Mandibuzz [QC 3/3] [GP 2/2]

[Overview]

<p>Mandibuzz is one of the best defensive Pokemon in NU. Thanks to its combination of great bulk, good Speed, and awesome support moves, Mandibuzz can function as an effective pivot, wall, and stallbreaker in one teamslot. On top of this, Mandibuzz's typing lets it check many of the Psychic-types in the tier. Balanced and defensive teams really appreciate the support that Mandibuzz offers because it can help beat opposing stall teams with its fast Taunt and many offensive threats with its STAB Foul Play. Unfortunately, Mandibuzz's Stealth Rock weakness makes it more difficult to switch into powerful attacks. Its few resistances also hold Mandibuzz back, forcing it to rely strictly on its bulk in order to take hits. Finally, Taunt and Encore completely shut down Mandibuzz and keep it from doing its job effectively.</p>

[SET]
name: Physically Defensive
move 1: Foul Play
move 2: Taunt
move 3: Roost
move 4: Toxic
item: Leftovers
ability: Big Pecks
nature: Bold
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]

<p>Mandibuzz is best played as a fast, defensive Pokemon that can both take hits and break down walls and tanks with Toxic and Taunt. One of the main reasons to use Mandibuzz is its access to STAB Foul Play, a move that hits opposing offensive Pokemon for solid damage and compensates for its low offensive stats. Taunt, when used with Mandibuzz's great Speed, helps to break down opposing walls and stall teams by preventing them from using their support moves and forcing them to attack. Roost provides Mandibuzz with reliably recovery to keep itself healthy throughout the match. Finally, Toxic is used to break down opposing walls and wear down the Pokemon that Foul Play fails to take out.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread for this set allows Mandibuzz to outspeed Timid Gorebyss and use Taunt to prevent it from setting up or Toxic to hinder it after a Shell Smash. The remaining EVs are placed in HP and Defense to help it take on neutral physical attacks, as Mandibuzz's weaknesses to common Ice- and Electric-type attacks make it difficult to run a specially defensive spread. Still, Mandibuzz's EVs are very easy to change around to fit your team's needs. Big Pecks is used on this set because its other abilities are entirely inferior, and with Big Pecks, Mandibuzz can prevent Defense drops from moves such as Samurott's Razor Shell. A lot of other moves can be used on this set as well, depending on what kind of support your team needs. Brave Bird can be used over Foul Play to hit Fighting-types and Ludicolo for greater damage. On more offensive teams, U-turn can be used to let Mandibuzz come in to take a hit and pivot out into a teammate to keep up offensive momentum. On more defensive teams, Mandibuzz can utilize other support moves such as Knock Off, Whirlwind, and Substitute.</p>

<p>There are many different Pokemon that make good teammates for Mandibuzz. A special wall or tank can form a good defensive core with Mandibuzz; Audino, Lickilicky, and Regice can all serve this role. The first two can provide much appreciated Heal Bell support for Mandibuzz with the added bonus of Wish support to compensate for Stealth Rock damage. Regice also works well because of its resistance to Ice-type attacks and its ability to beat most Electric-types. Because Stealth Rock is such a problem for a defensive Pokemon like Mandibuzz, having a spinner can be really useful to get rid of Stealth Rock. Wartortle is a good choice for a spinner, as it can take on many Ice- and Rock-type Pokemon. In general, tanks that share good defensive synergy with Mandibuzz make good partners for it; Piloswine resists Ice-types attacks, is immune to Electric-type attacks, and beats most Rock-type Pokemon, while Seismitoad resists Rock-type attacks and is also immune to Electric-type attacks.</p>

[Other Options]

<p>Mandibuzz can't run many sets outside of the one covered. One potential set that might be appealing is a Nasty Plot set with coverage moves such as Dark Pulse, Heat Wave, and Air Slash. The problem with this set is that Mandibuzz needs multiple boosts before it has any kind of offensive presence, and many other Pokemon can run sets like this one much better. When looking at other options, you're typically better off running a set similar to the one listed with other moves. One potential option for another move is Punishment, a move that can take out many setup sweepers thanks to the boost in power it gets for every stat boost the opponent has. Unfortunately, Mandibuzz isn't capable of utilizing this move well, as Foul Play take out most offensive sweepers well enough as it is, and Punishment relies on the opponent boosting in order to make good use of it. Snarl is another interesting option for Mandibuzz, as it helps it defeat the special attackers that like to switch into it. Finally, Rain Dance and Sunny Day can work well on weather teams, as there aren't very many bulky Pokemon in the tier that have access to these two moves and can fit it onto their sets.</p>

[Checks and Counters]

<p>The easiest way of defeating Mandibuzz is to overwhelm it with strong attackers. If you give it a free turn to switch in and Roost, Mandibuzz is going to be an issue for your team, as most defensive Pokemon cannot outspeed it and hit it with a status move before being Taunted. In fact, Regirock, Probopass, and Bastiodon are some of the only defensive Pokemon that can take Mandibuzz out, as they all typically carry a super effective STAB to hit Mandibuzz with and take minimal damage from Foul Play thanks to their massive defenses. You should also aim to get Stealth Rock up as soon as possible in the match to hinder Mandibuzz when it tries to switch into attacks. Faster Pokemon carrying Toxic can also cripple Mandibuzz and make it even harder for it to switch into attacks. Truly the easiest way to take out Mandibuzz offensively is by exploiting its weaknesses. Ice-types such as Jynx, Glaceon, and Rotom-F; Electric-types such as Rotom-S and Eelektross; and Rock-types such as Rampardos, Golem, and Carracosta are all able to pick off Mandibuzz with their powerful STAB attacks. Finally, bulky Fighting-types, such as Gurdurr and Throh, benefit from taking a Toxic thanks to Guts and often carry coverage moves to hit Mandibuzz for super effective damage. Even if Mandibuzz uses Roost against them, Gurdurr and Throh can hit it with their powerful Fighting-type attacks for super effective damage.</p>

skeleton:
Code:
[Overview]
[LIST]
[*]Great bulky Pokemon that can serve as a pivot/stallbreaker/more
[*]Typing allows it to beat most Psychic-types
[*]Awesome movepool, including cool support moves and STAB Foul Play
[*]Customizable EVs—you can use whatever kind of Speed and defenses fit best for your team
[*]Best played on balanced/defensive teams thanks to its ability to beat threatening Pokemon such as Golurk
[*]SR weakness, crap abilities, and few good resistances hold it back
[*]Moves like Taunt and Encore can shut it down completely
[/LIST]
[SET]
name: Physically Defensive
move 1: Foul Play
move 2: Taunt
move 3: Roost
move 4: Toxic
item: Leftovers
ability: Big Pecks
nature: Bold
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]
[LIST]
[*]Mandibuzz's best set which allows it to wall hits, stall with Toxic and Roost, and break opposing walls
[*]STAB Foul Play hits really hard and is the most reliable offensive option, as Mandibuzz's attacking stats are bad
[*]A fast Taunt helps Mandibuzz break down opposing walls/stall-based teams, preventing them from doing their jobs
[*]Roost is reliable recovery which is good imo
[*]Toxic is last move to help break down the things that Foul Play can't touch
[/LIST]
[ADDITIONAL COMMENTS]
[LIST]
[*]EV spread used allows Mandibuzz to outspeed Timid Gorebyss and Taunt it so that it can't set up or Toxic it to hinder it
[*]The rest is thrown into physical defense to help it take neutral hits, as Mandibuzz's weaknesses to common Ice- and Electric-type attacks make it more difficult to run a specially defensive spread
[*]Big Pecks because the other abilities are awful and it saves you against random Def lowering moves like Samurott's Razor Shell
[*]Can also run a lot of other cool support moves depending on what your team needs; on more offensive teams, U-turn can be used so that Mandibuzz can take a hit and pivot out into a teammate, and on more defensive teams, it can use Whirlwind, Knock Off, and Substitute as well!
[*]Mandibuzz likes a good special wall/tank to work alongside it; Audino, Lickilicky, and Regice are good choices as the first two add some more utility with Heal Bell to cure it from status and Wish to make up for SR damage and Regice can take on most Ice- and Electric-types p well
[*]SR is a serious butt for defensive Pokemon and using a spinner to get rid of them is really cool if you're running a more defensively oriented team that can fit one; Wartortle is a good choice to both Spin and take on Ice- and Rock-types
[*]In general, tanks that synergize well defensively work with Mandibuzz; Piloswine can take Electric- and Ice-type attacks and has good matchup against Rock-types while Mandibuzz can take Grass-type attacks, and Seismitoad can take on Electric- and Rock-types while Mandibuzz takes Grass-types
[/LIST]
[Other Options]
[LIST]
[*]Manly Nasty Plot set sucks so hard
[*]Specially defensive
[*]Whirlwind
[*]U-turn
[*]Knock Off
[*]Punishment
[*]Brave Bird
[*]Dark Pulse
[*]Air Slash
[*]Snarl
[*](most of those will be condensed)
[*]Rain Dance/Sunny Day
[/LIST]
[Checks and Counters]
[LIST]
[*]Overwhelm it with offense because good luck beating it with most defensive mons not named Regirock, Probopass, or Bastiodon
[*]Stealth Rock seriously sucks and makes it hard for Mandibuzz to switch into attacks
[*]Try to status it but Taunt makes that kinda hard
[*]Exploit its weaknesses
[*]Strong Ice-types: Jynx, Specs Glaceon, Rotom-F
[*]Strong Electric-types: Rotom-S, Raichu, Eelektross
[*]Strong Rock-types: RAMPARDOS, Golem, Carracosta
[*]Gurdurr and Throh are slower so they can hit it with Ice Punch or STAB Fighting moves when it Roosts while they resist Foul Play[/LIST]
 
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tennisace

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Mention in C&C that indirect "status" like Taunt and Encore really pisses in Mandi's cheerios like they do to every other support mon.
 
you have lots of overlap in OO and AC, make sure to not write the same thing twice!

mention Mandi is fast for a wall too, for taunting / toxicing defensive pokemon

2/3
 

FireMage

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OO Weak Armor / Nasty Plot Sweeper set - It gets pretty cool coverage

Also you're missing Heat Wave in OO~
 

Punchshroom

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Perhaps a bit more emphasis about how Buzz is bar none the best switch-in for Golurk in the tier, even CB Golurks.
 
How come SubToxic doesn't get its own set? :(

It would sweep whole teams, not even exaggerating that fact. That Speed and bulk is glorious. My spread was 252 HP / 56 Def / 200 Spe @ Jolly to outspeed Adamant Pinsir.

Also, I wouldn't really consider Mandibuzz as the best Golurk counter. It takes like 50% - 60% from a CB Ice Punch and it definitely doesn't enjoy the possible DynamicPunch confusion, compounded with its Stealth Rock weakness. Tangela and Alomomola are probably the best (not really).
 
Last edited:

Punchshroom

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Tangela and Alomo are outsped and get 2HKOed by CB from the right move. Mandibuzz takes CB Ice Punch even after SR and, with her speed, either choose to Roost the damage away while neutralizing Ice Punch or simply Foul Play for the OHKO (Tangelamola can't do either). Either way Golurk loses out. I suppose I should have said Mandibuzz is the most efficient way of dealing with Golurk (1.switch in, 2.make Golurk your bitch). Confusion hax is one thing, not that Tangelamola brush it off any easier due to missed turns, but No Guard Golurks don't hit Buzz hard enough anyway.

SubToxic definitely deserves a mention somewhere, maybe in AC(?) or even enough to warrant its own set, like Articuno.
 
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also mention how customizable Mandibuzz is. The main set is just a guideline and the most consistent. Make you to really state that you can run like 50 different moves and have her still be good :)

also sub is AC in first set, why give it its own for 1 move difference?
 

Punchshroom

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Wow, can't believe I forgot to mention what Raseri said. Mandibuzz's flexibility in EV spread while still maintaining solid bulk and respectable speed is what I like most about her~
 
also sub is AC in first set, why give it its own for 1 move difference?
Two things:

1) It's not just Substitute, it's the faster EV spread.
2) Completely different playstyle.

I don't believe it deserves an AC mention because it's actually one of Mandibuzz's best sets. It takes advantage of that great Speed excellently and the overall bulk makes it a superb SubToxic staller.

Think of it as Zapdos. It can run a great physically defensive set and a great SubToxic set. We've seen it all during DP.

/shrug
 

ebeast

she's probably sexting nprtprt
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Nah I agree with Raseri on keeping Sub in AC. Taunt is just simply better because it has much more utility like preventing set up or status etc. At the end of the day, be it Taunt or Sub, Mandibuzz's role is still Toxic stalling or wearing things down with Foul Play. Also having all that Speed loses Mandibuzz out on a ton of bulk and that's just not good for what Buzz is supposed to do.
 
I'd move Brave Bird to AC (probably mention it the sentence after the mention of a specially defensive spread); it is a good option on specially defensive Mandibuzz to take on special threats better because Foul Play does not do much damage to most special attackers, especially if they are smart and have 0 Attack IV's. One notable threat Brave Bird helps with is Ludicolo.

edit: ignore the point i had earlier; crunch also drops defense

QC 3/3
 
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Hi. AM check...

Additions.
Deletions.

Comments.

[Overview]

<p>Mandibuzz is one of the best defensive Pokemon in NU. Thanks to its combination of great bulk, good Speed, and awesome support movepool, that all allow it to functions as an effective pivot, wall, and stallbreaker in one teamslot. [I felt like the sentence could've been broken down to prevent that run-on feeling.]On top of this, Mandibuzz's typing lets it check many of the Psychic-types in the tier. Balanced and defensive teams really appreciate the support that Mandibuzz offers because it can help beat opposing stall teams with its fast Taunt and many offensive threats with its STAB Foul Play. Unfortunately, Mandibuzz's Stealth Rock weakness makes it more difficult to switch into powerful attacks. Few resistances also hold Mandibuzz back, forcing it to rely strictly on its bulk in order to take hits. Finally, Taunt and Encore completely shut down Mandibuzz and keep it from doing its job effectively.</p>

[SET]
name: Physically Defensive
move 1: Foul Play
move 2: Taunt
move 3: Roost
move 4: Toxic
item: Leftovers
ability: Big Pecks
nature: Bold
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]

<p>Mandibuzz is best played as a fast, defensive Pokemon that can take hits from offensive Pokemon and break down defensive bulkier [You said "defensive" earlier, so I'd suggest a different word for here.] ones with Toxic and Taunt. One of the main reasons to use Mandibuzz is its access to STAB Foul Play, a move that hits opposing physically offensive Pokemon for solid damage and compensates for its low offensive stats. Taunt, when used with Mandibuzz's great Speed, helps to break down opposing walls and stall teams by preventing them from using their support moves and forcing them to attack. Roost provides Mandibuzz with reliably recovery to help it stay keep itself healthy throughout the match. Finally, Toxic is used to break down opposing walls and wear down the Pokemon that Foul Play fails to take out harm.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread for this set allows Mandibuzz to outspeed Timid Gorebyss and use Taunt to prevent it from setting up or Toxic to hinder it after a Shell Smash. The remaining EVs are placed in HP and Defense to help it take on neutral physical attacks, as Mandibuzz's weaknesses to common Ice- and Electric-type attacks make it difficult to run a specially defensive spread. Still, Mandibuzz's EVs are very easy to change around to fit your team's needs. Big Pecks is used on this set because its other abilities are entirely inferior, and with Big Pecks, Mandibuzz can prevent Defense drops from moves such as Samurott's Razor Shell. A lot of other moves can be used on this set as well, depending on what kind of support your team needs. Brave Bird can be used over Foul Play to hit Fighting-types and Ludicolo far for great damage. On more offensive teams, U-turn can be used to let Mandibuzz come in to take a hit and pivot out into a teammate to keep up offensive momentum. On more defensive teams, Mandibuzz can utilize other support moves, such as Knock Off, Whirlwind, and Substitute.</p>

<p>There are many different Pokemon that make good teammates for Mandibuzz. A special wall or tank can form a good defensive core with Mandibuzz; Audino, Lickilicky, and Regice can all serve this role. The first two can provide much appreciated Heal Bell support for Mandibuzz with the added bonus of the ability to passing a Wish support to compensate for Stealth Rock damage. Regice also works well because of its resistance to Ice-type attacks and its ability to beat most Electric-types. Since Stealth Rock is such a problem for a defensive Pokemon like Mandibuzz, having a spinner can be really useful to get rid of Stealth Rock. Wartortle is a good choice, as it can use Rapid Spin and take on many Ice- and Rock-type Pokemon. In general, tanks that share good defensive synergy with Mandibuzz make good partners for it; Piloswine resists Ice-types attacks, is immune to Electric-type attacks, and beats most Rock-type Pokemon, while Seismitoad resists Rock-type attacks and is also immune to Electric-type attacks.</p>

[Other Options]

<p>Mandibuzz can't run many sets outside of the one covered. One potential set that might be appealing is a Nasty Plot set with coverage moves such as Dark Pulse, Heat Wave, and Air Slash. The problem with this set is that Mandibuzz needs multiple boosts before it has any kind of offensive presence, and many other Pokemon can run sets such as this one much better. When looking at other options, you're typically better off running a set similar to the one listed with other moves. One potential option for another move is Punishment, a move that can take out many setup sweepers thanks to the boost in power it gets for every stat boost the opponent has. Unfortunately, Mandibuzz isn't capable of utilizing this move well, as Foul Play take out most offensive sweepers well enough as it is and Punishment relies on the opponent boosting in order to make good use of it. Snarl is another interesting option for Mandibuzz, as it helps it defeat the special attackers that like to switch into it. Finally, Rain Dance and Sunny Day can work well on weather teams, as there aren't very many bulky Pokemon in the tier that have access to the move and can fit it onto their sets.</p>

[Checks and Counters]

<p>The easiest way of defeating Mandibuzz is to overwhelm it with strong attackers. If you give it a free turn to switch in and Roost, Mandibuzz is going to be an issue for your team, as most defensive Pokemon cannot outspeed it and hit it with a status move before being Taunted. In fact, Regirock, Probopass, and Bastiodon are some of the only defensive Pokemon that can take Mandibuzz out, as they all typically carry a super effective STAB to hit Mandibuzz with and take minimal damage from Foul Play thanks to their massive defenses. You should also aim to get Stealth Rock up as soon as possible in the match to hinder Mandibuzz when it tries to switch into attacks. Faster Pokemon carrying Toxic can also cripple Mandibuzz and make it even harder for it to switch into attacks. Truly the easiest way to take out Mandibuzz offensively is by exploiting its weaknesses. Ice-types such as Jynx, Glaceon, and Rotom-F; Electric-types such as Rotom-S and Eelektross; and Rock-types such as Rampardos, Golem, and Carracosta are all able to pick off Mandibuzz with their powerful STAB attacks. Finally, bulky Fighting-types, such as Gurdurr and Throh, benefit from taking a Toxic thanks to Guts and often carry coverage moves to hit Mandibuzz for super effective damage, even if it attempts to Roost with their powerful Fighting-type attacks. Even if Mandibuzz uses Roost against them, Gurdurr and Throh pack a powerful Fighting-type attack to hit it for super effective damage.</p>
Sweet job!
 
oh my god GP checks are going to be so much nicer with condensed quotes :')

thanks for the amcheck Fuzznip, I'll implement it shortly~
 

JockeMS

formerly SuperJOCKE
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[Overview]

< p>Mandibuzz is one of the best defensive Pokemon in NU. Thanks to its combination of great bulk, good Speed, and awesome support movepool, that all allow it to functions as an effective pivot, wall, and stallbreaker in one teamslot. On top of this, Mandibuzz's typing lets it check many of the Psychic-types in the tier. Balanced and defensive teams really appreciate the support that Mandibuzz offers because it can help beat opposing stall teams with its fast Taunt and many offensive threats with its STAB Foul Play. Unfortunately, Mandibuzz's Stealth Rock weakness makes it more difficult to switch into powerful attacks. Few resistances also hold Mandibuzz back, forcing it to rely strictly on its bulk in order to take hits. Finally, Taunt and Encore completely shut down Mandibuzz and keep it from doing its job effectively.</p>

[SET]
name: Physically Defensive
move 1: Foul Play
move 2: Taunt
move 3: Roost
move 4: Toxic
item: Leftovers
ability: Big Pecks
nature: Bold
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]

< p>Mandibuzz is best played as a fast, defensive Pokemon that can take hits from offensive Pokemon and break down defensive bulkier ones with Toxic and Taunt. One of the main reasons to use Mandibuzz is its access to STAB Foul Play, a move that hits opposing physically offensive Pokemon for solid damage and compensates for its low offensive stats. Taunt, when used with Mandibuzz's great Speed, helps to break down opposing walls and stall teams by preventing them from using their support moves and forcing them to attack. Roost provides Mandibuzz with reliably recovery to help it stay keep itself healthy throughout the match. Finally, Toxic is used to break down opposing walls and wear down the Pokemon that Foul Play fails to take out harm.</p>

[ADDITIONAL COMMENTS]

< p>The EV spread for this set allows Mandibuzz to outspeed Timid Gorebyss and use Taunt to prevent it from setting up or Toxic to hinder it after a Shell Smash. The remaining EVs are placed in HP and Defense to help it take on neutral physical attacks, as Mandibuzz's weaknesses to common Ice- and Electric-type attacks make it difficult to run a specially defensive spread. Still, Mandibuzz's EVs are very easy to change around to fit your team's needs. Big Pecks is used on this set because its other abilities are entirely inferior, and with Big Pecks, Mandibuzz can prevent Defense drops from moves such as Samurott's Razor Shell. A lot of other moves can be used on this set as well, depending on what kind of support your team needs. Brave Bird can be used over Foul Play to hit Fighting-types and Ludicolo far for greater damage. On more offensive teams, U-turn can be used to let Mandibuzz come in to take a hit and pivot out into a teammate to keep up offensive momentum. On more defensive teams, Mandibuzz can utilize other support moves, such as Knock Off, Whirlwind, and Substitute.</p>

< p>There are many different Pokemon that make good teammates for Mandibuzz. A special wall or tank can form a good defensive core with Mandibuzz; Audino, Lickilicky, and Regice can all serve this role. The first two can provide much appreciated Heal Bell support for Mandibuzz with the added bonus of the ability to passing Wish support to compensate for Stealth Rock damage. Regice also works well because of its resistance to Ice-type attacks and its ability to beat most Electric-types. Since Stealth Rock is such a problem for a defensive Pokemon like Mandibuzz, having a spinner can be really useful to get rid of Stealth Rock. Wartortle is a good choice, as it can use Rapid Spin and take on many Ice- and Rock-type Pokemon. In general, tanks that share good defensive synergy with Mandibuzz make good partners for it; Piloswine resists Ice-types attacks, is immune to Electric-type attacks, and beats most Rock-type Pokemon, while Seismitoad resists Rock-type attacks and is also immune to Electric-type attacks.</p>

[Other Options]

< p>Mandibuzz can't run many sets outside of the one covered. One potential set that might be appealing is a Nasty Plot set with coverage moves such as Dark Pulse, Heat Wave, and Air Slash. The problem with this set is that Mandibuzz needs multiple boosts before it has any kind of offensive presence, and many other Pokemon can run sets such as this one much better. When looking at other options, you're typically better off running a set similar to the one listed with other moves. One potential option for another move is Punishment, a move that can take out many setup sweepers thanks to the boost in power it gets for every stat boost the opponent has. Unfortunately, Mandibuzz isn't capable of utilizing this move well, as Foul Play take out most offensive sweepers well enough as it is,[add comma] and Punishment relies on the opponent boosting in order to make good use of it. Snarl is another interesting option for Mandibuzz, as it helps it defeat the special attackers that like to switch into it. Finally, Rain Dance and Sunny Day can work well on weather teams, as there aren't very many bulky Pokemon in the tier that have access to these two moves and can fit it onto their sets.</p>

[Checks and Counters]

< p>The easiest way of defeating Mandibuzz is to overwhelm it with strong attackers. If you give it a free turn to switch in and Roost, Mandibuzz is going to be an issue for your team, as most defensive Pokemon cannot outspeed it and hit it with a status move before being Taunted. In fact, Regirock, Probopass, and Bastiodon are some of the only defensive Pokemon that can take Mandibuzz out, as they all typically carry a super effective STAB to hit Mandibuzz with and take minimal damage from Foul Play thanks to their massive defenses. You should also aim to get Stealth Rock up as soon as possible in the match to hinder Mandibuzz when it tries to switch into attacks. Faster Pokemon carrying Toxic can also cripple Mandibuzz and make it even harder for it to switch into attacks. Truly the easiest way to take out Mandibuzz offensively is by exploiting its weaknesses. Ice-types such as Jynx, Glaceon, and Rotom-F; Electric-types such as Rotom-S and Eelektross; and Rock-types such as Rampardos, Golem, and Carracosta are all able to pick off Mandibuzz with their powerful STAB attacks. Finally, bulky Fighting-types, such as Gurdurr and Throh, benefit from taking a Toxic thanks to Guts and often carry coverage moves to hit Mandibuzz for super effective damage, even if it attempts to Roost with their powerful Fighting-type attacks. Even if Mandibuzz uses Roost against them, Gurdurr and Throh pack a powerful Fighting-type attack to hit it for super effective damage.</p>
Worked over the AM check. I crossed over every change that I disagreed with, so just ignore them. All my changes are in a manly shade of pink.


GP Approved 1/2
 

jake

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i'd like a slightly bulkier spread intended to outspeed standard missy mentioned in AC, where you point out it can be customized
 

Arkian

this is the state of grace
is a Contributor Alumnus
Mandibuzz is brown, not black :o

GP Check

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diff said:
[Overview]

<p>Mandibuzz is one of the best defensive Pokemon in NU. Thanks to its combination of great bulk, good Speed, and awesome support movepools, Mandibuzz can function as an effective pivot, wall, and stallbreaker in one teamslot. On top of this, Mandibuzz's typing lets it check many of the Psychic-types in the tier. Balanced and defensive teams really appreciate the support that Mandibuzz offers because it can help beat opposing stall teams with its fast Taunt and many offensive threats with its STAB Foul Play. Unfortunately, Mandibuzz's Stealth Rock weakness makes it more difficult to switch into powerful attacks. FAccess to only a few resistances also holds Mandibuzz back, forcing it to rely strictly on its bulk in order to take hits. Finally, Taunt and Encore completely shut down Mandibuzz and keep it from doing its job effectively.</p>

[SET]
name: Physically Defensive
move 1: Foul Play
move 2: Taunt
move 3: Roost
move 4: Toxic
item: Leftovers
ability: Big Pecks
nature: Bold
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]

<p>Mandibuzz is best played as a fast, defensive Pokemon that can take hits from offensive Pokemonreliably take hits and break down bulkier Pokemones with Toxic and Taunt. One of the main reasons to use Mandibuzz is its access to STAB Foul Play, a move that hits opposing offensive Pokemon for solid damage and compensates for its low offensive stats. Taunt, when used with Mandibuzz's great Speed, helps to break down opposing walls and stall teams by preventing them from using their support moves and forcing them to attack. Roost provides Mandibuzz with reliably recovery to keep itself healthy throughout the match. Finally, Toxic is used to break down opposing walls and wear down the Pokemon that Foul Play fails to take out.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread for this set allows Mandibuzz to outspeed Timid Gorebyss and use Taunt to prevent it from setting up or Toxic to hinder it after a Shell Smash. The remaining EVs are placed in HP and Defense to help it take on neutral physical attacks, as Mandibuzz's weaknesses to common Ice- and Electric-type attacks make it difficult to run a specially defensive spread. Still, Mandibuzz's EVs are very easy to change around to fit your team's needs. Big Pecks is used on this set because its other abilities are entirely inferior, and with Big Pecks, Mandibuzz can prevent Defense drops from moves such as Samurott's Razor Shell. A lot of other moves can be used on this set as well, depending on what kind of support your team needs. Brave Bird can be used over Foul Play to hit Fighting-types and Ludicolo for greater damage. On more offensive teams, U-turn can be used to let Mandibuzz come in to take a hit and pivot out into a teammate to keep up offensive momentum. On more defensive teams, Mandibuzz can utilize other support moves,(RC) such as Knock Off, Whirlwind, and Substitute.</p>

<p>There are many different Pokemon that make good teammates for Mandibuzz. A special wall or tank can form a good defensive core with Mandibuzz; Audino, Lickilicky, and Regice can all serve this role. The first two can provide much appreciated Heal Bell support for Mandibuzz with the added bonus of Wish support to compensate for Stealth Rock damage. Regice also works well because of its resistance to Ice-type attacks and its ability to beat most Electric-types. SinceAs Stealth Rock is such a problem for a defensive Pokemon like Mandibuzz, having a spinner can be really useful to get rid of Stealth Rock. Wartortle is a good choice, as it can use Rapid Spin and take on many Ice- and Rock-type Pokemon. In general, tanks that share good defensive synergy with Mandibuzz make good partners for it; Piloswine resists Ice-types attacks, is immune to Electric-type attacks, and beats most Rock-type Pokemon, while Seismitoad resists Rock-type attacks and is also immune to Electric-type attacks.</p>

[Other Options]

<p>Mandibuzz can't run many sets outside of the one covered. One potential set that might be appealing is a Nasty Plot set with coverage moves such as Dark Pulse, Heat Wave, and Air Slash. The problem with this set is that Mandibuzz needs multiple boosts before it has any kind of offensive presence, and many other Pokemon can run sets such aslike (I know the typical rule is to avoid using "like", but here, you're comparing things and saying "similar to..", making "like" the more accurate word to use.) this one much better. When looking at other options, you're typically better off running a set similar to the one listed with other moves. One potential option for another move is Punishment, a move that can take out many setup sweepers thanks to the boost in power it gets for every stat boost the opponent has. Unfortunately, Mandibuzz isn't capable of utilizing this move well, as Foul Play takes out most offensive sweepers well enough as it is, and Punishment relies on the opponent boosting in order to make good use of it. Snarl is another interesting option for Mandibuzz, as it helps it defeat the special attackers that like to switch into it. Finally, Rain Dance and Sunny Day can work well on weather teams, as there aren't very many bulky Pokemon in the tier that have access to these two moves and can fit it onto their sets.</p>

[Checks and Counters]

<p>The easiest way of defeating Mandibuzz is to overwhelm it with strong attackers. If you give it a free turn to switch in and Roost, Mandibuzz is going to be an issue for your team, as most defensive Pokemon cannot outspeed it and hit it with a status move before being Taunted. In fact, Regirock, Probopass, and Bastiodon are some of the only defensive Pokemon that can take Mandibuzz out, as they all typically carry a super effective STAB to hit Mandibuzz with and take minimal damage from Foul Play thanks to their massive defenses. You should also aim to get Stealth Rock up as soon as possible in the match to hinder Mandibuzz when it tries to switch into attacks. Faster Pokemon carrying Toxic can also cripple Mandibuzz and make it even harder for it to switch into attacks. Truly the easiest way to take out Mandibuzz offensively is by exploiting its weaknesses. Ice-types such as Jynx, Glaceon, and Rotom-F; Electric-types such as Rotom-S and Eelektross; and Rock-types such as Rampardos, Golem, and Carracosta are all able to pick off Mandibuzz with their powerful STAB attacks. Finally, bulky Fighting-types, such as Gurdurr and Throh, benefit from taking a Toxic thanks to Guts and often carry coverage moves to hit Mandibuzz for super effective damage. Even if Mandibuzz uses Roost against them, even if it attempts to Roost with theirGurdurr and Throh pack a powerful Fighting-type attack to hit it for super effective damage.</p>
Get this brown bird on-site!


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