I personally think that Jirachi should be A Rank because of balanced stats and a neutrality to Fighting. Paraflinch is pretty nice tooJirachi(Steel) for C-Rank
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Iron Head
- Body Slam / Thunder Wave
- U-turn
Jirachi is an unfilled gimmick in Steel Mono teams. A Volt-Turn core with Scarf Magnezone works perfectly, allowing you to wish and U-Turn to Magnezone, who can soak up any Dark or Ghost moves Jirachi couldn't. I said gimmick earlier because of the other monstrous option of para-flinching. Jirachi is also the only Steel-type blessed with Wish, which can take opponents by surprise. His typing gives him the resistance of Metagross and a better ability to boot.
Drapion(Poison) for B-Rank
Drapion @ Life Orb
Ability: Sniper
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Aqua Tail / Cross Poison
- Knock Off
- Swords Dance
- Taunt
Drapion is one of the prime examples of shaping a single type. Drapion's godly Psychic immunity gives him an edge over other choices like Toxicroak, Scolipede, and Nidoking. He has 13 different types in physical moves, and his 70/110/75 defenses aren't bad. His only weakness is Ground, which can be taken care of with Aqua Tail. On the other hand, his abilities are neutral at best, with Keen Eye being basically useless in the meta. He has to fight Fairies with no resistance, and has to have some form of special wall to take an Earth Power.
ooo kill-emWill reserve the other two biggies, Kyurem-White and Skymin
Machamp (fighting) for B rank
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Machamp @ Lum Berry
Ability: No Guard
EVs: 128 HP/ 252 atk / 124 Spe
Adamant Nature
-Dynamic Punch
-Bullet Punch
-Ice Punch
-Stone Edge
The classic machamp is a lead set that can immediately decide force people to have a 50% of ever getting hazards up, and since it can take a hit it can often outright wreck it's opponent. It must run at least 58 spe, or else when you return a weakened machamp to the battle to force out a porygon 2 or swampert, they will embarrass you and make your last 20-30% of life go to waste. Bullet punch is primarily for sash/sturdy pokemon and prevents runaways like BP scolipede/smeargle from beating you after the confusion coinflip.
Machamp @ Leftovers
Ability: No Guard
EVs: 48 HP / 252 atk / 204 Spe
Adamant Nature
-Dynamic Punch
-Substitute
-Encore
-Knock off
An anti lead champ can be even more abusive in the right sitaution, especially against it's premier victims (skarmory, mandibuzz, and swampert. It usually aims to encore pokemon onto their reliable healing move, defog, or stealh rock, before throwing up a sub and ripping their team a new one. Skarmory is the most important base 70, although it is possible to encore a ballsy scizor. mandibuzz and heatran* are the most important base 80s
Machamp is a dangerous pokemon that can force the opponent into a bad situation, even if they have a resistant wall to switch in. Sadly running him with an attack boosting item or guts is basically outclassed by many other fighting types, forcing him to rely on his rare toys in dynamic punch and encore.
Speed info (adamants= 58 for base 60s 124 for base 70s 204 for base 80s) (jolly base 60s automatic, 80 for base 70s, 136 for base 80s) In case of speed creep take 218 (taunt skarm, etc, will only want to beat base 90s by 1 point, so you beat them by 2, no important base 90 targets )
Considering you reserved these pokemon over 2 weeks ago, yes they were forgotten. As Dirpz said, after a few days any reservations are essentially null and void and are open for anyone to reserve again.I reserved it first.......
I'll assume my other reservation on jolteon and bronzong was forgotten too..........
Where is hyper beam and foresight on this setLol Dm Its fine dawg, but he forgot a set
Machamp @ Choice Specs
Ability: No Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Focus Blast
- Fire Blast
- Vacuum Wave
- Hidden Power [Ice]
Its a Scary set if you want prove I can try to find replays
n64lord after 5 days they are free game plus I didnt even know you reserved it lol
Not missing Focus Miss sure sounds delicious lol, I enjoy this setLol Dm Its fine dawg, but he forgot a set
Machamp @ Choice Specs
Ability: No Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Focus Blast
- Fire Blast
- Vacuum Wave
- Hidden Power [Ice]
Its a Scary set if you want prove I can try to find replays
n64lord after 5 days they are free game plus I didnt even know you reserved it lol
Needs more Attract and Rolling Kick, I mean, why waste those muscles?Lol Dm Its fine dawg, but he forgot a set
Machamp @ Choice Specs
Ability: No Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Focus Blast
- Fire Blast
- Vacuum Wave
- Hidden Power [Ice]
Its a Scary set if you want prove I can try to find replays
n64lord after 5 days they are free game plus I didnt even know you reserved it lol
Gyarados @ Gyaradosite
Ability – Intimidate; Mold Breaker when Mega
EVs: 240 Attack/124 Sp. Defense/144 Speed
Adamant Nature
Moves:
- Substitute
- Dragon Dance
- Ice Fang/Bounce
- Earthquake
Concerning the currently discussed three Pokémon, I'll drop my opinion on them too. n_n
Scizor (Bug) (Currently S-rank)
As primarily a Monotype Bug player, I can look more in-depth from this perspective. Scizor is one of the primary revenge killers that Bug has to offer, well, that and Mega Pinsir. How does Scizor stand out? It offers neutrality to two of it's weaknesses, Flying and Rock, whilst gaining a 4x weakness to Fire. Although, if you're a decent player of Monotype, you should see a Fire move coming a long way ago. Primarily the items run on Scizor are Choice Band and Leftovers, both due to their respective uses.
Example Sets:
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit / Aerial Ace
Scizor @ Leftovers / Life Orb (Plausible)
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance / Defog / Roost (Pick one of these.)
- Swords Dance / Defog / Roost (Pick one of these.)
Both sets having their niches, the first set, the banded one, is the more feared one due to it's Revenge Killing potential, as Scizor is rarely seen as an efficient sweeper. Bulky variants are seen, but not as efficient as it's just wasted offensive potential on a generally offensive monotype type. If you really want defense, just use Shuckle, Armaldo, Forretress, or Mega Scizor. Speaking of which. . .
Mega Scizor (bug) (Currently S-rank)
Mega Scizor is one of the worse megas that Bug has to offer. It's more of a defensive / pivot / support (via Defog or Baton Pass) addition to the team which is outclassed by the other Megas that Bug Monotype has to offer. Mega Pinsir, Mega Heracross are both greater additions to the team, as Mega Pinsir is the best RKer that you can get, Aerilate Return hits like a truck already, you can boost it with a Swords Dance. A very potent sweeper that if others outspeed to RK, you can just Quick Attack, whilst it still has bulk to survive neutral moves. While Mega Heracross is just as good of a wallbreaker it gets, and with Sticky Web Support it can anhaliate teams. Mega Scizor is just outshadowed by these megas, and I don't see Mega Scizor defining the metagame for Bug.
Scizor Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Roost
This is your typical set-up sweeper Scizor. Although it's not the best Mega Scizor set as it is outclassed, it works.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Bullet Punch
- Defog
- Swords Dance / Roost
- Baton Pass / U-turn (if you don't go for Swords Dance)
A likely Support Set, and the more viable one of the Mega Scizors, this one is centered about RKing weaker threats, removing rocks from your side, Baton Passing SD boosts or just U-turning out as a scouting maneuver. The better one for Mega Scizor imo.
I will not be speaking of Torkoal as I do not have sufficient knowledge of Fire Monotype to weigh a constructive opinion on the Pokémon.
To sum it up, I would say Scizor stays S-rank, while Mega Scizor goes A-rank. The Non-mega form is more threatening than the Mega form itself, it can perform an offensive role much better without taking up a Mega Slot, whilst Mega Scizor is more useful if it's used as a more defensive Pokémon. I don't see Mega Scizor defining the Bug Metagame at all, it's just there, and outclassed by both it's non mega form, and the other megas in the meta.
In Conclusion: Scizor stays S-Rank ; Mega Scizor goes down to A-rank.