Im pretty sure omega grabbed that a few pages back
Yea right there, ant just didnt add it to the reserve list because she is a nub
Whups. Mah bad. I wasn't paying attention.
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Im pretty sure omega grabbed that a few pages back
Yea right there, ant just didnt add it to the reserve list because she is a nub
Updated. Anttya confirmed for nub^2Anttyaz Mega Scizor is done already. It should not be up for reservation :P
Anttyaz said:I feel like Rotom-W should be C rank for Water since it offers nothing special outside of Will-o-Wisp, Trick & a Lando-I check. Earthquake immunity isn't important at all unless if you struggle with Sand Rush Excadrill. (if so, try defensive Swampert :P) Electric neutrality is nice, but it faces competition with Lanturn who is better in almost every single way. As for your sets, I feel like only the first and fourth sets are somewhat viable. The other two are flat out outclassed.
Maybe change the Word Doc into a .txt so you can easily edit?
I'm not targeting you or anything, so don't feel offended, but your sets need some help if they're going to be helpful.
First set:
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Will-o-Wisp
- Volt Switch
- Hydro Pump
Rotom-W makes a pretty good Grass Knot absorber, and Volt Switch pressures fast and frail mons such as Greninja. Trick cripples any wall that might switch in. Will-o-Wisp is great in general, and scarf Willo is pretty good against stuff such as +1 Mega Altaria & Dragonite.
There is absolutely no reason to run Hex on Rotom-W since it gains so STAB from it. (Volt Switch + Hydro Pump are stronger if you factor in STAB. They hit Psychic & Ghost neutrally so no point running that.)
Last set:
Rotom-Wash @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Will-o-Wisp / Pain Split
- Volt Switch / Pain Split
This is probs my favorite Rotom-W set on Water. Light Clay is obvious, since it makes your screens last longer. Screens are screens. Will-o-Wisp prevents physical sweepers from setting up on you, and Volt Switch lets you keep your momentum up while getting your sweepers in safely. Pain Split is there if you want to last longer, but I personally feel like Will-o + Volt Switch are better.
If you really want, you can keep the third set, but it's meh in Water Monotypes (Outclassed by Lanturn + Swampert)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-o-Wisp
- Pain Split
- Hydro Pump
- Volt Switch
Standard Rotom-W. There's no need to speed creep Azu since a majority of water types can tank a Aqua Jet and deal with it. Pain Split is great on this set since it can recover some lost HP. I chose 252 Def instead of SpDef is because Lanturn's going to be your SpDef wall anyways. (They make a decent core now that I think of it .3.)
I agree w/ D rank since people only use it as a Scizor / Volcarona check.Walrein for (Ice) D rank
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Walrein @ Leftovers
Ability: Ice Body
EVs: 232 HP / 220 Def / 32 SpD
Bold Nature
- Protect
- Substitute
- Toxic
- Surf / Blizzard / Super Fang
Just look at this thing in %health slices.LET'S SAY you send him out right after an icy rock abonasnow and begin that sub protect cycle.
-25+12+12-25+12+12-25+12+12-25+12+6-25+6+6-25+6+6-25+6+6-25+6+6-25+6+6-25+6+6-25+6+6-can't sub.
At 24 turns, or even 19 with stealth rock damage or a little kiss from an enemy special wall, he can outright drain the PP of an enemy mon using an attack like stone edge, or close combat, especially if it is the only one they get for that type. Of course that assumes he dosen't even poison them, as he will get a ton of toxic damage on top of all that and some hail damage on whatever stares him down first. 232 is ideal for leftovers and thus hail recovery.
However the cost of his true potential is high. Toxic Spikes Cloyster and Icy rock abomnasnow are certainly not very respectable pokemon for an ice mono. An alternate set with 56 speed EVS, can roar skarmory trying to phase him out, but... ice vs flying to begin with lol. Also outpseeding bisharp and other univensted things at base 70 makes the substitute work more problemic.
Walrein @ Leftovers
Ability: Thick Fat
EVs: 232 HP / 8 Def / 208 SpD / 56 Spe
Calm Nature
- Toxic
- Ice Beam / Surf / Super Fang
- Encore
- Protect
More conventional set that uniquely resists fire attacks rather than being neutral to them like kyurem-w or mamoswine. Being able to encore base 70s is a plus, and protect eases prediction in addition to healing you just a tad on annoying mons. Dosen't detract from partners needed to support it.
Not mentioning curse or stockpile because if you love stall that much you're probbably using the ice body. Walrein is a potentially massive wall even with its favorite source of healing nerfed, but the massive alterations to a team required to sustain it leads most people to use it's inferior set that is much more prone to draining momentum than lapras or articuno. It dosen't help with the most commonly used of ice's weaknesses by any stretch of the imagination, and can be broken by the same close combats that the rest of an ice team fears as well as continued neutral hits due to his laughable healing.
Walrein @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 4 Def / 252 SpA
Modest Nature
- Hidden Power Fire
- Hydro Pump
- Ice Beam
- Super Fang
CHOMP CHOMP![]()
MEGA SHARPEDO FOR B RANK (DARK AND WATER)
Sharpedo is one of the lucky Pokemon to receive a Mega-forme in OR/AS, thankfully it's not that bad. Strong Jaw provides a nice boost to Sharpedo's already large Attack stat, it also can utilize Strong Jaw very well. Sharpedo has access to Crunch and Ice Fang, and even Poison Fang if you want a way to hit Azumarill, though it only 3HKOes most bulky Azumarill. Crunch Mega Sharpedo can pretty much OHKO/2HKO an entire Psychic team on its own. The only way to kill it is to hope the opponent stays in on Mega Gallade, but even Gallade can't take two hits, while Gallade only has access to Shadow Sneak as a viable option of priority, which Sharpedo just happens to resist. It doesn't only do work on Psychic, either. Crunch can 2HKO a lot of things that don't resist it. Politoed, Swampert, and other Bulky Water Types can't afford to switch into Crunch unless they want to get completely wrecked by Crunch. Also, Waterfall provides some good coverage to do some damage to Landorus-Therian (Lando-I is OHKOed) if you run Poison Fang over Ice Fang. You can also run Hidden Power [Fire] to force out physical walls like Scizor and Skarmory. The first slot is really up for grabs. Don't really see a reason to run Hydro Pump>HP Fire, since Hydro Pump just acts as another Water stab, while HP Fire actually hits physical walls that threaten Sharpedo for a lot of damage. Ice Fang, Poison Fang and Earthquake are all options in the first slot as well, I recommend Ice Fang or Poison Fang for Dark, and Earthquake if you're running water, because it hits grounded Electric types for hard damage. And last but not least, you can actually choose to run Substitute over Protect (not recommended), to catch things on the switch, while getting a speed boost too. However, it is very risky, so only use it it you really need it.
jaja gillz![]()
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature/ Naughty Nature
- Poison Fang/Hidden Power [Fire]/Ice Fang/Earthquake
- Waterfall
- Crunch
- Protect/Substitute
RESERVIN MEGA GALLADE PSYKEK
Just another thing on the Mega Shark debate, the two most common sound-based moves (the ones that go through subs) are Sylveon Hyper Voice and Bug Buzz Volcarona/Genesect. Sharpedo can kill Sylveon with Poison Fang and Volc with Waterfall/Hydro Pump, but needs HP Fire to kill Genesect, which (I think) won't OHKO without investment, but I'm pretty sure Genesect can OHKO back with STAB Bug Buzz. Just another reason why Sub is sorta bad on MegaShark imo. I'll do some calcs and edit them on in a bit.
Also, I don't have too much time this weekend, wondering if I can get an extension on Mega Latias until Tuesday please? I can for sure have it done by then, I don't think I need to work for the first 3+ hours of school on Monday/Tuesday.I mean wut, obviously I always work hard and never fool around in class.
Sure, you can have an extension. Focusing during classJust another thing on the Mega Shark debate, the two most common sound-based moves (the ones that go through subs) are Sylveon Hyper Voice and Bug Buzz Volcarona/Genesect. Sharpedo can kill Sylveon with Poison Fang and Volc with Waterfall/Hydro Pump, but needs HP Fire to kill Genesect, which (I think) won't OHKO without investment, but I'm pretty sure Genesect can OHKO back with STAB Bug Buzz. Just another reason why Sub is sorta bad on MegaShark imo. I'll do some calcs and edit them on in a bit.
Also, I don't have too much time this weekend, wondering if I can get an extension on Mega Latias until Tuesday please? I can for sure have it done by then, I don't think I need to work for the first 3+ hours of school on Monday/Tuesday.I mean wut, obviously I always work hard and never fool around in class.
Yeah, I can see your reasoning behind it and it makes sense. I'd be happy to put it in B RankI don't agree with your ranking of Rotom-Wash. You say Lanturn is "almost better in every way" but this just isn't true.
Lanturn in monotype has been very overhyped with Rotom-wash under-hyped due to volt absorb, but the truth is they are both very good Pokemon.
Rotom has quite a few things over Lanturn, being Levitate (allowing it to only have one weakness), actual offensive presence, Will-o-Wisp, and recovery in Pain Split. Having Lanturn as a wall along with Tentacruel or Empoleon as hazard removal puts a large part of your defensive team with a ground weakness, letting Pokemon like sand rush Excadrill and Landorus-I put a huge dent in your team and losing your momentum. This usually forces you to use a very physically bulky wall along with lanturn to take earthquakes, like Slowbro or Suicune, but these Pokemon are still weak to Landorus-I. You would be surprised at how easily you can make your water team weak to ground moves.
I have a lot of experience with water teams, and recently I have been using Rotom over Lanturn, and to be honest I am liking Rotom a lot better; the only thing that I'm missing being heal bell, which I can do without from the other advantages Rotom has. Rotom can be used excellently with Tentacruel or Empoleon as together they have very good resistances.
Rotom can also run a variety of sets compared to Lanturn, and I noticed that most people expect a trick scarf set for some reason, and are dented by defensive Rotom, while Lanturn is pretty much stuck using the same set with the same 3 moves and the only difference being either Thunder-wave or Toxic. Also, Rotom can use a screens set like you said.
Going back to the offensive presence, Lanturn is kind of destroyed by things with substitute, while Rotom can actually break the majority of substitutes.
Rotom is also a lot more durable due to the fact that it can easy gain back hp with pain split and its low hp, and also the fact that it only has one weakness that can be easily amended by Pokemon like Tentacruel or Empoleon, while Lanturn is stuck with only leftovers and no way to gain back hp besides rest.
Because of these reasons I think Rotom has the potential to be A rank, but I think B is the best fit.
Substitute is also really useful for preventing status like paralysis, toxic, burn, etc. With it, Sharpedo basically gets a free turn if timed correctly or even a Speed Boost boost if you haven't mega evolved yet if the opponent does go for a status move. So, for example, Mega Sharpedo can get past Mega Sableye if Sab goes for the WoW first (which it will).
252+ Atk Strong Jaw Sharpedo Crunch vs. 252 HP / 252+ Def Sableye: 141-166 (46.3 - 54.6%) -- 59.8% chance to 2HKO
Also, Substitute is also a viable alternative over Protect. Honestly, lots of players will just predict the Protect on the first turn that reg Sharpedo is out and switch out/set up. You can use that turn to set up a substitute and still get the +1 for speed. So substitute is viable on Sharpedo imo .3.
Gyarados(Flying) for C Rank
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Died Death(Gyarados)(M)@Leftovers
Ability: Intimidate or Moxie
EVs: 248 HP, 8 Atk, 252 SpDef
Careful Nature
-Dragon Dance
-Waterfall
-Bounce/Bite(Crunch when it comes out)
-Earthquake
This is the standard Gyarados set, I think. You can play around with the EVs a little. Gyarados's EVs are always weird. This set is for Steel types and Ground types mainly. They seem to give Flying some trouble.
Here's a set that I really like...
Died Death(Gyarados)(M)@Leftovers
Ability: Intimidate
EVs: 200 HP, 56 Def, 252 SpDef
Careful Nature
-Dragon Dance
-Rest
-Sleep Talk
-Waterfall
Again, play around with the EVs so that it fits your tastes. This is like a CroCune set, but with a lot worse Defense. It's walled by anything that resists or is immune to Water, but for everything else, it's pretty good. This would be better if it were Mega Gyarados, but eh. Still good. Just watch out for Electric attacks and Storm Drain.
From what is said above, you'd think that Gyarados would at least be B Rank, right? But Gyarados on Flying isn't very good. It's incredibly weak to Electric, which is one of Flying's weaknesses. Only reason to use it is for Ground and maybe Steel types. That's why it should get a C Rank.
It's a limit of one reservation so I guess its fine once he's finished the earlier things. I don't see much of a rush to actually threaten to block people out of the thread in the first place though.Also, I thought there was a limit of 1 new mega, but Inscribe just reserved his third? Correct me if that rule was deleted or something or if it was just one at a time.
It's obtainable now, but it's still banned to ubers, and monotype should still be using at least that OU tag.Also, if Soul Dew is legal in Monotype on Lati@s, maybe you should add a set with Soul Dew
I'd probbably just quote the original and then post the new set there, with explanation for how it works, rank changes if applicable, etc.Also (ya ya lot of stuff, long post, sorry) are we allowed to write up sets we use for Pokemon that have already been written, but got new moves with ORAS? I have a physical ninja set I like with Gunk Shot/Low Kick, and wanted to put that up here.
I really don't like Wish sets without Protect, ik it takes a slot from your utility or w/e but it makes you so much more susceptible to the Special attacks you should be tanking for a Steel team, think here Hydro Pumps from Water teams, Thunderbolts and w/e, I just think Protect gives the set a lot more security as a Special wall.