Larry
formerly Leru
I think that the OU ladder should be locked at the deadline of an OLT cycle so no more games can be found and the currently existing games with impact on the standings can be finished. The issue I want to tackle with this proposal is timerstalling at the end of an OLT cycle.
I believe timerstalling at the end of an OLT cycle to be uncompetitive and it should never be a viable (let alone existing) qualifying condition at the end of a cycle. If you need to timerstall a battle you are losing to qualify, you do not deserve to qualify. By locking the ladder and waiting for games to finish, you effectively remove this uncompetitive method of qualifying from the list of options a player has at the end of a cycle, increasing the competitiveness of the qualifying process.
How?
The server restart mechanic comes with a function that disables all methods of getting a new battle while the server is in the process of restarting. A function similar to this can be implemented, that only disables a singular ladder (in this case, the OU ladder) from procuring new games when the deadline for a cycle passes, for as long as needed for all remaining games with OLT players involved to be finished.
Pro’s
I’d like to hear opinions on this proposal, potential improvements if applicable and hopefully enough positive feedback for this to be implemented before the next OLT.
I believe timerstalling at the end of an OLT cycle to be uncompetitive and it should never be a viable (let alone existing) qualifying condition at the end of a cycle. If you need to timerstall a battle you are losing to qualify, you do not deserve to qualify. By locking the ladder and waiting for games to finish, you effectively remove this uncompetitive method of qualifying from the list of options a player has at the end of a cycle, increasing the competitiveness of the qualifying process.
How?
The server restart mechanic comes with a function that disables all methods of getting a new battle while the server is in the process of restarting. A function similar to this can be implemented, that only disables a singular ladder (in this case, the OU ladder) from procuring new games when the deadline for a cycle passes, for as long as needed for all remaining games with OLT players involved to be finished.
Pro’s
- Timerstalling is not a viable qualifying condition at the end of a cycle anymore, so this uncompetitive ‘wincon’ is removed from a player’s options, making the qualifying process more competitive.
- This would need to be implemented. I believe that part of the required code already exists (server restart) and would only need to be altered to only affect the OU ladder, though.
- The ladder would have to be locked for a small period of time, preventing even non-OLT players from laddering for a small period of time (4 times during OLT, for about 10-60 minutes, depending on how last the remaining OLT-relevant games take.)
I’d like to hear opinions on this proposal, potential improvements if applicable and hopefully enough positive feedback for this to be implemented before the next OLT.