
(I'm clickable!)
__






Proof of Peak: http://i.imgur.com/2q8HbFY.png
Proof of Ladder Rank: http://i.imgur.com/kohLoVd.png
Replay of Peak: http://replay.pokemonshowdown.com/ou-313529681

Hello everyone, Steven here. And today, I'm going to bring you guys an RMT of this Hyper Offense team I've been using. Hazard control is something I've always really been interested in, and I wanted to attempt to make a team that could effectively hazard stack against most meta builds. Apart from Sableye, Misdreavus is the best spin blocker in OU, and it has some really cool utility as a stall breaker as well (something that Sableye can't really boast). In addition, hyper offense has been used a lot less since the spinners in the tier are so good, so I wanted to make it work. Hope you enjoy the team!


In order to effectively build hyper offense, a good hazard stacking lead is needed. I feel like Stealth Rock is not enough on its own in the meta, so that threw out Azelf and Aerodactyl. So it came down to Omastar and Skarmory. I ended up going with Omastar as it has the ability to lay three types of hazards (Stealth Rock, Spikes, and Toxic Spikes). It's typing and speed combination are better than the other two Pokémon that have access to that movepool (Smeargle and the Pineco line). Omastar is a Pokémon that I have used successfully in NU and I figured I would give it a shot in OU.


So, as we all know, there are two main ways to deter the opponent from removing hazards - Defiant and spin blocking. While Bisharp may be an obvious choice, Misdreavus is obviously pretty unique. I feel like Gengar is lacking as a spin blocker due to it's frailty and the fact that it's out-sped by Starmie (so it just loses to Psyshock variants). Jellicent would kill all my momentum, and I wanted to use a more offensive Mega than Sableye. So, I went with Misdreavus - another Pokémon I've used to success in NU (especially BW2) Misdreavus has a wonderful movepool and good distribution of stats that allow it to take on the spinners of OU.

Manectric fits perfectly into the hazard core. Not only does it effectively bait in Lati@s for Bisharp, but it also loves Spikes and Toxic Spikes support. Its main checks in Heatran and Hippowdon get punished by hazards on every switch in and Volt Switch momentum is amazing with Spikes in general. The blistering speed is great for a team that was relatively slow to this point, and it has nice synergy with Omastar early game when it comes to using electric type attacks against it.


At this point the team was incredibly weak to things that bother most HO teams (Bisharp, Weavile, and Tyranitar in particular), so RestTalk Keldeo seemed to fit the bill perfectly. It allows offensive momentum, the ability to beat bulky grounds that bother Manectric, and can even lure things effectively by bluffing choice. Talonflame checks a bunch of stuff in OU if you didn't know. So I put that on the team because I didn't know what else to put there at first.




Omastar @

Timid | 252 Spe / 252 SpAtk / 4 Def
Stealth Rock
Spikes
Toxic Spikes
Icy Wind
Omastar is a really cool hyper offense lead. It's actually really effective at getting up multiple layers of hazards in almost every game due to Weak Armor (which boosts your speed when hit by a physical attack at the cost of lowering your defense). Being able to pick and choose the best type of Spike in every game is very cool and gives the Omastar user more control at the beginning of matches. Unfortunately it's unable to set up hazards on Sableye, but the team can handle Sableye with the combination of Keldeo and Talonflame. Icy Wind is there to prevent things from setting up on you (Dragon Dance users).



Bisharp @

Adamant | 192 HP / 220 Atk / 96 Spe
Knock Off
Iron Head
Sucker Punch
Pursuit
As I stated in the opening, I really wanted to be certain that my team could punish opposing teams for attempting to remove my hazards. Bisharp is easily the most effective Pokémon in the meta at punishing Defoggers (primarily Lati@s). Assault Vest makes it so that a wrong prediction doesn't punish me as the Bisharp user and also helps it act as a pivot for the team.
Knock Off is standard as it removes items and is the most reliable STAB that Bisharp has access to. Iron Head allows Bisharp to be a good check to Clefable. Sucker Punch is amazing priority that can help to pick off weakened foes as well as pressure Excadrill and Starmie as spinners. Pursuit allows me to trap Lati@s and Alakazam for Keldeo and Manectric.


Misdreavus @

Timid | 248 HP / 116 SpDef / 144 Spe
Will-O-Wisp
Hex
Taunt
Pain Split
Misdreavus is a god. It's easily the best spin blocker currently available in OU. This spread is mostly to let Missy come in on Starmie and beat it outright. Will-O-Wisp allows Misdreavus to burn the physical attackers that like to switch in and has nice synergy with Hex. Speaking of Hex, Hex + Toxic Spikes is really sexy and allows Missy to punch holes throughout the game. Taunt lets Missy work as an amazing stall-breaker as it has great speed (enough for Jolly base 70s + creep) and can Pain Split back to full against many things. This Pokémon has put in work in every game I've used it and should seriously be used more on teams that utilize hazard stacking.



Manectric @

Timid | 252 Spe / 252 SpAtk / 4 Def
Thunderbolt
Volt Switch
Flamethrower
Hidden Power [Ice]
Manectric does a lot of really cool things for the team. It's blitzing speed allows me to revenge kill a lot of things that can give offense problems. It's a good check to Talonflame (one of the best IMO). It provides momentum with Volt Switch, and it benefits greatly from Spikes, Toxic Spikes, and Lati@s being gone. It just fit the team too well to not be used. Mega-evolving early with Manectric is key in certain matchups (they have speedy things).



Keldeo @

Timid | 252 SpAtk / 252 Spe / 4 Def
Scald
Secret Sword
Rest
Sleep Talk
RestTalk Keldeo is amazing in general and fits this team amazingly well. Most hyper offense teams struggle with things like Bisharp and Weavile. Mystic Water allows you to bluff choice, which is nice, but in particular I don't want my Keldeo that I want to have longevity slowly killing itself with Life Orb. The team is really well prepared for the things that commonly switch in on Keldeo (Lati@s - Bisharp, Venusaur - Talonflame, Starmie - Missy, Rotom-W - Manectric)



Talonflame @ [No item] | Gale Wings
Careful | 248 HP / 252 SpDef / 8 Spe
Acrobatics
Roost
Bulk Up
Will-O-Wisp
This is a Talonflame, it does Talonflame things~
Talonflame checks a bunch of stuff, which is really cool for a HO team. The bulk is amazing and allows you to set up on certain bulky waters and the like. Bulk Up is a cool set up move that lets Talonflame beat Foul Play Sab with ease, as well as preventing it from being revenged by common checks to Talonflame (Landorus-T, Excadrill, Talonflame, Lopunny). Will-O-Wisp lets you hit bulky things that want to switch in on you and has cool synergy with Hex. The lack of hazard removal is irrelevant because the point of the team is to force them to Defog or to stack and win with offensive pressure.

Mega-Diancie:

Diancie not only prevents hazards with Magic Bounce, but it also resists all forms of priority on the team and is just obnoxious in general to deal with.
Uncommon Sub CM Users:


Raikou in particular gets a lot of set up opportunities. Toxic Spikes help to deal with these and Bisharp does well against Raikou.
Mega-Lopunny paired with Rotom-W:


Talon is best check to Lopunny (which is a problem in general) and Rotom-W pressures the team to make good choices.
Conkeldurr:

Does a lot of damage to everything on my team and can be a Toxic Spikes deterrent due to Guts.
Fast Taunt Leads:


Lose hazards game early.

This team is really fun to use and it definitely performs effectively as a hyper offense team.
Misdreavus is really good, use it.

http://replay.pokemonshowdown.com/ou-310691933 - vs #5 on ladder
http://replay.pokemonshowdown.com/ou-313476367 - game against 1000 some turn stall legend
http://replay.pokemonshowdown.com/ou-313503495 - an example of Missy's usefulness
http://replay.pokemonshowdown.com/ou-313518838 - playing around Diancie
http://replay.pokemonshowdown.com/ou-313521004 - stacking hazards
http://replay.pokemonshowdown.com/ou-313524489 - talonflame is a good pokemon
http://replay.pokemonshowdown.com/ou-313529681 - peak replay again
Importable:
http://hastebin.com/ujijureliw.md
Last edited: