
- Return
- Fire Punch

Drifloon @ Oran Berry
Ability: Unburden
Level: 5
EVs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe
Modest Nature
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute

Croagunk @ Life Orb
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 188 SpA / 116 Spe
Lonely Nature
- Fake Out
- Sucker Punch
- Vacuum Wave
- Dark Pulse
Chimchar function as the lead rocker, helping to prevent other lead rocks while rarely being at a large disadvantage. Lead Scarf Machop is somewhat annoying, as it is for all teams, thus we have a Drifloon to sponge Dynamic punches. After Rocks, +1 Drifloon can beat or set up on most of the tier save the bulkiest of walls. Elekid finds usage for revenge killing Gligar while wearing down or outright killing most walls for Drifloon. Croagunk is used to lure in Ghost-types and Munchlax with Dark Pulse as current teams use these to counter Gunk. Croagunk and Elekid together means we can forgo a Scarfer of our own and chose some bulkier threats. Munchlax is the king of DPP and acts to Pursuit trap a variety of Pokemon, namely Gastly. Clamperl is an oddity, but it has good synergy with Munchlax and annoys many teams and is generally a forgotten threat. Munchlax and Clamperl safeguard against rain teams, which are menacing, and help reduce the potency of opposing scarfers.

DD Tini by trash
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Meowth @ Focus Sash
Ability: Technician
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Fake Out
- Seed Bomb
- Bite
- Hypnosis

Dratini @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 28 HP / 244 Atk / 36 SpD / 196 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Extreme Speed

Munchlax @ Oran Berry
Ability: Thick Fat
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Sassy Nature
- Recycle
- Pursuit
- Return
- Fire Punch

Bronzor @ Oran Berry
Ability: Levitate
Level: 5
EVs: 220 HP / 8 Atk / 156 Def / 4 SpA / 68 SpD / 12 Spe
Relaxed Nature
- Stealth Rock
- Recycle
- Earthquake
- Hidden Power [Ice]

Magby @ Life Orb
Ability: Flame Body
Level: 5
EVs: 240 Atk / 252 Spe
Hasty Nature
- Flare Blitz
- Mach Punch
- Thunder Punch
- Overheat

Gligar @ Choice Scarf
Ability: Hyper Cutter
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- U-turn
- Earthquake
- Aerial Ace
- Aqua Tail
Meowth is thought to be one of the best leads in DPP. Fake Out + Bite deals with Chimchar while Fake Out + Seed Bomb deal with Kabuto and help prevent rocks. Hypnosis is ran over Taunt to render Machop useless. However the team is lacking so we have HP Ice Bronzor to get up rocks and counter Gligar. Recycle provides longevity for Bronzor while EQ lures Houndour which is always problematic. Scarf Gligar is used because opposing Scarf pokemon are rather deadly to play versus and has good synergy with Magby who can remove Bronzor for Gligar. There is a weakness to Gastly and rain, so Munchlax is added. Fire Punch is used to hit Bronzors and Snovers harder while also not losing to variants of Magnemite. The team lacks something to swing the game, so DD Dratini was added. +1 Speed Extreme Speed outpaces all other priority making revenge killers limited to Choice Scarf Pokemon which live Extreme Speed.

SD Gligar by iss
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staryu.png
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Machop @ Oran Berry
Ability: No Guard
Level: 5
EVs: 196 HP / 196 Atk / 36 Def / 76 SpD
Adamant Nature
- Bullet Punch
- Dynamic Punch
- Ice Punch
- Protect

Stunky @ Life Orb
Ability: Aftermath
Level: 5
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Crunch
- Explosion
- Hidden Power [Ground]
- Sucker Punch

Gligar @ Oran Berry
Ability: Sand Veil
Level: 5
EVs: 76 HP / 156 Atk / 236 Spe
Jolly Nature
- Aqua Tail
- Earthquake
- Stone Edge
- Swords Dance

Staryu @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 240 Spe
Timid Nature
- Hidden Power [Fire]
- Hydro Pump
- Ice Beam
- Thunderbolt

Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 36 HP / 76 Atk / 196 SpA / 196 Spe
Rash Nature
- Explosion
- Shadow Ball
- Sludge Bomb
- Thunderbolt

Croagunk @ Life Orb
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 188 SpA / 116 Spe
Mild Nature
- Fake Out
- Ice Punch
- Sucker Punch
- Vacuum Wave
Lead Machop pressures every opposing lead due to Dynamic Punch and priority; this gives the team the ability to maintain offensive pressure throughout the match, quickly removing leads and forcing in either a powerful attacker or a ghost. Stunky provides rather strong synergy with Machop, remving ghosts which try to abuse Machop's presence and general predictability while also matching up greatly the odd Psychic types, such as Slowpoke, which counter Machop. Life Orb Stunky is used to pressure set up sweepers and fast pokemon, softening them for late game. Swords Dance Gligar is used to maintain the pressure of the team and further abuse the momentum generated by the team in an effort to set up and kill its few counters. Life Orb Staryu is used to weaken the likes of Munchlax, Bronzor, and otherwise irksome pokemon for Gligar, while forcing in faster pokemon that would outspeed Gligar, allowing them to be picked off. The last two slots revolve mostly around patching weaknesses to fast pokemon and set up sweepers; Gastly is used for both its ability to revenge kill threats such as DD Dratini and Ghost-types. Croagunk is added to help against almost every other sweeper and further pressure Choice Scarfed Pokemon.

Stinky Music by iss and Elevator Music
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Omanyte @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 236 HP / 36 SpA / 236 Spe
Modest Nature
- Hydro Pump
- AncientPower
- Ice Beam
- Stealth Rock

Stunky @ Life Orb
Ability: Aftermath
Level: 5
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Crunch
- Sucker Punch
- Explosion
- Hidden Power [Ground]

Gligar @ Choice Scarf
Ability: Sand Veil
Level: 5
EVs: 236 Atk / 236 Spe
Adamant Nature
- Earthquake
- Aqua Tail
- Stone Edge
- U-turn

Chinchou @ Life Orb
Ability: Volt Absorb
Level: 5
EVs: 58 Def / 228 SpA / 220 Spe
Modest Nature
- Agility
- Hydro Pump
- Thunderbolt
- Ice Beam

Porygon @ Life Orb
Ability: Trace
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
- Agility
- Tri Attack
- Ice Beam
- Shadow Ball

Staryu @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
Want to play DPP the way it was supposed to be played? Use this team. This features specials such as five Life Orbs, two essentially identical Agility sweepers, three offensive Water-types, and non-trivial defensive EVs on a total of one Pokemon. It was really good, too, as long as Hydro Pump didn't miss. You play this team by pressing the strongest attack available; sometimes maybe even Agility.

For a more detailed analysis, read the 2010 Smog article.
 
ADV
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Elekid and Anorith Offense by slurmz
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Houndour (M) @ Salac Berry
Ability: Flash Fire
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Endure
- Overheat
- Crunch

Shellder (M) @ Sitrus Berry
Ability: Shell Armor
Level: 5
EVs: 196 HP / 196 Def / 116 Spe
Bold Nature
- Surf
- Explosion
- Rapid Spin
- Icy Wind

Trapinch (M) @ Sitrus Berry
Ability: Arena Trap
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 240 SpD
Adamant Nature
- Hidden Power [Bug]
- Earthquake
- Rock Slide
- Quick Attack

Elekid (M) @ Petaya Berry
Ability: Static
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Substitute
- Thunderbolt
- Ice Punch
- Hidden Power [Grass]

Anorith (M) @ Sitrus Berry
Ability: Battle Armor
Level: 5
EVs: 240 Atk / 236 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Double-Edge
- Hidden Power [Bug]

Doduo (M) @ Choice Band
Ability: Early Bird
Level: 5
EVs: 240 Atk / 236 Spe
Naive Nature
- Drill Peck
- Double-Edge
- Hidden Power [Grass]
- Quick Attack
Slurmz's team aims primarily to aggressively overwhelm the opponent at every turn in the match. With Endure Houndour in the lead slot, slurmz's team starts off with maximum firepower as its method of preventing lead slot hazard setters. Trapinch compliments the anti-lead of choice by counter trapping Diglett while also being a general catchall for Elekid. The removal of both of these monsters from the match benefits the team immensely, as it allows Choice Band Doduo to outpace a majority of the opposing team and consistently fire off its powerful attacks. However Band Doduo does suffer from the inability to prevent setup, consequently making Shellder a prime choice for the team. With the ability to live the attacks of Bagon and Larvitar even at +2, Shellder is a full stop to these otherwise problem Pokemon. Similarly the last two Pokemon function to sweep teams once the faster Pokemon have been removed, with Anorith boosting its attacks to astronomical levels after just one Swords Dance, and Elekid who uses its Peetya Berry and Substitute to abuse anything slower than it.

Shellder Sun by ggggd
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shellder.png
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Voltorb @ Sitrus Berry
Ability: Static
Level: 5
EVs: 40 Atk / 240 SpA / 196 Spe
Hasty Nature
- Thunderbolt
- Taunt
- Thunder Wave
- Explosion

Diglett @ Salac Berry
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Hasty Nature
- Endure
- Earthquake
- Sludge Bomb
- Rock Slide

Doduo @ Choice Band
Ability: Early Bird
Level: 5
EVs: 240 Atk / 236 Spe
Naive Nature
- Drill Peck
- Double-Edge
- Quick Attack
- Hidden Power [Grass]

Shellder @ Sitrus Berry
Ability: Shell Armor
Level: 5
EVs: 196 HP / 196 Def / 116 Spe
Bold Nature
- Surf
- Icy Wind
- Rapid Spin
- Explosion

Exeggcute @ Sitrus Berry
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 196 SpA / 196 Spe
Modest Nature
- Sleep Powder
- Explosion
- Solar Beam
- Sunny Day

Oddish @ Sitrus Berry
Ability: Chlorophyll
Level: 5
EVs: 236 SpA / 196 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Sunny Day
- Sleep Powder
- Solar Beam
- Hidden Power [Fire]
Voltorb is chosen as the lead for the team specifically to start the match off by forcing opposing players on the back foot from turn one. Between Taunt to deadstop spikers, a moderately powerful Thunderbolt, Thunder Wave for opposing anti-leads, and Explosion to all but guarantee a KO, Voltorb opens up holes early. This is capitalized on with Doduo and Diglett; Doduo itself is all but impossible to switch into without outplaying, forcing bulky Pokemon in and taking them down to minimal health. Diglett handles the quicker Pokemon which can be used to revenge kill Doduo after a sack, and appreciates Voltorb's ability to explode on Trapinch and other Digletts. With Salac and Endure, Diglett presents itself as a general glue Pokemon capable of revenge killing the ever menacing Abra and Dragon Dancers of the tier. Similarly, Shellder provides the team with a powerful yet bulky defensive Pokemon. Able to spin away hazards and explode on any sweeper, Shellder is incredibly irksome for any team and generally capable of picking up a KO. The last two slots are dedicated to sun sweepers, which brutalize the tier after Doduo, Voltorb, and Diglett soften up the few things that absorb their Solarbeams. With Sleep Powders and Explosions in their arsenal, most teams fail to have reliable answers to the duo of Eggy and Oddish.

Larvitar Hyper Offense by Coconut
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Abra @ Salac Berry
Ability: Inner Focus
Level: 5
EVs: 76 Def / 236 SpA / 196 Spe
Timid Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Psychic
- Hidden Power [Water]
- Endure
- Thunder Punch

Diglett @ Choice Band
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
- Sludge Bomb

Doduo @ Sitrus Berry
Ability: Early Bird
Level: 5
EVs: 236 Atk / 240 Spe
Adamant Nature
- Drill Peck
- Hidden Power [Fighting]
- Double-Edge
- Quick Attack

Larvitar @ Sitrus Berry
Ability: Guts
Level: 5
EVs: 244 Atk / 40 Def / 192 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Rock Slide
- Hidden Power [Fighting]

Meowth @ Silk Scarf
Ability: Pickup
Level: 5
EVs: 36 HP / 236 Atk / 36 SpD / 200 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Shadow Ball
- Hypnosis

Koffing @ Sitrus Berry
Ability: Levitate
Level: 5
EVs: 36 HP / 76 Atk / 236 Def / 160 SpD
Impish Nature
- Explosion
- Sludge Bomb
- Will-O-Wisp
- Hidden Power [Fighting]
Abra is the chosen lead because of it's versatility and unpredictably, while this particular set is designed to defeat other counterleads, such as Diglett and Doduo. Abra can Endure on threats like Ponyta or Diglett and then outspeed them the next turn with it's Salac Berry. This allows the team to create some pressure with it's wallbreakers in Meowth and Doduo. Meowth generally abuses it's priority in Fake Out, in conjunction with it's 19 speed to break through key threats. Doduo on the other hand, can also function as a secondary wincon, because of it's ability to hit the majority of the tier extremely hard and catch people off guard with it's coverage in Hidden Power Fighting. Doduo also works well with Diglett to remove many of the things that could possibly wall Doduo. In addition to trapping Rock-types like Onix or Anorith, Diglett allows the team to trap key threats like opposing Abra, Chinchou, or Grimer, all of which can give the team some small issues. Koffing is used as a switch-in to a number of different things, and can easily spread burns. This clears the way for Larvitar, the primary sweeper of the team, who sets up a Dragon Dance with relative ease and proceeds to break through the remaining pokemon on the opposing team.
 
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SUMO Fighting Spam Balance

With the departure of Gothita and Drifloon from LC, I wanted to build a team that would benefit from this, and the first thing that came to mind was Fighting spam. Timburr and Mienfoo are both really good in the current meta, and they compliment one another really well by weakening checks and counters for the other to clean late game, either with Bulk Up Timburr or Choice Scarf Mienfoo. Grimer-A does a really solid job of not only Pursuit trapping Psychic-types like Abra, but also weakening other physical walls with Knock Off and Poison Touch. Onix is the team's bird check and Stealth Rocker, with Taunt on this particular set to prevent opposing hazards from going up, as they can be detrimental to Larvesta. Staryu is the tier's most reliable spinner, giving me a means of removing Stealth Rock for Larvesta. Thanks to Thunderbolt, this particular set also gives me a reliable check to opposing Water-types like Shellder and other Staryu. Larvesta finishes out the team as my Fighting check while also spreading burns to opposing Pokemon. The team has been pretty successful for me on the ladder (lol) thus far, getting to the top ten with a record of like 38-3 before tilting. Here's a replay showcasing how easy it can be for Timburr to win once Grimer-A is able to Pursuit trap one of it's checks.
Timburr (M) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Drain Punch
- Knock Off

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 80 HP / 36 Atk / 196 Def / 196 SpD
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Shadow Sneak

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt

Staryu @ Eviolite
Ability: Natural Cure / Analytic
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Thunderbolt
- Recover
- Rapid Spin

Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 80 HP / 236 Def / 156 SpD
Impish Nature
IVs: 1 Spe
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun
 
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vullaby + pawn + onix + staryu + foongus + timburr

Vullaby @ Flyinium Z
Ability: Weak Armor
Level: 5
EVs: 116 HP / 236 Atk / 116 Spe
Adamant Nature
- Mirror Move
- Brave Bird
- Knock Off
- Roost

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Sucker Punch

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Taunt

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 156 HP / 196 Atk / 156 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 156 HP / 76 Def / 36 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Thunderbolt
- Rapid Spin

ict used this in spl, unfortunately he lost in a cool game :{ anyway, i tried making smth w/ zmm vulla cause its cool and "fire" lolo, scarfpawn breaks sash from abra, checks wow gastly and makes a cool dark spam w/ vulla. foongus checks fighters + some waters, onix checks mag and flying types, timburrs the fighting type that every team needs, staryu spins and helps against ponyta (its tbolt cause opposing staryu and slowpoke are annoying as fk -_-). its weak to ice punch timburr/acrofoo but u can play around it. ss shellder is annoying tho but it doenst rly setup on anything + u have sucker scarf pawn.
 
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Vulpix-Alola @ Light Clay
Ability: Snow Warning
Level: 5
EVs: 52 HP / 196 SpA / 240 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Aurora Veil
- Blizzard
- Hidden Power [Fighting]
- Freeze-Dry

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Impish Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Razor Shell

Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Thief
- Seed Bomb

Vullaby @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 236 SpA / 116 Spe
Modest Nature
- Nasty Plot
- Air Slash
- Dark Pulse
- Heat Wave

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Taunt

Frillish @ Choice Scarf
Ability: Water Absorb
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Shadow Ball
- Hydro Pump
- Energy Ball

Aurora Veil Offense

This my rmt and I am also posting this team here. Its a standard Aurora Veil offense team where you play to get Aurora Veil up, and then you spam set up sweepers until you can overload the opposition. Vulpix-A is the star as it gets the veils up. Shellder, Zigzagoon, and Vullaby serve as Veil abusers and sweepers. Onix offers support on the back end with nice utility and cool resistances. Scarf Frillish rounds off the team as a Staryu and Ponyta check who can revenge kill of clean if need be.
 
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SUMO Dark Spam + Baton Pass

This thread has seriously been lacking in activity lately, so to get things finally going again, I'd like to post a team I've recently built. Hope this post encourages you guys reading to post your own teams as well, this thread could use some action!

Now, on to the team. I've been using this team on alts and against some friends to prepare for some of my upcoming tournaments, and it's honestly done me wonders. The team starts with your standard Baton Pass Mienfoo + Carvanha, but has plenty of other Baton Pass recipients to make full use of in any part of the game (regen allows Mienfoo to pretty consistently set up and pass throughout the match). Alolan Grimer is useful for disposing of Fairies and is also a really good check to physical shell smashers, which otherwise really threaten this team. Vullaby blanket checks Fighting-type, which the rest of this team is particularly weak to due to the threat of Spore. Both also provide Carvanha with Knock Off support in case it isn't capable of receiving attack boosts. Snubbull is my primary Fighting-type check, and also has use as another check to the likes of Shellder and Tirtouga. Chinchou finishes off this team as a reliable check to Electric-types, Flying-types and more importantly, bulky Waters, which both threaten or impede the sweep of the team's main Foo Fish core. It took some tweaking at first, but I've overall found that these Pokemon all compliment each other extremely well with their typings, movepools, and abilities and together make a team that I think is worthy of adding to the list.

Replays:
http://replay.pokemonshowdown.com/gen7lc-559109357
http://replay.pokemonshowdown.com/gen7lc-559123961
http://replay.pokemonshowdown.com/gen7lc-559124712
http://replay.pokemonshowdown.com/gen7lc-559126237

Import/export team here: https://pastebin.com/aL6N8Ljj

Hope you guys enjoyed reading, and remember, don't be afraid to post your own teams here! This thread needs some activity now that we have a functional meta, so don't hold back! :)
 
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Why not post this old team I made an RMT on to make this thread more active, I guess I have to have a real name for it now.

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Gastly Dark Spam

This team got me high up onto the ladder, and has been successful whenever I bring it out in tours (which I should do more often), and got nominated for RMT of the week. This team was built around the Alolan Grimer Gastly core since both of these Pokemon complement each others weaknesses, with Grimer trapping Psychics and Ghosts and resisting Darks while Gastly is immune to Ground. Then Vullaby and Mienfoo bring the U-turn spam with Vullaby checking Fighters and Foongus while Mienfoo checks Steels and Darks that break the Sludge-Gas core. I then finished it off with hazard control, as Onix is the best SR lead in the meta and gives me an Electric immunity and Staryu removes hazards like no other as well as giving a Water resist. As for how you battle with them, you generally lead with Onix or one of two pivots (Mienfoo and Vullaby) and either set hazards or U-turn into a check of the opposing Pokemon. From there you try to wittle down the opponent's team with U-turn pivots, Scald burns, and hazards. I unfortunately don't have many replays of this team and here's only an ok saved example of the team. You can also find my RMT right here where I go more in depth about each mon.

Grimer-Alola @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Knock Off
- Pursuit
- Gunk Shot
- Shadow Sneak

Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Hidden Power [Fighting]

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 76 SpD / 196 Spe
Adamant Nature
- Knock Off
- Brave Bird
- U-turn
- Roost

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Acrobatics

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Recover
 
Well, I'm late for this, but not for contribute. This time, I'll show you two teams, the former one from SM LC, and the latter, from ORAS LC, the last team I built for this tier (I still miss it). All right, let's go!

SM LC

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MunchGunk Bulky Offense

I built this team because I wanted to innovate, and it gave me good results in ladder. The team is based in a Munchlax + Croagunk core, in which Munchlax can handle many special attackers that Croagunk can't beat, providing Pursuit support to remove Abra and Gastly, and Croagunk checks Fighting spam and Water-types pretty well thanks to its typing and ability, and punches holes through teams thanks to Nasty Plot + STAB. They are followed by the core of Onix + Staryu, in which Onix acts as utility lead and role compressor (Electric inmunity, Bird check, Grimer-Alola and Ponyta check), setting Stealth Rock up, and Staryu removes hazards. Snubbull was introduced for get an answer to Fighting-types in case of Croagunk getting defeated, and as cleric and check of Shellder. After this, I saw that my team lacked of Knock Off and it was really slow. I've introduced Scarf Doduo for avoid getting outspeed for threats like Diglett, Elekid, and any other Scarf Pokemon with Speed under 18. Unfortunately, I don't have too many replays with it, but I can ensure you will enjoy it.

Fake Frank (Munchlax) @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Earthquake
- Body Slam
- Pursuit
- Recycle

Salamander Man (Croagunk) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Vacuum Wave
- Sludge Wave
- Nasty Plot

Dade (Onix) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Explosion

Chin Chin (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 156 Def / 36 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Thunderbolt
- Rapid Spin
- Recover

Pink Guy (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Fire Punch
- Thief
- Heal Bell

Real Frank (Doduo) @ Choice Scarf
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Return
- Knock Off
- Brave Bird
- Jump Kick


ORAS LC
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PorySkit Offense

This team is very funny and practical to use, and it is very useful in both ladder and tournaments. It consists of Surskit + Porygon, in which Surskit leads and sets Sticky Web, and if it can, use Scald STAB to get an unexpected burn on the enemy or Ice Beam as coverage. Porygon takes advantage of the Sticky Web and sweeps many chunks of the metagame with coverage that hits everything. It can also check many threats like Diglett, Chinchou and Fletchling. Spritzee adds into the core to act as a Wish passer and cleric for support Porygon. Timburr allows to hit strong to the things that Porygon can't hit very hard, and it acts as a status absorber. Pawniard sets Stealth Rock up and it check many things such as Flecthling, Shellder and Zigzagoon. Staryu, obviously, does hazard removal.

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Protect
- Ice Beam

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 36 Def / 240 SpA / 160 SpD / 40 Spe
Modest Nature
IVs: 30 HP / 0 Atk / 30 SpA / 30 SpD / 30 Spe
- Ice Beam
- Psychic
- Hidden Power [Fighting]
- Recover

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 52 HP / 196 Def / 12 SpA / 236 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Aromatherapy
- Protect

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
IVs: 0 SpA
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Stealth Rock
- Iron Head

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Rapid Spin
- Recover
 
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some stuff for your barren bw section

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Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- High Jump Kick
- Knock Off
- U-turn

Drifloon @ Flying Gem
Ability: Unburden
Level: 5
EVs: 36 HP / 196 Atk / 8 Def / 40 SpA / 12 SpD / 196 Spe
Naughty Nature
- Acrobatics
- Hidden Power [Ground]
- Will-O-Wisp
- Hypnosis

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock

Porygon @ Choice Scarf
Ability: Trace
Level: 5
EVs: 36 Def / 236 SpA / 196 Spe
Timid Nature
- Tri Attack
- Shadow Ball
- Ice Beam
- Trick

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect
use mienfoo to pivot and slow u-turn into one of your many offensive threats. drifloon + shellder + scarf pory all share similar checks and break for each other. scarf pory and abra provide a nice safety net vs sand.

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Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Bullet Seed
- Leech Seed
- Thunder Wave
- Spikes

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
- Nasty Plot

Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Stone Edge
- U-turn

Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Swords Dance

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 116 SpD / 116 Spe
Bold Nature
- Scald
- Knock Off
- Toxic Spikes
- Rapid Spin
get hazards up early and keep them up w/ missy as a spinblocker. quick hazards + tenta is very good at wearing down scarf snover for the sand core. missy breaks fat teams and drilbur+scarffoo clean offense. drilbur can be life orb if you want, it's evio rn to live +2 shellder ice shard.

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Vullaby @ Choice Scarf
Ability: Overcoat
Level: 5
EVs: 240 Atk / 196 Spe
Adamant Nature
- Brave Bird
- Punishment
- U-turn
- Hidden Power [Grass]

Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 76 HP / 36 Def / 240 SpA / 156 SpD
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- High Jump Kick
- Drain Punch
- Knock Off
- U-turn

Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Trick

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Rapid Spin
- Recover

Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 36 HP / 100 Atk / 36 Def / 180 SpA / 116 SpD / 36 Spe
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Growth
use mag + u-turn to trap steels. snover + tricknp missy break fat teams. dual scarf + hail + pivot is really good vs offense. mag + star = full hazard control. no sr to abuse here but you don't actually need it in this tier.

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Magnemite @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Relaxed Nature
- Drain Punch
- Roar
- Copycat
- Protect

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Drifloon @ Flying Gem
Ability: Unburden
Level: 5
EVs: 36 HP / 196 Atk / 4 Def / 40 SpA / 8 SpD / 196 Spe
Naughty Nature
- Acrobatics
- Hidden Power [Ground]
- Hypnosis
- Will-O-Wisp

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Taunt

Dwebble @ Oran Berry
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Rock Blast
- Counter
- Stealth Rock
- Spikes
dwebble + double ghost core ensure your hazards will be up quickly and will be tough to remove. scarf mag + ghosts + shellder is a potent offensive core that easily removes checks to each other. riolu is just a blanket check to help vs sand and other key offensive threats, roar + copycat is very good at killing shit w/ spikes up.
 
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Ant (Spinarak) (M) @ Eviolite
Ability: Insomnia
Level: 5
EVs: 116 HP / 196 Def / 36 SpA / 36 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Sticky Web
- Psychic
- Giga Drain
- Sludge Bomb

SexistColours (Frillish) (F) @ Berry Juice
Ability: Water Absorb
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Water Spout
- Ice Beam
- Giga Drain

Not A bra (Abra) (F) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Counter
- Taunt

Elvis (Timburr) (M) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch

Daredevil (Pawniard) (M) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Nokia games (Onix) (M) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 156 SpD / 116 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion

So the Webs inflation is kind of over now, but it's been such a huge part of the meta for some time so figured we needed one of those teams here as well. Additionally, We need a team that uses Spinarak > Surskit, so here it is. Note that there is no dedicated sweeper on this team, all mons plays a spesific role in each matchup, and can act as a lategame cleaner based on the opposing teams weaknesses.

Spinarak can set up webs on the Fighting types + Foongus mainly, but also several other things that can't hit it super effectively. However, Spinarak is horrible as a suicide lead, and should rather switch in on these threats instead of hoping for a good lead match up. The main sweeper would be Frillish, which also acts as a spinblocker. Ice Beam is the main option for Grass Types, but Psychic can also be ran for Croagunk/Mareanie, while still hitting Foongus. Abra is the second sweeper, and acts as a safety net with SashCounter (Spinarak is easy set up fodder, hence no LO Abra). Timburr beats Pawniards, whom otherwise get's a nice +2 boost from the Webs. Pumpkaboo is also a nice switch-in to the 2 previously mentioned sweepers, which is why Timburr is Guts > Iron Fist. The last sweeper will be Pawniard, which also acts as the Snivy Check when Spinarak is gone. SD can be swapped out for Brick Break if other Pawniards are a problem, but in general SD is great for late game sweeps. Onix acts as the flying check, beating Doduos and Vullabys, while setting up Rocks making it easier for the other mons to clean.


Should still work even with all the new Defog mons (Snivy/Cottonee/Torchic), Pawn checks 2/3 and Torchic struggles with Frillish so we good​
 
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Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Knock Off
- Acrobatics

Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Memento

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Bullet Seed
- Knock Off
- Spikes
- Stealth Rock

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Thief
- Play Rough
- Fire Punch
- Substitute

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Impish Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Gastly @ Berry Juice
Ability: Levitate
Level: 5
EVs: 116 Def / 116 SpA / 76 SpD / 196 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Substitute
- Sludge Bomb

This is a team I built at the end of SM that carried me through seasonal and actually adapts pretty nicely to the USM meta, so I figured I would share it. It's a pretty standard team (as evidenced by the mirror match I had against Chill Shadow where we each built the same team independently), but its really effective and easy to use so it should be a nice sample team. Basically, the team is built around the Shellder + Groundium Z Diglett core. Shellder is a powerful Shell Smash sweeper with lots of setup opportunities, and most opposing teams only have one or two checks to it (Ferroseed and Pawniard are two common examples, while Pokemon like Life Orb Aipom can wear you down after you set up). Groundium Z Dig can trap at least one check fairly easily, and often trap a second or provide Memento support to help with setup. Mienfoo beats Steel types that Shellder has trouble breaking past and provides Knock Off support to aid a sweep. I chose the 17 Speed Acro set on this team because sometimes I want to check a Fighting type without letting Snubbull get Knocked Off and it beats Pawniard more reliably. Ferroseed + Snubbull is a well known defensive core that blanket checks a huge chunk of the metagame, gets up hazards, and remove Eviolites. Make use of Substitute Snubbull against a predicted Mienfoo U-turn to get extra chip in against a lot of foes as well. Gastly completes the team as an offensive Snivy check, which I always like to have, and the burns it gets can often be helpful as well.

If you use this team, be careful when facing TorchPass and NP Vullaby. Neither are a huge threat, but constant offensive pressure is necessary to keep these Pokemon from getting too many boosts because the team lacks real counters. You can also run more fun sets. Have fun!
 
Meowth @ Life Orb
Ability: Technician
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SpA / 196 Spe
Lonely Nature
IVs: 0 HP
- Fake Out
- Feint
- Double-Edge
- Water Pulse

Oddish @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 240 SpA / 236 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Strength Sap
- Moonblast
- Hidden Power [Fire]
- Giga Drain

Grimer-Alola @ Berry Juice
Ability: Poison Touch
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD
Adamant Nature
- Pursuit
- Knock Off
- Gunk Shot
- Shadow Sneak

Wingull @ Flyinium Z
Ability: Rain Dish
Level: 5
Shiny: Yes
EVs: 36 HP / 236 SpA / 236 Spe
Hasty Nature
- Hurricane
- Scald
- Knock Off
- U-turn

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 36 Atk / 196 Def / 196 SpD / 36 Spe
Adamant Nature
- Play Rough
- Close Combat
- Earthquake
- Thunder Wave

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- U-turn
- Knock Off

Containing my always core of meowth grimerA mienfoo snubull. PM me @ godlevelsuper on showdown if you can't figure out how to counter pokemon. Will explain the pokemon tomorrow i guess.

Meowth is a revenge killer like no other. Able to revenge many of the most common lategame sweepers. In addition, it is a versatile lead pokemon, not allowing many pokemon to stay in on it, while chipping down and breaking sashes of those that do. Keep in mind that on this meowth, any pokemon brought down to 64% or lower from the fake out can almost always be KOd by double-edge. (If you do the calcs, please remember that technician is not automatic on the pokemon calculator)

Mienfoo-GrimerA-Snubbul is the defensive core. Grimer is EVd to deal with most special attackers including vullaby. Snubul is meant to deal with all physical attacks including bunnelby, birds, fighting types, and vullaby. I think everyone should know what mienfoo does. I've chosen fast mienfoo because the only two other quick pokemon are frail.

Wingul can punish pokemon that would otherwise pose a large threat to my team such as croagunk or mudbray. This is because the moveset it has is particularly annoying to deal with when wingull gets the prediction correct.

Oddish is my grass type. Its my firm belief that a grass type is necessary in this tier. It has a pretty annoying kit, but takes some learning to use. Its actually quite a potent sweeper with 18 special attack and access to
 
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Carvanha era tcr teams

Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 36 HP / 100 Atk / 36 Def / 180 SpA / 116 SpD / 36 Spe
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Growth

Mienfoo @ Flying Gem
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Taunt
- Acrobatics

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
- Nasty Plot

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 9 HP / 0 Atk
- Blizzard
- Dark Pulse
- Hydro Pump
- Protect

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 212 HP / 28 Atk / 36 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Vacuum Wave
- Shadow Ball
- Knock Off

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Thunderbolt
- Recover

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 76 Def / 236 SpD
Impish Nature
- Brave Bird
- Payback
- Roost
- Toxic

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Fake Out
- U-turn
- Knock Off
- Drain Punch

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 116 Atk / 156 SpA / 236 Spe
Naive Nature
- Aqua Jet
- Hydro Pump
- Crunch
- Ice Beam

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 116 HP / 36 Atk / 196 Def / 80 SpD / 76 Spe
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Shadow Sneak

Dwebble @ Oran Berry
Ability: Sturdy
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Earthquake

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
Naive Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Hydro Pump

Drifloon @ Flying Gem
Ability: Unburden
Level: 5
EVs: 196 Atk / 116 SpA / 196 Spe
Naughty Nature
- Acrobatics
- Hidden Power [Fighting]
- Hypnosis
- Destiny Bond

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
Naive Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Wynaut @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 156 HP / 132 Def / 52 SpD / 92 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Encore
- Safeguard

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 116 HP / 36 Atk / 196 Def / 80 SpD / 76 Spe
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Shadow Sneak

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 30 HP / 2 Atk / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Taunt

Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Drain Punch
- Copycat
- Protect
- Roar

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Stealth Rock
- Bullet Seed

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 116 SpD / 116 Spe
Bold Nature
- Scald
- Knock Off
- Rapid Spin
- Toxic Spikes

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
Naive Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

These are some of the teams I've created post Carvanha, I haven't really had the time to go through and check each and every team to curate them and make them perfect, they certainly need some tailoring. However because of their imperfections, I believe they are perfect as "sample teams." None are really stereotypically "off the wall" tcr teams, and all seem fairly standard and representative of certain styles. Some of them include tailored sets, such as my Shadow Sneak Misdreavus set that lets it 1v1 opposing Misdreavus while maintaining a decent defensive core. In fact that set I am most proud of alongside that one Houndour set I made. My hope is that people start using these teams and having fun with them in this metagame. At first I was wary of Carvanha's impact, for while I wanted it in the tier it's mostly because I am an advocate for shaking things up, as I believe that stagnation does not breed creativity and tiers are at their peak when just adjusting to new threats, as that sort of "chaos" allows so many different Pokemon and sets to escape through to the normal realm of battling. I was wary that Carvanha might end up being too strong, citing common cores with Mienfoo and Snover, however now I do not believe so as it has plenty of counters and switchins, none of which are incredibly niche, with Pokemon like Croagunk / Porygon / Timburr / Mienfoo / Foongus / Ferroseed / Vullaby all doing extremely well against certain sets, it just takes a little scouting to find out whether its Special Physical or mixed. Anyway, enough rambling, it is my hope that people will find these teams to be suitable enough as an introduction to the tier that is currently in the state of "new metagame" and that they can tailor these teams to fit their playstyle.

And if you don't like any of these teams you could always use that one Snover / Munchlax balance team I had from LCPL a bit ago as it still is extremely effective and seems popular amongst people (I swear I've challenged people to BW and had that team used against me like 4-5 times lol I didn't even think it was that cool of a team).

- tcr signing out
 
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Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Memento

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Taunt

Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 196 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Psychic
- Dazzling Gleam
- Hidden Power [Ground]
- Substitute

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Giga Drain
- Synthesis

Mienfoo @ Choice Scarf
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Drain Punch

Vullaby @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog


This is an team i build after looking at the viability rankings for like two minutes. This is my second Team I build (after an gen 6 ou). I was able to achieve an around 60/40 winrate with it. I also added 4 replays i found were decent. Most likely useless for elite players but good enough for beginners

Diglett: As an Trapper Diglett does its Job, being able to do so against electric,poison and rock types. The Groundium Z is there to assure the kill.
Onix: With sturdy and berry juice onix is guaranteed to at least survive two hits, but mostly three hits, meaning it will set up stealth rocks most of the time.
Abra: The combination of Life orb, high Special Attack, high Speed and an great STAB move in Psychic make it an good Revenge Killer.
Foongus: He is there to spore annoying enemys, like fairys. Use it as an Pivot.
Mienfoo: This Mienfoo is there to deal A LOT OF DAMAGE. Just spam High Jump Kick with it.
Vullaby: There to give some extra coverage against Bug, Fighting and Plant. Also able to delete entry hazards if needed.
 

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Wimpod Hyper-Offense

Golden Coil (Elekid) (M) @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 16 Atk / 240 SpA / 236 Spe
Naive Nature
IVs: 9 HP / 30 Atk / 30 SpA
- Volt Switch
- Cross Chop
- Psychic
- Hidden Power [Grass]

Sand Dune (Diglett) (M) @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Yellow Jacket (Abra) (M) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Dazzling Gleam
- Hidden Power [Fire]
- Substitute

Hot Rod (Wimpod) (M) @ Focus Sash
Ability: Wimp Out
Level: 5
Shiny: Yes
EVs: 76 Atk / 196 Def / 36 SpA / 196 Spe
Naive Nature
- Spikes
- Taunt
- Scald
- Aqua Jet

Neon Rider (Gastly) (M) @ Choice Scarf
Ability: Levitate
Level: 5
Shiny: Yes
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Dazzling Gleam

Royal Blue (Mienfoo) (F) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 196 Def / 196 SpD
Impish Nature
- High Jump Kick
- U-turn
- Knock Off
- Feint


This is a team that I have been playing with for more than a year now. It has gone through a few tweaks with time, but the main elements remain the same: this is a hyper-offense team. The goal of this team is to put as much offensive pressure as possible on the opponent, with the use of very fast Pokemons and a lot of coverage options. I have had quite a lot of success with this team, reaching #1 on ladder (no proof sorry but here's when I was #2). Here's a summary of how the team works:

Wimpod is the Pokemon that is the most special in this team, and it fits it almost perfectly. First, Wimpod sets up Spikes, which is the only entry hazard on this team. Furthermore, its 18 Speed Taunt allows it to prevent the opponent to set up Sticky Web (bar scarf Surskit), which is crucial since this team has no hazard removal. Its unique ability in Wimp Out allows it to pivot out right after setting up Spikes, essentially giving a free switch, which is extremely precious with this team. Most of the time, Wimpod will grant two free switches, since it can come back at 1 HP on an attack. The free switches is exactly what this team needs to keep the momentum on its side. As an added niche, Wimp Out also cancels opponents' U-Turns and Volt Switches. Therefore, if a Scarf Magnemite or Chinchou outspeeds Wimpod and uses Volt Switch, Wimpod can be immediately switched out to Diglett who then has an easy kill due to the opposing Pokemon being locked into Volt Switch.
Elekid is a wonderful offensive Pokemon, with the best speed in the tier and excellent coverage options. It can hit a good chunk of the tier for super-effective damage. I choose not to run Thunderbolt to squeeze in both Hidden Power Grass and Cross Chop. The extra power is sometimes needed, but for a team that can't really switch, it's even more important to have the extra coverage. Elekid is also a good switch-in to Foongus' Spore, thanks to its ability Vital Spirit, and can 2HKO Foongus with Psychic.
Life Orb Abra is the premium wallbreaker on this set, taking full advantage of the many free switches provided by Wimpod, slow U-Turns and dying teammates to nuke anything in its way. Hidden Power Fire is used over other coverage options in order to gain as much coverage as possible: it OHKOes Ferroseed after Spikes, which is extremely important. It also OHKOes Magnemite (or takes it down to Sturdy) and nails Scarf Pawniard on the switch or from behind a Substitute. I also run HP Fire because although it doesn't OHKO Pawniard, LO Abra has Substitute to have a good chance at beating Pawniard anyway.
Gastly follows Abra closely, and acts as a safety net to popular set-up sweepers such as Clamperl, Shellder, Tirtouga or Scraggy. Gastly and Abra are very good at weakening their mutual checks. Gastly is also a HJK spam deterrent and checks many Choice Scarf Pokemon that would otherwise be troublesome, such as Mienfoo, Pikipek and Magnemite. Not running a Hidden Power also allows Gastly to almost always survive non-Life Orb Diglett's Sucker Punch.
Diglett on this team has excellent synergy with Abra and Gastly, since it can trap and KO most of the checks that Abra or Gastly lures in, to facilitate a sweep from the other. Those checks notably include Grimer-Alola and Pawniard (Diglett beats Eviolite variants with Substitute, and also barely survives a Knock Off from Scarf variants). Diglett can also use its Z-move to pick off important threats like weakened Mienfoo, Scarf Mienfoo locked into Knock Off, and Ponyta. It is also a Volt Switch spam deterrent.
Finally, Mienfoo is a little glue that allows the team to withstand some attacks. It is the only Knock Off user in the team, which helps a lot in defeating bulky Pokemon like Spritzee, Munchlax, Mienfoo, or Timburr. The used build is a slow variant, so that it can tank a hit for its teammates and then slow U-Turn to give a free switch to its more powerful teammates. A spread of 76 HP / 196 Def / 196 SpD with an Impish nature is used so that it can almost always survive a Brave Bird from max attack Vullaby after Stealth Rock. This team is incredibly weak to Vullaby after it gets a Weak Armor boost, so Mienfoo must be used with care when the opponent has Vullaby in their team. Double switches should be very often considered when the opponent might switch in Vullaby on Mienfoo. The extra defense investment allows Mienfoo to not be scared of a Vullaby switch-in when using Knock Off at full health. Feint is used over Fake Out to provide more flexible priority, especially in this meta when many Pokemon run Protect to counter Fake Out.

As a general strategy with this team, just like other Hyper-Offensive teams, sacrificing a Pokemon for momentum is very often the best play, so one must not be reluctant to do so. Also, predictions are extremely important to gain momentum, whether it is to use a coverage move to nuke a switch-in, or double-switching while predicting a switch. This is very important, since this team will force many switches with its offensive pressure. This team might be hard to pilot at first, but with experience, it will become much easier, and I hope that you will get as much success as I did with this team!

Finally, here are some replays , to give an idea of how the team flows:
http://replay.pokemonshowdown.com/gen7lc-801158416
http://replay.pokemonshowdown.com/gen7lc-801925302
http://replay.pokemonshowdown.com/gen7lc-799828864

- Acehunter1
 

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Wimpod Hyper-Offense

Golden Coil (Elekid) (M) @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 16 Atk / 240 SpA / 236 Spe
Naive Nature
IVs: 9 HP / 30 Atk / 30 SpA
- Volt Switch
- Cross Chop
- Psychic
- Hidden Power [Grass]

Sand Dune (Diglett) (M) @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Yellow Jacket (Abra) (M) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Dazzling Gleam
- Hidden Power [Fire]
- Substitute

Hot Rod (Wimpod) (M) @ Focus Sash
Ability: Wimp Out
Level: 5
Shiny: Yes
EVs: 76 Atk / 196 Def / 36 SpA / 196 Spe
Naive Nature
- Spikes
- Taunt
- Scald
- Aqua Jet

Neon Rider (Gastly) (M) @ Choice Scarf
Ability: Levitate
Level: 5
Shiny: Yes
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Dazzling Gleam

Royal Blue (Mienfoo) (F) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 196 Def / 196 SpD
Impish Nature
- High Jump Kick
- U-turn
- Knock Off
- Feint


This is a team that I have been playing with for more than a year now. It has gone through a few tweaks with time, but the main elements remain the same: this is a hyper-offense team. The goal of this team is to put as much offensive pressure as possible on the opponent, with the use of very fast Pokemons and a lot of coverage options. I have had quite a lot of success with this team, reaching #1 on ladder (no proof sorry but here's when I was #2). Here's a summary of how the team works:

Wimpod is the Pokemon that is the most special in this team, and it fits it almost perfectly. First, Wimpod sets up Spikes, which is the only entry hazard on this team. Furthermore, its 18 Speed Taunt allows it to prevent the opponent to set up Sticky Web (bar scarf Surskit), which is crucial since this team has no hazard removal. Its unique ability in Wimp Out allows it to pivot out right after setting up Spikes, essentially giving a free switch, which is extremely precious with this team. Most of the time, Wimpod will grant two free switches, since it can come back at 1 HP on an attack. The free switches is exactly what this team needs to keep the momentum on its side. As an added niche, Wimp Out also cancels opponents' U-Turns and Volt Switches. Therefore, if a Scarf Magnemite or Chinchou outspeeds Wimpod and uses Volt Switch, Wimpod can be immediately switched out to Diglett who then has an easy kill due to the opposing Pokemon being locked into Volt Switch.
Elekid is a wonderful offensive Pokemon, with the best speed in the tier and excellent coverage options. It can hit a good chunk of the tier for super-effective damage. I choose not to run Thunderbolt to squeeze in both Hidden Power Grass and Cross Chop. The extra power is sometimes needed, but for a team that can't really switch, it's even more important to have the extra coverage. Elekid is also a good switch-in to Foongus' Spore, thanks to its ability Vital Spirit, and can 2HKO Foongus with Psychic.
Life Orb Abra is the premium wallbreaker on this set, taking full advantage of the many free switches provided by Wimpod, slow U-Turns and dying teammates to nuke anything in its way. Hidden Power Fire is used over other coverage options in order to gain as much coverage as possible: it OHKOes Ferroseed after Spikes, which is extremely important. It also OHKOes Magnemite (or takes it down to Sturdy) and nails Scarf Pawniard on the switch or from behind a Substitute. I also run HP Fire because although it doesn't OHKO Pawniard, LO Abra has Substitute to have a good chance at beating Pawniard anyway.
Gastly follows Abra closely, and acts as a safety net to popular set-up sweepers such as Clamperl, Shellder, Tirtouga or Scraggy. Gastly and Abra are very good at weakening their mutual checks. Gastly is also a HJK spam deterrent and checks many Choice Scarf Pokemon that would otherwise be troublesome, such as Mienfoo, Pikipek and Magnemite. Not running a Hidden Power also allows Gastly to almost always survive non-Life Orb Diglett's Sucker Punch.
Diglett on this team has excellent synergy with Abra and Gastly, since it can trap and KO most of the checks that Abra or Gastly lures in, to facilitate a sweep from the other. Those checks notably include Grimer-Alola and Pawniard (Diglett beats Eviolite variants with Substitute, and also barely survives a Knock Off from Scarf variants). Diglett can also use its Z-move to pick off important threats like weakened Mienfoo, Scarf Mienfoo locked into Knock Off, and Ponyta. It is also a Volt Switch spam deterrent.
Finally, Mienfoo is a little glue that allows the team to withstand some attacks. It is the only Knock Off user in the team, which helps a lot in defeating bulky Pokemon like Spritzee, Munchlax, Mienfoo, or Timburr. The used build is a slow variant, so that it can tank a hit for its teammates and then slow U-Turn to give a free switch to its more powerful teammates. A spread of 76 HP / 196 Def / 196 SpD with an Impish nature is used so that it can almost always survive a Brave Bird from max attack Vullaby after Stealth Rock. This team is incredibly weak to Vullaby after it gets a Weak Armor boost, so Mienfoo must be used with care when the opponent has Vullaby in their team. Double switches should be very often considered when the opponent might switch in Vullaby on Mienfoo. The extra defense investment allows Mienfoo to not be scared of a Vullaby switch-in when using Knock Off at full health. Feint is used over Fake Out to provide more flexible priority, especially in this meta when many Pokemon run Protect to counter Fake Out.

As a general strategy with this team, just like other Hyper-Offensive teams, sacrificing a Pokemon for momentum is very often the best play, so one must not be reluctant to do so. Also, predictions are extremely important to gain momentum, whether it is to use a coverage move to nuke a switch-in, or double-switching while predicting a switch. This is very important, since this team will force many switches with its offensive pressure. This team might be hard to pilot at first, but with experience, it will become much easier, and I hope that you will get as much success as I did with this team!

Finally, here are some replays , to give an idea of how the team flows:
http://replay.pokemonshowdown.com/gen7lc-801158416
http://replay.pokemonshowdown.com/gen7lc-801925302
http://replay.pokemonshowdown.com/gen7lc-799828864

- Acehunter1

Hey cool team! Just an FYI, there is an updated sample team thread so I would share this there!

https://www.smogon.com/forums/threads/multigen-lc-sample-teams.3639319/
 
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