Art by Centinela
Little Cup Sample Teams
Team Submission Guidelines:
- An Importable of the team is required.
- A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
- A submitted team will be added if deemed up to par.
- No memes
SUMO
Dark Spam Hazard Stack by blinkboy
Barker (Dwebble) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 76 Atk / 156 Def / 156 Spe
Impish Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
DeLonge (Scraggy) @ Berry Juice
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Knock Off
- Poison Jab
- High Jump Kick
- Dragon Dance
Skiba (Vullaby) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 160 SpA / 200 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Dark Pulse
- Air Slash
- Hidden Power [Fighting]
- Nasty Plot
Raynor (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
Shiny: Yes
EVs: 204 HP / 196 Def / 4 SpA / 76 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Will-O-Wisp
- Fire Blast
- Synthesis
Hoppus (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Thunder Wave
Smith (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Scald
- Thunderbolt
- Hidden Power [Ground]
Ability: Weak Armor
Level: 5
EVs: 116 HP / 76 Atk / 156 Def / 156 Spe
Impish Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
DeLonge (Scraggy) @ Berry Juice
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Knock Off
- Poison Jab
- High Jump Kick
- Dragon Dance
Skiba (Vullaby) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 160 SpA / 200 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Dark Pulse
- Air Slash
- Hidden Power [Fighting]
- Nasty Plot
Raynor (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
Shiny: Yes
EVs: 204 HP / 196 Def / 4 SpA / 76 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Will-O-Wisp
- Fire Blast
- Synthesis
Hoppus (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Thunder Wave
Smith (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Scald
- Thunderbolt
- Hidden Power [Ground]
With weak armor getting a buff this gen Dwebble is used to reliably set up hazards, it also allows for some variation as you are not forced into leading with it to avoid sturdy being broken by rocks. Hazards lay the groundwork for whittling members of the opponent's team until they are susceptible to a sweep.Pumpkaboo acts as a spin blocker, Water-type resist and with Giga Drain over Bullet Seed a solid Mudbray counter. Will-o-Wisp is used to cripple physical attackers creating setup fodder for sweepers. Pawniard is able to deter the uncommon Defoggers as well as help with Sticky Webs match up. Knock off support and Priority is also greatly appreciated, and Pawniard provides both. Chinchou is a nice momentum grabber, forcing switches and abusing hazards well. Chinchou also checks Flying-types decently, which are otherwise troublesome. It also does a good job at patching up an otherwise Ponyta weak team, though one must tread carefully around Z-moves. Scraggy acts as an extremely potent set up sweeper which overcomes most of its answers after merely removing their Eviolite. Vullaby works as a secondary sweeper and thanks to its Weak Armor buff after one boost is able to outrun the increasingly common Scarf Doduo. Whilst you may set up early on occasion it is important to note that it is done so with the mindset of weakening checks and counters to aid a secondary dark spammer to sweep.
Omanyte by Xayah
Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 Defense / 196 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Ice Beam
- Earth Power
Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 156 HP / 132 Def / 132 SpD / 12 Spe
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Heavy Slam
Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]
Vullaby @ Choice Scarf
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Ability: Shell Armor
Level: 5
EVs: 76 Defense / 196 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Ice Beam
- Earth Power
Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 156 HP / 132 Def / 132 SpD / 12 Spe
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Heavy Slam
Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]
Vullaby @ Choice Scarf
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
While Omanyte is not nearly as good at obliterating teams as it was in prior generations, Omanyte is still a terrifying sweeper with adequate support. Surf is run for its good enough power and accuracy, though Hydro Pump can be used for more power which does come in handy if hazards are not kept up. Wynaut is paired with Omanyte to trap the Fighting-type priority users which have made Omanyte less common, and it acts as a general catchall to menacing Pokemon. Eviolite Onix is used as a solid general Flying-type check, providing Stealth Rock support in addition to its defensive utility. Heavy Slam is used in order to keep Snubbull and Spritzee low and is handy for the odd Cottonee which is a full stop to Omantye. Snivy acts as a Ground-type resist for the team, and helps break the game open for the rest of the team to pull out a win. Snivy is largely the most main way of pressuring teams, and when paired with Scarf Vullaby makes a potent breaking core versus bulkier teams. Snivy has the handy perk of luring in Flying-types for Omanyte to set up on while weakening Ferroseed for Omanyte. Croagunk provides the team with a more sturdy Fighting-resist, and offensive pressure and Fighting-type priority in order to keep many wall breakers at bay.
Scarf Snivy Offense by Dundies
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 156 Def / 116 SpA / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off
Snivy @ Choice Scarf
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Knock Off
- Glare
Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 80 HP / 36 Atk / 196 Def / 196 SpD
Brave Nature
- Poison Jab
- Knock Off
- Pursuit
- Fire Blast
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 Atk / 116 Def / 196 Spe
Adamant Nature
- Bulk Up
- Play Rough
- Fire Punch
- Thief
Ability: Regenerator
Level: 5
EVs: 116 HP / 156 Def / 116 SpA / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off
Snivy @ Choice Scarf
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Knock Off
- Glare
Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 80 HP / 36 Atk / 196 Def / 196 SpD
Brave Nature
- Poison Jab
- Knock Off
- Pursuit
- Fire Blast
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 Atk / 116 Def / 196 Spe
Adamant Nature
- Bulk Up
- Play Rough
- Fire Punch
- Thief
This is a more advanced team, due to being centered around a rather unusual set. Scarf Snivy is seldom the best set to use, yet this team successfully supports it for the endgame sweep. Snubbull and Mienfoo are chosen to help combat Foongus, as between Knock Off, constantly U-turns, and Fire Punch with a surprise Substitute to dodge Spore, it is continually weakened and kept weakened. Weak Armor Onix is used as a Flying-resist for the team, and also doubles as the Stealth Rocker for the team. With Explosion, Onix is capable of removing itself and a switch in at an ample time, making it a rather important to time it correct. Fake Out Mienfoo acts as a variant of speed control for the team, and is a bulky Pokemon that stays healthy throughout the match. Grimer-A pairs well with the team, as it struggles with Abra and Gastly immensely. Importantly, Grimer-A is able to Knock Off and Fire Blast bulky Steel-types for Snivy, while also removing the likes of Scarf Gastly which would stop a Scarf Snivy sweep. Slowpoke is the final member of the team, and acts as the Fire-type and Ground-type switch in and a general glue Pokemon for the team. Slowpoke is what allows for Snivy to run its Scarf set, as it makes up for the lack of bulk on Snivy.
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