Today MK helps inaugurate Crystaline to ASB. Eevees. Lots and lots of Eevees.
3v3 Freshmon Singles
2 day DQ (3 for Ref)
2 Subs Unlimited Chills
All abilities
Training items I guess
ASB Arena
Switch=OK
Crystal's pokes
Eevee [Sparky] (M)[/B]
Sparky is a loyal and energetic companion to Crystaline. Normally mild mannered, he is very defensive of his Trainer and friend Crystaline.
Modest Nature (+1 Spa -1Att)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Fake Tears
Stored Power
Endure
BW2 TMs
Shadow Ball
Double Team
Work up
Hidden Power Ice(7)
Substitute
Eevee [Moonlight] (F)
Moonlight was abandoned by her original trainer but got past her trust issues and made friends with Crystaline.
Bold Nature (+1 Def -1Att)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 1(-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Wish
Tickle
Endure
BW2 TMs
Shadow Ball
Double Team
Toxic
Substitute
Attract
Eevee [Glade] (M)
Glade was the protecter of a small forest in Unova. He is solitary and takes his fighting very seriously.
Serious Nature (No change)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Curse
Flail
Endure
BW2 TMs
Dig
Facade
Work up
Double Team
Retaliate
MK's Pokes
Porygon [Spyware] (U)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
EC: 3/9
MC: 0
DC: 1/5
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri-Attack
Magic Coat
Hyper Beam
Ice Beam
Thunderbolt
Substitute
Pain Split
Endure
Electroweb
Foul Play
Psyshock
Toxic
Snorunt [Opal] (F)
Nature: Modest (+Spa, -Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW Locked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Bide
Disable
Fake Tears
Shadow Ball
Light Screen
Ice Beam
Blizzard
Hail
Avalanche
Block
Toxic
Hidden Power Ground 7
Pansear [Kikazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW Locked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Moves:
Scratch
Leer
Lick
Incinierate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Low Kick
Heat Wave
Sleep Talk
Protect
Substitute
SolarBeam
Fling
Acrobatics
Astonish
Covet
Hone Claws
Toxic
MK's Porygon is broken LC mon :<
This will surely be a lesson to are wide-eyed newb.
Crys sends out and attaches item.
MK sends out, attaches item and orders
Crys orders
I ref
Getit on!
3v3 Freshmon Singles
2 day DQ (3 for Ref)
2 Subs Unlimited Chills
All abilities
Training items I guess
ASB Arena
Switch=OK
Crystal's pokes
Eevee [Sparky] (M)[/B]
Sparky is a loyal and energetic companion to Crystaline. Normally mild mannered, he is very defensive of his Trainer and friend Crystaline.
Modest Nature (+1 Spa -1Att)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Fake Tears
Stored Power
Endure
BW2 TMs
Shadow Ball
Double Team
Work up
Hidden Power Ice(7)
Substitute
Eevee [Moonlight] (F)
Moonlight was abandoned by her original trainer but got past her trust issues and made friends with Crystaline.
Bold Nature (+1 Def -1Att)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 1(-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Wish
Tickle
Endure
BW2 TMs
Shadow Ball
Double Team
Toxic
Substitute
Attract
Eevee [Glade] (M)
Glade was the protecter of a small forest in Unova. He is solitary and takes his fighting very seriously.
Serious Nature (No change)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Curse
Flail
Endure
BW2 TMs
Dig
Facade
Work up
Double Team
Retaliate
MK's Pokes
Nature: Bold (+Def, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
EC: 3/9
MC: 0
DC: 1/5
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri-Attack
Magic Coat
Hyper Beam
Ice Beam
Thunderbolt
Substitute
Pain Split
Endure
Electroweb
Foul Play
Psyshock
Toxic
Nature: Modest (+Spa, -Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW Locked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Bide
Disable
Fake Tears
Shadow Ball
Light Screen
Ice Beam
Blizzard
Hail
Avalanche
Block
Toxic
Hidden Power Ground 7
Nature: Mild (+Spa, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW Locked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Moves:
Scratch
Leer
Lick
Incinierate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Low Kick
Heat Wave
Sleep Talk
Protect
Substitute
SolarBeam
Fling
Acrobatics
Astonish
Covet
Hone Claws
Toxic
MK's Porygon is broken LC mon :<
This will surely be a lesson to are wide-eyed newb.
Crys sends out and attaches item.
MK sends out, attaches item and orders
Crys orders
I ref
Getit on!