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Melee of history

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Orcinus Duo

Banned deucer.
1 Day battler DQ, 2 day ref (If you pass DQ, pokemon will use action ‘idle’ for the round, losing 30 hp and 30 en upon each use)
Abilities=All
Items=On
Unlimited Recovers/Chills
1 sub, 1 KO sub
13 battlers
13 pokemon
1 victor

Ladies and Gentlemen...

Welcome to the ASB Arena, and welcome to the biggest melee ASB has ever seen! Today, 13 of the most experienced battlers in all of ASB gather together here to duke it out…in the melee of epic proportions!

Here comes the battlers, and their Pokemon…all seem willing to fight, and all seem very willing to win.

Eternal Drifter said:
Itsumo the Spiritomb
442.png

Itsumo (Spiritomb) (Male)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: LOCKED) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-) (29.75 Unrounded) (-10% Evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
DC: 4/5

Attacks: (23 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse

Destiny Bond
Imprison
Pain Split
Smokescreen

Toxic
Protect
Psychic
Shadow Ball
Thief
Will-O-Wisp

...My other Poke'mon are either too weak for the battle or are trained for something else. (Eyes Fern and Butler respectively.)

Bag_Amulet_Coin_Sprite.png
(Amulet Coin) will be held.
Eternal Drifter. Undoubtedly the freshest battler on the field, his entrance here is filled with gusto and, as some would say, naïve hope. But he and Itsumo is not to be underestimated. ED has proven his metal in an excellent bout of stalling in The Legend Run…will he be able to impress the world again?

jas61292 said:
TomoM.png

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (47 Moves):

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hyper Voice@~
Sky Drop
Superpower
Hurricane
Healing Wish

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento
Baton Pass@

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Hyper Beam@
Snatch@
Safeguard@
Quash~
Fly~

Tailwind@
After You@
Bounce@
Sleep Talk@

Drain Punch~

~ = In Tournament Only
@ = Out of Tournament Only
The flying type leader enters next, hopping off the back of Hatchet the Tomohawk, who lets forth an intimidating shriek. His gym, though generally regarded as weak, has been stated by many as to be a strong battler’s struggle to make do with weak pokemon. And today, it seems that Jas has brought one of his strongest team members. How does the gym leader fare with a pokemon as colorful as this at his disposal?

Pwnemon said:
475.png

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 1
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind
Knock Off
Endure
Mimic

Focus Punch
Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute
Safeguard

Wish

48 moves

thanks orc

oh and btw i knew you didn't actually feel gay for me all along, lol
Pwnemon enters next. His battling skills are known to be formidable, crashing into the semifinals of the Smogon Tournament with his teammate Jas. Jas and he shares a small glance at each other. Will we see tournament teams thrive here as an alliance?

EndQuote said:
I'll probably be using Fang.
This is going to go poorly.
160.png

Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (61)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower
Agility
Screech
Slash
Chip Away
Hydro Pump
Aqua Tail

Counter
Seismic Toss
Endure
Mimic
DynamicPunch
Spite
Low Kick
Sleep Talk
Block
Swords Dance
Body Slam
Mud-Slap
Outrage
Snore

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Ice Punch
Rock Slide
Water Sport

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
Earthquake
Roar
Attract
Dive
Toxic
Giga Impact
Focus Punch
Aerial Ace
Dragon Claw
Swagger
Avalanche
Detect
Rest
Fling
Whirlpool
Bulldoze
Dragon Tail
Facade
Brick Break

Fang will be holding an Expert Belt.

Thanks, mate!
Next, Endquote! Upsetting Rediamond in the first round of the Smogon tournament, he’s made a name for himself with solid battling and quirky humor. Will his entertainment value keep the target off his back? Or will his lack to IRC and the like prove to be an insurmountable impediment in forming alliances?

waterwarrior said:
Yeah, I know its late.

065.gif

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks: (72 total)
Physical:
Counter
Dig
DynamicPunch
Fire Punch*
Foul Play
Knock Off
Psycho Cut
Thief
Zen Headbutt

Special:
Charge Beam
Confusion
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power Fire (7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Round
Shadow Ball*
Signal Beam
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Bide
Calm Mind
Disable
Double Team
Encore*
Endure
Embargo
Flash
Gravity
Guard Swap*
Guard Split
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room

Oh yeah, holding a TwistedSpoon
Waterwarrior comes in next with Houdin the Alakazam. Fast, frail, and a metal cannon, Alakazam has an offensive presence that will scare others into leaving him alone, or will scare others into teaming up on him. Which shall it be?

SubwayJ said:
You are awesome for running this :)

Lets see how well an NFE can perform...

366.gif

Bejeweled the Clamperl (F)
Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 6/6

MC: 0

DC: 5/5


Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge

Total Moves: 44 COMPLETE :)

She'll be holding her signature (hate inducing) DeepSeaTooth!
Bag_DeepSeaTooth_Sprite.png
SubwayJ’s recent battles have all involved this little kid. But don’t be fooled by her appearance or her NFE status—she hits like a truck. 8 special attack is nothing to be scoffed at, and in the hands of a badgeholder, Bejeweled is truly a force to be reckoned with.

Athenodoros said:
My wonderful Dragonite:

149.png

Male Dragonite (*), "Nidhogg"

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Aerial Ace
-Agility (*)
-Aqua Jet
-Aqua Tail
-Attract
-Bide
-Blizzard
-Brick Break
-Bulldoze
-Defog
-Detect
-Dive
-Double Team
-Double-Edge
-Draco Meteor
-Dragon Breath
-Dragon Dance
-Dragon Pulse (*)
-Dragon Rage (*)
-Dragon Rush
-Dragon Tail
-Earthquake
-Endure
-Extremespeed (*)
-Fire Blast
-Fire Punch
-Flamethrower
-Fly
-Focus Blast
-Focus Punch
-Hail
-Haze (*)
-Heal Bell
-Heat Wave
-Hidden Power Grass [7]
-Hurricane
-Hyper Beam
-Ice Beam
-Icy Wind
-Iron Tail
-Leer (*)
-Light Screen
-Mist
-Natural Gift
-Ominous Wind
-Outrage
-Protect
-Rain Dance (*)
-Razor Wind
-Reflect
-Rest
-Roar
-Rock Slide
-Roost
-Safeguard
-Shock Wave
-Sky Drop
-Slam (*)
-Sleep Talk
-Steel Wing
-Stone Edge
-Substitute
-Superpower
-Supersonic
-Surf (*)
-Tailwind
-Thunder (*)
-Thunderbolt
-Thunder Wave (*)
-Thunderpunch
-Toxic
-Twister (*)
-Water Pulse
-Waterfall
-Whirlpool
-Wing Attack
-Wrap (*)
-Zap Cannon

He'll hold an EBelt.
Athenodoros, master of the water, and the one battler pushing an entire team in the tourney through sheer force of will, flies in on Nidhogg the Dragonite. As his starter pokemon, Nidhogg and Atheno have fought many battles together…and Athenodoros’ remarkable battling abilities will most certainly give these two a solid shot at success!

Glacier Knight said:
Walrein@Nevermeltice]
email]

Walrein [Norita, "The Crash-Waker"] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail
Crunch
Ice Fang
Sheer Cold
Swagger

Curse
Signal Beam
Yawn
Sleep Talk
Aqua Tail
Rollout
Water Pulse
Iron Head
Mimic
Super Fang

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect
Iron Tail
Brine
Rock Tomb
Bulldoze
Rock Slide
Avalanche
Roar

38 Moves
Glacier Knight enters next, and with him an aura of coolness (in both terms). Glacier is a self-proclaimed lover of melees, with an excellent history of forming solid alliances and sticking to them, and as long as Norita “The Crash-Waker” doesn’t do a blizzard combo, GK should be able to use Nortia and his own silver tongue to keep his melee hopes alive and well!

Lord Jesseus said:
68.png

Machamp(*) [Sigma] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Eva: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 13
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Wide Guard
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Low Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch
Cross Chop

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Encore
Bullet Punch
Knock Off

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Stone Edge
Fire Blast
Rest
Earthquake
Dig
Focus Blast
Hidden Power (Grass 7)
Brick Break
Light Screen
Focus Punch
Protect
Sleep Talk
Bide
Endure
Helping Hand
Bulldoze
Substitute
Heavy Slam
Dual Chop
Role Play
Poison Jab
Giga Impact
Lord Jesseus, only recently returned to ASB, and as he looks around, he seems overwhelmed by the sheer amount of people. It is a pleasant reminder for him the competitiveness of the place he left. What better way to reenter the battling stage with a win in a 12 person melee?

Texas Cloverleaf said:
dragonite.png

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 3
DC: 5/5

Fire Punch
Thunderpunch
Ice Punch
Roost
Agility
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard
Hurricane
Hyper Beam
Dragon Tail

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Reflect
Endure
Dive
Fly
Stone Edge
Protect
Total Moves: 34

Yet To Get:
Tier 0: Rain Dance (2), Substitute (2), Heal Bell (3), Sleep Talk (3), Rest (2)
Tier 1: Dragon Pulse (1), Iron Tail (3), Dynamicpunch (3), Heat Wave (3), Icy Wind (3), Iron Head (3), Superpower (3), Tailwind (3), Razor Wind (3), Roar (2), Toxic (2), Zap Cannon (3), Hidden Power (2), Sunny Day (2), Thunder (2), Earthquake (2), Brick Break (2), Double Team (2), Shock Wave (3), Fire Blast (2), Aerial Ace (2), Facade (2), Detect (3), Steel Wing (3), Focus Blast (2), Bulldoze (2), Rock Slide (2), Defog (3), Surf (2), Whirlpool (3), Hydro Pump (3)
Tier 2: Wing Attack (1), Dragonbreath (3), Haze (3), Mist (3), Air Cutter (3), Bind (3), Body Slam (3), Water Pulse (3), Fury Cutter (3), Headbutt (3), Mimic (3), Ominous Wind (3), Twister (3), Hone Claws (2), Curse (3), Hail (2), Rock Smash (2), Horn Drill (3), Bubblebeam (3), Water Gun (3), Blizzard (2), Sandstorm (2), Rock Tomb (2), Secret Power (3), Skull Bash (3), Attract (2), Sky Drop (3), Giga Impact (3), Natural Gift (3), Double-Edge (3)
Tier 3: Supersonic (3), Mud-Slap (3), Snore (3), Swift (3), Swagger (3), Take Down (3), Rage (3), Frustration (2), Return (2), Round (2), Fling (2), Incinerate (2), Fury Cutter (3), Captivate (2), Cut (2), Strength (2)
Texas Cloverleaf is easily the laziest and most inconsiderate of all of the battlers here, forcing me to go get his pokemon myself. But his melee skills are as formidable as his Dragonite—and remember, he did win the last one!

Dogfish44 said:
frontnormal-mcyclohm.png

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Total moves: 85 - Movepool Complete

He'll take an Expert Belt. And I'm sure you'll LOVE reffing another Cyclohm :3
Lastly…a latecomer to the arena. Dogfish44 enters in a electrifying display, Nimbus roaring, and his cocky arrogance ever present. The famous electric gym leader, Dogfish has brought to the battle a whole new level of skill. Gentlemen, shit just got real.

The twelfth battler…what’s this? He just got wind of this and is coming here now? Well, this better be worth the wait…
Engineer Pikachu said:
113.png
Bag_Focus_Sash_Sprite.png

Chansey (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats: 250 / 5 / 5 / 35 / 105 / 50

HP: 140
Atk-: (0)
Def: * (1)
SpA+: *** (3)
SpD: **** (4)
Spe: 50

Size Class: 3
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 7 / 9
Move Counter: 0
Dream Counter: 3 / 5

Attacks:
Bestow
Charm
Copycat
Defense Curl
DoubleSlap
Growl
Heal Pulse
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip

Gravity
Heal Bell (#)
Helping Hand
Counter (#)
Endure (#)

Endeavor
Icy Wind

Toxic (#)
Ice Beam
Protect
Thunderbolt
Double Team
Flamethrower (#)
Thunder Wave (#)

Teleport
Reflect
Bide
Skill Swap
Snatch
Tri Attack

Move Count: 34
Thanks!
ENGI?

WITH A CHANSEY??

Well, okay.

danmantincan said:
149.png

Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)

Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Moves (35/114):
Aerial Ace
*Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract

Bide
Bind
Blizzard
Body Slam

Brick Break
Bulldoze
Captivate
Curse
Cut
Defog

Detect
Dive
Double Team
Double-Edge

Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
DragonBreath
DynamicPunch

Earthquake
Endure
*ExtremeSpeed
Facade
*Fire Blast
Fire Punch
Flamethrower
Fling

Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power
Hone Claws
Horn Drill

Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail

*Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind

Outrage
Protect
Rage
Rain Dance
Razor Wind

Reflect
Rest
Return

Roar
Rock Slide
Rock Smash
Rock Tomb

Roost
Round
Safeguard
Sandstorm
Secret Power
Shockwave
Skull Bash
Sky Drop

*Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength

Substitute
Sunny Day
Superpower
Supersonic

Surf
Swagger
Swift
Tailwind
Take Down
Thunder

*Thunder Wave
Thunderbolt
ThunderPunch
Toxic
*Twister
Water Gun
Water Pulse
Waterfall
Whirlpool

Wing Attack
*Wrap
Zap Cannon
And lastly (seriously lastly this time I swear), Danmantincan brings along Jill the third dragonite in this battle.

The thirteen battlers look at each other, standing in a circle in the dusty field. By being here, they are making history—never before has such a battle happened. And in a battle of gargantuan egos and skills, nobody is guaranteed their survival. One of them will have to leave the stadium, then another, and again, until there is only one left.

And who that is--is up to you.


Battle: commence.
 
Spr_BW_Scientist_M.png

Well, this is rather formidable. At least it's a good thing we're not actually here to fight, right?

Here's the deal. I'm not going to win this, but what I am going to do is have fun. Koken has most every support move you could ever want in a melee like this; Reflect, Light Screen, Heal Pulse, Helping Hand, and Skill Swap are just a few of them. If you're interested in any of this, hit me up and we'll work out a deal.
 
As I walk into the field I have so many times before I stare at my fellow competitors, their pokemon are so big and fierce mine is but a tiny Clamperl... I give Bejeweled a tiny artifact wrapped in cloth that I bought off of someone when I first got her.

"Perl?"

"That's right, you know what to do..."

The artifact is a DeepSeaTooth, and Bejeweled is the only one I've who's been found to be able to use it properly and so she'll harness it's power.

"We still must be careful however," I whisper to Bejeweled "These other pokemon are much bigger than you. You might have to work extra hard for this one." I then whisper my orders into Bejeweled's ear...
 
Spr_RB_Red_2.png

"Well, we're not really stacked against a bunch of mons that have a type advantage... but SHIT SHIT SHIT SHIT SHIT GO HOUDIN GO WHY DID I BRING A GLASS CANNON TO A MELEE IM SO STUPID"

065.gif

"Get some self-esteem, you worthless son-of-a-bitch..."

"DO YOU WANT TO GET BACK IN THE BALL? Get out there and attempt to kick some ass!"
 
Orcy poo you said in my Pm that I didn't send in an item, but norita had an nevermeltice attached to her! It's inside the hide tag for some reason
 
Oh wtf. Okay, yeah I missed that.

Also, a new challenger has appeared! He actually told me to wait on him to get something approved, but I was a dick and forgot. Anyhow, please welcome latecomer #3 to the stadium: Fire gym hopeful and ASB vet, Danmantincan, who brings along the third dragonite of the battle!

OP will be updated.

EDIT: for clarification, safeguard/light screen/reflect and the like may be set to include other pokemon.
 
i kept my end of every deal i made, time to find out which of you guys are trustworthy and which are losers
 
Pre-Round Information:
Arena: ASB Arena!

Eternal Drifter:
442.png

Spiritomb (Itsumo) [M]
HP:
90
En: 80
Base Stats: 3/5/3/4/30/2/5
Stat Changes: -10 eva, -1 Atk
Abilities: Pressure, Infiltrator
Item: Amulet Coin
Other: None
(Unlock Infiltrator) Imprison (Pain Split, Protect, Psychic), Faint Attack Houdin

jas61292:
TomoM.png

Tomohawk (Hatchet) [M]
HP:
110
En: 100
Base Stats: 1/4/4/3/85/2/3
Stat Changes: None
Abilities: Intimidate, Prankster, Justified
Item: Sharp Beak
Other: None
Bounce Houdin-Protect

Pwnemon:
475.png

Gallade (Rodney) [M]
HP:
100
En: 100
Base Stats: 5/4/2/4/80/3/4
Stat Changes: -1 Atk
Abilities: Steadfast, Justified
Item: Leftovers
Other: None
Safeguard (Rodney, Norita, Bejeweled)-Zen Headbutt Hatchet

Endquote:
160.png

Feraligatr (Fang) [M]
HP:
100
En: 100
Base Stats: 5/4/2/3/78/4/4
Stat Changes: -1 Atk
Abilities: Torrent, Sheer Force
Item: Expert Belt
Other: None
(Enable Sheer Force) Dig Nimbus-Earthquake

Waterwarrior:
065.gif

Alakazam (Houdin) [M]
HP:
90
En: 100
Base Stats: 1/2/5/3/138/3/3
Stat Changes: +22 acc, -1 Atk
Abilities: Synchronize, Inner Focus, Magic Guard
Item: Twisted Spoon
Other: None
Reflect-Psychic Nimbus

SubwayJ:
366.gif

Clamperl (Bejeweled) [F]
HP:
90
En: 100
Base Stats: 3/3/4(8)/1/32/1/4
Stat Changes: -1 Atk
Abilities: Shell Armor, Rattled
Item: DeepSeaTooth
Other: None
Mud Sport-Hail

Athenodoros:
149.png

Dragonite (Nidhogg) [M]
HP:
100
En: 100
Base Stats: 5/3/5/3/80/4/6
Stat Changes: -1 Atk
Abilities: Inner Focus, Multiscale
Item: Expert Belt
Other: None
Protect-Fly Houdin

Glacier Knight:
365.gif

Norita (Walrein) [M]
HP:
110
En: 100
Base Stats: 3/3/4/3/56/4/5
Stat Changes: -10 eva, -1 Atk
Abilities: Thick Fat, Ice Body, Oblivious
Item: NeverMeltIce
Other: None
Yawn Tempest-Ice Beam Hatchet

Lord Jesseus:
68.png

Machamp (Sigma) [M]
HP:
100
En: 100
Base Stats: 5/3/4/3/48/3/5
Stat Changes: -10 eva, -1 Atk
Abilities: Guts, No Guard, Steadfast
Item: Expert Belt
Other: None
Thunderpunch Hatchet-Earthquake

Texas Cloverleaf:
149.png

Dragonite (Tempest) [F]
HP:
100
En: 100
Base Stats: 5/3/5/4/69/4/6
Stat Changes: –10 eva, 1 Atk
Abilities: Inner Focus, Multiscale
Item: Expert Belt
Other: None
Agility (regular)-Fly Sigma

Dogfish44:
frontnormal-mcyclohm.png

Cyclohm (Nimbus) [M]
HP:
110
En: 100
Base Stats: 1/4/5/3/80/4/4
Stat Changes: -1 Atk
Abilities: Shield Dust, Static, Overcoat
Item: Expert Belt
Other: None
Discharge+Thunder Wave

Engineer Pikachu:
113.png

Chansey (Koken) [F]
HP:
140
En: 100
Base Stats: 0/1/3/4/50/3/3
Stat Changes: -1 Atk
Abilities: Natural Cure, Serene Grace
Item: Focus Sash
Other: None
Minimize-Light Screen (Norita, Bejweled, Rodney)

Danmantincan:
149.png

Dragonite (Jill) [F]
HP:
100
En: 100
Base Stats: 5/2/5/4/80/4/6
Stat Changes: -1 Atk
Abilities: Inner Focus, Multiscale
Item: Expert Belt
Other: None
Light Screen-Brick Break Norita


-------------------------------------------

Round 1 Starts!

-------------------------------------------

Alliances have formed, and targets have been named...

-------------------------------------------

Round 1 Ends!

-------------------------------------------

Pre-Round Information:
Arena: ASB Arena! Everyone except Itsumo: Protect/Psychic/Pain Split imprisoned 4 actions. Mud Sport 4a. Hail 3a

Eternal Drifter:
442.png

Spiritomb (Itsumo) [M]
HP:
69
En: 69
Base Stats: 3/5/3/4/30(7.5)/2/5
Stat Changes: -10 eva, -1 Atk
Abilities: Pressure, Infiltrator
Item: Amulet Coin
Other: Paralyzed 20%

jas61292:
TomoM.png

Tomohawk (Hatchet) [M]
HP:
39
En: 91
Base Stats: 1/4/4/3/85(21.25)/2/3
Stat Changes: None
Abilities: Intimidate, Prankster, Justified
Item: Sharp Beak
Other: Paralyzed 15%

Pwnemon:
475.png

Gallade (Rodney) [M]
HP:
78
En: 85
Base Stats: 5/4/2/4/80/3/4
Stat Changes: -1 Atk
Abilities: Steadfast, Justified
Item: Leftovers
Other: Safeguard 3r

Endquote:
160.png

Feraligatr (Fang) [M]
HP:
89
En: 82
Base Stats: 5/4/2/3/78(19.5)/4/4
Stat Changes: -1 Atk
Abilities: Torrent, Sheer Force
Item: Expert Belt
Other: Paralyzed 15%

Waterwarrior:
065.gif

Alakazam (Houdin) [M]
HP:
25
En: 93
Base Stats: 1/2/5/3/138(34.5)/3/3
Stat Changes: +22 acc, -1 Atk
Abilities: Synchronize, Inner Focus, Magic Guard
Item: Twisted Spoon
Other: Paralyzed 20%, Reflect 4a

SubwayJ:
366.gif

Clamperl (Bejeweled) [F]
HP:
56
En: 85
Base Stats: 3/3/4(8)/1/32/1/4
Stat Changes: -1 Atk
Abilities: Shell Armor, Rattled
Item: DeepSeaTooth
Other: Safeguard 3r

Athenodoros:
149.png

Dragonite (Nidhogg) [M]
HP:
98
En: 81
Base Stats: 5/3/5/3/80/4/6
Stat Changes: -1 Atk
Abilities: Inner Focus, Multiscale
Item: Expert Belt
Other: None

Glacier Knight:
365.gif

Norita (Walrein) [M]
HP:
62
En: 87
Base Stats: 3/3/4/3/56/4/5
Stat Changes: -10 eva, -1 Atk
Abilities: Thick Fat, Ice Body, Oblivious
Item: NeverMeltIce
Other: Safeguard 3r

Lord Jesseus:
68.png

Machamp (Sigma) [M]
HP:
65
En: 85
Base Stats: 5/3/4/3/48(12)/3/5
Stat Changes: -10 eva, -1 Atk
Abilities: Guts, No Guard, Steadfast
Item: Expert Belt
Other: Paralyzed 20%

Texas Cloverleaf:
149.png

Dragonite (Tempest) [F]
HP:
95
En: 83
Base Stats: 5/3/5/4/69(34.5)/4/6
Stat Changes: –10 eva, 1 Atk, +2 Speed (decays end of next round)
Abilities: Inner Focus, Multiscale
Item: Expert Belt
Other: Paralyzed 20%, Drowsy

Dogfish44:
frontnormal-mcyclohm.png

Cyclohm (Nimbus) [M]
HP:
62
En: 78
Base Stats: 1/4/5/3/80(20)/4/4
Stat Changes: -1 Atk
Abilities: Shield Dust, Static, Overcoat
Item: Expert Belt
Other: Paralyzed 20%

Engineer Pikachu:
113.png

Chansey (Koken) [F]
HP:
112
En: 92
Base Stats: 0/1/3/4/50(12.5)/3(1)/3
Stat Changes: -1 Atk, +1 Eva
Abilities: Natural Cure, Serene Grace
Item: Focus Sash
Other: Paralyzed 15%, Minimize

Danmantincan:
149.png

Dragonite (Jill) [F]
HP:
96
En: 86
Base Stats: 5/2/5/4/80(20)/4/6
Stat Changes: -1 Atk
Abilities: Inner Focus, Multiscale
Item: Expert Belt
Other: Paralyzed 20%, Light Screen 4a

Speed Order: Houdin-Hatchet-Rodney/Nidhogg/Nimbus/Jill-Fang-Tempest-Norita-Koken-Sigma-Bejeweled-Itsumo

Action 1:
Speed Tie: Rodney/Nidhogg/Nimbus/Jill 4, 1, 2, 3
Nidhogg uses Protect -9 en
Houdin uses Reflect-7 en
Hatchet uses Bounce Houdin -9 en
Jill uses Light Screen -8 en
Rodney uses Safeguard (Rodney, Norita, Bejeweled) -10 en
Fang uses Dig Nimbus -9 en
Tempest uses Agility -7 en
Norita uses Yawn Tempest -7 en
Koken uses Minimize -8 en
Sigma uses Thunderpunch Hatchet -6 en
To crit 8974 no
To paralyze 7129 no
(8+1.5+2)*1.5-1.75=15.5
Bejeweled uses Mud Sport -5 en
Itsumo uses Imprison (Pain Split, Protect, Psychic) -8 en
Hatchet uses Bounce Houdin
To hit 5502 no
To crit 7732 no
To paralyze 7795 no
(4.5+3+3)+4-1.75=12.75
Nimbus uses Discharge+Thunder Wave -22 en
Itsumo: To crit 6034 no
(6+3+1.5)*0.5=5.25
Itsumo was paralyzed!
Hatchet: To crit 4678 no
(6+3+3+2)*1.5*0.5=10.5
Hatchet was paralyzed!
Rodney: To crit 7680 no
(6+3+1.5)*0.5=5.25
Houdin: To crit 2835 no
(6+3+3)*0.5=6
Houdin was paralyzed!
Houdin's Synchronize makes Nimbus paralyzed as well!
Bejeweled: To crit 391 yes
(6+3+6+2)*1.5*0.5=12.75
Nidhogg:
(6+3+3)*0.67*0.5=4 protected
Norita: To crit 4249
(6+3+3+2)*1.5*0.5=10.5
Sigma: To crit 7052 no
(6+3+3)*0.5=6
Sigma was paralyzed!
Tempest: To crit 3854 no
(6+3+1.5)*0.5=5.25
Tempest was paralyzed!
Koken: To hit 5574, To crit 8662 no
(6+3+1.5-2)*0.5=4.25
Koken was paralyzed!
Jill: To crit 4743 no
(3+3+1.5)*0.5=3.75
Jill was paralyzed!
Fang uses Dig Nimbus
To crit 562 yes
(8+1.5+2)*1.5-1.75=15.5
To static 2789 yes


Rodney +1hp

Action 2:
Speed Order: Rodney/Nidhogg-Norita-Tempest/Houdin-Bejeweled-Hatchet-Jill/Nimbus-Fang-Koken-Sigma-Itsumo
Speed Tie: 1, 2
Speed Tie: 1, 2
Speed Tie: 1, 2

To FP: 539 yes
Hatchet was fully paralyzed
Rodney uses Zen Headbutt Hatchet -5 en
To crit 4855 no
(8+3+1.5)*1.5-1.75=17
Nidhogg uses Fly Houdin -10 en
Norita uses Ice Beam Hatchet -6 en
To crit 4914 no
To freeze 5809 no
(10+3+1.5)*1.5+4=25.75
To FP: 5530 no
Tempest uses Fly Sigma -10 en
To FP: 6298
Houdin uses Psychic Nimbus
But it failed!
Bejeweled uses Hail -10 en
To FP: 4491 no
Jill uses Brick Break Norita -6 en
To crit 2711 no
(8+3+2)*1.5-1.75= 17.75
Nimbus Cools Down
To FP: 7433 no
Fang uses Earthquake -9 en
Itsumo: To crit 3617 no
(7.5)-1.75=5.75
Rodney: To crit 4556 no
(7.5+1.5)-1.75=7.25
Houdin: to crit 6457 no
(3.75+4.5)-1.75=6.5
Bejeweled:
(7.5+3)-1.75=8.75
Norita: To crit 8434 no
(7.5+3)-1.75=8.75
Sigma: To crit 7164 no
(7.5+3)-1.75=8.75
Nimbus: To crit 4315 no
(7.5+1.5+2)*1.5-1.75=14.75
Koken: To hit 5594 yes, To crit 6110 no
(7.5+6-2)-1.75=9.75
To FP: 71 yes
Koken was fully paralyzed
To FP: 4724
Sigma uses Earthquake-9 en
Itsumo: To crit 6466 no
(7.5+2)-1.75=7.75
Rodney: To crit 6666 no
(7.5+2+1.5)-1.75=9.25
Fang: To crit 4161 no
(7.5+2+1.5)-1.75=9.25
Houdin: to crit 227 yes
(7.5+2+3+4.5)-1.75=15.25
Bejeweled:
(7.5+2+3)-1.75=10.75
Norita: To crit 8178 no
(7.5+3+2)-1.75=12.5
Nimbus: To crit 1888 no
(7.5+1.5+2+2)*1.5-1.75=17.75
Koken: To hit 6669 yes, To crit 6701 no
(7.5+6-2+2)-1.75=11.75
To FP: 4067
Itsumo uses Faint Attack Houdin -3 en
To crit 1406 no
(6+3+1.5)*1.5-1.75=14
Nidhogg uses Fly Houdin
To hit 2945 yes
To crit 3624 no
(4.5+3+4.5)-1.75=10.25
Tempest uses Fly Sigma
To crit 3088
(5+3+3+2)*1.5-1.75=17.75

Rodney +1 hp
Itsumo -2 hp
Hatchet -2 hp
Rodney -2 hp
Fang -2 hp
Bejeweled -2 hp
Nidhogg -2 hp
Norita +2 hp
Sigma -2 hp
Tempest -2 hp
Koken -2 hp
Jill -2 hp

End of Round-ing:
Itsumo: -11 en, -21 hp
Hatchet: -9 en, -71 hp
Rodney: -16 en, -22 hp
Fang: -18 en, -11 hp
Houdin: -7 en, -65 hp
Bejeweled: -15 en, -34 hp
Nidhogg: -19 en, -2 hp
Norita: -13 en, -48 hp
Sigma: -15 en, -35 hp
Tempest: -17 en, -5 hp
Nimbus: -22 en, -48 hp
Koken: -8 en, -28 hp
Jill: -14 en, -4 hp

Ack.
 
Ummmm there ate a few things wrong orcy poo. For one you forgot to add my nevermeltice into account. Ice beam does more damage to tomo. Also earthquake is not super effective to norita. She should have more health. These def need to be fixed.


Edit: you added nevermeltice. Didn't see that I'm sorry. But eq does not hit a water ice for se
Double edit: discharge combo did not crit for me. The rnged number is in the 4000 area but you added in a crit bonus.
 
(6+3+3+2)*1.5*0.5
BAP, STAB, stat, ebelt

What am I missing

The earthquakes have been fixed. Why isn't ice weak to ground =.=
 
Batlrs
Wut r u doin
Batlrs
STAHP

Houdin is your friend. HOUDIN IS A FRIEND TO ALL. STOP HURTING HOUDIN DAMN IT.
-cries a bit-

EDIT: Orcinus, I realized that Houdin actually did take damage, but due to Multiscale, which was definitely there the whole time, I should have only taken half of that. Thanks for fixing it for me :D
 
Whoopsie. Oh and hail shouldn't last three more actions. Should last longer than that, am I right? Much longer
Annnd sigmas eq damage to me should be lowered more. The two is for expert belt? Eq isn't se though.
 
I know about shell armor. That is why the calculations do not reflect bejeweled being critted.

Stop pointing out problems that don't actually exist please.

And yeah, I mistyped that. Hail should be for 3r, not 3a.

EDIT: In the vein of "Stop pointing out problems that don't actually exist", the +2 is for guts.
 
I'm sorry ;_; had to log off as soon as I typed that, and as soon as I got off I thought about guts. So that's my bad orcy, I'm very sorry.
 
EDIT: Orcinus, I realized that Houdin actually did take damage, but due to Multiscale, which was definitely there the whole time, I should have only taken half of that. Thanks for fixing it for me :D

After intense concentration and thorough contemplation

I have no idea what you're talking about.
 
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